
aimacak
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Everything posted by aimacak
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@iLakSkiL i changed 12 to 2 and all works fine private void OnMlrsRocketFired(MLRS ent, ServerProjectile serverProjectile) { if ((ent.RocketAmmoCount + rocketsFired) > _config.defsettings.rocketAmount) { ent.RocketAmmoCount = (_config.defsettings.rocketAmount - rocketsFired); } if (ent.RocketAmmoCount > 2) { ent.nextRocketIndex = (int)((ent.RocketAmmoCount % 2) + 1); rocketsFired++; return; } else { ent.nextRocketIndex = ent.RocketAmmoCount - 1; rocketsFired++; return; } } private object OnMlrsFire(MLRS ent, BasePlayer owner) { ent.SetFlag(BaseEntity.Flags.Reserved6, true, false, true); ent.radiusModIndex = 0; if (ent.RocketAmmoCount > 2) { ent.nextRocketIndex = (int)((ent.RocketAmmoCount % 2) + 1); } else ent.nextRocketIndex = ent.RocketAmmoCount - 1; ent.rocketOwnerRef.Set(owner); ent.InvokeRepeating(new Action(ent.FireNextRocket), 0f, _config.defsettings.launchTime); Interface.CallHook("OnMlrsFired", ent, owner); return true; }
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@iLakSkiL 1) 24 2) 48 3) yes, player had only 35 rocket both issues and i check it myself after that
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@iLakSkiL hi, this happens when they try to launch an odd number of missiles in MLRS (35, 37, etc.) MLRS.Entity itself breaks, you have to delete it ent kill to stop the flood (I haven’t tried restarting the server, but I think it doesn’t matter).
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Unfortunately, I encountered this once, and I also cannot repeat it but I believe that this is due to the updates that appeared in 1.4.0, because for about a year of continuous operation of the server, I did not encounter this error.
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{ "MLRS Settings": { "MLRS Damage Modifier": 1.0, "Allow Damage to Player Built Bases": false, "Allow Damage to Players": false, "Allow Damage to Raidable and Abandoned Bases": true, "Allow Damage to NPCs": true, "MLRS Cooldown time (in minutes)": 2.5, "Total Rockets for MLRS to fire": 48, "Rocket Launch Interval (in seconds)": 0.5, "Requires Aiming Module": true } } and you didn’t upload 1.5.0, I tried incognito, another browser, 1.4.0 is always downloaded
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hello, @iLakSkiL, have any ideas why i can get this flood? I’ve been using the plugin for a long time, never had any problems, thanks a lot for this pdoruct it was after the update, as I understand it, MLRS froze and tried to shoot (it was FIRING on the monitor), but for some reason it didn’t shoot, and every attempt to fire a rocket displayed a message in the console, unloading and rebooting plugins did not affect the flood in any way.. thanks IndexOutOfRangeException: Index was outside the bounds of the array. IndexOutOfRangeException: Index was outside the bounds of the array. at MLRS.FireNextRocket () [0x0005e] in <08999e34374f48d19390fa37537b5752>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <2568dd734f9b44aeb1eb636644ede180>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <2568dd734f9b44aeb1eb636644ede180>:0
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@chuck norris (19:48:43) | Potential points on Scheduled: 1 (19:48:43) | Potential points on Maintained: 1 (19:48:43) | Potential points on Purchased: 1 and why do you have so few spawn points? as if it shouldn’t be like this, unless of course you have only 3 islands, each of which only spawns 1 base added: can you send me a screenshot of the map from the game? There is no map image in the link above
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To be honest, I don’t know what maintaned events are for, since I only use schedule and I have no problems in this regard, I changed the time before spawn from 15.0 to 0.01, the time before disappearing from 45 to 1 minute, and with your config bases appear, I don’t know how they should appear for you, but they disappear and appear regularly u can make "Max Maintanined Events": 0, I have a distance of 200 between bases, but you said that you only use islands, so I can’t give advice here. Regarding the Database file, the same thing, if you created specific spawn points, then I think there should be a file name there, if not, then also none
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lol Unloaded plugin ArmoredTrain v1.4.8 by Adem 18:53:55 Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.4.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain.UpdateConfig () [0x00051] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x0000c] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0064e] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 18:53:55 Loaded plugin ArmoredTrain v1.4.8 by Adem