aimacak
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Everything posted by aimacak
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Hello, it looks like an error in the equipment, have you noticed any problems with the NPC in any plugin? If you are using BetterNpc, send both plugin configurations and data/BetterNpc/, data/NpcSpawn/Preset/ folders. If not, then you need to look for an error in one of the plugins that NpcSpawn uses, in the NPC configuration.
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We contacted discord, the problem is fixed in HarborEvent 2.4.1
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Hello, it is unlikely that NpcSpawn can be the reason, since loot is configured in the events themselves. Can you provide any additional information? Screenshots, videos or/and configuration files of these two events What kind of loot do you expect there and why? Do you have plugins for setting up loot, such as BetterLoot, AlphaLoot, LootTable or others? Do you have strange loot only in these two events? Thank you
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We got in touch in the discord, the NPCs did not move due to the NPC sleep mode, and the other NPCs are default scientist, which are configured for Custom Map by the map author
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Hello, I apologize for the long answer, at the moment there is no support for SkillTree, which you are talking about in the plugin, but it is in the scheduler, and it will be added, but I will not be able to orient myself in time. If I'm not mistaken, there are some settings for BossMonster in the SkillTree configuration, did you look there?
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Hello, I'm sorry for the long answer, you need to change the map marker type in the events configs from advanced to simple. "Type (0 - simple, 1 - advanced)": 1, -> "Type (0 - simple, 1 - advanced)": 0,
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I was trying to express a misunderstanding Because as far as I know, these are just logs of CargoShip leaving the map, I have the same logs, and they have the third coordinate of -4000 just like yours, and this event does not affect this in any way, because in it CargoShip does not float away from the event behind the map
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We contacted discord, for me everything worked with the user's files, I can't imagine what the problem was, in any case, the user preferred to do a clean install.
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@TheResilienceOg If you're against discord, then that's okay Did I understand correctly that you managed to solve the first problem, and now the problem is that the NPCs are not moving? You can try changing the type of navigation grid in the NpcSpawn preset files ( data/NpcSpawn/Preset/ via /preset command) that are used in your custom spawn point of BetterNpc.
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can you add me to discord? would it be more convenient to solve this in realtime @shrpndfcsd
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The file Boston_BilsFarm.json looks like spawn point of BetterNpc version 1.3.3 and earlier, as I wrote to you above, I also provided you with a link with new files for custom maps, and I even checked this file from this link, the file format is new. And dont forgot to upload presets for NpcSpawn to your server from this link. Where did you get Boston_BilsFarm.json when you last installed it?
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Hello, there are null presets in your files, most likely you have an error when trying to update files from BetterNpc 1.3.3 to 2.0.0+ via UpdaterBetterNpc.cs, or you installed BetterNpc version 2.1.8 or less on files with version 1.3.3 without using UpdaterBetterNpc.cs. If you perform a clean install, then this does not happen with standard files. If you have a backup of files before the update, I advise you to go back to the old versions and update them according to the instructions in the latest version of the BetterNpc plugin, in the folder ONLY For Versions Below 2.0.0. As for custom files, they will be updated along with all other BeterNpc files when using UpdaterBetterNpc.cs. You can also download a new version of files for your custom map from KpucTaJI's google drive: https://drive.google.com/drive/folders/1Q2UTM6-9Oyk3tZXUVo4V2x73QBPmpNQc
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Hello, I need more information. You have created a ticket in the NpcSpawn plugin, but your error specifies the BetterNpc plugin. Do NPCs not appear only in some location, or do they not appear anywhere? At what point do you get this error? You can also attach all NpcSpawn and BetterNpc files: main configs NpcSpawn and BetterNpc data/BetterNpc/ data/NpcSpawn/
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Hello, I know that we solved your problem in private messages with KpucTaJI in discord, but I'll add this here in case someone needs it. When updating the plugin, this will also be added. For add chat command: /warpos you need open DefendableBases.cs and: add this: [ChatCommand("warpos")] private void ChatCommandPos(BasePlayer player) { if (!player.IsAdmin || _controller == null) return; Vector3 pos = _controller.transform.InverseTransformPoint(player.transform.position); Puts($"Position: {pos}"); PrintToChat(player, $"Position: {pos}"); } after this method: [ConsoleCommand("givebarricade")] private void ConsoleGiveBarricade(ConsoleSystem.Arg arg)
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The problem has been solved in discord. The main issue was that global coordinates would be different for each map, but version 1.1.2 added the ability to assign position lists based on the map ID.
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@Kleementin Hello, fixed in 1.1.2, check it please.
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Hello, as far as I know, there are no snipers in the default configuration, please specify more specifically, maybe the name of the NPC and send your configuration
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BetterNpc is responsible for the NPC population, in all NPC events they will appear when spawning or when dropping crates from this events, I think it's not worth specifying on Cargo. PveMode has only one option associated with BetterNpc, which prohibits anyone from loot NPCs except the one who caused the most damage. The time to reset the list of damage received from NPCs is set in the PveMode configuration. "The time to clear the information of the players' damage to NPC after NPC has taken the last damage [sec.]"
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I'm sorry, my bad, I read 30 meters instead of centimeters.. Yes, if you want to do this, you can specify BaseOffSet in the NpcSpawn preset's GUI (/preset), for example -0.1, so that the NPCs are lower, but from my observations, it's still not ideal to do this, because for example, you align them on the grass, but they will walk a little recessed into the road.. such is the navigation grid in Rust