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aimacak

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Everything posted by aimacak

  1. aimacak

    Better Npc

    Only if you save all the presets on your computer, specify this folder in Notepad++ and use a simple formula to change the health parameter from any value to 100
  2. aimacak

    Npc Spawn

    Didn't you say that you've already upgraded? if you need help, it's better to create a ticket in the Support tab or in the Mad Mappers discord server
  3. aimacak

    Npc Spawn

    you can install updates, but if you have already switched to new versions according to the instructions, you do not need to use UpdaterNpcSpawn and UpdaterBetterNpc now, just replace the *.cs file, as usual when updating plugins.
  4. aimacak

    Npc Spawn

    a big update, plugins are fixed as information about any situations becomes available.. You can check your notes when updating and not update them right now. If you have successfully updated, everything is working for you, and these notes are not important to you right now, update when it is convenient for you.
  5. aimacak

    Npc Spawn

    At the moment, the latest update to NpcSpawn and BetterNpc requires the use of a Loot Manager, in the future all KpucTaJI events will also be transferred to it, do not take it lightly, I also own the server and I am also not very happy about the sudden waste of extra time, but Loot Manager is in fact NpcSpawn, only NpcSpawn controls the NPC in all events, and the Loot Manager will control loot in all events.
  6. aimacak

    Better Npc

    Hello. I'm sorry, my decision was wrong due to the fact that the new NPCs have a new separate class, so I deleted it, wait for the plugin update, thank you.
  7. aimacak

    Water Patrol

    We have conducted testing, Water patrol attacks Barges from the Adem plugin, but only if the player is above the lower level, Adem will make some changes in the Barges update to fix this. Stay tuned for updates to the Barges plugin from Adem.
  8. aimacak

    Raidable Bases

    This requires the Rust update to compile
  9. aimacak

    Boss Monster

    I've added this to the update plan, thanks.
  10. aimacak

    Water Patrol

    I'm sorry, but hasn't this already been added? Have you tried giving them rocket launchers?
  11. aimacak

    Boss Monster

    What exactly do you mean? Tell us in more detail, please.
  12. aimacak

    Raidable Bases

    This is just a property of an Item, for example, the Item Perks plugin uses it, in fact it is an analog of customization using SkinID, correct me if I made a mistake somewhere.
  13. I talked to the developer, he doesn't mind adding this feature, but at the moment there are more priority updates, so there is no information on the timing of the addition..
  14. Hello, at the moment it is in the proposals for updating in this plugin, there are a lot of plugins, recently there have been preparations for updating NpcSpawn and BetterNpc, it is also impossible not to take into account the New Year holidays. I will try to find out at least KpucTaJI's attitude to this proposal.
  15. aimacak

    Raidable Bases

    hmm, I'll need to check, but it worked 100% for me for bradley_crate, heli_crate and even BradleyAPC
  16. aimacak

    Raidable Bases

    I'm sorry, but this was initially incorrect advice, the only thing you can do is insert the building ( /paste ), spawn the crate you need in the right place and overwrite the building file ( /copy ), but I do not know how much this satisfies your wishes.
  17. aimacak

    Harbor Event

    Hello, everything is working correctly for me, maybe you recently changed something in the configuration or installed new plugins? Are there any messages in the server console? Can you send the configuration so that I can try it with yours?
  18. aimacak

    Loot Manager

    As far as I know, in the current configuration, the best solution would be to remove the min max option for Items, but then sometimes there will be 0-3 of your medical items in the loot. And I would enable loot cleanup before adding it on the General tab.
  19. 1. Yes, it works on the procedural map, this is a list of custom maps that support it, perhaps the list is incomplete, as far as I understand, spawn is only in the monuments area 2. The configuration has a PveMode mode, there is an automatic launch and a command launch from the chat / console, there is no launch by permissions, cooldown regulate by PveMode plugin added: the developer said that it is possible to launch an event with an established owner using the warstart {steamid} console command if you can tell me more specifically what you would like, I will discuss it with the developer, thank you
  20. aimacak

    Better Npc

    @Malkizid you can manually copy any existing preset, such as Stone Quarry.json in the directory oxide/data/BetterNpc/Monument/, name them Outpost.json and Bandit Camp.json, I do not recommend leaving a random spawn, because there are many objects in which I would not like to see NPCs, houses, etc., so I advise you to manually add spawn points using this command, the first argument is the preset number inside the file, the second argument is the name of the spawn point, which corresponds to the name of the data file, in our in the case of Outpost and Bandit Camp, without .json When you enter this command into the specified data file, the coordinates where you were at the time of writing the command will be added to the list of custom coordinates for spawning the specified preset. /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears example: /SpawnPointAddPos 1 Outpost /SpawnPointAddPos 1 Bandit Camp you also need to make minor adjustments to BetterNpc.cs ( remove 2 strings "Outpost", and "Bandit Camp", ) After updating the plugin, the blacklist logic will be changed and you will not have to make changes again in BetterNpc.cs, everything will work. before: private readonly HashSet<string> _unnecessaryMonuments = new HashSet<string> { "Substation", "Outpost", "Bandit Camp", "Fishing Village", "Large Fishing Village", "Ranch", "Large Barn", "Ice Lake", "Mountain" }; after: private readonly HashSet<string> _unnecessaryMonuments = new HashSet<string> { "Substation", "Fishing Village", "Large Fishing Village", "Ranch", "Large Barn", "Ice Lake", "Mountain" };
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