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Stark

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Everything posted by Stark

  1. Stark

    BotReSpawn

    My man has 1000 npcs and only 2 players. Lol I'm jk, I'm Jk. lol
  2. Recyclers may need updated as well.
  3. I tried that doesn't work. Gives Synatx error or nothing at all.
  4. This ---> "/orp or /ao <steam id or full name> — Check a player's offline protection status." Is pretty stupid. The idea players need to type in names in order to check raid statues is pretty dumb. The command doesn't work with players that have spaces in their name either.
  5. Stark

    Heli Signals

    One guy have helis you can console call easy shop set up. But no Heli Waves. The other Heli Waves no command. Asked both. About to be a year now.
  6. Stark

    River Island 4k

    You did change and removed a few others in this map. My Custom NPCs do not spawn where I had placed them. There's many terrain issues:
  7. Stark

    Heli Signals

    I would LOVE LOVE LOVE the ability to call helis via console. I have my helis in a shop, but I don't the supply signal. I just wanna call a heli
  8. I'm having this exact same issue. I've configued everything and yet nothing has changed. No Game Tips show. The Time Zone didn't even change. I can't even check protection status it gives me Synatx Error with the command OfflineRaidProtection.json
  9. Stark

    BotReSpawn

    Hey Quick Question. Are Bots not able to use Bows?
  10. Stark

    Rewards Based On Level

    Hello, Should be a simple question/fix. I'm having trouble figuring out the coding for this (below): I'm just trying to run tests however I'm receiving this error message which I'm attaching along with my config file. Help me Obi Wan, you're my only hope. }, "Multiplier increase after each respec [0.2 = a 20% increase in the cost to respec each time. 0 = no increase] [resets on wipe or data reset]": 0.1, "Maximum value that the respec multiplier can get to [0 = no limit]": 0.0, "List of rewards the player receives based on level": { "50": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>50</color>!": "Level 50 Reach! Time to Prestige!" }, "3": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>50</color>!": "You have reached Level 3!", "o.grant user {id} skilltree.Woodcutting": "You Now Have Access to Wood Cutting Skill" }, "List of commands that are fired off when the player data is reset": [ "" ] } }, SkillTree(test) (1).json
  11. Stark

    River Island 4k

    Did you change something in the Area 51 monument? The Navmesh is all messed up inside the Tunnel and Main Building.
  12. Stark

    Heavy Oil Rig Event

    Auto Turrets still spawn even them I have them disabled.
  13. Stark

    BotReSpawn

    In either case, yes, any plugin outside of Admin tools and Advert Messages will result in your server going to Modded. Especially NPC plugins
  14. Stark

    BotReSpawn

    Yes
  15. Stark

    Durability Loss Skill

    Hello, I'm getting reports from players that the Durability Loss isn't working correctly and their weapons are still losing durability.
  16. It's just there's no May Update file for this map on Lone Design. What ever you updated here isn't on Lone Design is all.
  17. You need to update the Lone Design files.
  18. Stark

    Error Message?

    For some reason I get this error message even though I'm downloading a fresh file each time. Not sure why. [Ferry Terminal Event] Your configuration is an older version than the actual plugin, please update the config accordignly. You might experience issues in the plugin otherwise [Ferry Terminal Event] Expected Version 1.0.0 [Ferry Terminal Event] Newest Version 1.1.0
  19. Stark

    Skill Tree

    I can't get near it. It's cause serious lag issue -- also if it's something from the plugin that's needed I don't wanna kill it. But I found one invisible in mid air on one map and underneath a different map. I'm not sure if that's cause the first map was "trash" or what
  20. Stark

    Skill Tree

    Question @imthenewguy is this caused by the new Skill Tree for work benches? [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed Because I thought these were an error originally I found them under the map -- however - in alot of cases these things stacked up causes some serious lag.
  21. Stark

    Ferry Terminal

    If you have an open ticket already why even mention anything here?
  22. Stark

    Raidable Bases

    Question @nivex I have a player that's constantly being disconnected due to this error. It's just him he doesn't say anything about it. When I bring it up he claims all he's doing is walking through a door. TBH I don't believe him. Like clock work he does the same thing every time. Buys a Hazmat suit -- goes back to the raid base gets disconnected. Buys a hazmat suit goes back gets disconnected. Any idea of what this error code/message means? Exception (cs:95822): NullReferenceException: Object reference not set to an instance of an object. BaseViewModel.HideSightMeshes (System.Boolean bHide) (at <00000000000000000000000000000000>:0) ViewmodelAttachment.CreateAttachment () (at <00000000000000000000000000000000>:0) BaseEntity.UpdateDisableState () (at <00000000000000000000000000000000>:0) BaseEntity.UpdateDisableState () (at <00000000000000000000000000000000>:0) HeldEntity.OnDeploy () (at <00000000000000000000000000000000>:0) BaseProjectile.OnDeploy () (at <00000000000000000000000000000000>:0) BasePlayer.HeldEntityStart () (at <00000000000000000000000000000000>:0) PlayerBelt.ChangeSelect (System.Int32 iSlot, System.Boolean allowRunAction) (at <00000000000000000000000000000000>:0) PlayerBelt.DoNextItemDirection (InputState state, System.Int32 direction) (at <00000000000000000000000000000000>:0) PlayerBelt.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) BaseEntity:UpdateDisableState() BaseEntity:UpdateDisableState() HeldEntity:OnDeploy() BaseProjectile:OnDeploy() BasePlayer:HeldEntityStart() PlayerBelt:ChangeSelect(Int32, Boolean) PlayerBelt:DoNextItemDirection(InputState, Int32) PlayerBelt:ClientInput(InputState) BasePlayer:ClientInput(InputState) BasePlayer:ClientUpdateLocalPlayer() BasePlayer:ClientCycle(Single) Client:Update()
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