aimacak
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Everything posted by aimacak
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Im sorry, can u help me? i cant make this.. I have profile - "raidnightmare3_profile_new" "Profile Enabled": false, (becouse i dont want that this house have auto spawn and spawn with buyraid by chat command: In this profile one base - "raidnightmare3_new" And after errors i try to add this house - "raidnightmare3_new" to "Nightmare" profile (in this profile only one house) And i try to write in console: buyraid raidnightmare3_new STEAMID free buyraid raidnightmare3_profile_new STEAMID free if i write this commands a little time after rb.reloadconfig, i take message in game: "The grid is loading; please wait until it has finished." But after waiting grid loading and repeate commands in console i take this error: Thanks Failed to call hook 'CommandBuyRaid' on plugin 'RaidableBases v2.6.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases+Payment.TakeItems (System.Boolean reset) [0x00030] in <e4c9f6fb81704bda9d65ca0d311d4c9b>:0 at Oxide.Plugins.RaidableBases.CommandBuyRaidTakePayments (Oxide.Core.Libraries.Covalence.IPlayer user, BasePlayer buyer, BasePlayer player, System.Boolean reset, Oxide.Plugins.RaidableBases+RaidableMode mode, System.String value, System.String[] args) [0x002a2] in <e4c9f6fb81704bda9d65ca0d311d4c9b>:0 at Oxide.Plugins.RaidableBases.CommandBuyRaid (Oxide.Core.Libraries.Covalence.IPlayer user, System.String command, System.String[] args) [0x00422] in <e4c9f6fb81704bda9d65ca0d311d4c9b>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x026cf] in <e4c9f6fb81704bda9d65ca0d311d4c9b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
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thanks 1) the only thing I didn’t understand is what the "Time To Wait Between Spawns" parameter does .. because. appearance adjustable by "Every Min Seconds", "Every Max Seconds". 2) And I have another problem, weapons and tools, both, new and repaired, for some players break in a few shots / hits, I do not have any plugins for these items, except for NeverWear, now I turned it off and will test the situation. 3) And I already wrote about reloading turrets, yesterday a person noticed the same behavior with m249 in turets (no reload), before that it was only with semi-automatic rifles, which I changed to assault rifle and the problem was gone .. but now it really looks like a bug. I tried deleting the config, please think about it. 4) And semi-pistol with accuracy 20 kill players with 2 hits, i can change this? its imba its settings for npc damage or damage to npc? "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0
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@nivex I'm sorry, do I understand correctly? if this parameter is enabled: "Maintained Events": { "Always Maintain Max Events": true, then the bases immediately begin to appear, after the disappearance of the previous one? ignoring this option?: "Time To Wait Between Spawns": 30.0, is it possible to add a function for setting the base appearance time from the minimum value to the maximum? like: "If Always Maintain Max Events set true, min time to spawn base after disappearing": 5, "If Always Maintain Max Events set true, max time to spawn base after disappearing": 15, may be my fix its? "Always Maintain Max Events": false, "Time To Wait Between Spawns": 5.0, THANKS ps I suffer a little from the fact that the bases are too flooded into the chat at the same time cfg: "Max Maintained Events": 9, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 0, "Maximum Limit Of Players Online": 300, "Time To Wait Between Spawns": 30.0, EDITED: bases dont spawn, when i change true to false, i tried time between spawns 0, 5, 30.. "Always Maintain Max Events": false,
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@nivex we have not closed this topic, this is a really important issue, can you think about it and answer? I understand that the plugin will be more difficult to set up, there will be more configs, but we will be able to adequately set the loot table for any house, even within the same level, isn't that great?) thanks a lot EDITED: There were a lot of mistakes due to writing from the phone, I'm sorry @nivex
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I just updated the plugin, I didn’t do anything else, I’m writing you a feedback that the semi-automatic rifle is not reloading, on the first approach to the base, when you don’t even touch the bots, the turret fires 1 to both in the amount of 16 rounds, and no longer shoots , because there is no reloading, there is no such problem with ak.
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1) fall under map bug textures box - bugs at (120.9, 11.1, -1178.8) 2) when betternpc loaded: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BetterNpc.UpdateMonumentDataFiles () [0x00025] in <adb62f349a1446809c2c71df4b7257c8>:0 at Oxide.Plugins.BetterNpc+<LoadAllFiles>c__Iterator1.MoveNext () [0x00044] in <adb62f349a1446809c2c71df4b7257c8>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0 3) when the plane took off supply: [19:27:20]Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.1.8' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x00023] in <a81557b5b148483aa78b94e25fa2d88b>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in <a81557b5b148483aa78b94e25fa2d88b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 4) and i have nav mesh error flood, for 14mb logs by one 2 hours, andi have nav mesh error fix by razor, i maked wipe again waiting for fixes
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@nivex hi, happy new year! 1) My server has been crashing lately, from the logs I found only this: Oxide Log: 14:15 [Warning] Calling 'OnEntityEnter' on 'RaidableBases v2.6.5' took 2829ms and this: HostingLog: Shutdown handler: initalize. src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1873) : Assertion Failed: SteamnetworkingSockets service thread waited 58ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. Can u add same comments please? thanks I have not changed anything in the databases for a long time, I saw that there is version 2.6.6. there only fixed the damage to the mini helicopter, so I haven’t set it yet may be is the RaidableBases_UID.json file with 3200 lines to blame? Are the IDs of the bots recorded there? 2) and can i make the loot from the base disappear when the base disappears, but the backpacks and the corpses of the players always remain?