aimacak
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Everything posted by aimacak
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You have pushed this situation that Loot Manager will be removed from codefling, it is stupid enough to think that after removing it from codefling, some plugins will depend on Loot Manager, as I said above, that loot settings will occur in the NpcSpawn plugin, in /preset (GUI), or in preset files, I still don't understand what you're talking about. Did you expect to update all the plugins that worked with Loot Manager in 1 day, but this did not happen and you continue to panic with Loot Manager? Wait for what you were so eager to achieve - the removal of Loot Manager, of course, after updating the plugins to work without his participation. I also still don't understand what kind of loss of settings you are talking about, everything has been transferred correctly and "all my settings" have remained exactly the same. I did it in 1.5 minutes on the main server without any preparation. Given that I find your words illogical, and from them I can conclude that you do not fully understand something, I do not know how to respond to a refund request, besides, I do not have the authority to deal with them, you need to discuss this with KpucTaJI. At the moment, you have the opportunity to comment on future changes, which I wrote about above, and wrote in this message again, but for some reason you choose to continue discussing the same topic with the Loot Manager, which is already over, it's only a matter of time. It seems to me that your message also has an answer above in the response for Stark. And how can it not be there right now, if NpcSpawn has not yet been updated to work without Loot Manager, and Loot Manager has not yet been removed from codefling?
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- 79 comments
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- #loot
- #lootmanager
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(and 2 more)
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@AlexF On your's screenshot was code to Pilot's door All works fine. default settings: "Marker configuration on the map": { "Use map marker? [true/false]": true, "Type (0 - simple, 1 - advanced)": 1, "Background radius (if the marker type is 0)": 0.37967, "Background transparency": 0.35, "Color": { "r": 0.81, "g": 0.25, "b": 0.15 }, "Text": "ArcticBaseEvent" }, "Main marker settings for key event points shown on players screen": { "Enabled? [true/false]": true, "Text": "◈", "Size": 45, "Color": "#CCFF00" }, "Additional marker settings for key event points shown on players screen": { "Enabled? [true/false]": true, "Text": "◆", "Size": 25, "Color": "#FFC700" },
- 40 comments
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- #arctic research base
- #ch47
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- 40 comments
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- #arctic research base
- #ch47
- (and 21 more)
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- 40 comments
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- #arctic research base
- #ch47
- (and 21 more)
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Everyone understands this perfectly well, don't worry, NpcSpawn, like everything else, will work without Loot Manager after the update, just stay tuned, everything will be fine. p.s. why am I writing NpcSpawn and not BetterNpc, because BetterNpc currently uses presets from NpcSpawn, and NpcSpawn presets use loot tables from Loot Manager, just explained, just in case.
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It is currently impossible to update without files for Loot Manager, and most likely, even when the Loot Manager dependency is removed from NpcSpawn, you will not be able to upgrade from older versions, because obviously the main adaptation of the update will be aimed at switching from the latest version of plugins.
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No, everything is there, but all 3 road files are disabled by default. After uploading the data files of BetterNpc, enable 3 files manually. "Enabled? [true/false]": false, -> "Enabled? [true/false]": true, you must delete (if exist): files: oxide/plugins/NpcSpawn.cs oxide/plugins/BetterNpc.cs oxide/plugins/UpdaterNpcSpawn.cs oxide/plugins/UpdaterBetterNpc.cs oxide/config/NpcSpawn.json oxide/config/NpcSpawn_old.json oxide/config/BetterNpc.json oxide/config/BetterNpc_old.json folders: oxide/data/BetterNpc oxide/data/BetterNpc_old oxide/data/NpcSpawn/Preset Then move the data folder from the NpcSpawn archive to the oxide/ folder, confirm the file replacement (if necessary), then move NpcSpawn.cs to the oxide/plugins/ folder, check the console for errors, if there are no errors, move the data folder from the BetterNpc archive to the oxide/ folder, confirm the file replacement (if necessary), manually include 3 road files, then move BetterNpc.cs to the oxide/plugins folder. Everything should work.
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Compare it yourself. actual (first your's file): { "Enabled? [true/false]": true, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 50, "Maximum numbers - Day": 50, "Minimum numbers - Night": 35, "Maximum numbers - Night": 35, "NPCs setting": { "Names": [ "Patrolman" ], "Health": 100.0, "Roam Range": 10.0, "Chase Range": 35.0, "Attack Range Multiplier": 1.5, "Sense Range": 50.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.45, "Aim Cone Scale": 1.0, "Only attack hostile players? [true/false]": false, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Minimum time of appearance after death (not used for Events) [sec.]": 900.0, "Maximum time of appearance after death (not used for Events) [sec.]": 1800.0, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 1408832378 }, { "ShortName": "pants", "SkinID (0 - default)": 1406835139 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1406796292 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 1083628316 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1094522474 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1106569231 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1406800025 } ], "Belt items": [ { "ShortName": "rifle.semiauto", "Amount": 1, "SkinID (0 - default)": 1395475969, "Mods": [ "weapon.mod.holosight", "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kits (it is recommended to use the previous 2 settings to improve performance)": [] }, "The amount of economics that is given for killing the NPC": { "Economics": 0.0, "Server Rewards (minimum 1)": 0, "IQEconomic (minimum 1)": 0 }, "Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 0, "Own list of locations (not used for Road and Biome)": [], "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": false, "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 0, "The path to the crate that appears at the place of death (empty - not used)": "", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ] } from yours archive: { "Minimum distance that must be maintained between nearby NPCs [m]": 60.0, "Enabled? [true/false]": false, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 100, "Maximum numbers - Day": 100, "Minimum numbers - Night": 100, "Maximum numbers - Night": 100, "Minimum respawn time after death [sec.]": 900, "Maximum respawn time after death [sec.]": 1800, "The name of the NPC preset from the NpcSpawn plugin": "Patrolman", "Rewards for killing the NPC (key - plugin name, value - points to give)": {} } ] }