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Stark

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Everything posted by Stark

  1. Stark

    Player Spawn Errors

    Okay, will do
  2. Stark

    Player Spawn Errors

    Here you go PlayerSpawnPoints.json
  3. Stark

    Player Spawn Errors

    is this still needed when using custom spawn points? "(0, 0, 0)" or can I remove this? Because I'm getting an error code and I'm not sure if it this or not. I'm not using return player spawns so I have everything set to false aside from new player spawns. Error: Failed to call hook 'OnPlayerConnected' on plugin 'PlayerSpawnPoints v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerSpawnPoints.GetPlayerData (BasePlayer player) [0x0000b] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.OnPlayerConnected (BasePlayer player) [0x00000] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001c8] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [PlayerSpawnPoints] OnPlayerRespawn Failed to call hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerSpawnPoints.GetPlayerData (BasePlayer player) [0x0000b] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn (BasePlayer player) [0x00018] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f3] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  4. Stark

    Change Default Loot

    I've done this already and the loot is still Oil Rig loot, also mixed with prefab loot I selected.
  5. Stark

    Events Not Starting

    Some of the events don't start due to the EM plugin not finding the command. Which doesn't make any sense. I copy and pasted the commands straight from CF descript page of the plugins These are just the examples, there's more. I have to unfortunately go through each and every one again.
  6. Stark

    Change Default Loot

    I'm trying to change the default loot table. I don't want it to be Oil Rig loot. However, it just gets added to whatever loot table I add. This config doesn't make sense if this doesn't change the default loot.
    As of right now, this plugin isn't worth the $30 price tag, to be fair, especially when you can go to Umod and get Guarded Crates for free. They literally do the same thing. I'm glad I had it on a discount, but more needs to be done with this. Can't change or edit NPCs, Loot tables, Bradley health or loot. (If you have Alpha Loot you could. But not everyone has that and if you don't your out of luck). You have more control over how slow, fast, high the chinook goes than literally anything else. It's very cookie-cutter and wouldn't hurt going back to the drawing board for further development.
  7. This error pops up when you load it: "Image failed to download! Error: Unable to complete SSL connection - Image Name: uavsignal.tracked.icon_0 - Image URL: https://cdn.rustpluginshub.com/unsafe/50x50/https://rustpluginshub.com/icons/location.png"
  8. Stark

    Config

    I don't know what Code tags are.
  9. Stark

    Talking Npc Vendors

    ......
  10. Stark

    Skill Tree

    givexp {userid} {amount} true/false givexp {userid} {amount} true/false True or false is referencing bonus
  11. Stark

    Config

    When trying to do multiples, in the config should it be written this way? What I'm trying to do it at certain levels certain perks and perms are unlocked. "List of rewards the player receives based on level": { "20": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "List of commands that are fired off when the player data is reset": [ "Your data is reset" ] } },
  12. Stark

    Radtown Event

    Any chance you can make this compatible with this for the EMP grenades?
  13. Stark

    Bradley Tiers

    It can yes. And everywhere else, pending on events that have the bradley
  14. Stark

    Dynamic Monuments

    Quick Question: Does this line mean create new locations or redo the same ones? "Recreate locations on every plugin restart [true/false]": false,
  15. 4500 map size, but only 29% of that is buildable? Jeez.
  16. Stark

    Quick Question

    Not really a problem with the plugin I couldn't find or remember how to be able to run both you plugin and the other ferry terminal plugin. I know it was something about adding the number 2 but can't remember where. I'm setting up Event Manager so I can run both at different times. Thanks
  17. Stark

    Skill Tree

    When trying to do multiples, in the config should it be written this way? What I'm trying to do it at certain levels certain perks and perms are unlocked. "List of rewards the player receives based on level": { "20": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "List of commands that are fired off when the player data is reset": [ "Your data is reset" ] } },
  18. Stark

    OPERATION FORTRESS

    There appears to be a glaring issue where players can simply fly into the event and not need to raid the doors. Also seems like I can't edit the SAM sites at all?
  19. Stark

    Custom Portal Locations

    I know they are random, that's fine, but I want to be able to set my own locations and be able to have portals on foundations. These Random spawns are still too far away. There's no option to even make them closer.
  20. Stark

    Dungeon Events

    Need an option for custom Portal spawns. I only want them in a specific area and on a foundation.
  21. Stark

    Custom Portal Locations

    What does this mean exactly? ""Radius Contruction Block on Dungeon Portal"
  22. Stark

    Custom Portal Locations

    Is there a way to create custom locations for portals to spawn at?

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