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aimacak

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Everything posted by aimacak

  1. aimacak

    Harbor Event

    The previous 2 posts in different languages are devoted to this problem
  2. aimacak

    no bots or flying bots.

    Hello, back in March you wrote in the ticket that you had fixed errors on carbon in version BetterNpc 2.2.0.. And now you indignantly write that you are unable to update the plugin, I would like to help you, but you did not give any specifics. Since you have already tried to install clean versions of plugins, it is probably worth following this path. Please, provide messages from the console when trying to load both plugins to the server.
  3. aimacak

    error code

    Hello, I apologize for the lack of response, somehow I did not see this ticket. Glad you figured it out
  4. aimacak

    Npc Spawn

    You need to transfer the images from the archive with the plugin to the folder oxide/data/Images/ [NpcSpawn] Image Preset_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder
  5. aimacak

    Harbor Event

    Перейдите по ссылке в моём сообщении выше, там временное решение
  6. aimacak

    Harbor Event

    Please check it, I wrote a temporary fix there, it seems to me that this is related to server performance. https://codefling.com/files/sc/28322-exception-in-console-ownership-doesnt-work/
  7. I didn't mean anything negative, but this is a feature of this prefab door, you can see this if you just spawn this door from the F1 console, you will have exactly the same notification in the console. There's nothing you can do about it, and it doesn't affect anything. spawn door.vault.static
  8. aimacak

    Boss Monster

    Hm, yeah i get it. For fast and temporary fix you can replace 1 string in method: private void RadiusActions() { if (Players.Count == 0 || !Players.Any(CanTargetPlayer)) return; You can simply comment out the line in the default place by adding // before it (//if (Players.Count == 0 || !Players.Any(CanTargetPlayer)) return; ) This will solve your problem, but keep in mind that there is a possibility that during the battle the timers of all your abilities will be 0 at some point, then the Boss will be able to apply all abilities with a timer of 0, this situation is possible without the change that I suggested to you. My change just doesn't decrease the timer while the Boss isn't fighting anyone. I will pass on the information about my observations to KpucTaJI.
  9. I have already given an answer, and this is a response from KpucTaJI, do not pay attention to this message, everything is working correctly.
  10. aimacak

    Npc Spawn

    @Trenner13 You can install TruePVE from umod and use /tpve_prod
  11. Thank you, as a temporary solution with the dome, I can only advise you to change the timer time, the error should disappear, as for default Scientist, you need to wait for an update from KpucTaJI. find this method in HarborEvent.cs: private void Start(BasePlayer player) and change this: timer.In(0.2f, () => Controller.EnablePveMode(_config.PveMode, player)); to this: timer.In(0.4f, () => Controller.EnablePveMode(_config.PveMode, player));
  12. Oops, I'm sorry, my bad What is your parameter value in the "Damage Multipliers for calculate to become the Event Owner" config? Could you run the event (with this error) and check if this list is available? 1) Crates inside the container on the Cargoship 2) Hackable Crate inside the container on the Cargoship 3) Custom NPCs at the event (spawned by the event) 4) Default NPCs on the Cargoship during the event 5) Bradley APC
  13. aimacak

    ownership option

    Since I use a translator, in the previous message I tried to say that I can't give any problem a higher or lower priority, KpucTaJI does it. You mentioned the ownership of monuments, do you use Monument Owner? Doesn't it have any Bosses settings? You can also try LootDefender with umod, it also has functions for various events, including BossMonster.
  14. aimacak

    ownership option

    This is in the plans to be added, as I have already written, I personally do not prioritize updates. If I'm not mistaken, did KpucTaJI help you in discord Mad Mappers with cooldown for Bosses? You can create a ticket again, maybe this time it will be possible to resolve your issue.
  15. aimacak

    Npc Spawn

    Hello, you need to find out the type of Roaming NPC and add it to the whitelist of presets you need. You can either ask the developer, or search for it in the *.cs Roaming NPC file, or use any plug-ins to get detailed information about various objects and entities.
  16. aimacak

    Convoy

    Check UpdaterNpcSpawn.cs and UpdaterBetterNpc.cs in plugin folder, if there are, then delete them, they should not be there.
  17. aimacak

    Better Npc

    BetterNpc version 2.0.0 and higher uses presets from the NpcSpawn plugin 3.0.0 and higher. To edit them, use the command in the chat /preset
  18. aimacak

    PVP to PVE

    You can view the PveMode parameters in the configuration of your event, find "PveMode" in the configuration.
  19. Hello, I'm sorry for the long reply, I didn't see the ticket Fixed in version 2.4.1.
  20. aimacak

    PVP to PVE

    Hello, perhaps you need PveMode plugin for this.
  21. aimacak

    Discord message localisation

    @VENIQQ KpucTaJI said it would be added, we added it to the planner, but I can't say anything about the timing.
  22. aimacak

    Npc Spawn

    The error tells you the exact path where the plugin is trying to find the images. Where do you have "all the other images"?
  23. aimacak

    Missing Loot

    You haven't answered any questions, and you haven't provided any information about why the NpcSpawn plugin is the cause of incorrect loot in your plugins. With the current information, I'm not sure how I can help you, I apologize.
  24. aimacak

    Discord message localisation

    I get it, thanks for the explanation. I asked KpucTaJI a question, so far I can't even make my assumptions, because it comes from the name of the plugin, and I can't know if it can be changed or if any problems are possible because of this. I'll let you know as soon as I have information.
  25. aimacak

    Discord message localisation

    Hello, as far as I can see, including from your screenshot, messages are sent to discord from keys that are in lang files, why are you changing them in *.cs? ["KillBradley"] = "{0} <color=#55aaff>{1}</color> <color=#738d43>destroyed</color> the tank!",

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