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Stark

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Everything posted by Stark

  1. Stark

    IQSphereEvent

    @Mercury - Refund
  2. Stark

    BROKEN

    Error while compiling HGRadNades: Argument 1: cannot convert from 'Facepunch.StringView' to 'string' | Line: 244, Pos: 44
  3. Stark

    Business Core Error

    Added you
  4. Stark

    Business Core Error

    -_- Yes, that thang not working
  5. Stark

    NPC Loot

    There's something wrong with the NPC loot tables. They are dropping slightly enhanced Elite Crate Loot. Even though the prefab is: "assets/bundled/prefabs/radtown/crate_normal.prefab" This is only in regards to the NPCS, the crates and barrels appear to be fine. There are no other Loot Managing plugins. This is a freshly made test server.
  6. Stark

    Business Core Error

    Error Code: Error while compiling BusinessCore: Argument 2: cannot convert from 'Facepunch.StringView' to 'string' | Line: 7932, Pos: 66 This is for the main plugin. Business Core itself, is not working.
  7. Stark

    Super Boss Error

    Super Boss Error: Error while compiling SuperBoss: Operator '??' cannot be applied to operands of type 'StringView[]' and 'string[]' | Line: 1800, Pos: 29
  8. Stark

    Radiation Grenades

    This needs updated
  9. Stark

    Business Core

    Needs updated
  10. Stark

    MAP BROKEN

    The map wasn't fixed for the Mil Tuns and Missile Silo bug. They are still floating.
  11. Stark

    Player Spawn Errors

    Okay, will do
  12. Stark

    Player Spawn Errors

    Here you go PlayerSpawnPoints.json
  13. Stark

    Player Spawn Errors

    is this still needed when using custom spawn points? "(0, 0, 0)" or can I remove this? Because I'm getting an error code and I'm not sure if it this or not. I'm not using return player spawns so I have everything set to false aside from new player spawns. Error: Failed to call hook 'OnPlayerConnected' on plugin 'PlayerSpawnPoints v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerSpawnPoints.GetPlayerData (BasePlayer player) [0x0000b] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.OnPlayerConnected (BasePlayer player) [0x00000] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001c8] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [PlayerSpawnPoints] OnPlayerRespawn Failed to call hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerSpawnPoints.GetPlayerData (BasePlayer player) [0x0000b] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn (BasePlayer player) [0x00018] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f3] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  14. Stark

    Change Default Loot

    I've done this already and the loot is still Oil Rig loot, also mixed with prefab loot I selected.
  15. Stark

    Events Not Starting

    Some of the events don't start due to the EM plugin not finding the command. Which doesn't make any sense. I copy and pasted the commands straight from CF descript page of the plugins These are just the examples, there's more. I have to unfortunately go through each and every one again.
  16. Stark

    Change Default Loot

    I'm trying to change the default loot table. I don't want it to be Oil Rig loot. However, it just gets added to whatever loot table I add. This config doesn't make sense if this doesn't change the default loot.
    As of right now, this plugin isn't worth the $30 price tag, to be fair, especially when you can go to Umod and get Guarded Crates for free. They literally do the same thing. I'm glad I had it on a discount, but more needs to be done with this. Can't change or edit NPCs, Loot tables, Bradley health or loot. (If you have Alpha Loot you could. But not everyone has that and if you don't your out of luck). You have more control over how slow, fast, high the chinook goes than literally anything else. It's very cookie-cutter and wouldn't hurt going back to the drawing board for further development.
  17. This error pops up when you load it: "Image failed to download! Error: Unable to complete SSL connection - Image Name: uavsignal.tracked.icon_0 - Image URL: https://cdn.rustpluginshub.com/unsafe/50x50/https://rustpluginshub.com/icons/location.png"
  18. Stark

    Config

    I don't know what Code tags are.
  19. Stark

    Talking Npc Vendors

    ......
  20. Stark

    Skill Tree

    givexp {userid} {amount} true/false givexp {userid} {amount} true/false True or false is referencing bonus
  21. Stark

    Config

    When trying to do multiples, in the config should it be written this way? What I'm trying to do it at certain levels certain perks and perms are unlocked. "List of rewards the player receives based on level": { "20": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "List of commands that are fired off when the player data is reset": [ "Your data is reset" ] } },
  22. Stark

    Radtown Event

    Any chance you can make this compatible with this for the EMP grenades?

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