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Military Checkpoints 1.1.0

$13.32 $9.99
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Message added by Code Brothers,

Military Checkpoints introduces an additional dynamic threat that can occur on any road, creating a high-risk, high-reward encounter that players can choose to engage with or avoid entirely. The roads continue to operate normally.

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About Military Checkpoints

Establish dynamic military control points across your Rust server with tactical checkpoint deployments. Military Checkpoints delivers armed guard forces and defensive infrastructure to strategic locations, creating high-stakes combat zones that challenge players to breach fortified positions.

Watch as military forces establish a defensive perimeter complete with armed scientists and protective barriers. Players must eliminate all defending forces to claim access to the checkpoint's secured loot and resources.

Features

Spawn checkpoints on raods

Armed Scientists with defensive AI behavior

Configurable deployment radius and guard count

Automated checkpoint spawning with time intervals

Randomt selection

Automatic cleanup and despawn system

Performance-optimized spawn validation

Admin commands for manual control

Fully customizable configuration values

Chat Commands (Admin Only)

/checkpoint - Manually spawn a Military Checkpoint at a random location

Permissions

militarycheckpoints.admin - Required to manually spawn checkpoints and access admin commands

Configuration

{
  "Plugin Enabled": true,
  "Checkpoint Settings": {
    "Cleanup Delay After Clear (seconds)": 300.0,
    "Barricade Prefabs": [
      "assets/prefabs/deployable/barricades/barricade.concrete.prefab",
      "assets/prefabs/deployable/barricades/barricade.sandbags.prefab"
    ],
    "Min Barricades Per Checkpoint": 6,
    "Max Barricades Per Checkpoint": 8
  },
  "Scientist Settings": {
    "Min Scientists": 3,
    "Max Scientists": 6,
    "Scientist Health": 100.0,
    "Scientist Prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab",
    "Scientist Sense Range": 50.0,
    "Scientist Target Lost Range": 60.0,
    "Scientist Attack Range Multiplier": 1.5,
    "Scientist Max Roam Distance": 50.0
  },
  "Loot Settings": {
    "Min Regular Crates": 2,
    "Max Regular Crates": 4,
    "Locked Crate Chance (0.0 - 1.0)": 0.25,
    "Military Crate Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
  },
  "Spawn Settings": {
    "Max Active Checkpoints": 5,
    "Spawn Interval (seconds)": 600.0,
    "Min Distance Between Checkpoints": 200.0,
    "Road Detection Radius": 10.0
  },
  "UI Settings": {
    "Main Color (RGBA)": "0.1 0.1 0.1 0.95",
    "Panel Color (RGBA)": "0.15 0.15 0.15 0.9",
    "Button Color (RGBA)": "0.25 0.45 0.25 1",
    "Button Hover Color (RGBA)": "0.35 0.55 0.35 1",
    "Text Color (RGBA)": "0.9 0.9 0.9 1",
    "Success Color (RGBA)": "0.3 0.7 0.3 1",
    "Danger Color (RGBA)": "0.7 0.3 0.3 1"
  }
}

Default values are balanced for tactical gameplay and server performance.

Notes

This plugin creates authentic military checkpoint encounters that blend seamlessly with Rust's combat mechanics. Perfect for servers seeking territorial PvP hotspots and contested loot zones.

Feedback, suggestions, and feature requests are always welcome.

Created by CodeBrothers

Check out our other work on Codefling


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