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aimacak

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Everything posted by aimacak

  1. aimacak

    Armored Train

    its global preset, name of train exist in each train preset, small / medium / hard, just rename it
  2. @iLakSkiL i changed 12 to 2 and all works fine private void OnMlrsRocketFired(MLRS ent, ServerProjectile serverProjectile) { if ((ent.RocketAmmoCount + rocketsFired) > _config.defsettings.rocketAmount) { ent.RocketAmmoCount = (_config.defsettings.rocketAmount - rocketsFired); } if (ent.RocketAmmoCount > 2) { ent.nextRocketIndex = (int)((ent.RocketAmmoCount % 2) + 1); rocketsFired++; return; } else { ent.nextRocketIndex = ent.RocketAmmoCount - 1; rocketsFired++; return; } } private object OnMlrsFire(MLRS ent, BasePlayer owner) { ent.SetFlag(BaseEntity.Flags.Reserved6, true, false, true); ent.radiusModIndex = 0; if (ent.RocketAmmoCount > 2) { ent.nextRocketIndex = (int)((ent.RocketAmmoCount % 2) + 1); } else ent.nextRocketIndex = ent.RocketAmmoCount - 1; ent.rocketOwnerRef.Set(owner); ent.InvokeRepeating(new Action(ent.FireNextRocket), 0f, _config.defsettings.launchTime); Interface.CallHook("OnMlrsFired", ent, owner); return true; }
  3. @iLakSkiL 1) 24 2) 48 3) yes, player had only 35 rocket both issues and i check it myself after that
  4. aimacak

    Armored Train

    I also use hosting, this is a screenshot from the FTP manager. What can't you do on your hosting? create a folder using the CREATE DIRECTORY button and move 4 pictures into it?
  5. aimacak

    Armored Train

    and in config u using?: "Customization preset (Empty - use standard wagons)": "NewYear"
  6. @iLakSkiL hi, this happens when they try to launch an odd number of missiles in MLRS (35, 37, etc.) MLRS.Entity itself breaks, you have to delete it ent kill to stop the flood (I haven’t tried restarting the server, but I think it doesn’t matter).
  7. Unfortunately, I encountered this once, and I also cannot repeat it but I believe that this is due to the updates that appeared in 1.4.0, because for about a year of continuous operation of the server, I did not encounter this error.
  8. aimacak

    MLRS Damage

    { "MLRS Settings": { "MLRS Damage Modifier": 1.0, "Allow Damage to Player Built Bases": false, "Allow Damage to Players": false, "Allow Damage to Raidable and Abandoned Bases": true, "Allow Damage to NPCs": true, "MLRS Cooldown time (in minutes)": 2.5, "Total Rockets for MLRS to fire": 48, "Rocket Launch Interval (in seconds)": 0.5, "Requires Aiming Module": true } } and you didn’t upload 1.5.0, I tried incognito, another browser, 1.4.0 is always downloaded
  9. aimacak

    MLRS Damage

    hello, @iLakSkiL, have any ideas why i can get this flood? I’ve been using the plugin for a long time, never had any problems, thanks a lot for this pdoruct it was after the update, as I understand it, MLRS froze and tried to shoot (it was FIRING on the monitor), but for some reason it didn’t shoot, and every attempt to fire a rocket displayed a message in the console, unloading and rebooting plugins did not affect the flood in any way.. thanks IndexOutOfRangeException: Index was outside the bounds of the array. IndexOutOfRangeException: Index was outside the bounds of the array. at MLRS.FireNextRocket () [0x0005e] in <08999e34374f48d19390fa37537b5752>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <2568dd734f9b44aeb1eb636644ede180>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <2568dd734f9b44aeb1eb636644ede180>:0
    I recommend it, it’s a good plugin for limiting entities. The latest update with groups is very useful, thank you.
  10. aimacak

    Armored Train

    in my opinion, this is normal for large events in which there are a lot of objects, if the server is really bad, maybe it’s worth thinking about improving the CPU added: I can also note that any preset additionally consumes resources, so don’t use presets as a temporary solution..
  11. hello again, check rapido please, dont apply skin ;(
  12. aimacak

    Armored Train

    @Kobani Why did you spend several hours on this? in any case, it’s good that we figured it out)
  13. aimacak

    Raidable Bases

    then I assume you set up a database file with a custom spawn, I think it’s worth adding the file name to scheduled events instead of “none”
  14. aimacak

    Raidable Bases

    @chuck norris (19:48:43) | Potential points on Scheduled: 1 (19:48:43) | Potential points on Maintained: 1 (19:48:43) | Potential points on Purchased: 1 and why do you have so few spawn points? as if it shouldn’t be like this, unless of course you have only 3 islands, each of which only spawns 1 base added: can you send me a screenshot of the map from the game? There is no map image in the link above
  15. aimacak

    Raidable Bases

    To be honest, I don’t know what maintaned events are for, since I only use schedule and I have no problems in this regard, I changed the time before spawn from 15.0 to 0.01, the time before disappearing from 45 to 1 minute, and with your config bases appear, I don’t know how they should appear for you, but they disappear and appear regularly u can make "Max Maintanined Events": 0, I have a distance of 200 between bases, but you said that you only use islands, so I can’t give advice here. Regarding the Database file, the same thing, if you created specific spawn points, then I think there should be a file name there, if not, then also none
  16. aimacak

    Raidable Bases

    why your using maintained and scheduled events? why not only scheduled?
  17. aimacak

    Raidable Bases

    what size and seed of map?
  18. aimacak

    Raidable Bases

    only if compatible)
  19. aimacak

    Raidable Bases

    it was default list from *.cs.. but, okey, I'll try to refrain from giving advice next time gl
  20. aimacak

    Armored Train

    and yeah, i try ru and en versions of *.cs, but in jsonlint config is valid, create new config and step by step make a new config, gl
  21. aimacak

    Armored Train

    lol Unloaded plugin ArmoredTrain v1.4.8 by Adem 18:53:55 Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.4.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain.UpdateConfig () [0x00051] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x0000c] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0064e] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 18:53:55 Loaded plugin ArmoredTrain v1.4.8 by Adem
  22. aimacak

    Armored Train

    me too.. Please make sure once again that in the chat and on the map you receive owner status, because... I have no other assumptions; I have made mistakes in my tests more than once precisely because of this nuance
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