About Loot Manager
LootManager is a unified loot table system designed for MadMappers events and plugins.
It stores and manages all loot tables in one place, allowing you to easily edit them and fill NPCs and containers from other plugins.
To apply a loot table to a specific object, simply enter its name in the object’s config under the “LootManager Preset” field of the plugin that spawns it.
LootManager works only with plugins marked as compatible on their respective plugin pages.
In this section, you can change the name of the loot table and edit its description.
By default, the description field automatically displays the plugin that created the table, but you can write anything there — for example, a list of plugins that use this loot table or its purpose.
You can also enable the “Clear Container” option, which removes all items from the container before adding loot from the Items and Prefabs sections.
This is useful when you want to completely replace the default loot.
When browsing loot tables, you can search not only by preset name but also by description, which makes it easier to find loot tables linked to specific plugins.
Item Table Section
This section allows you to configure the contents of crates and containers, adding any items you want — including custom ones (for example, change the skin, set a genome, or spawn an item as a blueprint).
You can specify quantity ranges, drop chances, and even set an exact number of items to appear inside the container.
The “Exact Min/Max Values” option controls how the container is filled.
When enabled, LootManager strictly follows the defined minimum and maximum item counts.
When disabled, it uses the same randomization logic as Facepunch, meaning the item count is variable.
In this mode, the plugin iterates through all items in the loot table and spawns only those that pass the chance check.
Prefab Table Section
The Prefab Table section lets you include standard in-game loot sources such as crates, barrels, or NPCs.
This allows you to mix vanilla loot with your custom settings, creating more diverse and realistic loot distributions.
You decide exactly how many and which prefabs will be used — for example, you can combine military crates and regular containers within a single loot table to achieve the desired balance between reward and rarity.
This provides flexible control over loot generation in events and zones, making every encounter feel unique.
Integrations
Supported integrations: AlphaLoot, CustomLoot, LootTable
These sections are used to configure compatibility with third-party loot plugins.
If these plugins are not installed, you can safely ignore these settings.
When integrations are enabled, you can allow external plugins to modify or add loot according to your own rules.
Installation
- Move the contents of the data folder from the plugin archive into your server’s oxide/data directory.
- Move the contents of the plugins folder from the plugin archive into your server’s oxide/plugins directory.
Commands
- /lm - opens the main menu (permission — lootmanager.use)
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