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King of the Hill Event: Full Metal 1.1.0

$26.65 $19.99
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Message added by Code Brothers,

King Of The Hill introduces a competitive control-based event that can occur at any monument or custom location, creating a high-risk, high-reward battleground that players can choose to contest or ignore entirely. The surrounding monument continues to function normally.

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About King of the Hill Event: Full Metal

About King Of The Hill

Turn any monument or custom location into a high-intensity PvP battleground. King Of The Hill creates a capture-based event where players must fight waves of hostile scientists while holding control of the zone to claim powerful rewards.

Watch as a glowing capture sphere appears, scientists flood the area in escalating waves, and a locked crate spawns at the center — creating a fast-paced, competitive event that feels native to Rust rather than scripted.

Players must eliminate all enemies and maintain control of the zone until the capture timer completes to secure victory and loot the crate.

Features

• Spawn KOTH events anywhere on the map
• Monument or custom-position support
• Progressive capture system
• Escalating scientist waves
• Hackable Locked Crate rewards
• Dynamic zone bubble and map marker
• Server-side UI capture progress
• Automatic wave spawning
• Auto-start mode with cooldown timers
• Full admin UI panel
• Automatic cleanup and despawn handling
• Fully configurable values

Chat Commands (Admin Only)

/koth

Opens the King Of The Hill admin UI panel

Permissions

koth.admin

Required to configure, start, or end King Of The Hill events

Configuration

{
  "Auto": false,
  "AutoCooldown": 2700,
  "Radius": 30,
  "CaptureTime": 600,
  "Duration": 2700,
  "SpawnRadius": 25,
  "UIRadius": 100,
  "Waves": [5, 8, 10, 13, 15],
  "CrateEnabled": true,
  "MapMarker": true,
  "ZoneBubble": true,
  "ScientistGearTier": "Heavy",
  "WaveDelay": 5
}

Default values are optimized for performance and competitive balance.

Notes

This plugin is designed to feel vanilla-friendly, competitive, and performance-aware. It works especially well on servers that want fast-paced PvP objectives without relying on static monuments or predictable events.

Feedback, suggestions, and feature requests are always welcome.

Created by CodeBrothers

Check out our other work on Codefling


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