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aimacak

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Everything posted by aimacak

  1. aimacak

    radtown getting postion

    @Hodo Hello, I apologize for the strange sequence of messages and the long wait, do you still have this problem?
  2. aimacak

    support

    @will007 Hello, I apologize for the strange sequence of messages and the long wait, do you still have this problem?
  3. aimacak

    2 types NPC

    @INSIDEBONSAI Hello, I apologize for the strange sequence of messages and the long wait, do you still have this problem?
  4. aimacak

    Console Spam

    @Watcher Hello, I apologize for the strange sequence of messages and the long wait, this error could occur if the Supply Drop was dropped by an airplane during the download of the plugin, but before it is completed, this will be fixed in the upcoming updates of NpcSpawn and BetterNpc.
  5. aimacak

    No heli npcs

    @r0gi Hello, I apologize for the strange sequence of messages and the long wait, do you still have this problem?
  6. aimacak

    Supply drop hook

    @Flint Monkey Hello, I apologize for the strange sequence of messages and the long wait, this error can also be caused if the Supply Drop was dropped by an airplane at the time of loading the plugin, before it was completed, this will be fixed in the upcoming updates of NpcSpawn and BetterNpc.
  7. aimacak

    NPCs in Bushes

    @rogder dodger Hello, I apologize for the strange sequence of messages, unfortunately, this will not be even in the next big update for NpcSpawn and BetterNpc, because the developer said that it would not be possible to implement this, if it were possible, he would add it.
  8. @WM Hello, have you solved your problem?
  9. Hello, I'm sorry, I had to respond to your message back in December, actually no, maybe it was temporary, because there were some difficulties with support, now the discord server is just an alternative, I personally review tickets on this site every day.
  10. aimacak

    Error Log

    Okay, thank you, I'm sorry that you didn't receive timely support, if you have any problems, please let me know, I will do everything possible to prevent this from happening again Also, if it is convenient for you, you can join the Mad Mappers discord server, create a ticket and mark KpucTaJI, I will be automatically added to the ticket.
  11. aimacak

    Spawning too many NPCs

    Hello again. @HempyX Have you solved your problem? @ToonYogi I'm sorry that you had a negative experience, there were some difficulties with support, let me know if you have any problems. Thank you.
  12. aimacak

    NPC Loot

    @Stark Hello, have you solved your problem?
  13. aimacak

    Error Log

    @hid333 Hello, have you solved your problem?
  14. Hello again. @Angry Dragon Gaming Have you solved your problem? I am also sorry and perfectly understand, believe me, your impression of the reaction to your problem. @Mirdon I'm sorry, I didn't see your message, please note my previous message. If you have any problems, just tell me, I will really try to help you solve it.
  15. @arno1986 Hello, do you still have this problem?
  16. aimacak

    Turret Damage

    @EvilDips Hello, I'm sorry for the long wait and the strange sequence of messages, do you still have this problem? These may be settings for TruePVE or another plug-in for PVE.
  17. @r0gi Hello, I'm sorry for the strange sequence of messages, and such a long wait, I assume that your problem was solved in version 1.1.3. is that so?
  18. @SlayersRust Hello, I apologize for the strange sequence of messages, and such a long wait, the fall to zero coordinates was fixed in version 1.1.3.
  19. aimacak

    Prevent event start

    @Kobani Hello, I apologize for the strange sequence of messages, and such a long wait, I can confirm that this is in the plan for updating, I can't tell you anything about the timing.
  20. @laodu @OneCubixMeterofAltosd Hello, I apologize for the strange sequence of messages, however, it is now in the plan for updates, and specifically I hope that a timer will be added between the waves of bikers and the total number of waves, I can't tell you anything about the timing. Also, at the moment there is a function to disable the re-spawn and the wave will be only 1, you can use this as a temporary solution. As for your conclusions on this event, if you look at the situation from your eyes, I completely agree with you, as well as all possible arguments on my part will look strange, so I will only say one thing - we are all human beings, and if you have a desire, give this event a second chance and let us know If you have any problems, I will really do my best to satisfy your wishes and help you solve any problems. Thank you.
  21. aimacak

    Wave timer?

    Hello, surprisingly a lot of time has passed, but I confirm that it is now in the plan for updates, I hope that a timer will be added between the waves of bikers and the total number of waves, I can't tell you anything about the timing.
  22. aimacak

    BUG

    Hello, I apologize for such a long wait for the problem to be resolved, you had a flood due to an option in TruePVE, in version 1.0.6 this should be fixed, if you have a desire, you can check it again, if you encounter any problems, please let me know. in config TruePVE: "Prevent Players From Being Marked Hostile": true,
  23. aimacak

    it seems to just stop

    Hello again, version 1.0.6 has added a fix for TruePVE, so if you wish, you can enable: "Prevent Players From Being Marked Hostile": true, If you have any problems, please let me know.
  24. aimacak

    error

    can you specify why? to send it as a file?
  25. aimacak

    error

    Thank you, then find this method in BossMonster.cs and paste these 2 lines, 1 commented with the standard code, the second is an assumed fix (in my example, the final version that you should get), then restart the plugin. And we just have to watch, regardless of whether there are errors, please write to keep me informed. private object OnEntityTakeDamage(ScientistNPC entity, HitInfo info) { //if (entity == null || info == null) return null; if (entity == null || info == null || entity.net == null) return null; if (_controllers.ContainsKey(entity.net.ID.Value)) {
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