aimacak
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Everything posted by aimacak
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Thanks. Try write this commands in server console one by one (not in-game): NpcEdit LootTable.PrefabsTable.IsEnabled false NpcEdit LootTable.ItemsTable.IsEnabled false NpcEdit LootTable.ClearDefaultLoot false These commands will disable the loot tables of the NpcSpawn presets themselves, both Prefabs and Items, and the most important option for you is ClearDefaultLoot. This will apply to all your presets in the folder oxide/data/NpcSpawn/Preset/, you can make a backup just in case. I can also say that ClearDefaultLoot is currently not working correctly in conjunction with loot plugins, or it has an incorrect description, I passed it on to KpucTaJI.
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Hello, as far as I know, any of the plugins you listed should work when configured correctly. For an example, send some of your BetterNpc files and NpcSpawn presets for them. Also if you want, you can add me to the discord @shrpndfcsd
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I think you should contact the developer of flying cargo ship, if he says that the problem is NpcSpawn, then please create a new ticket.
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Did you mean to say that the plug-in needs to be updated to wipe or something else?
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As far as I know, the reward for killing is given only to the one who killed the Boss, but you can make different loot settings. What kind of reward are you talking about? Do you want, for example, 200 Economics to be given to every player who deals damage to the Boss?
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We contacted Discord, the problem was with the outdated SpawnNPC plugin, which was also no longer supported.
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@CsaszyKJ Hello, have you solved your problem?
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@MatthiasBM Hello again, have you solved your problem?
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@Teastick Hello again, have you solved your problem?
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@Somescrub Hello again, have you solved your problem?
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@Deisel Hello again, have you solved your problem?
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@Dr.D.Bug Hello again, have you solved your problem?
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@baumer2k Hello, I'm glad you figured it out, but judging by the error, you didn't have a folder (/carbon/data/NpcSpawn/NavMesh/), and the plugin didn't have permission to create it.
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Hello, as a quick solution, you can replace this method in the *.cs plugin file, you will not have corpses from the animals of the event. I will discuss adding this option to the configuration, it seems to me that there is no reason why KpucTaJI could refuse this. private object CanCustomAnimalSpawnCorpse(BaseAnimalNPC animal) { if (Controller.Receiver == null || animal == null) return null; if (Controller.Receiver.KillAnimal(animal)) return false; else return null; }
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We contacted Discord, and all this was added to BetterNpc 2.2.1. The Failed to create agent error because it is not close enough to the NavMesh is related to the incorrect type of NPC navigation grid.
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Hello, the plugin writes everything correctly to you, you do not need to try uploading images to other directories. As a rule, situations similar to yours are related either to inattention or to nuances on your hosting, just double-check each file on the server manually, make sure that it is really uploaded, perhaps in some cases it may be necessary to restart the server.
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Hello I'm just duplicating the information from your ticket on the Mad Mappers Discord server. This has been added to the roadmap, but I can't give you any information on the time frame. This ticket will not be closed until support is added.
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@Je_Re_My Hello again Have you looked at the PveMode functionality? Is there anything else I can help you with?
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Hello again, it should be fixed in version 2.4.2.
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Hello. To work with SpawnPoint and NPCs on them, check out these commands from the plugin description. On CargoShip, the majority of NPCs (1 preset) use automatic spawn. To get local coordinates, in order to set custom positions, you either need to use RustEdit, or "randomly" move the coordinates and check it in-game test by test... {number} - 1 / 2 / 3 / etc. {name} - example Launch Site /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointRemovePos {number} {name} – To delete the local admin’s coordinate from the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name}