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  1. Version 1.4.0

    347 downloads

    Features Reward players as they swipe their puzzle cards. Rewards can be Scrap, Economics, Server Rewards and/or Dog Tags (configurable). Quality checks ensuring a good card swipe (correct card reader, powered, door not already open, etc). Broadcasts card swipe to the server, including player and monument with grid location (configurable). Provides 10 min (configurable) cooldown period to prevent door spamming. Configuration { "Blue Card Swipe Money": 150.0, "Blue Card Swipe RP": 2, "Blue Card Swipe Scrap": 100, "Cooldown: Amount of time (secs) a player must wait before getting rewarded to avoid swipe spam": 600, "Debug Mode": false, "Green Card Swipe Money": 50.0, "Green Card Swipe RP": 1, "Green Card Swipe Scrap": 25, "Red Card Swipe Money": 300.0, "Red Card Swipe RP": 3, "Red Card Swipe Scrap": 300, "Show Console Messages": true, "Show Global Chat Monument Messages (eg. Player swipped card at Launch)": true, "Use Economics": true, "Use Scrap": true, "Use Server Rewards": true, "useDogTags: Use dog tags?": true } Localization { "EconomicsAwarded": "${0} awarded for {1} card swipe!", "PointsAwarded": "{0} Reward Points awarded for {1} card swipe!", "ScrapAwarded": "{0} scrap awarded for {1} card swipe!", "CardSwipedAt": "{0} swiped a {1} card at {2} ({3})!", "GreenCardLabel": "green", "BlueCardLabel": "blue", "RedCardLabel": "red" } For Developers //this is called after Puzzle Points has qualified a card swipe as a good swipe (correct card reader, door isn't already open, etc) private object OnPPSwipe(BasePlayer player, string cardType, CardReader cardReader, string monumentShortName, string gridPosition) { //return anything other than null to prevent default behavior return null; }
    Free
1.1m

Downloads

Total number of downloads.

5.5k

Customers

Total customers served.

78.5k

Files Sold

Total number of files sold.

1.5m

Payments Processed

Total payments processed.

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