aimacak
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Everything posted by aimacak
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@CrazyRust Hi, thanks for the rebuild. Check for this error during server startup, right at the beginning. The local server starts with the plugin disabled, so it needs to be restarted, and it loads without errors. Thanks. Error while compiling MissileSiloEvent: Ambiguity between 'MissileSiloEvent.Prefab.Path' and 'MissileSiloEvent.Prefab.Path' | Line: 603, Pos: 26 ADDED: sorry, its my bad.
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- 31 comments
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- 33 comments
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- #industrial
- #rust
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@Tangerine hi, thanks for plugin after last update after restarts plugin dont load, only after manually reloading.. IndustrialCustomSkinsFix - Patching exception in method virtual System.Void PlayerMetabolism::RunMetabolism(BaseCombatEntity ownerEntity, System.Single delta) o.reload IndustrialCustomSkinsFix [CSharp] Started Oxide.Compiler v1.0.32.0 successfully IndustrialCustomSkinsFix was compiled successfully in 1234ms Loaded plugin IndustrialCustomSkinsFix v1.1.2 by Tangerine "IndustrialCustomSkinsFix" (1.1.2) by Tangerine (0.00s / 0 B) - IndustrialCustomSkinsFix.cs
- 33 comments
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- 164 comments
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- 91 comments
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- 91 comments
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I give you 100% that with 1-1 you will always receive loot equivalent to one specified box, in your case - crate_elite, with 2-2 equivalent to two boxes crate_elite, and so on, if you want to randomize, then, obviously, you need to bet 1-10 or whatever you like ADDED: It’s also worth adding that I don’t know how this plugin behaves with your loot plugins, because I didn't use them
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I assume that the Minigun falls out because in the NpcSpawn config prefab NPC by default scientistnpc_heavy is selected, and Minigans fall out of them by default. If you want to disallow only Minigans to drop, but not change anything else, you can't do that. If other options are also suitable, then there is a customization by prefabs, you can specify any you want, be it crate or NPC. Config -> "NPC Configurations" -> in each NPC preset: "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] },