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aimacak

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Everything posted by aimacak

  1. aimacak

    Loot Manager

    Thank you for the comprehensive answer. I agree with you in some ways, but not in all. I don't know about others, but I usually only set up loot in the configuration once. Everyone has their own approach to organization and ordering. After the major convoy update, I spent a lot of time and effort understanding the configuration structure, presets, and how to configure them. I'm hoping it would have been much easier with a GUI. I haven't installed all the updates on the main server yet, but everything transferred correctly on my local server; I just added the event name to the beginning. We probably just need to get used to the new. I hope you can organize this too And when releasing any product, there are bugs and shortcomings, and it’s common for them to be found thanks to administrators. It would be much worse if developers always held votes, for example, and worked only on them, without any bold decisions. Moreover, on the contrary, I often get refusals to add something useful, because many will have to adjust something somewhere. I always try to look at everything from the positive side, and the configs can be reconfigured. Don't think that I'm judging you in any way or anything, no, it's just a dialogue.
  2. aimacak

    Loot Manager

    Yes, I understand, I know, from the messages I've seen from you, I've concluded that you're seriously and deeply immersed in setting up the server, but may I ask what exactly is more work now that everything has been automatically transferred and is working the same way as before?
  3. aimacak

    Loot Manager

    Loot Manager also has data files, which can also be edited without the client, if necessary. I also have a hard time accepting any innovations, but for new customers, setting up Convoy or Armored Train in the config from scratch will be a difficult task; it will likely remain the default or almost default for a long time. I believe the core content of almost every server is tied to Adem and KpucTaJI products. I think they deserve the respect and trust of users, despite the occasional bugs and other issues in their products. Show me something like Adem's events, show me something like NpcSpawn, something like BetterNpc... they simply don't exist, just be patient, because the guys are trying their best for us anyway, they do automatic data file transfers, etc., they think up all sorts of features, they are open to wishes and suggestions, I don't see that often.. yeah, maybe they don't do it lightning fast, but we're all human.
  4. aimacak

    Armored Train

    Check the update tab and translate the latest update, which added the Halloween preset, into your preferred language.
  5. @CrazyRust Hi, thanks for the rebuild. Check for this error during server startup, right at the beginning. The local server starts with the plugin disabled, so it needs to be restarted, and it loads without errors. Thanks. Error while compiling MissileSiloEvent: Ambiguity between 'MissileSiloEvent.Prefab.Path' and 'MissileSiloEvent.Prefab.Path' | Line: 603, Pos: 26 ADDED: sorry, its my bad.
  6. aimacak

    Arena Tournament

    No, I've never seen anything like that.
  7. hi, can you make support for the new rules of the developers? prohibit the use of paid skins if the player does not have them? thanks
  8. oh, thanks, does it also work for the craft that was written about above?) and there are no side effects? I don't quite understand the difference between fast and non-fast movement items))
  9. @Tangerine hi, thanks for plugin after last update after restarts plugin dont load, only after manually reloading.. IndustrialCustomSkinsFix - Patching exception in method virtual System.Void PlayerMetabolism::RunMetabolism(BaseCombatEntity ownerEntity, System.Single delta) o.reload IndustrialCustomSkinsFix [CSharp] Started Oxide.Compiler v1.0.32.0 successfully IndustrialCustomSkinsFix was compiled successfully in 1234ms Loaded plugin IndustrialCustomSkinsFix v1.1.2 by Tangerine "IndustrialCustomSkinsFix" (1.1.2) by Tangerine (0.00s / 0 B) - IndustrialCustomSkinsFix.cs
  10. aimacak

    Arena Tournament

    you can change the arena yourself by CopyPaste plugin from umod
  11. aimacak

    Convoy

    maybe in NpcSpawn, but I'm not sure about all your points: "Can NpcSpawn NPCs attack other NPCs? [true/false]"
  12. aimacak

    Npc Spawn

    are you using config option NPC can attack others NPC?
  13. aimacak

    Convoy

    "The time for which the convoy becomes aggressive after it has been attacked (-1 - is always aggressive)": -1, not exist "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 1000, "Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 1000
  14. no, have not any plugins for furnace
  15. I haven’t noticed anything like this, everything works, maybe you have a conflict with some plugin? @DAez
  16. aimacak

    Raidable Bases

    Try it again
  17. aimacak

    Armored Train

    I give you 100% that with 1-1 you will always receive loot equivalent to one specified box, in your case - crate_elite, with 2-2 equivalent to two boxes crate_elite, and so on, if you want to randomize, then, obviously, you need to bet 1-10 or whatever you like ADDED: It’s also worth adding that I don’t know how this plugin behaves with your loot plugins, because I didn't use them
  18. aimacak

    Armored Train

    try to change min and max multipliers of prefabs to 10 and check loot, how u check contents remain with random 2-3 prefabs? 1 prefab = 1 crate_elite in your example
  19. aimacak

    Convoy

    1) + 2) -, my turrets are working fine...
  20. aimacak

    Raidable Bases

    hmm, didn't you say it was impossible or something? It seems to me that, after all, it’s much more logical not to prepare for a raid, especially when you know about the approaching restart, doesn’t it?)
  21. aimacak

    Raidable Bases

    Thank you, mutually, thank you for all your hard work this year, good luck in your work and hobby
  22. aimacak

    Convoy

    I assume that the Minigun falls out because in the NpcSpawn config prefab NPC by default scientistnpc_heavy is selected, and Minigans fall out of them by default. If you want to disallow only Minigans to drop, but not change anything else, you can't do that. If other options are also suitable, then there is a customization by prefabs, you can specify any you want, be it crate or NPC. Config -> "NPC Configurations" -> in each NPC preset: "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] },

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