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aimacak

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Everything posted by aimacak

  1. Changed Status from Pending to Feature Request
  2. Changed Status from Pending to Closed
  3. Changed Status from Pending to Closed
  4. Changed Status from Pending to Closed
  5. aimacak

    NRE on next tick

    Changed Status from Pending to Closed
  6. Changed Status from Pending to Feature Request
  7. aimacak

    spam is back

    Changed Status from Pending to Closed
  8. aimacak

    Error Webrequest

    Changed Status from Pending to Closed
  9. Changed Status from Pending to Feature Request
  10. Yes, you’re right, I apologize. I’ve added this to the roadmap; I can’t say anything about when it will be added.
  11. Hello, Why do you want the number of crates specifically, when you can now specify the number of prefabs inside them?
  12. aimacak

    Prevent event start

    Changed Status from Pending to Closed
  13. aimacak

    Prevent event start

    @Kobani Hello again, I apologize for all this confusion. I discussed this with KpucTaJI once more, and in fact, we can’t prevent the event from starting just because a player is on the monument, because players might abuse this, so KpucTaJI won’t add this. Once again, I apologize; for some reason, when your suggestion was first added to the roadmap, it wasn’t properly discussed. In one of my previous messages, I merely confirmed that it was on the roadmap, and now I’ve decided to double‑check whether this is indeed correct.
  14. aimacak

    Old wolf prefab detected

    Changed Status from Pending to Closed
  15. aimacak

    Bikers

    Changed Status from Pending to Feature Request
  16. aimacak

    Bikers

    Hello, I apologize for not responding to you; this has also been added to the roadmap.
  17. Changed Status from Pending to Feature Request
  18. aimacak

    Wave timer?

    Changed Status from Pending to Feature Request
  19. aimacak

    Markers and other stuff

    Changed Status from Pending to Feature Request
  20. aimacak

    Event did not end

    Changed Status from Pending to Closed
  21. aimacak

    Boss Monster

    @hid333 I discussed this with KpucTaJI, and it seems you’re right — it really does look like a game of cat-and-mouse... The best solution would be not to use random spawn and to give the Bosses fixed coordinates on monuments or on some custom structures/arenas if you have a custom map..
  22. aimacak

    Better Npc

    I meant that at the moment, there’s no support for this event, but we’ve already discussed this with KpucTaJI; it will most likely appear after some time. Sorry for the misunderstanding.
  23. aimacak

    Boss Monster

    Hmm, thank you, but as I wrote above, I can’t build the Boss the way you did in the video, because it always moved somewhere during my attempts. In your video, we’re seeing the final behavior — probably, the teleportation to the same location and the removal of animals are due to the limited space. If you try to spawn any animal in that location, most likely they’ll all be removed, just like the polar bears with the Bosses. Could you please record the very first stages of this exploit? Thank you
  24. aimacak

    Boss Monster

    @hid333 I tried to do something with the foundations and Bosses, but the Boss always gets knocked away from them, either immediately or when it starts moving. Do you not use the old type of navmesh or the new one?

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