aimacak
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Everything posted by aimacak
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Hello, did you backup your configuration files and BetterNpc data files manually? Please send NpcSpawn.json, NpcSpawn_old.json, BetterNpc.json, BetterNpc_old.json, data/BetterNpc/ and your backup separately, if available.
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Everyone understands this perfectly well, don't worry, NpcSpawn, like everything else, will work without Loot Manager after the update, just stay tuned, everything will be fine. p.s. why am I writing NpcSpawn and not BetterNpc, because BetterNpc currently uses presets from NpcSpawn, and NpcSpawn presets use loot tables from Loot Manager, just explained, just in case.
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It is currently impossible to update without files for Loot Manager, and most likely, even when the Loot Manager dependency is removed from NpcSpawn, you will not be able to upgrade from older versions, because obviously the main adaptation of the update will be aimed at switching from the latest version of plugins.
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Me too I didn't mean to call up for a conversation, it's just that you can quickly exchange various information there, screenshots, messages, files, some showed me their screen without using microphones so that I would warn them against any mistakes, there were cases with Any Desk
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As I said, Ai is not the best assistant here, it often gives inaccurate information, and without any experience it is sometimes difficult to extract something useful from its advice. Whatever you say, I'm not trying to persuade you, it's just that, most likely, since you bought the plugin, then you were interested in his idea, so I could quickly demonstrate his work, without any Ai. Things don't always work out quickly and well in server administration, I remember my beginning perfectly, and I understand you. If you change your mind, let me know.
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As you say, I'll pass it on to the developer. But from my experience, I can say that this is a popular and well-developed plugin that I have also been using on my server for several years, but it is not the easiest to set up, at the same time, standard configurations are attached to it for all monuments, i.e. you do not have to spend a lot of time setting up all locations right away, you you can do this gradually. Regarding those who provided you with the server and what your mistake would be, I do not understand, I apologize. As for Ai, I'm not sure if it's the best assistant in this case, so while the developer is still asleep and I'm here, I can still help you.
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@Deadra20 I do not insist, we can communicate here, but it is more convenient to communicate in real time, at least to solve any problems, I do not think that you would like to spend many times more time than required, especially after an unsuccessful attempt to install the plugin and request a refund. If you don't even want to try to install it correctly, tell me about it, and I'll give this ticket to the developer.
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Hello, everything is working fine, let me help you figure it out, can you add me to the discord? @shrpndfcsd
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Well.. something like that, look at the folder structure in the plug-in archives you downloaded and check the plug-ins in the console so that they load and do not give errors. I probably won't be able to describe it in more detail, sorry, maybe because of the language barrier
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No, everything is there, but all 3 road files are disabled by default. After uploading the data files of BetterNpc, enable 3 files manually. "Enabled? [true/false]": false, -> "Enabled? [true/false]": true, you must delete (if exist): files: oxide/plugins/NpcSpawn.cs oxide/plugins/BetterNpc.cs oxide/plugins/UpdaterNpcSpawn.cs oxide/plugins/UpdaterBetterNpc.cs oxide/config/NpcSpawn.json oxide/config/NpcSpawn_old.json oxide/config/BetterNpc.json oxide/config/BetterNpc_old.json folders: oxide/data/BetterNpc oxide/data/BetterNpc_old oxide/data/NpcSpawn/Preset Then move the data folder from the NpcSpawn archive to the oxide/ folder, confirm the file replacement (if necessary), then move NpcSpawn.cs to the oxide/plugins/ folder, check the console for errors, if there are no errors, move the data folder from the BetterNpc archive to the oxide/ folder, confirm the file replacement (if necessary), manually include 3 road files, then move BetterNpc.cs to the oxide/plugins folder. Everything should work.
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Compare it yourself. actual (first your's file): { "Enabled? [true/false]": true, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 50, "Maximum numbers - Day": 50, "Minimum numbers - Night": 35, "Maximum numbers - Night": 35, "NPCs setting": { "Names": [ "Patrolman" ], "Health": 100.0, "Roam Range": 10.0, "Chase Range": 35.0, "Attack Range Multiplier": 1.5, "Sense Range": 50.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.45, "Aim Cone Scale": 1.0, "Only attack hostile players? [true/false]": false, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Minimum time of appearance after death (not used for Events) [sec.]": 900.0, "Maximum time of appearance after death (not used for Events) [sec.]": 1800.0, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 1408832378 }, { "ShortName": "pants", "SkinID (0 - default)": 1406835139 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1406796292 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 1083628316 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1094522474 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1106569231 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1406800025 } ], "Belt items": [ { "ShortName": "rifle.semiauto", "Amount": 1, "SkinID (0 - default)": 1395475969, "Mods": [ "weapon.mod.holosight", "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kits (it is recommended to use the previous 2 settings to improve performance)": [] }, "The amount of economics that is given for killing the NPC": { "Economics": 0.0, "Server Rewards (minimum 1)": 0, "IQEconomic (minimum 1)": 0 }, "Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 0, "Own list of locations (not used for Road and Biome)": [], "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": false, "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 0, "The path to the crate that appears at the place of death (empty - not used)": "", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ] } from yours archive: { "Minimum distance that must be maintained between nearby NPCs [m]": 60.0, "Enabled? [true/false]": false, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 100, "Maximum numbers - Day": 100, "Minimum numbers - Night": 100, "Maximum numbers - Night": 100, "Minimum respawn time after death [sec.]": 900, "Maximum respawn time after death [sec.]": 1800, "The name of the NPC preset from the NpcSpawn plugin": "Patrolman", "Rewards for killing the NPC (key - plugin name, value - points to give)": {} } ] }