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aimacak

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Everything posted by aimacak

  1. aimacak

    Raidable Bases

    no matter how many boxes you put in, you should work on the loot tables and test them yourself when creating a raid base.. good luck, it's not an easy process
  2. aimacak

    Raidable Bases

    it all depends on the loot settings, you can make 1000 boxes, half of which will be empty, or you can make 10, which will be completely filled
  3. aimacak

    Raidable Bases

    NPC configuring in profiles
  4. aimacak

    Convoy

    what did you change in the configuration, if it’s not a secret? I agree with you..
  5. aimacak

    Convoy

    @Dracconus all works fine... my friend - owner, im not-owner, we are not in party
  6. aimacak

    Convoy

    I meant, do you know that there cannot be a non-owner if there is no owner, i.e. all presets should work correctly only if the owner is assigned to the event, I often encountered this and made mistakes in assumptions I will now check this on my server.
  7. aimacak

    Convoy

    I don’t want to offend you somehow, but do you know exactly what a non-owner is in PveMode? explain?
  8. aimacak

    Raidable Bases

    yeah, from "buyraid basename %STEAMID% free", i have this issue too.. thanks @Kobani
  9. aimacak

    Raidable Bases

    i have not same issues, already is okey..
  10. aimacak

    Armored Train

    If you go deeper, this plugin actually has a huge scope for creativity in terms of setting levels.
  11. aimacak

    Armored Train

    its global preset, name of train exist in each train preset, small / medium / hard, just rename it
  12. @iLakSkiL i changed 12 to 2 and all works fine private void OnMlrsRocketFired(MLRS ent, ServerProjectile serverProjectile) { if ((ent.RocketAmmoCount + rocketsFired) > _config.defsettings.rocketAmount) { ent.RocketAmmoCount = (_config.defsettings.rocketAmount - rocketsFired); } if (ent.RocketAmmoCount > 2) { ent.nextRocketIndex = (int)((ent.RocketAmmoCount % 2) + 1); rocketsFired++; return; } else { ent.nextRocketIndex = ent.RocketAmmoCount - 1; rocketsFired++; return; } } private object OnMlrsFire(MLRS ent, BasePlayer owner) { ent.SetFlag(BaseEntity.Flags.Reserved6, true, false, true); ent.radiusModIndex = 0; if (ent.RocketAmmoCount > 2) { ent.nextRocketIndex = (int)((ent.RocketAmmoCount % 2) + 1); } else ent.nextRocketIndex = ent.RocketAmmoCount - 1; ent.rocketOwnerRef.Set(owner); ent.InvokeRepeating(new Action(ent.FireNextRocket), 0f, _config.defsettings.launchTime); Interface.CallHook("OnMlrsFired", ent, owner); return true; }
  13. @iLakSkiL 1) 24 2) 48 3) yes, player had only 35 rocket both issues and i check it myself after that
  14. aimacak

    Armored Train

    I also use hosting, this is a screenshot from the FTP manager. What can't you do on your hosting? create a folder using the CREATE DIRECTORY button and move 4 pictures into it?
  15. aimacak

    Armored Train

    and in config u using?: "Customization preset (Empty - use standard wagons)": "NewYear"
  16. @iLakSkiL hi, this happens when they try to launch an odd number of missiles in MLRS (35, 37, etc.) MLRS.Entity itself breaks, you have to delete it ent kill to stop the flood (I haven’t tried restarting the server, but I think it doesn’t matter).
  17. Unfortunately, I encountered this once, and I also cannot repeat it but I believe that this is due to the updates that appeared in 1.4.0, because for about a year of continuous operation of the server, I did not encounter this error.
  18. aimacak

    MLRS Damage

    { "MLRS Settings": { "MLRS Damage Modifier": 1.0, "Allow Damage to Player Built Bases": false, "Allow Damage to Players": false, "Allow Damage to Raidable and Abandoned Bases": true, "Allow Damage to NPCs": true, "MLRS Cooldown time (in minutes)": 2.5, "Total Rockets for MLRS to fire": 48, "Rocket Launch Interval (in seconds)": 0.5, "Requires Aiming Module": true } } and you didn’t upload 1.5.0, I tried incognito, another browser, 1.4.0 is always downloaded
  19. aimacak

    MLRS Damage

    hello, @iLakSkiL, have any ideas why i can get this flood? I’ve been using the plugin for a long time, never had any problems, thanks a lot for this pdoruct it was after the update, as I understand it, MLRS froze and tried to shoot (it was FIRING on the monitor), but for some reason it didn’t shoot, and every attempt to fire a rocket displayed a message in the console, unloading and rebooting plugins did not affect the flood in any way.. thanks IndexOutOfRangeException: Index was outside the bounds of the array. IndexOutOfRangeException: Index was outside the bounds of the array. at MLRS.FireNextRocket () [0x0005e] in <08999e34374f48d19390fa37537b5752>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <2568dd734f9b44aeb1eb636644ede180>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <2568dd734f9b44aeb1eb636644ede180>:0
    I recommend it, it’s a good plugin for limiting entities. The latest update with groups is very useful, thank you.
  20. aimacak

    Armored Train

    in my opinion, this is normal for large events in which there are a lot of objects, if the server is really bad, maybe it’s worth thinking about improving the CPU added: I can also note that any preset additionally consumes resources, so don’t use presets as a temporary solution..
  21. hello again, check rapido please, dont apply skin ;(
  22. aimacak

    Armored Train

    @Kobani Why did you spend several hours on this? in any case, it’s good that we figured it out)
  23. aimacak

    Raidable Bases

    then I assume you set up a database file with a custom spawn, I think it’s worth adding the file name to scheduled events instead of "none”
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