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aimacak

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Everything posted by aimacak

  1. Changed Status from Pending to Feature Request
  2. aimacak

    spam is back

    Changed Status from Pending to Closed
  3. aimacak

    Error Webrequest

    Changed Status from Pending to Closed
  4. Changed Status from Pending to Feature Request
  5. Yes, you’re right, I apologize. I’ve added this to the roadmap; I can’t say anything about when it will be added.
  6. Hello, Why do you want the number of crates specifically, when you can now specify the number of prefabs inside them?
  7. aimacak

    Prevent event start

    Changed Status from Pending to Closed
  8. aimacak

    Prevent event start

    @Kobani Hello again, I apologize for all this confusion. I discussed this with KpucTaJI once more, and in fact, we can’t prevent the event from starting just because a player is on the monument, because players might abuse this, so KpucTaJI won’t add this. Once again, I apologize; for some reason, when your suggestion was first added to the roadmap, it wasn’t properly discussed. In one of my previous messages, I merely confirmed that it was on the roadmap, and now I’ve decided to double‑check whether this is indeed correct.
  9. aimacak

    Old wolf prefab detected

    Changed Status from Pending to Closed
  10. aimacak

    Bikers

    Changed Status from Pending to Feature Request
  11. aimacak

    Bikers

    Hello, I apologize for not responding to you; this has also been added to the roadmap.
  12. Changed Status from Pending to Feature Request
  13. aimacak

    Wave timer?

    Changed Status from Pending to Feature Request
  14. aimacak

    Markers and other stuff

    Changed Status from Pending to Feature Request
  15. aimacak

    Event did not end

    Changed Status from Pending to Closed
  16. aimacak

    Boss Monster

    @hid333 I discussed this with KpucTaJI, and it seems you’re right — it really does look like a game of cat-and-mouse... The best solution would be not to use random spawn and to give the Bosses fixed coordinates on monuments or on some custom structures/arenas if you have a custom map..
  17. aimacak

    Better Npc

    I meant that at the moment, there’s no support for this event, but we’ve already discussed this with KpucTaJI; it will most likely appear after some time. Sorry for the misunderstanding.
  18. aimacak

    Boss Monster

    Hmm, thank you, but as I wrote above, I can’t build the Boss the way you did in the video, because it always moved somewhere during my attempts. In your video, we’re seeing the final behavior — probably, the teleportation to the same location and the removal of animals are due to the limited space. If you try to spawn any animal in that location, most likely they’ll all be removed, just like the polar bears with the Bosses. Could you please record the very first stages of this exploit? Thank you
  19. aimacak

    Boss Monster

    @hid333 I tried to do something with the foundations and Bosses, but the Boss always gets knocked away from them, either immediately or when it starts moving. Do you not use the old type of navmesh or the new one?
  20. aimacak

    Npc Spawn

    Just find UpdaterNpcSpawn or UpdaterBetterNpc on plugin folder and remove it from this folder.
  21. aimacak

    Boss Monster

    Hmm, thank you. Perhaps you could make the video again so that I can clearly understand what’s going on? Sorry, maybe it’s a language barrier
  22. For now, you can try using DespawnConfig from umod
  23. Hello, yes, there is no such option, because the disappearance time is determined by the items in the bag; for example, if there is an assault rifle in the bag, the bag’s disappearance time will be 1 hour. You can familiarize yourself with the tiers and the item despawn time in one of the Rust knowledge bases. I’ll ask KpucTaJI about this, but at the moment the plugin doesn’t do anything with them; it can simply delete the corpse or not.

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