aimacak
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Everything posted by aimacak
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@Merxa I use the same file in all folders (languages), I use the English version of the plugin, and i dont change oxide.lang to "ru", i think, that its "en", becouse all server messages on English. And most importantly, try rebooting the server after making all the changes, because I've encountered a problem where after making changes to the files I didn't see any changes in the game and it was confusing, but after rebooting everything fell into place. If you want to support multiple languages (ru for Russian and en for English), I don't know what difficulties you might have, because I use one Russian file in all folders so people can play on the English version of the game and see everything in Russian, since I don't have an EU server, but somehow I think the problem is only with rebooting the server, because the plugin or oxide seems to use some kind of cache, which sometimes prevents some data from being updated without rebooting the server. Config: "Marker Name": "База для Рейда", Lang: "ModeEasy": "<color=#00C100>Легкая</color>", "ModeMedium": "<color=#C1C100>Средняя</color>", "ModeHard": "<color=#C10000>Сложная</color>", "ModeExpert": "<color=#0000C1>Экспертная</color>", "ModeNightmare": "<color=#505050>Кошмарная</color>",
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@Merxa hi, can u give discord / telegram?
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- 69 comments
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- #rust
- #rust plugin
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@supreme hi, can be conflict with StackSizeController after update? i seen same troubles on umod.. thanks NullReferenceException: Object reference not set to an instance of an object at Item.OnChanged () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at Item.MarkDirty () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at Item.SetParent (ItemContainer target) [0x0005c] in <eb8c31862f774cd59237627c2e18e4ff>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00571] in <eb8c31862f774cd59237627c2e18e4ff>:0 at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container) [0x0004a] in <eb8c31862f774cd59237627c2e18e4ff>:0 at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0027f] in <eb8c31862f774cd59237627c2e18e4ff>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e2] in <eb8c31862f774cd59237627c2e18e4ff>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() IP/STEAMID/IGROK kicked: RPC Error in MoveItem
- 69 comments
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- #rust
- #rust plugin
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- 157 comments
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- #arena
- #tournament
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Apparently I wasn't convincing enough to create a default config and customize it, okay If I understood correctly, now the NPCs need places to mount, so in the case of Vendor and Bradley, you can either place the NPCs directly on the transport, as it is done by default in Bradley, or add them inside the texture of the transport, which is also presented in the standard config
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I'm the one who makes the event work correctly You can make it In config: "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)" Do you want the convoy to be stopped by any object on the road? are you sure about this? I don’t really understand about the traders..