About Quarry Assault Event
Quarry Assault
Transform quarry monuments into contested PvP hotspots with dynamic resource spawns and hostile defenders, without disrupting vanilla quarry functionality.
When a quarry is activated, resource-rich ore nodes emerge around the monument while scientists and guard dogs materialize to defend it. Players must fight through NPC resistance while competing with rivals, naturally creating intense PvP encounters and contested monument control.
Rather than creating a separate event system, Quarry Assault reacts directly to quarry activation, making these monuments feel dangerous, alive, and worth fighting over.
Designed to feel fully integrated with Rust’s mechanics, Quarry Assault automatically starts when quarries turn on, respawns resources periodically, and cleans up when the quarry shuts down or all defenders are eliminated.
Features
• Automatic activation when any quarry starts running
• Enhances (does not replace) vanilla quarry behavior
• Resource-rich ore node spawns (metal, sulfur, stone)
• Hostile scientist NPCs with AK-47s and hazmat suits
• Guard dog patrols for additional defensive layers
• Intelligent quarry type detection (Stone, Sulfur, HQM)
• Cinematic spawn animations — nodes and NPCs rise from the ground
• Configurable spawn radius and density
• Periodic node respawning while the quarry is active
• Clean despawn when quarry stops or defenders are eliminated
• Modern in-game admin control panel
• Server-wide event alerts and UI notifications
• Performance-aware spawning logic with staggered delays
• Fully configurable spawn counts, timings, and distances
Chat Commands (Admin Only)
/quarry
Opens the Quarry Assault control panel to view active events and adjust settings
Permissions
quarryassault.admin
Required to start, stop, or configure Quarry Assault events
Configuration
{
"NodeCount": 25,
"NPCCount": 30,
"DogCount": 10,
"EventRadius": 50,
"MinNodeDistance": 5,
"MinNPCDistance": 3,
"MinNodeToNPCDistance": 4,
"NodeRespawnTime": 300,
"NodeSpawnDelay": 0.15,
"NodeRiseTime": 1.5,
"NPCSpawnDelay": 0.2,
"NPCRiseTime": 1.0,
"DogSpawnDelay": 0.15
}
Default values are tuned for balanced risk, server performance, and rewarding PvP encounters.
How It Works
When a quarry activates:
• The plugin detects the quarry type (Stone, Sulfur, or HQM)
• Resource nodes spawn in a radius around the quarry with rising animations
• Scientists materialize to defend the resources
• Guard dogs patrol the perimeter
• Server-wide alerts notify all players
During the event:
• Nodes respawn periodically (configurable)
• NPCs roam within the event radius and engage players
• The event continues as long as the quarry is powered
When the event ends:
• If defenders are eliminated: NPCs despawn, nodes remain
• If manually stopped: All entities are removed cleanly
• The quarry returns to vanilla behavior
Notes
Quarry Assault is built to enhance vanilla Rust, not override it.
Quarries function exactly as expected , this plugin simply raises the stakes and increases monument contestation.
Ideal for PvP-focused servers, progression-based gameplay loops, and servers looking to make monuments feel more alive.
Multi-quarry support: Stone Quarry, Sulfur Quarry, and HQM Quarry supported simultaneously.
Performance optimized: Staggered spawning prevents server lag even with large entity counts.
Created by CodeBrothers
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