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Everything posted by AltoSaxZeroCubicMetersBruh
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UltimateLocker - Lock Everything, Auto Lock & Auto Closing
AltoSaxZeroCubicMetersBruh commented on Scalbox's file in Plugins
- 210 comments
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- #carbon
- #oxide
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(and 61 more)
Tagged with:
- #carbon
- #oxide
- #security
- #automation
- #locking
- #vehicles
- #deployables
- #furnaces
- #mining
- #quarries
- #construction
- #doors
- #protection
- #weapons
- #turrets
- #storage
- #customization
- #admin
- #utilities
- #access
- #teams
- #door closer
- #auto closing
- #auto lock
- #code lock
- #key lock
- #lock everything
- #windows
- #windows lock
- #wood shutters lock
- #medieval
- #medieval entities
- #mounted ballista
- #battering ram
- #catapult
- #siege tower
- #ballista
- #medieval large wood box
- #farm
- #farming
- #farm lock
- #farming lock
- #triangle planter box
- #triangle rail road planter
- #single plant pot
- #beehive
- #chicken coop
- #cooking workbench
- #engineering workbench
- #hopper
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #flight control codelock
- #wall cabinet
- #clothing mannequin
- #krieg storage crates
- #krieg storage barrel
- #naval deep sea
- #drawing
- #signs
- #storage box pack dlc
- #industrial decor pack dlc
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Gracias my friend
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- 109 comments
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- #drone
- #iqguardiandrone
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Default group has access when they should not
AltoSaxZeroCubicMetersBruh replied to AltoSaxZeroCubicMetersBruh's Support Report in Support
Previously, i had this set to a VIP level permission - and then I noticed afterwards it was active for all players in the default user group. -
- 1,651 comments
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- #leveling
- #progression
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Default group has access when they should not
AltoSaxZeroCubicMetersBruh posted A Support Report in Support
newest version, provides access to build tools to default permission group when it didnt previously. Caused a big fuss so had to roll back. Probably want to look at the permission structure of each command since updating it. -
- 337 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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I spent 12 hours going piece by piece addon by addon to figure it out @ZEODE and I can assure you that both of these plugins have huge issues with excessive time calling hooks - I've done all the proper performance monitoring and having both of these active, cause massing lag spikes - I took videos and everything to share but then seeing your comment saying its just me, ok then, don't worry about me, I'll figure it out but I would really love if you spent some time optimizing your plugins to reduce the time it takes them to call the hooks in the future... But I doubt you will now seeing your response. Performance Monitoring Results (if you are familiar with the plugin..): You'll see two of your plugins are the the top offenders for excessive on call hook time on my server. I correlated the issues myself, but I guess you can figure it out for the next person who buys your plugin and complains about lag. I thought you would want to know but your response tells me everything I need to know! Thanks for your time. Have a good day!
- 448 comments
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- #helicopter
- #helicopters
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- 448 comments
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- #helicopter
- #helicopters
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These changes, just gonna say it, were not necessary. I feel like this is no longer usable in the current form especially without the config ingame. I've stayed with the previous version for now, but yeah, this new version needs a lot of work, its not very good - instead of making random changes, you should understand what your customers paid you for in the first place.
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- 1,651 comments
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- #leveling
- #progression
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- 30 comments
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- #vehicle
- #vehicles
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(and 64 more)
Tagged with:
- #vehicle
- #vehicles
- #helicopter
- #helicopters
- #heli
- #helis
- #copter
- #copters
- #attack helicopter
- #attack heli
- #attack
- #minicopter
- #mini copter
- #mini
- #scrap transport helicopter
- #transport
- #transport helicopter
- #scrap heli
- #boat
- #boats
- #row boat
- #rowboat
- #row
- #rhib
- #tugboat
- #tug boat
- #tug
- #sled
- #snowmobile
- #snow mobile
- #snow
- #tomaha
- #hot air balloon
- #balloon
- #hab
- #ridable horse
- #horse
- #horses
- #submarine
- #submarines
- #solo submarine
- #duo submarine
- #chinook
- #ch47
- #sedan
- #car
- #cars
- #modular car
- #modular cars
- #magnet crane
- #crane
- #cranes
- #train
- #trains
- #cart
- #carts
- #workcart
- #work cart
- #above ground workcart
- #locomotive
- #mymini
- #bike
- #trike
- #motorbike
- #motor bike
- #sidecar
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Hey team, I've been seeing the maintenance skill under combat not working for players - at 100% (5 levels) the items (mostly weapons) are still going down in durability - am I missing something? Thanks! Edit: This seems to work for players outside of raidable bases, but in the raidable bases zones durability ticks down. Any way to change this? Thanks @imthenewguy!
- 1,651 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,651 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,651 comments
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- #leveling
- #progression
- (and 19 more)
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- 73 comments
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- 1
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- #rust
- #marketplace
- (and 8 more)