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Everything posted by Stark
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Here you go PlayerSpawnPoints.json
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is this still needed when using custom spawn points? "(0, 0, 0)" or can I remove this? Because I'm getting an error code and I'm not sure if it this or not. I'm not using return player spawns so I have everything set to false aside from new player spawns. Error: Failed to call hook 'OnPlayerConnected' on plugin 'PlayerSpawnPoints v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerSpawnPoints.GetPlayerData (BasePlayer player) [0x0000b] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.OnPlayerConnected (BasePlayer player) [0x00000] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001c8] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [PlayerSpawnPoints] OnPlayerRespawn Failed to call hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerSpawnPoints.GetPlayerData (BasePlayer player) [0x0000b] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn (BasePlayer player) [0x00018] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f3] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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- 27 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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I've done this already and the loot is still Oil Rig loot, also mixed with prefab loot I selected.
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Some of the events don't start due to the EM plugin not finding the command. Which doesn't make any sense. I copy and pasted the commands straight from CF descript page of the plugins These are just the examples, there's more. I have to unfortunately go through each and every one again.
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I'm trying to change the default loot table. I don't want it to be Oil Rig loot. However, it just gets added to whatever loot table I add. This config doesn't make sense if this doesn't change the default loot.
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As of right now, this plugin isn't worth the $30 price tag, to be fair, especially when you can go to Umod and get Guarded Crates for free. They literally do the same thing. I'm glad I had it on a discount, but more needs to be done with this. Can't change or edit NPCs, Loot tables, Bradley health or loot. (If you have Alpha Loot you could. But not everyone has that and if you don't your out of luck). You have more control over how slow, fast, high the chinook goes than literally anything else. It's very cookie-cutter and wouldn't hurt going back to the drawing board for further development.
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- 1,595 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 1,595 comments
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- #leveling
- #progression
- (and 19 more)
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When trying to do multiples, in the config should it be written this way? What I'm trying to do it at certain levels certain perks and perms are unlocked. "List of rewards the player receives based on level": { "20": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "List of commands that are fired off when the player data is reset": [ "Your data is reset" ] } },
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- 231 comments
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- 1
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- #bradley
- #krunghcrow
- (and 4 more)
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- 3 comments
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- #custom map
- #4500 size
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(and 5 more)
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Not really a problem with the plugin I couldn't find or remember how to be able to run both you plugin and the other ferry terminal plugin. I know it was something about adding the number 2 but can't remember where. I'm setting up Event Manager so I can run both at different times. Thanks
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When trying to do multiples, in the config should it be written this way? What I'm trying to do it at certain levels certain perks and perms are unlocked. "List of rewards the player receives based on level": { "20": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "List of commands that are fired off when the player data is reset": [ "Your data is reset" ] } },
- 1,595 comments
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- #leveling
- #progression
- (and 19 more)
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- 10 comments
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- #event
- #rust event
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(and 1 more)
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I know they are random, that's fine, but I want to be able to set my own locations and be able to have portals on foundations. These Random spawns are still too far away. There's no option to even make them closer.
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What does this mean exactly? ""Radius Contruction Block on Dungeon Portal"
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Is there a way to create custom locations for portals to spawn at?