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Stark

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Everything posted by Stark

  1. Stark

    Needs Updating

    Along with the other issues, this needs updating, for some reason, on the rustserver.gg site, it's claiming I haven't wiped my server/map in over two months??
  2. Stark

    War Mode PVP/PVE

  3. Stark

    War Mode PVP/PVE

    Lastly, make sure you don't have the perm warmode.bypass -- because it sounds like you do
  4. Stark

    War Mode PVP/PVE

    It's called WarMode Players, the zip file is right next to the Lang pack.
  5. Stark

    War Mode PVP/PVE

    It's inside this, which is odd, because I think it should be listed separate.
  6. Stark

    War Mode PVP/PVE

    There's a plugin called WarMode Players that gives PVP & PVE ratio / Online Players.
  7. Stark

    Quest System

    A Fullwipe Quest Config??????
  8. Stark

    Dungeon Events

    Updating everything besides custom spawn points. lol.
  9. Stark

    NPC Loot

    Here is the config file -- I tested this with the NPCs from the Dam & Oil platform Monuments. As of right now, I have their loot turned off, or set to false. So you will have to turn it back on in order to see their loot when killed. DynamicMonuments(TEST-CF).json
  10. Stark

    NPC Loot

    .
  11. Stark

    NPC Loot

    .
  12. Stark

    IQSphereEvent

    @Mercury - Refund
  13. Stark

    BROKEN

    Error while compiling HGRadNades: Argument 1: cannot convert from 'Facepunch.StringView' to 'string' | Line: 244, Pos: 44
  14. Stark

    Business Core Error

    Added you
  15. Stark

    Business Core Error

    -_- Yes, that thang not working
  16. Stark

    NPC Loot

    There's something wrong with the NPC loot tables. They are dropping slightly enhanced Elite Crate Loot. Even though the prefab is: "assets/bundled/prefabs/radtown/crate_normal.prefab" This is only in regards to the NPCS, the crates and barrels appear to be fine. There are no other Loot Managing plugins. This is a freshly made test server.
  17. Stark

    Business Core Error

    Error Code: Error while compiling BusinessCore: Argument 2: cannot convert from 'Facepunch.StringView' to 'string' | Line: 7932, Pos: 66 This is for the main plugin. Business Core itself, is not working.
  18. Stark

    Super Boss Error

    Super Boss Error: Error while compiling SuperBoss: Operator '??' cannot be applied to operands of type 'StringView[]' and 'string[]' | Line: 1800, Pos: 29
  19. Stark

    Radiation Grenades

    This needs updated
  20. Stark

    Business Core

    Needs updated
  21. Stark

    MAP BROKEN

    The map wasn't fixed for the Mil Tuns and Missile Silo bug. They are still floating.
  22. Stark

    Player Spawn Errors

    Okay, will do
  23. Stark

    Player Spawn Errors

    Here you go PlayerSpawnPoints.json
  24. Stark

    Player Spawn Errors

    is this still needed when using custom spawn points? "(0, 0, 0)" or can I remove this? Because I'm getting an error code and I'm not sure if it this or not. I'm not using return player spawns so I have everything set to false aside from new player spawns. Error: Failed to call hook 'OnPlayerConnected' on plugin 'PlayerSpawnPoints v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerSpawnPoints.GetPlayerData (BasePlayer player) [0x0000b] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.OnPlayerConnected (BasePlayer player) [0x00000] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001c8] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [PlayerSpawnPoints] OnPlayerRespawn Failed to call hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerSpawnPoints.GetPlayerData (BasePlayer player) [0x0000b] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn (BasePlayer player) [0x00018] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f3] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0

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