aimacak
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Everything posted by aimacak
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but why are you create a ticket in Harbor Event branch? i have this error too on Ferry Terminal, and yeah, its from nexus cargo.. my bad. thanks, ill say about it to KpucTaJI. But with bears for me everything fine...
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I don't understand what it means to almost not move, I tested the BossMonster last night, the bears were moving as usual. As for the sounds, I told you that this is most likely a mistake of the game, not the plug-ins, something appears there periodically, the plug-in does nothing with the sounds. I also answered you about spawn, I'm not sure what exactly you need to clarify from this, everything seems to be clear. i think this message must appears in your server console: [AnimalSpawn] Old wolf prefab detected. Rust removed old wolves in the June update, so a bear was spawned instead. AnimalSpawn is being updated for Gen2 animals
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- 46 comments
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- 1
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- #supermarket
- #crates
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Hello again, check hook in 3.3.9 NpcSpawn for this Added the OnCustomNpcTakeDamage hook to override the plugin's behavior when an NpcSpawn Npc takes damage
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Hello, the error is not from the plugin, informational messages are displayed in the server console about the transformation of wolves into bears, KpucTaJI specially added them so that administrators understand what is happening.
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Hello, what do you mean?
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Hello, sorry for the long reply, fixed in version 1.1.4, right?
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Hello, this error indicates that you have a preset FarmerBeekeeper installed in some spawn point from BetterNpc (data/BetterNpc/) , but there is no such preset in NpcSpawn (data/NpcSpawn/Preset/). NpcSpawn contains only the default preset, of course) Therefore, BetterNpc is a separate, paid plugin that comes with pre-installed spawn points and presets for them.
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@hid333 Try it in same situation like on your video, but first you need increase value for "Attack Range Multiplier" in data file of Evil, you can begin from 3.0 value I don't think there could be a better solution for such complex terrain at least not until the switch to the new nav mesh but even then, I doubt NPCs would be able to climb that staircase from the ground. ADDED: Added in NpcSpawn 3.3.8, check please Bosses behavior
- 503 comments
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- #abilities
- #boss
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Have you waited so long, and you gave up right before fixes? I found what you were talking about... And I disagree with you about Discord, because as you said, yes, we have a language barrier, but it will be everywhere, but Discord has more features, at least we can share files, I can send you a plugin with fixes for tests, I can log in to your server if you don't mind , etc . All this sometimes helps in solving problems, I didn't just say that you can just discuss, but you can try to find a solution. That's why I'm inviting you to Discord, not to get to know each other better, but to solve your problem, there doesn't seem to be anything wrong with that) In this case, I would send you a plugin for testing so that you can check the behavior and give feedback, perhaps you will note something else. Due to the language barrier, I will clarify that there is no negativity in my message, even if it may seem like it to you
- 503 comments
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- #abilities
- #boss
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Do I understand correctly that you don't want to communicate in the discord? It was just more convenient than in the forum mode, in realtime mode we solved everything quickly enough with hairybeanstalk The first thing that comes to mind is why don't you swap the Boss on video weapon for a long-range one? Also, in the settings, you can enable invisibility in cases where the Boss cannot reach the player.
- 503 comments
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- #abilities
- #boss
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- 503 comments
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- #abilities
- #boss
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Hello, sorry for the long reply, I gave this information to KpucTaJI, because I think that I, as an intermediary, will be superfluous here and you will understand each other faster without me. You can also create a ticket in Mad Mappers, there is a chance that he will respond faster there, but I do not promise.. summer..
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You've probably encountered exactly the same issues I mentioned to the developer. I tested this by spawning an NPC outside the navigation mesh, and after a few seconds, it would disappear. All I can say about AI is that, as with many other things in life, its use can be both appropriate and inappropriate; everything is a cure and everything is poison. I've talked to people whose half of the server is built using AI, and everything works great because they really took the time to find the tools and test many options. Try creating a full-fledged event using AI and share your experience I don't see anything wrong with creating tools to troubleshoot problems using AI, it's already commonplace. This developer simply decided to share what he came up with. He didn't deceive anyone, and I don't see anything wrong with some of the shortcomings, because even plugins from reputable developers without AI still encounter various issues after many years of support.
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@Goodwin This hook is tied directly to the method that is responsible for send various types of economics, and as far as I understand, the only condition under which this hook will not work is not to issue any economics at all, as in my example below, I specifically left the Economics plugin, but specified all the values for obtaining economics 0.0. "Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics" ], "The minimum value that a player must collect to get points for the economy": 0.0, "Looting of crates": { "bradley_crate": 0.0, "heli_crate": 0.0 }, "Killing an NPC": 0.0, "Hacking a locked crate": 0.0, "Recycling car in a shredder": 0.0, "Recycling truck in a shredder": 0.0, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] },
- 49 comments
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- #broken cars
- #cargoplane
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The plugin you wrote about (Console Filter) is just a filter, I don't want to offend the developer of this plugin in any way, but it's just a filter, and it can only mask the problem. And in BadConsoleFilter, as you said, there is a function to delete an NPC that is not on NavMesh and creates a flood either in the log file or in the console, and I do not understand why you assume that deleting it is just masks it. The plugin does find and remove such NPCs, and spam disappeared, there are some nuances that I have passed on to the developer and he will probably fix them later. Anyway, it's a free plugin.. If you have any example with the functionality of removing similar NPCs, please share it. In any case, new NavMesh will be completed soon, and these problems probably won't be there.. This is also just my opinion, without any negative
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Thank you. And yes, you were right, this is indeed a custom map problem, so you can report such errors to the custom maps developers, specifying the exact places where this happens. Naturally, you first need to run the server without any plug-ins for NPCs, so that only default npcs and npcs from custom map are on the map. This plugin outputs, along with those errors about warp coordinates, where the broken NPC is located. Use it only to find such places, not using it all time, and I'm not sure if it works on carbon NpcWarpCheck.cs
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- 49 comments
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- #broken cars
- #cargoplane
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Hello, I will ask KpucTaJI about this, but it sounds doubtful, because I think that the number of crates is tied to the number of hostages, and this will not be so easy and will entail many other changes. Probably customizing loot in each hackablecrate would solve your problem too? It's just my idea, I don't mean that it can be added quickly.. ADDED: Yes, KpucTaJI confirmed my words, so we can only add individual loot settings for each hackable crate to the roadmap. And i cant say anything about timing, sorry.
- 28 comments
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- #ferry terminal
- #ch47
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The plugin does remove NPCs that cause NavMesh spam: Failed to create agent because it is not close enough to the NavMesh For many it is a headache, but with this plugin you can easily find the location of problematic NPCs. Of course, it is better to use this functionality as a tool for finding problems, rather than as a tool that simply makes the problem invisible. Thank you.
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Hello again, im sorry, what custom map it was?