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aimacak

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Everything posted by aimacak

  1. This message has nothing to do with the plugin, rather it has to do with accessing the server of the console where you saw it. You can write the command either from the server console or from the client console if you are an administrator.
  2. can you write c.reload JunkyardEvent and send all the logs that will be after that? I assume that you have incorrectly transferred files from the archive to the server.
  3. aimacak

    NPC not attacking

    Delete the BetterNpc.cs file from the message, you should not transfer the plugin code file to anyone!!! I ask you to read and respond to messages carefully, otherwise we will take a long time to figure out your problem, and it's not a fact that we will figure it out, thank you. And I went to your server, the NPCs on The Dome monument are attacking me, they just take a very long time to react, this is due to the large number of NPCs on the map, because Rust is designed so that they all have a common queue for decision-making. In the NpcSpawn and BetterNpc updates, which have been postponed for 1-2 months, the performance will be greatly improved, but this does not mean that the plugin is bad now, we just need to know the measure in everything, this is the specifics of the server of this game, there are many nuances.
  4. aimacak

    NPC not attacking

    Thanks for the files, but first I would like to know how the default NPCs behave and the meaning of server convars, thank you. Also, if it is convenient for you, you can join the Mad Mappers discord server, create a ticket and mark KpucTaJI.
  5. Does the plugin itself work, but it's just not in the Carbon menu list?
  6. aimacak

    NPC not attacking

    And if you unload a BetterNpc, do the default NPCs move or do nothing either? Do you check their activity while being invisible or in Vanish? Check this server convars: aimanager.nav_wait: "True" aimanager.nav_disable: "False" ai.think: "True" ai.move: "True" ai.npc_enable: "True"
  7. Hello, describe your problem in more detail, you can attach screenshots or server logs.
  8. aimacak

    NPC not attacking

    Hello, is this behavior only on Cargoship? Is it always like this? Please specify your specifications: 1) Oxide/ Carbon 2) Procedural/Custom Map And please send the same files: 1) Config: NpcSpawn.json and BetterNpc.json 2) Data files: oxide/data/BetterNpc and oxide/data/NpcSpawn
  9. aimacak

    Raidable Bases

    This is just a property of an Item, for example, the Item Perks plugin uses it, in fact it is an analog of customization using SkinID, correct me if I made a mistake somewhere.
  10. aimacak

    pondering

    Hello, in the data files you have a wave setting, there is a Type parameter, with a wave with type 0, the notification you asked about appears, the so-called additional mission, six-digit numbers are passwords, there is only one correct one, there is also a parameter with levels, this is the number of times that you can enter The password is for an additional reward for this wave, if there are still additional missions left after entering the correct password, then the passwords will change, and there is also a configurable chance of an additional mission appearing. "List of attack waves": [ { "Level": 1, "Preparation time [sec.]": 5, "Duration [sec.]": 60, "Additional missions": [ { "Type": 0, "Probability of occurrence [0.0-100.0]": 100.0, "Number of levels": 1,
  11. I talked to the developer, he doesn't mind adding this feature, but at the moment there are more priority updates, so there is no information on the timing of the addition..
  12. aimacak

    Error in Console

    Hello, this information message appears to everyone, it is connected with the safe door in the pit, do not pay attention, there is nothing to do with it Thank you for contacting us.
  13. aimacak

    NPC's Not Spawning

    Hello, did we talk in the Discord Mad Mappers ticket? If not, can you tell me if there are any errors when restarting the plugin? Have you tried to unload all plugins except NpcSpawn and BetterNpc? after unloading all the plugins, these two need to be rebooted, and please send the server logs (with the NpcSpawn and BetterNpc plug-in rebooted) and data files (oxide/data/BetterNpc)
  14. Hello, at the moment it is in the proposals for updating in this plugin, there are a lot of plugins, recently there have been preparations for updating NpcSpawn and BetterNpc, it is also impossible not to take into account the New Year holidays. I will try to find out at least KpucTaJI's attitude to this proposal.
  15. aimacak

    Cargo Ship

    Hello, are you using a procedural or a custom map? can you send your data files? (oxide/data/BetterNpc) Do you have any plugins on Cargoship?
  16. aimacak

    NPCs in Bushes

    I'm sorry, I forgot to comment on shooting from behind, if you're talking about the fact that when the NPC has its back to the player and detects the player, the NPC shoots with its back before turning towards the player, then this will be fixed, in general, their behavior will be closer to the default NPC, they will have a lower there is a delay between attacks, they will squat normally, they will increase the spray time at a short distance, and much more, but I associated the moment with the bush with a situation when the default NPC is trying to find a shelter for safely reloading weapons, this behavior will not be implemented. Since we may have difficulties with translation, you can show on the video exactly what you are talking about, I will be able to answer you more precisely, if you of course have the desire and it will not take you much time
  17. I meant that as a temporary solution, you can turn on this setting now and you will only have 1 wave of bikers, and in the future, as I said, I hope there will be an adjustment of their number and a timer between them "Disable spawning new NPCs on motorbikes after the first wave is killed? [true/false]"
  18. aimacak

    REQUEST: /spawnpatrol command

    Hello again, I apologize for the strange sequence of messages and the long wait. Would you like to share what you are going to use this command for? This is in the proposals, but so far it has not been confirmed by the developer, so I cannot promise that it will be added and I cannot say anything about the implementation time. I think the only reason a developer might not agree to add this is because they fear for a lot of negative usage situations.
  19. aimacak

    2 types NPC

    Each data file has a main enable for the entire file, and a separate enable for each preset npc inside the this file, you can describe what you want to receive and send me one data file, and I will roughly do what you want. your file has the file ( henachoko.json ) and both presets enabled, but what's wrong with it? For add spawn location to 2nd preset npc try /SpawnPointAddPos 2 henachoko
  20. aimacak

    despawn

    @Peter Friesenbichler Hello, I apologize for the strange sequence of messages and the long wait, do you still have this problem?
  21. @romzar Hello, I apologize for the strange sequence of messages and the long wait, do you still have this problem?
  22. @Angry Dragon Gaming Hello, I apologize for the strange sequence of messages and the long wait, it may be related to the GasStationEvent, if the event is running, then betternpcs are removed from all gas stations, in the next update NpcSpawn and BetterNpc this will be fixed.
  23. aimacak

    console

    @stev61 Hello, I apologize for the strange sequence of messages and the long wait, do you still have this problem? This means that somewhere there is an NPC who should be moving, but he is standing still, because he does not have a Nav Mesh, as a rule, this is due to the wrong Grid* type in the preset data files or incorrect spawn coordinates in them. most likely, you have had these messages for a long time, in order to save your time, I can advise you to wait for the update NpcSpawn and BetterNpc, the new version will have tools to find these problems.
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