About Military Checkpoints
Establish dynamic military control points across your Rust server with tactical checkpoint deployments. Military Checkpoints delivers armed guard forces and defensive infrastructure to strategic locations, creating high-stakes combat zones that challenge players to breach fortified positions.
Watch as military forces establish a defensive perimeter complete with armed scientists and protective barriers. Players must eliminate all defending forces to claim access to the checkpoint's secured loot and resources.
Features
Spawn checkpoints on raods
Armed Scientists with defensive AI behavior
Configurable deployment radius and guard count
Automated checkpoint spawning with time intervals
Randomt selection
Automatic cleanup and despawn system
Performance-optimized spawn validation
Admin commands for manual control
Fully customizable configuration values
Chat Commands (Admin Only)
/checkpoint - Manually spawn a Military Checkpoint at a random location
Permissions
militarycheckpoints.admin - Required to manually spawn checkpoints and access admin commands
Configuration
{
"Plugin Enabled": true,
"Checkpoint Settings": {
"Cleanup Delay After Clear (seconds)": 300.0,
"Barricade Prefabs": [
"assets/prefabs/deployable/barricades/barricade.concrete.prefab",
"assets/prefabs/deployable/barricades/barricade.sandbags.prefab"
],
"Min Barricades Per Checkpoint": 6,
"Max Barricades Per Checkpoint": 8
},
"Scientist Settings": {
"Min Scientists": 3,
"Max Scientists": 6,
"Scientist Health": 100.0,
"Scientist Prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab",
"Scientist Sense Range": 50.0,
"Scientist Target Lost Range": 60.0,
"Scientist Attack Range Multiplier": 1.5,
"Scientist Max Roam Distance": 50.0
},
"Loot Settings": {
"Min Regular Crates": 2,
"Max Regular Crates": 4,
"Locked Crate Chance (0.0 - 1.0)": 0.25,
"Military Crate Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
},
"Spawn Settings": {
"Max Active Checkpoints": 5,
"Spawn Interval (seconds)": 600.0,
"Min Distance Between Checkpoints": 200.0,
"Road Detection Radius": 10.0
},
"UI Settings": {
"Main Color (RGBA)": "0.1 0.1 0.1 0.95",
"Panel Color (RGBA)": "0.15 0.15 0.15 0.9",
"Button Color (RGBA)": "0.25 0.45 0.25 1",
"Button Hover Color (RGBA)": "0.35 0.55 0.35 1",
"Text Color (RGBA)": "0.9 0.9 0.9 1",
"Success Color (RGBA)": "0.3 0.7 0.3 1",
"Danger Color (RGBA)": "0.7 0.3 0.3 1"
}
}
Default values are balanced for tactical gameplay and server performance.
Notes
This plugin creates authentic military checkpoint encounters that blend seamlessly with Rust's combat mechanics. Perfect for servers seeking territorial PvP hotspots and contested loot zones.
Feedback, suggestions, and feature requests are always welcome.
Created by CodeBrothers
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