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Everything posted by Stark
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- 97 comments
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-_- Yes, that thang not working
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There's something wrong with the NPC loot tables. They are dropping slightly enhanced Elite Crate Loot. Even though the prefab is: "assets/bundled/prefabs/radtown/crate_normal.prefab" This is only in regards to the NPCS, the crates and barrels appear to be fine. There are no other Loot Managing plugins. This is a freshly made test server.
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Error Code: Error while compiling BusinessCore: Argument 2: cannot convert from 'Facepunch.StringView' to 'string' | Line: 7932, Pos: 66 This is for the main plugin. Business Core itself, is not working.
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Super Boss Error: Error while compiling SuperBoss: Operator '??' cannot be applied to operands of type 'StringView[]' and 'string[]' | Line: 1800, Pos: 29
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- 6 comments
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Here you go PlayerSpawnPoints.json
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is this still needed when using custom spawn points? "(0, 0, 0)" or can I remove this? Because I'm getting an error code and I'm not sure if it this or not. I'm not using return player spawns so I have everything set to false aside from new player spawns. Error: Failed to call hook 'OnPlayerConnected' on plugin 'PlayerSpawnPoints v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerSpawnPoints.GetPlayerData (BasePlayer player) [0x0000b] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.OnPlayerConnected (BasePlayer player) [0x00000] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001c8] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [PlayerSpawnPoints] OnPlayerRespawn Failed to call hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v3.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerSpawnPoints.GetPlayerData (BasePlayer player) [0x0000b] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn (BasePlayer player) [0x00018] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.PlayerSpawnPoints.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f3] in <6665daa6c85840bd96fe580e14dbdd46>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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- 27 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
Tagged with:
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I've done this already and the loot is still Oil Rig loot, also mixed with prefab loot I selected.
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Some of the events don't start due to the EM plugin not finding the command. Which doesn't make any sense. I copy and pasted the commands straight from CF descript page of the plugins These are just the examples, there's more. I have to unfortunately go through each and every one again.
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I'm trying to change the default loot table. I don't want it to be Oil Rig loot. However, it just gets added to whatever loot table I add. This config doesn't make sense if this doesn't change the default loot.
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As of right now, this plugin isn't worth the $30 price tag, to be fair, especially when you can go to Umod and get Guarded Crates for free. They literally do the same thing. I'm glad I had it on a discount, but more needs to be done with this. Can't change or edit NPCs, Loot tables, Bradley health or loot. (If you have Alpha Loot you could. But not everyone has that and if you don't your out of luck). You have more control over how slow, fast, high the chinook goes than literally anything else. It's very cookie-cutter and wouldn't hurt going back to the drawing board for further development.
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- 1,601 comments
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- 1
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- #leveling
- #progression
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- 1,601 comments
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- #leveling
- #progression
- (and 19 more)
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When trying to do multiples, in the config should it be written this way? What I'm trying to do it at certain levels certain perks and perms are unlocked. "List of rewards the player receives based on level": { "20": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached level 100!\nTime to Prestige!" }, "List of commands that are fired off when the player data is reset": [ "Your data is reset" ] } },