aimacak
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Everything posted by aimacak
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Hello, are you using any card plugins on the server? For example, the Super Card plugin?
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Hello, tell us in more detail, what kind of loot would you like to receive and from where? what exactly creates difficulties?
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And yes, are you talking about server or client fps? If we talk about the fps of the client, then NPCs in Rust consume quite a lot of resources, simply from their presence in the radius of drawing, especially on weak PCs, I am also interested in which marker do you use in this parameter? "Type (0 - simple, 1 - advanced)"
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Hello, all the folders in the archive correspond to the necessary names, you just need to transfer the entire Data folder to the server, or its contents to the Data folder on the server, ImageLibrary is the folder for the corresponding plugin, it has nothing to do with other plugins, as far as I know. In any case, thank you for your willingness to help, I will convey your wishes.
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Hello, what value do you have set in this parameter? "The time the debt collector stays inside the supermarket [sec.]" and is there a Picklock plugin on the server?
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Hello, how often does this happen? I would start by checking your configuration.
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Hello, for me crates are deleted after the end of the event, I can check exactly your configuration. Maybe you have some logs with errors or just logs from the beginning of the event to its end?
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Hello, are you talking about this command? givepicklock {steamid} {amount} Could you send me an example of how you tried to use it? It should be executed via the server console and look something like this: givepicklock 76561198000000000 10 After entering it, a message about successful output will appear in the console: [Picklock] Player PlayerName has been given a Picklock item (10 pieces)
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Hello, I couldn't reproduce this for myself, did it happen to you once or repeatedly? Do you still have this problem?
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Hello, I checked this with the default configuration, you can see the FPS indicators below, if you want, I can check your configuration specifically. I can also note that in the normal state, 30 FPS is quite low. At the start of events, many entities often spawn, as a rule, a small FPS drawdown at this point is the norm and depends directly on the performance of hardware and other plug-ins. (02:29:13) | 111 FPS (02:29:18) | 113 FPS (02:29:20) | [JunkyardEvent] JunkyardEvent has begun (02:29:23) | 112 FPS (02:29:28) | 113 FPS (02:29:33) | 114 FPS (02:29:33) | [JunkyardEvent] JunkyardEvent has ended (02:29:38) | 114 FPS (02:29:43) | 116 FPS
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Thank you for the comprehensive answer. I agree with you in some ways, but not in all. I don't know about others, but I usually only set up loot in the configuration once. Everyone has their own approach to organization and ordering. After the major convoy update, I spent a lot of time and effort understanding the configuration structure, presets, and how to configure them. I'm hoping it would have been much easier with a GUI. I haven't installed all the updates on the main server yet, but everything transferred correctly on my local server; I just added the event name to the beginning. We probably just need to get used to the new. I hope you can organize this too And when releasing any product, there are bugs and shortcomings, and it’s common for them to be found thanks to administrators. It would be much worse if developers always held votes, for example, and worked only on them, without any bold decisions. Moreover, on the contrary, I often get refusals to add something useful, because many will have to adjust something somewhere. I always try to look at everything from the positive side, and the configs can be reconfigured. Don't think that I'm judging you in any way or anything, no, it's just a dialogue.
- 51 comments
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- #loot
- #lootmanager
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- 51 comments
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- #loot
- #lootmanager
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Loot Manager also has data files, which can also be edited without the client, if necessary. I also have a hard time accepting any innovations, but for new customers, setting up Convoy or Armored Train in the config from scratch will be a difficult task; it will likely remain the default or almost default for a long time. I believe the core content of almost every server is tied to Adem and KpucTaJI products. I think they deserve the respect and trust of users, despite the occasional bugs and other issues in their products. Show me something like Adem's events, show me something like NpcSpawn, something like BetterNpc... they simply don't exist, just be patient, because the guys are trying their best for us anyway, they do automatic data file transfers, etc., they think up all sorts of features, they are open to wishes and suggestions, I don't see that often.. yeah, maybe they don't do it lightning fast, but we're all human.
- 51 comments
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- #loot
- #lootmanager
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Yes, I apologize, it was my fault. I left the standard plugin in the plugins folder as a reference to change some coordinates for bradley and autoturrets in the copy. I've never noticed this behavior before, it always just said that the plugin name is incorrect (or rather, the namespace is incorrect). Sorry for wasting your time
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Hi, thanks for the rebuild. Check for this error during server startup, right at the beginning. The local server starts with the plugin disabled, so it needs to be restarted, and it loads without errors. Thanks. Error while compiling MissileSiloEvent: Ambiguity between 'MissileSiloEvent.Prefab.Path' and 'MissileSiloEvent.Prefab.Path' | Line: 603, Pos: 26
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@CrazyRust Hi, thanks for the rebuild. Check for this error during server startup, right at the beginning. The local server starts with the plugin disabled, so it needs to be restarted, and it loads without errors. Thanks. Error while compiling MissileSiloEvent: Ambiguity between 'MissileSiloEvent.Prefab.Path' and 'MissileSiloEvent.Prefab.Path' | Line: 603, Pos: 26 ADDED: sorry, its my bad.
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- 163 comments
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- #arena
- #tournament
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- 31 comments
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- #underwear
- #skin
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thanks a lot, fixed in 1.0.4
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@Mals hi, i'm sorry, but maybe you know what happened to the developer?
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Hi, previously it worked clearly, but now the target holding scale resets after 1-2 seconds, then again increases to the maximum, the missile tries to hit the helicopter, but the scale resets again) maybe it's because of the missiles that the patrol helicopter fires to avoid being hit by a missile, as players told me, but when I tested them, they didn't render for me) thanks
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- 33 comments
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- #industrial
- #rust
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@Tangerine hi, thanks for plugin after last update after restarts plugin dont load, only after manually reloading.. IndustrialCustomSkinsFix - Patching exception in method virtual System.Void PlayerMetabolism::RunMetabolism(BaseCombatEntity ownerEntity, System.Single delta) o.reload IndustrialCustomSkinsFix [CSharp] Started Oxide.Compiler v1.0.32.0 successfully IndustrialCustomSkinsFix was compiled successfully in 1234ms Loaded plugin IndustrialCustomSkinsFix v1.1.2 by Tangerine "IndustrialCustomSkinsFix" (1.1.2) by Tangerine (0.00s / 0 B) - IndustrialCustomSkinsFix.cs
- 33 comments
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- #industrial
- #rust
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