aimacak
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Everything posted by aimacak
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There are plans to add the installation of the Boss owner on the player and his team after the spawn, but the spawn will be the same as it is now, so as not to encounter a huge number of bugs and abuses that players will constantly find.
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Hello, as far as I know, not at the moment, but I have conveyed your wishes to the developer, if additional information becomes available, I will inform you.
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@Malkizid you can manually copy any existing preset, such as Stone Quarry.json in the directory oxide/data/BetterNpc/Monument/, name them Outpost.json and Bandit Camp.json, I do not recommend leaving a random spawn, because there are many objects in which I would not like to see NPCs, houses, etc., so I advise you to manually add spawn points using this command, the first argument is the preset number inside the file, the second argument is the name of the spawn point, which corresponds to the name of the data file, in our in the case of Outpost and Bandit Camp, without .json When you enter this command into the specified data file, the coordinates where you were at the time of writing the command will be added to the list of custom coordinates for spawning the specified preset. /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears example: /SpawnPointAddPos 1 Outpost /SpawnPointAddPos 1 Bandit Camp you also need to make minor adjustments to BetterNpc.cs ( remove 2 strings "Outpost", and "Bandit Camp", ) After updating the plugin, the blacklist logic will be changed and you will not have to make changes again in BetterNpc.cs, everything will work. before: private readonly HashSet<string> _unnecessaryMonuments = new HashSet<string> { "Substation", "Outpost", "Bandit Camp", "Fishing Village", "Large Fishing Village", "Ranch", "Large Barn", "Ice Lake", "Mountain" }; after: private readonly HashSet<string> _unnecessaryMonuments = new HashSet<string> { "Substation", "Fishing Village", "Large Fishing Village", "Ranch", "Large Barn", "Ice Lake", "Mountain" };
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Considering that KpucTaJI made custom map markers in its events, I think this is impossible, most likely due to the client's limitations.
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No, I think that the icon cannot be changed, because it is a mapmarker of vending machines and the icon is added automatically. I've never seen another icon, all I've seen is disabling the icon and leaving only the color circle, I'll try to clarify with the developer, but it seems to me that the chances of this are almost zero. Did you want to install a specific icon?
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then I suppose my answer above helped you?
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I think it's only possible to use these parameters in the data file of each Boss: "Marker settings": { "Do you use the Marker? [true/false]": true, "Radius": 0.2, "Transparency": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } },
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Hello, do you mean on the map?
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- 105 comments
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- #barricade
- #ch47
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it's strange that you didn't receive any notifications, thank you. Do you have an error when starting the server too? I do not think that the server owner can somehow influence the order of loading plugins, this was not a guide to action on my part, but just observations that you could compare with your behavior on the server for confirmation, I suppose we are waiting for a fix from Adem
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As my tests have shown, this is due to the order of loading plugins, I have passed the information to the developer, I do not have any other information yet.
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Thank you, but i asked for the Sputnik configuration file to compare these tables with the actual tables in LootManager. I can also confirm that when I started the server today I saw exactly the same error, did you observe it when starting the server or under some other circumstances? I understand that spending your time on some kind of testing and so on is not the most pleasant activity, but unfortunately, without this we can drown in uncorrected errors, I also check a lot of things and give feedback with as accurate data as possible for repetition, because any information can be important, if not for me, then for the developer, thank you again.
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Hello, please upload your configuration file and the data folder or the LootManager folder (oxide/data/LootManager)
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Hello, as far as I know, the Convoy is not affected by the fall of boxes in any way, this happens if the helicopter was flying at maximum acceleration, for example, over a mountain that was starting to descend in the direction of its flight, then there is nothing to be surprised about, this is the mechanics of the game. On my own behalf, as a player and the owner of the server, I can say that players somehow have to think a little bit about when to finish off the helicopter, so as not to complicate their lives. I can also mention these two server convars, which can also affect the behavior of the helicopter, if you have one of them true, then during the explosion the helicopter could fly to the Monument or change location due to danger. patrolhelicopterai.monument_crash (False) patrolhelicopterai.use_danger_zones (False)
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Hello, who attacked whom when this message appeared? And please tell me your PveMode settings in the ArmoredTrain configuration.
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Hello, please upload your configuration file and the data folder or the LootManager folder (carbon/data/LootManager).
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Hello, please check if you have any names of table presets in LootManager specified in the Sputnik configuration file and if they are available in oxide/data/LootManager/LootTables? If not, try manually creating a preset and inserting its name into all fields with preset tables in the configuration file.
