aimacak
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Everything posted by aimacak
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has another developer fixed FerryTerminalEvent? It's great that it helped you, but this code was given to me by the author of FerryTerminalEvent, if it's not difficult for you, please check him too, if he fixes your problem with BotRespawn, then there will be an update on FerryTerminalEvent today, where this problem will be fixed for other users too. Thank you.
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- 191 comments
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- 1
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- #boat
- #facepunch
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Hello again, I can assume that you had the server convar enabled (server.pve true), and this is most likely fixed in version 1.1.2. I will also clarify if you have a PvE server, as a rule, this server convar is turned off (server.pve false), and regulates all possible rules and situations using plug-ins, for example TruePVE on Umod.
- 44 comments
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- #supermarket
- #crates
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Hello, I'm copying my message with solutions from a ticket with the same problem: It turns out that the reason has already been found by the developer with another user.. it's all about advanced map markers ( type 1), spam is affected by 2 parameters, the number of players on the server and the number of simultaneously running events with advanced map marker. There are only 2 solutions: 1) experiment with the number of simultaneously running events with this marker 2) use a simple marker (type 0) Check it for yourself and let me know, I think the spam will go away. "Marker configuration on the map": { "Use map marker? [true/false]": true, "Type (0 - simple, 1 - advanced)": 1, https://codefling.com/files/support/24387-main-thread-stalling-write-queue-at-capacity-waiting-for-write-thread/
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It turns out that the reason has already been found by the developer with another user.. it's all about advanced map markers ( type 1), spam is affected by 2 parameters, the number of players on the server and the number of simultaneously running events with advanced map marker. There are only 2 solutions: 1) experiment with the number of simultaneously running events with this marker 2) use a simple marker (type 0) Check it for yourself and let me know, I think the spam will go away. "Marker configuration on the map": { "Use map marker? [true/false]": true, "Type (0 - simple, 1 - advanced)": 1,
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Fixed in 1.1.2
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Although this plugin was not very well received, I think that over time all the nuances will be corrected and by simplifying the creation of loot tables by developers and administrators, we will be able to receive new, more developed products more often, because developers will be able to direct the time saved in a more productive direction. I also find it difficult to accept something new in a coordinated manner, but I guess it's moving forward, not backward
- 51 comments
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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Hello, this has been fixed in the NpcSpawn 2.8.4 plugin. I perfectly understand your reaction, but do not make such categorical conclusions, we are all human beings, thank you.
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Hello, if the problem still persists, please create a topic in the Support section, provide the configuration of this plugin in it, preferably logs at the time when this happened (from the server logs file), and try to unload all plugins (in server console: o.unload all) and try to repeat this behavior. Can you also tell me what value you have set on the server convar 'server.pve', true or false?
- 44 comments
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- #supermarket
- #crates
- (and 20 more)
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- 191 comments
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- #boat
- #facepunch
- (and 15 more)
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- 32 comments
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- #event
- #facepunch
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- 449 comments
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- #abilities
- #boss
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- 36 comments
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- #arctic research base
- #ch47
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- 36 comments
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- #arctic research base
- #ch47
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- 105 comments
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- #barricade
- #ch47
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- 105 comments
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- #barricade
- #ch47
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- 26 comments
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- #ferry terminal
- #ch47
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- 26 comments
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- #ferry terminal
- #ch47
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