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aimacak

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Everything posted by aimacak

  1. aimacak

    Harbor Event

    Hello, to set the event owner, the PveMode plugin must be on the server, and enable PveMode must be in the HarborEvent configuration.
  2. aimacak

    Bug

    Of course you need to. In my post above, I first wrote about changing the positions from the latest version of BetterNpc, but you also need to change the size of the monument.
  3. aimacak

    Flooding console

    Yes, I don't like DeepSea either, I made it spawn 50 times slower, if I manually open it, it will appear in about 40 minutes, but even so, at the moment of spawn, the player has severe lags.. And it's a pity to turn it off too, after all, the content, and they seem to have reduced the rates in this update.
  4. aimacak

    Flooding console

    For example, in theory, this could happen if the server has a low FPS ( 20-30 ), many people think this is sufficient, but I don't think so.. At the time of uploading the new version of NpcSpawn, you could have active events, a lot of NPCs from BetterNpc, anything could happen at that moment, event start, completion, CargoShip spawn, someone could throw 10 airdrops or fire 10 incendiary rockets, it literally could be anything that consumes a lot resources at a short time, because of this, the NPCs from NpcSpawn might not have deleted correctly, and the flood started. Restarting plugins will also not necessarily help in this situation, because most likely, some object from which the flood is coming is no longer controlled by the plugin, so when the plugin is reloaded, it will not do anything with this object. One example is that HarborEvent recently had a lot of requests with a timer start error at the beginning of the event, which is also related to server performance. I advise you to be careful with AI, because in some ways it is overrated, and all its information needs to be carefully rechecked and tested. Some people did not understand why the event was not working for them, although they simply asked AI to edit the configuration file for them, a seemingly simple thing that AI should easily handle, but it does not always do it correctly, and it is very difficult to double-check such a number of characters. I'm sorry that you're faced with this situation, but I'm always for the fact that there's always a reason, and sometimes it's very difficult to find it, and sometimes it's impossible, because there's no way to find out what really happened at a particular second in time..
  5. Hello, there are no specific parameters for this, and it is also impossible to say that this is how it should be, and it is also impossible to say that this is plugin problem, because I have been using it for many years too, and I have no such complaints, we need to consider your individual situation. Do you have the option to record a video? You can also add me to discord, perhaps it will be more convenient to sort out your problem there. @shrpndfcsd
  6. aimacak

    Flooding console

    Can you tell me exactly how and at what point you updated NpcSpawn? Were there any active events depending on him? What is the average FPS of the server? As I said, I have not had such problems, and I have not seen such appeals, perhaps an action in the sequence of your actions and some other nuances.
  7. aimacak

    Broken

    Hello, for me event works correctly, i need additional information, messages from server console for example..
  8. aimacak

    Flooding console

    Hello, this is strange, because everything is fine with me and there are no other similar requests, try to roll back your recent actions, except updating the NpcSpawn.cs file. Have you noticed any changes in the game itself? I can't say more about this code..NPCs Trying to Think
  9. aimacak

    Bug

    Hello, it would be useful to know which monuments you are talking about, but I have to try to guess You need also edit your lists with custom coordinates for each preset in both files from last version files at BetterNpc 2.2.3 data/BetterNpc/Monument/... Missile Silo.json and Military Tunnel.json Also you need change monument size for this files: for Missile Silo: "Monument size (X, Y, Z)": "(80.0, 86.0, 60.0)", for Military Tunnel: "Monument size (X, Y, Z)": "(130.0, 85.0, 145.0)",
  10. aimacak

    Better Npc

    all who using BetterNpc on Missile Silo or Military Tunnel, you need change monument size for this: for Missile Silo: "Monument size (X, Y, Z)": "(80.0, 86.0, 60.0)", for Military Tunnel: "Monument size (X, Y, Z)": "(130.0, 85.0, 145.0)", @f0kus and you need also edit your lists with custom coordinates for each preset in both files from last version files at BetterNpc 2.2.3 data/BetterNpc/Monument/... Missile Silo.json and Military Tunnel.json
  11. Hello, thanks, for temporary solution you can try change default method for this one, it helped me, I didn't find any problems, I'll pass it bug on to KpucTaJI. private void SpawnDiveSite() { DiveSite diveSite = GameManager.server.CreateEntity("assets/prefabs/misc/divesite/divesite_a.prefab", transform.position, transform.rotation) as DiveSite; Spawnable spawnable = diveSite.GetComponent<Spawnable>(); if (spawnable != null) DestroyImmediate(spawnable); for (int num = diveSite.transform.childCount; num > 0; num--) { Transform child = diveSite.transform.GetChild(num - 1); if (child.CompareTag("persist")) continue; if (child.name is "MissionPoint" or "SharkSpawner" or "Bobber" or "CrateSpawner" or "TerrainAnchor") DestroyImmediate(child.gameObject); } diveSite.enableSaving = false; diveSite.Spawn(); diveSite.transform.position = transform.position; diveSite.SendNetworkUpdateImmediate(); Entities.Add(diveSite); }
  12. aimacak

    BetterNpc issue

    Hello, are you sure you have enabled Remove default NPCs in the custom data file for your monument? Can you send the file?
  13. aimacak

    not loading

    @firefighter5708 Hello again, have you solved your problem?
  14. aimacak

    Npc Spawn

    Please write more specifically, NpcRaiders is not NpcSpawn, I really don't understand why you are asking about this problem here. Which plugin are you reloading manually? NpcRaiders or NpcSpawn? I apologize again, but I also don't see any reason to assume that this is related to NpcSpawn. But yes, you're right, most likely these prefabs are in your data files of the Copy Paste plugin.
  15. aimacak

    Npc Spawn

    it seems to me that this applies more to BetterNpc, most likely they are listed in some kind of Spawn Point(s), there are no other ideas.
  16. aimacak

    NPC dont do damage

    Hello, so it's about setting up SimplePve, I haven't seen any other similar requests, and unfortunately I haven't used this plugin, just try to find the necessary rules or functions in it.
  17. aimacak

    Bad spot

    Oh, and if youre using LootDefender plugin, you can enable this in config "Disable CH47 Gibs": true,
  18. aimacak

    Bad spot

    Hello, I added debris removal to the roadmap, I can't say anything about the timing, but thank you for telling me, I know they really piss me off
  19. aimacak

    RustNavMeshAgent error

    Hello, fixed in NpcSpawn version 3.3.3.
  20. Hello, fixed in NpcSpawn version 3.3.3.
  21. aimacak

    Bots in textures

    Thanks. I've looked at several monuments, and I don't see any problems, so I need to know exactly where you have this problem.
  22. Hello, the latest files are already in the archives with the latest versions of plugins that you download from codefling. Perhaps I misunderstood you?
  23. aimacak

    Bots in textures

    Hello, sorry for long answer I do not know about this problem, maybe it's your settings or something else? Can you provide the necessary information and files so that I can repeat this myself? World size, seed, Spawn Points (data/BetterNpc/) and NpcSpawn presets for it (data/NpcSpawn/Preset/)? You can also send screenshots, videos and if you want add me to the discord @shrpndfcsd

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