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aimacak

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Everything posted by aimacak

  1. aimacak

    Event did not end

    Changed Status from Pending to Closed
  2. aimacak

    Boss Monster

    @hid333 I discussed this with KpucTaJI, and it seems you’re right — it really does look like a game of cat-and-mouse... The best solution would be not to use random spawn and to give the Bosses fixed coordinates on monuments or on some custom structures/arenas if you have a custom map..
  3. aimacak

    Better Npc

    I meant that at the moment, there’s no support for this event, but we’ve already discussed this with KpucTaJI; it will most likely appear after some time. Sorry for the misunderstanding.
  4. aimacak

    Boss Monster

    Hmm, thank you, but as I wrote above, I can’t build the Boss the way you did in the video, because it always moved somewhere during my attempts. In your video, we’re seeing the final behavior — probably, the teleportation to the same location and the removal of animals are due to the limited space. If you try to spawn any animal in that location, most likely they’ll all be removed, just like the polar bears with the Bosses. Could you please record the very first stages of this exploit? Thank you
  5. aimacak

    Boss Monster

    @hid333 I tried to do something with the foundations and Bosses, but the Boss always gets knocked away from them, either immediately or when it starts moving. Do you not use the old type of navmesh or the new one?
  6. aimacak

    Npc Spawn

    Just find UpdaterNpcSpawn or UpdaterBetterNpc on plugin folder and remove it from this folder.
  7. aimacak

    Boss Monster

    Hmm, thank you. Perhaps you could make the video again so that I can clearly understand what’s going on? Sorry, maybe it’s a language barrier
  8. For now, you can try using DespawnConfig from umod
  9. Hello, yes, there is no such option, because the disappearance time is determined by the items in the bag; for example, if there is an assault rifle in the bag, the bag’s disappearance time will be 1 hour. You can familiarize yourself with the tiers and the item despawn time in one of the Rust knowledge bases. I’ll ask KpucTaJI about this, but at the moment the plugin doesn’t do anything with them; it can simply delete the corpse or not.
  10. @0xBADF00D Hello again, I spoke with KpucTaJI, and it turns out there’s an error in the parameter description — you can use 0. Your suggestion has been added to the roadmap; I can’t promise any specific timeline for its implementation, but I think KpucTaJI will add it in one of the next updates.
  11. Hello, thanks, ill pass these things to KpucTaJI. Before fix you can edit it manually in data/NpcSpawn/Preset/, and ii will works, because its default value for new preset and it dont rewrite via reload plugin. Or you can change this in NpcSpawn.cs: change this: case 36: if (singleValue >= 0f) { config.DamageRange = singleValue; success = true; } to this: case 36: if (singleValue >= -1f) { config.DamageRange = singleValue; success = true; }
  12. aimacak

    Onwership not working

    As I showed you above, everything works for me with your parameters, and, as you yourself say, the cooldowns system works the same way in all events. In Discord, I wanted to connect to your server and take a look in person, but it seems to me that you don’t understand how the cooldowns system works now — don’t take it personally; it’s just that the logic is a bit different, and in the previous message it might have been conveyed incorrectly due to the translator.
  13. aimacak

    Onwership not working

    May be you can add me in discord? @shrpndfcsd
  14. aimacak

    Onwership not working

    Thanks, but i already tested it on default config + your part of config, everything works fine, i have cooldown in /eventstime after became a owner of event and stop it, and it works same with other KpucTaJI's events. Here, the time that has passed since you were last the owner is indicated. The issue you’re referring to — when “No Owner” doesn’t change to the player’s name — can only occur in one case: when a player joins an event with an active cooldown for completing it. If, at the moment this player completes the event, another player without an active cooldown joins the event, another player will be able to become the owner and take the event for themselves. You can try changing this setting, but players with an active cooldown may encounter an unpleasant situation due to the event zone — for example, in a tunnels, since the event zone is a sphere and extends underground. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": false, There is also another parameter in the roadmap that will have a positive impact on this situation. Sorry if any, im using translator
  15. aimacak

    Onwership not working

    Hello, looks fine. Why did you decide that ownership isn’t working? The /eventstime command shows only those events for which you have an active cooldown. Please send the entire config.
  16. aimacak

    Convoy

    In this case you must find start position and/or event object like bradley and cars, and make screens or video. Added: And maybe some error in console?
  17. aimacak

    they can't be killed

    Hello again, must be fixed in 1.3.3
  18. aimacak

    log spam

    Hello again, must be fixed in 1.3.3
  19. aimacak

    Corpses despawning

    So yeah, sorry, first case was wrong.. you need using this (true -> null) : private object CanCustomAnimalSpawnCorpse(BaseAnimalNPC animal) { if (Controller.Receiver == null || animal == null) return null; if (Controller.Receiver.KillAnimal(animal)) return null; else return null; } or just fully comment method: /* private object CanCustomAnimalSpawnCorpse(BaseAnimalNPC animal) { if (Controller.Receiver == null || animal == null) return null; if (Controller.Receiver.KillAnimal(animal)) return true; else return null; } */
  20. aimacak

    Corpses despawning

    @Rusty Hook Really sorry for this confuse, answer to me please It seems to me that the first time I misunderstood your message, and accordingly gave you the wrong fixes) Do you want corpses to appear?
  21. aimacak

    Blue card

    Hello, you can find method OnCardSwipe in SkillTree.cs and add upper it this: private object OnCardSwipeWaterEvent(CardReader cardReader, Keycard keyCard, BasePlayer player) => OnCardSwipe(cardReader, keyCard, player); you must have something like this: private object OnCardSwipeWaterEvent(CardReader cardReader, Keycard keyCard, BasePlayer player) => OnCardSwipe(cardReader, keyCard, player); private object OnCardSwipe() { ... } If it will help you, you need write about this to SkillTree developer.
  22. Hello again, must be fixed in 2.4.4
  23. aimacak

    Missing parent entity

    Hello again, must be fixed in 2.4.4

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