aimacak
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Everything posted by aimacak
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Hello, no, I think it should be configured in the plugins you specified, but not in this one.
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Hello, some NPCs have the wrong coordinates or type of navigation grid, so they can't move. Write the ShowFailedNavMesh command to the server console and fix everything step by step that it outputs to you in the server console.
- 1 reply
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- 27 comments
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- #autoturret
- #event
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Failed to call internal hook 'DestroyController' on plugin 'BetterNpc v2.2.6' [
aimacak replied to DrayTemplar's Support Report in Support
Hello, you need to find the event that started before this message, find in its configuration the parameter that is responsible for removing BetterNpc at the start of the event and disable it if you do not use BetterNpc on it. -
Hello, there were problems on the web server, which serves to check the relevance of the plug-in version when loading to the server, do not pay attention, everything is fine.
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Fix for ComputerStation power after May update, its good fix, but release will be later: change this: if (computer != null) foreach (string cctvName in _cctvNames) computer.ForceAddBookmark(cctvName); to this: if (computer != null) { foreach (string cctvName in _cctvNames) computer.ForceAddBookmark(cctvName); ComputerStationIO stationIO = computer.GetComponentInChildren<ComputerStationIO>(); if (stationIO != null) stationIO.UpdateFromInput(5, 0); }
- 117 comments
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- #barricade
- #ch47
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Hello, it was added to the roadmap, I can't say anything about the timing.
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- 476 comments
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- #abilities
- #boss
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We discussed it in discord, the event was not launched on the inserted buildings, because it has many relationships to the owner of the building, etc.
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Hello, did you add me?
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Apparently the topic is no longer relevant...
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Hello. Never mind, there's something wrong with the web server for checking plugin versions.
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This topic should be a separate discussion thread, but it has already been discussed, and KpucTaJI will not add this due to the large number of possible bugs when used by players.
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Hello, tell me which map you are using (procedural (size, seed) or custom) and send the data/BossMonster/ folder, it will be easier than asking you a lot of questions, thank you.
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I have been using this plugin for a long time, unfortunately, I cannot confirm your words... There are separate settings for the parameters you listed, these are ListenRange, AimConeScale. There are many factors that can influence the behavior of NPCs, so you may be mistaken that they see through the wall. Please specify exactly where this is happening and send the preset file.
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RealPVE is an analog of TruePVE, which controls damage on the server, right? Then this is a completely different plugin, which is not an analog of PveMode. PveMode is mainly designed to control event zones that support it, mainly MadMappers, such as KpucTaJI, Adem, but there are also plugins from other developers. Damage to various objects, crates loot, cooldown for re-passing, it can also be activated for NPCs, for example in the BetterNpc configuration. You can view the PveMode settings for your event in the configuration. I will talk to KpucTaJI about extending the event time when players are in the event area.
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Hello, to set the owner, you need the PveMode plugin and compliance with the conditions that you set up in the event configuration. Where did you get the information that the timer should be extended after your attack? Yes, at the moment, NPCs sometimes go through the doors, KpucTaJI knows about it and will solve it after a while.
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Hello, you have a lot of settings in /preset for this.
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Hello, try to make Listen Range 15, and if you have the opportunity, you can also send a video so that I better understand exactly what you want to get and what you are getting, and the NpcSpawn preset.
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Fixed in 2.3.1 version.