aimacak
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Everything posted by aimacak
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You can view the PveMode parameters in the configuration of your event, find "PveMode" in the configuration.
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Hello, I'm sorry for the long reply, I didn't see the ticket Fixed in version 2.4.1.
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Hello, perhaps you need PveMode plugin for this.
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@VENIQQ KpucTaJI said it would be added, we added it to the planner, but I can't say anything about the timing.
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You haven't answered any questions, and you haven't provided any information about why the NpcSpawn plugin is the cause of incorrect loot in your plugins. With the current information, I'm not sure how I can help you, I apologize.
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I get it, thanks for the explanation. I asked KpucTaJI a question, so far I can't even make my assumptions, because it comes from the name of the plugin, and I can't know if it can be changed or if any problems are possible because of this. I'll let you know as soon as I have information.
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Hello, as far as I can see, including from your screenshot, messages are sent to discord from keys that are in lang files, why are you changing them in *.cs? ["KillBradley"] = "{0} <color=#55aaff>{1}</color> <color=#738d43>destroyed</color> the tank!",
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Hello, it looks like an error in the equipment, have you noticed any problems with the NPC in any plugin? If you are using BetterNpc, send both plugin configurations and data/BetterNpc/, data/NpcSpawn/Preset/ folders. If not, then you need to look for an error in one of the plugins that NpcSpawn uses, in the NPC configuration.
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We contacted discord, the problem is fixed in HarborEvent 2.4.1
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Hello, it is unlikely that NpcSpawn can be the reason, since loot is configured in the events themselves. Can you provide any additional information? Screenshots, videos or/and configuration files of these two events What kind of loot do you expect there and why? Do you have plugins for setting up loot, such as BetterLoot, AlphaLoot, LootTable or others? Do you have strange loot only in these two events? Thank you
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We got in touch in the discord, the NPCs did not move due to the NPC sleep mode, and the other NPCs are default scientist, which are configured for Custom Map by the map author
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Hello, I apologize for the long answer, at the moment there is no support for SkillTree, which you are talking about in the plugin, but it is in the scheduler, and it will be added, but I will not be able to orient myself in time. If I'm not mistaken, there are some settings for BossMonster in the SkillTree configuration, did you look there?
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Hello, I'm sorry for the long answer, you need to change the map marker type in the events configs from advanced to simple. "Type (0 - simple, 1 - advanced)": 1, -> "Type (0 - simple, 1 - advanced)": 0,
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I was trying to express a misunderstanding Because as far as I know, these are just logs of CargoShip leaving the map, I have the same logs, and they have the third coordinate of -4000 just like yours, and this event does not affect this in any way, because in it CargoShip does not float away from the event behind the map
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We contacted discord, for me everything worked with the user's files, I can't imagine what the problem was, in any case, the user preferred to do a clean install.
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@TheResilienceOg If you're against discord, then that's okay Did I understand correctly that you managed to solve the first problem, and now the problem is that the NPCs are not moving? You can try changing the type of navigation grid in the NpcSpawn preset files ( data/NpcSpawn/Preset/ via /preset command) that are used in your custom spawn point of BetterNpc.
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can you add me to discord? would it be more convenient to solve this in realtime @shrpndfcsd
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The file Boston_BilsFarm.json looks like spawn point of BetterNpc version 1.3.3 and earlier, as I wrote to you above, I also provided you with a link with new files for custom maps, and I even checked this file from this link, the file format is new. And dont forgot to upload presets for NpcSpawn to your server from this link. Where did you get Boston_BilsFarm.json when you last installed it?