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aimacak

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Everything posted by aimacak

  1. aimacak

    Raidable Bases

    @nivex I'm sorry, do I understand correctly? if this parameter is enabled: "Maintained Events": { "Always Maintain Max Events": true, then the bases immediately begin to appear, after the disappearance of the previous one? ignoring this option?: "Time To Wait Between Spawns": 30.0, is it possible to add a function for setting the base appearance time from the minimum value to the maximum? like: "If Always Maintain Max Events set true, min time to spawn base after disappearing": 5, "If Always Maintain Max Events set true, max time to spawn base after disappearing": 15, may be my fix its? "Always Maintain Max Events": false, "Time To Wait Between Spawns": 5.0, THANKS ps I suffer a little from the fact that the bases are too flooded into the chat at the same time cfg: "Max Maintained Events": 9, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 0, "Maximum Limit Of Players Online": 300, "Time To Wait Between Spawns": 30.0, EDITED: bases dont spawn, when i change true to false, i tried time between spawns 0, 5, 30.. "Always Maintain Max Events": false,
  2. aimacak

    Raidable Bases

    @nivex looks a lot bigger than I expected, but it's exactly what I asked for, thanks a lot ps and before that, I followed the answers to my previous message, so there seemed to be nothing about this, I apologize if I overlooked gl, hf, take a success
  3. aimacak

    Raidable Bases

    @nivex we have not closed this topic, this is a really important issue, can you think about it and answer? I understand that the plugin will be more difficult to set up, there will be more configs, but we will be able to adequately set the loot table for any house, even within the same level, isn't that great?) thanks a lot EDITED: There were a lot of mistakes due to writing from the phone, I'm sorry @nivex
  4. aimacak

    Raidable Bases

    its so strange,but..thanks ..
  5. aimacak

    Raidable Bases

    I just updated the plugin, I didn’t do anything else, I’m writing you a feedback that the semi-automatic rifle is not reloading, on the first approach to the base, when you don’t even touch the bots, the turret fires 1 to both in the amount of 16 rounds, and no longer shoots , because there is no reloading, there is no such problem with ak.
  6. aimacak

    Bank System

    hello, tell me, can I sell items for the economy, like in standard vending machines? Thank you
  7. aimacak

    Raidable Bases

    @nivexhi, after update semi rifle dont reload in turrets, ammo in config 256, but with ak all work fine, thanks
  8. 1) fall under map bug textures box - bugs at (120.9, 11.1, -1178.8) 2) when betternpc loaded: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BetterNpc.UpdateMonumentDataFiles () [0x00025] in <adb62f349a1446809c2c71df4b7257c8>:0 at Oxide.Plugins.BetterNpc+<LoadAllFiles>c__Iterator1.MoveNext () [0x00044] in <adb62f349a1446809c2c71df4b7257c8>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0 3) when the plane took off supply: [19:27:20]Failed to call hook 'OnSupplyDropDropped' on plugin 'BetterNpc v1.1.8' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.BetterNpc.OnSupplyDropDropped (SupplyDrop supplyDrop, CargoPlane cargoPlane) [0x00023] in <a81557b5b148483aa78b94e25fa2d88b>:0 at Oxide.Plugins.BetterNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00304] in <a81557b5b148483aa78b94e25fa2d88b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 4) and i have nav mesh error flood, for 14mb logs by one 2 hours, andi have nav mesh error fix by razor, i maked wipe again waiting for fixes
  9. hello, thanks for u job! I think this door should increase the time for which it opens a little) now its near 0.3 sec and in one pixel the ocean :)) and this supply inactive it has not yet seemed that BetterNPC appear on very few RTs. thanks
  10. aimacak

    Raidable Bases

    @nivex hi, im so sorry again, check umod please, its important for me, thanks a lot. I dont know, can i use link to other forum: 1) NTeleportation Name Thread: Other Economic Plugin 2) LootDefender Name Thread: Lock heli | lock loot | fire
  11. aimacak

    Raidable Bases

    @Dad Frog recently the player just raided the base (message in the chat) and died in it, and I immediately reloaded the plugin, the player found his things
  12. aimacak

    Raidable Bases

    oh, thanks, i send this to my hosting provider edited: but he using 980e ssd
  13. aimacak

    Raidable Bases

    @nivex hi, happy new year! 1) My server has been crashing lately, from the logs I found only this: Oxide Log: 14:15 [Warning] Calling 'OnEntityEnter' on 'RaidableBases v2.6.5' took 2829ms and this: HostingLog: Shutdown handler: initalize. src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1873) : Assertion Failed: SteamnetworkingSockets service thread waited 58ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. Can u add same comments please? thanks I have not changed anything in the databases for a long time, I saw that there is version 2.6.6. there only fixed the damage to the mini helicopter, so I haven’t set it yet may be is the RaidableBases_UID.json file with 3200 lines to blame? Are the IDs of the bots recorded there? 2) and can i make the loot from the base disappear when the base disappears, but the backpacks and the corpses of the players always remain?
  14. aimacak

    Raidable Bases

    i havent any problems..
  15. aimacak

    Raidable Bases

    I created a theme on umod, but I doubt that this is truepve, because. again, the damage is only in the bases zones, and I tested all the ways that I could think of in the true pve thanks
  16. aimacak

    Raidable Bases

    i make it in true pve, damage taking only in RB dome...thanks
  17. aimacak

    Raidable Bases

    yeah, i seen this "Mounts Can Take Damage From Players": false, "Mounts Can Take Damage From SamSites": true, but the helicopter takes damage when hitting the ground, building
  18. aimacak

    Raidable Bases

    @nivex how i can turn off take damage in dome to mini? cant find this.. thanks
  19. aimacak

    Raidable Bases

    @nivex could you check private messages on umod, please? thanks sorry for that again)
  20. aimacak

    Raidable Bases

    @nivex But is it really possible to save the current houses and their statuses upon restart?
  21. aimacak

    Raidable Bases

    thanks, but i dont use it
  22. aimacak

    Raidable Bases

    @nivex what is it?:)
  23. aimacak

    Raidable Bases

    after same update i deleted config, and default config have per batch spawn 1, despawn 5, i make for expert spawn 3, for nightmare spawn 5, for more speedy spawning
  24. aimacak

    Raidable Bases

    I'm not sure, but the feeling is that it's due to the load on the server, if it is more powerful and has higher fresh rates, the less often this will happen. I judge in my own way, because I have a relatively powerful server and I only saw this once and I only had 1 door visible.
  25. aimacak

    Raidable Bases

    did it help or not?:) if not, check this: "Allow Duplicate Items": false,
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