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Stark

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  1. Stark

    Raidable Bases

    Question @nivex I have a player that's constantly being disconnected due to this error. It's just him he doesn't say anything about it. When I bring it up he claims all he's doing is walking through a door. TBH I don't believe him. Like clock work he does the same thing every time. Buys a Hazmat suit -- goes back to the raid base gets disconnected. Buys a hazmat suit goes back gets disconnected. Any idea of what this error code/message means? Exception (cs:95822): NullReferenceException: Object reference not set to an instance of an object. BaseViewModel.HideSightMeshes (System.Boolean bHide) (at <00000000000000000000000000000000>:0) ViewmodelAttachment.CreateAttachment () (at <00000000000000000000000000000000>:0) BaseEntity.UpdateDisableState () (at <00000000000000000000000000000000>:0) BaseEntity.UpdateDisableState () (at <00000000000000000000000000000000>:0) HeldEntity.OnDeploy () (at <00000000000000000000000000000000>:0) BaseProjectile.OnDeploy () (at <00000000000000000000000000000000>:0) BasePlayer.HeldEntityStart () (at <00000000000000000000000000000000>:0) PlayerBelt.ChangeSelect (System.Int32 iSlot, System.Boolean allowRunAction) (at <00000000000000000000000000000000>:0) PlayerBelt.DoNextItemDirection (InputState state, System.Int32 direction) (at <00000000000000000000000000000000>:0) PlayerBelt.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) BaseEntity:UpdateDisableState() BaseEntity:UpdateDisableState() HeldEntity:OnDeploy() BaseProjectile:OnDeploy() BasePlayer:HeldEntityStart() PlayerBelt:ChangeSelect(Int32, Boolean) PlayerBelt:DoNextItemDirection(InputState, Int32) PlayerBelt:ClientInput(InputState) BasePlayer:ClientInput(InputState) BasePlayer:ClientUpdateLocalPlayer() BasePlayer:ClientCycle(Single) Client:Update()
  2. Stark

    AgileZones

    The problem with this plugin in regards to TC pvp zones are people clearing Auth on TC -- this removes any timer and restarts it @Goblox effectively making tc timer zones ineffective
  3. Stark

    Raidable Bases

    So, what after wipe all the shops ui will go back to normal?
  4. Stark

    Players Removing Auth on TCs

    There's a flaw with this when using it with TruePVE - players remove auth on TC rendering it completely useless as other players aren't able to damage bases - then they gain TC auth causing the timer to restart. Player can simply remove auth on TC and render this completely useless.
  5. Stark

    AgileZones

    There's a flaw with this when using it with TruePVE - players remove auth on TC rendering it completely useless as other players aren't able to damage bases - then they gain TC auth causing the timer to restart. Player can simply remove auth on TC and render this completely useless.
  6. These are just way too big.
  7. Stark

    AgileZones

    Can we get notifications for players to let them know if they try to raid a base that a base is still "protected" or still within a certain timeframe and refunded their boom back. Or at least a command to check to see if a base is raidable.
  8. Stark

    AgileZones

    Can we get notifications for players to let them know if they try to raid a base that a base is still "protected" or still within a certain timeframe and refunded their boom back. Or at least a command to check to see if a base is raidable.
    Very knowledgeable and responsive developers that you don't really get from anyone or anywhere else. Quickly becoming my go-to for all my map and prefab needs. Highly recommended.
    Could've been a nice map if dev responded and fixed the train issue - map is unplayable until then.
    I honestly do like this plug-in and it fits really well into my server(s) theme I'm working on. Now every monument on my server has their own unique event that comes with it that players actually run/play and enjoy. 10/10 For Me.
  9. Lol You got me. I usually don't write reviews. But I'll do it this time.
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