About Excavator Event
About Excavator Event
Transform the Giant Excavator monument into a high-risk, high-reward dynamic hotspot — without replacing or disrupting vanilla gameplay.
When the excavator is fueled or activated, resource-rich ore nodes spawn around the monument and hostile scientists roam the area to secure it. Players must push through NPC resistance while competing with others, naturally encouraging PvP, counter-play, and contested control of the site.
Rather than turning Excavator into a scripted event, this plugin reacts directly to existing excavator usage, making the monument feel alive, volatile, and worth fighting over.
Designed to feel fully integrated with Rust’s systems, Excavator Event automatically starts and stops with the excavator itself and cleans up when activity ends.
Features
• Automatic activation when the excavator starts
• Enhances (does not replace) vanilla excavator behavior
• Resource-rich ore node spawns (metal, sulfur, stone)
• Hostile scientist NPCs with controlled roaming
• Configurable spawn radius and density
• Periodic node respawning while active
• Clean despawn when the excavator shuts down
• Modern in-game admin control panel
• Server-wide event alerts and UI notifications
• Performance-aware spawning logic
• Fully configurable values
Chat Commands (Admin Only)
/excavator
Opens the Excavator Event control panel
Permissions
ExcavatorEvent.admin
Required to start, stop, or configure the Excavator Event
Configuration
{
"NodeCount": 30,
"ScientistCount": 50,
"EventRadius": 80.0,
"MinimumNodeDistance": 5.0,
"NodeRespawnTimeSeconds": 300.0
}
Default values are tuned for balanced risk, server performance, and rewarding gameplay.
Notes
Excavator Event is built to enhance vanilla Rust, not override it.
The monument functions exactly as expected — this plugin simply raises the tension, increases contesting, and makes excavator runs more meaningful.
Ideal for PvP-focused servers, progression-based gameplay loops, and servers looking to make monuments feel more alive without immersion-breaking mechanics.
Created by CodeBrothers
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