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Everything posted by Stark
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I have this problem as well. This isn't new actually. Ever since I bought it, the error says: cannot find elevator prefab.
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- 1,644 comments
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- #leveling
- #progression
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Could there be a way to to stop higher level players from entering certain events? For example: Low Tier Events like Gas Station, Supermarket etc will only allow players with levels below 10 or 20? I ask this because I want to stop higher level players and chods from farming these lower level events and leave them to the noobs.
- 1,644 comments
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- #leveling
- #progression
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'm assuming there's an issue with the monument itself maybe? I'm not sure. But the even does not run on it's own at all. Any ideas? Failed to call hook 'OnServerInitialized' on plugin 'WaterTreatmentEvent v2.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent+MissionZone..ctor () [0x00041] in <1920485e9fd843eeb212c8783146e2e2>:0 at Oxide.Plugins.WaterTreatmentEvent.OnServerInitialized () [0x000d3] in <1920485e9fd843eeb212c8783146e2e2>:0 at Oxide.Plugins.WaterTreatmentEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e78] in <1920485e9fd843eeb212c8783146e2e2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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- 203 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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- 113 comments
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Did he ever respond? This needs to be compatible please.
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- 64 comments
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- #adem
- #madmappers
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(and 6 more)
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- 203 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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Sorry, I've been completely all over the place and forgot about this. Maybe I'm just too stupid to make it work. I'll figure it out. Thanks.
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So, I've changed the path for the loot to let's say from Basic to underwater The problem I'm seeing is, the actual prefab in-game also changes from Basic to Underwater along with the loot, however, once you loot the box, the box stays. The loot box never leaves. GasStationEvent.json
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- 28 comments
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- #ferry terminal
- #ch47
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Are you talking about these lines here:
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Some of my players are falling through the floors or the dungeons
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Just a small overhaul would be nice. 1.) There's two types of Zombies during the event, however, there's only one in the config. 2.) prefab loot default for the Zombies is for oilrig npcs, and cannot be changed unless using Custom items individually. This is insane. 3.) NPC loot doesn't appear to allow just Custom loot config, it uses both the default and custom loot.
- 8 comments
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- #npc spawn
- #true pve
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(and 3 more)
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- 231 comments
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- #permissions
- #admin
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(and 7 more)
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- 231 comments
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- #permissions
- #admin
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(and 7 more)
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- 129 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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NEW: NPC loot seems to be working fine on the Test Server, but on the actual server the NPCs do not drop anything. OLD: Is it no longer possible to use loot crates as loot prefabs for NPCs? Like this: "assets/bundled/prefabs/radtown/crate_normal_2.prefab". <---- I can't use that anymore?
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This is the biggest issue with "Devs" like this and sites like these. Nothing stopping Devs from abandoning a project with no real consequence Or you could now pay almost $100 for "insurance" but only for 2 years in case the Dev abandons the file but after that you're on your own. So pay for the plugin and 3x the cost for nothing essentially.
- 99 comments
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