aimacak
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Everything posted by aimacak
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@rustfoxgaming We can discuss in this ticket, not in this : https://codefling.com/files/sc/31133-bots/ Send your config please.
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Hello, if you are using the latest version, then most likely you have increased the number of NPCs in the configuration, but have not added positions for them. You can find out the coordinates by command in the chat /gspos during an active event. On previous versions, NPCs could fly to zero coordinates when exiting the car. Also i answered in other ticket: https://codefling.com/files/support/31545-hello/
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Hello, if you are using the latest version, then most likely you have increased the number of NPCs in the configuration, but have not added positions for them. You can find out the coordinates by command in the chat /gspos during an active event. On previous versions, NPCs could fly to zero coordinates when exiting the car.
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Hello, there is most likely some other error before starting this spam. Can you view the logs?
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Hello, try to set false in this setting in GasStationEvent configuration: "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": false,
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Hello, it may be better for you to contact KpucTaJI ( @kpuctajl ) directly in discord, but I will also duplicate your message to him
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- 35 comments
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- #event
- #facepunch
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Could you show what was flooding the server console?
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Hello, I didn't understand anything, can you clarify what exactly you mean? You can attach media.
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Hello, you can try change this method in LaptopCrateHack, it works for me, but check behavior with other crates with more attention, ill ask KpucTaJI about it too. private object CanLootEntity(BasePlayer player, HackableLockedCrate crate) { if (crate == null || player == null) return null; if (_config.CrateLootableByHackerOnly && crate.originalHackerPlayerId != player.userID) { bool isTeammate = _config.CanBeLootedByHackerTeammates && AreTeammates(player, crate.originalHackerPlayerId); bool isFriend = _config.CanBeLootedByHackerFriends && FriendUtil.AreFriends(player.userID, crate.originalHackerPlayerId); bool isClanmate = _config.CanBeLootedByHackerClanmates && ClanUtil.AreClanmates(player.userID, crate.originalHackerPlayerId); if (isTeammate || isFriend || isClanmate || (!crate.HasFlag(BaseEntity.Flags.Busy) && crate.HasFlag(BaseEntity.Flags.Reserved3) && !crate.HasFlag(BaseEntity.Flags.Reserved1) && crate.isLootable && crate.originalHackerPlayerId == 0 && _playerLastHackTimes.Count == 0)) return null; else { SendReplyToPlayer(player, Lang.CrateLootDenied); return true; } } return null; }
- 34 comments
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- #ferry terminal
- #ch47
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This is great, but unfortunately, this is just a struggle with the consequences, better will be to know the reason.. but so far there are no ideas.. it seems to me that this is some kind of set of plugins, because this situation appeared after the update, but not a very large number of people, about 10, but I don't have such situations on my server at all.. i cant testing T_T
- 533 comments
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- #abilities
- #boss
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- 34 comments
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- 2
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- #ferry terminal
- #ch47
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Hello, I'm sorry for the long reply, can you send the logs, which will contain a small part before the very first message of this spam? I also discussed this with KpucTaJI, there is an attempt to get SenseComponent in your messages, NpcSpawn uses its custom sensor class CustomAIBrainSenses : AIBrainSenses, but under normal conditions NpcSpawn cannot cause these errors. According to KpucTaJI, most likely some NPC or animal Gen2 is trying to check the objects around itself, and one of the objects is broken.
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Hello, I'm sorry for the long answer : ( Try to change the types of map markers in KpucTaJI events from advanced to basic
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Changed Status from Pending to Closed
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Hello, unfortunately this error is due to an attempt to spawn animals, KpucTaJI is due to update BossMonster soon for the latest animal-related changes.
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Hello, most likely you dont upload on server `wolf_ferryterminal.json` from FerryTerminalEvent archive, its located in path: FerryTerminalEvent_1.2.3\oxide\data\AnimalSpawn\Preset\ on server path must be same
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Hello, your question relates to another topic. But it has already been discussed many times in various places, in short, KpucTaJI plugins do nothing with the corpses of NPCs except for removal, but everything that happens after the removal of the corpse is done by the game itself. You can participate in this ticket if you have something to add to it. https://codefling.com/files/support/31235-bodies-and-backpacks-falling-through-the-map-after-death/
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- 34 comments
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- #ferry terminal
- #ch47
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