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Fusion 3.64

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  1. Fusion 3.64

    Quick Loot

    How does this work with PreventLooting? I'm just about sold on buying this. But I need to know if there's a conflict. Player loot security is a pretty high priority on my server until purge. Then all bets are off lol.
  2. Fusion 3.64

    Quarry Levels

    I'm guessing since it's not actually for sale and they forgot to pull the bundle. So yay for loophole. But boo for paying more. To be fair though. Hotbars is a pretty decent plugin last I used it. I personally moved to a different plugin that works better for my server style. But the players loved it while it was live.
  3. Understood. I figured as much. But figured I should ask just in case. Thank you.
  4. Is there a way to set specific bushes? I'm dropping ExtraGatherBonuses (used for CustomMixingTable) to move everything to the Cooking config. In the ExtraGatherBonuses plugin, you set them directly to the item to convert. Using BerryBush is simple enough. But I would like it so people would have to search/farm for specific resources.
  5. Failed to call hook 'GiveWaterbikeCCmd' on plugin 'WaterBikes v1.4.1' (OverflowException: Value was either too large or too small for an Int32.) at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00057] in <fb001e01371b4adca20013e0ac763896>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.WaterBikes.GiveWaterbikeCCmd (ConsoleSystem+Arg arg) [0x0006f] in <8435fd31fe5c4ad69de4c2b8463886a0>:0 at Oxide.Plugins.WaterBikes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00390] in <8435fd31fe5c4ad69de4c2b8463886a0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d4a0be71194349e98f7b43231b9cea3b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 Not sure if this is a plugin issue or I have something else screwing it up. Edit: I'm also drowning while riding or just sitting on it in the water.
  6. Fusion 3.64

    Request for XP bar

    Ah. Yeah makes sense. Didn't think of that. The lag between the income and display would be horrifying. Thank you for the response.
  7. Fusion 3.64

    Request for XP bar

    Would you be able to add support for This way the points will be set to one location that won't interfere with other UI. No need for the player or admin to reposition it if they decide to add or remove a plugin.
  8. Fusion 3.64

    Shop

    It depends on your source for getting them. I use https://umod.org/plugins/portable-vehicles You can either set them as a command to give, set the title and price, or use the base item, apply the skin and set the title and display name and price So for example: { "Type": "Command", "ID": 1122, "Image": "https://i.imgur.com/YcRbyFg.png", "Title": "Small Car (Place outside)", "Description": null, "Command (%steamid%)": "portablevehicles.give %steamid% car2", "Kit": null, "Plugin": { "Hook": "Withdraw", "Plugin Name": "Economics", "Amount": 0 }, "DisplayName (empty - default)": "", "ShortName": "", "Skin": 0, "Is Blueprint": false, "Amount": 1, "Enable item buying?": true, "Price": 2000.0, "Enable item selling?": false, "Sell Price": 0.0, "Buy Cooldown (0 - disable)": 900.0, "Buy Cooldowns (0 - no limit)": { "shop.default": 900.0, "shop.vip": 900.0 }, "Sell Cooldown (0 - disable)": 0.0, "Sell Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 }, "Discount (%)": { "shop.default": 0, "shop.vip": 0 }, "Sell Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Buy Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 Here's an example of a custom item set as "Item" vs "Command": { "Type": "Item", "ID": -1629492040, "Image": "https://i.imgur.com/cHdvqa6.png", "Title": "Vip Zipline", "Description": "", "Command (%steamid%)": "", "Kit": "", "Plugin": { "Hook": "", "Plugin Name": "", "Amount": 1 }, "DisplayName (empty - default)": "Vip Zipline", "ShortName": "electric.teslacoil", "Skin": 2792362292, "Is Blueprint": false, "Amount": 2, "Enable item buying?": true, "Price": 500.0, "Enable item selling?": false, "Sell Price": 0.0, "Buy Cooldown (0 - disable)": 0.0, "Buy Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 }, "Sell Cooldown (0 - disable)": 0.0, "Sell Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 }, "Discount (%)": {}, "Sell Limits (0 - no limit)": {}, "Buy Limits (0 - no limit)": {}, "Daily Buy Limits (0 - no limit)": {}, "Daily Sell Limits (0 - no limit)": {}, "Max Buy Amount (0 - disable)": 0, "Max Sell Amount (0 - disable)": 0, "Force Buy": false, "Prohibit splitting item into stacks?": false, "Localization": { "Enabled": false, "Text (language - text)": { "en": "Vip Zipline" } }, "Content": { "Enabled": false, "Contents": [ { "ShortName": "", "Condition": 100.0, "Amount": 1, "Position": -1 } ] }, "Weapon": { "Enabled": false, "Ammo Type": "", "Ammo Amount": 1 } }, If you set the item through the GUI using the base item, I think you need to set the display name, otherwise it won't apply it to the given item. Using the command option just gives the item "normally" as the plugin intends. You will aso have to use different hooks/plugin name if you are using another plugin than economics. If you choose to edit manually, you'll need to set an unused number in the "ID": section. I may be missing something, but pretty sure I covered it all.
  9. Fusion 3.64

    issues with output

    As many have mentioned, I'm having issues with things not smelting. Also when recycling, if I have more than one item to give, I only get one.
  10. Fusion 3.64

    NPC Turrets

    Okay. I thought I had the latest version. I'll download it again. Thank you.
  11. Fusion 3.64

    NPC Turrets

    Sorry. Over explaining and complicating the question as usual. Also you can close this. I saw that you included images and none of them have the NPC turrets (Like the ones at outpost). So there's some other base/issue causing this. Just happened to be at the same time I started using your bases. Sorry about the accusation.
  12. Fusion 3.64

    NPC Turrets

    So I just started running these on my server and ran into a small problem. Players have been reporting NPC turrets being left behind. I'm assuming these are in some of your expert/nightmare bases? I guess they aren't despawning with the base for some reason. I was wondering if you could give me the list of bases that contain these so I can pull them from the rotation for now? It would be quicker than spawning each of the bases one at a time to check.
  13. Understood. No rush. Just figured I'd give you a heads up on the opportunity to corner the market. But it looks like they finally patched it. Either way whenever you get the chance I think it would still make a great addition.
  14. I was wondering if the enhanced hammer aspect was still a possibility. Since that plugin is broken, and doesn't seem like it's going to be fixed any time soon, if you were able to add this aspect to your plugin, it would most likely bring in more customers.
  15. Fusion 3.64

    Default recipes.

    I've been looking it over and I'm not sure there's a way to do this. But is there a way to have default recipes? I'd like to give players the ability to craft the ingredient bag without having to learn it first.
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