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aimacak

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Everything posted by aimacak

  1. aimacak

    Raidable Bases

    try backup nightmare profile, and copy config of any other level, rename it how nightmare, and check loot, i think loot will be x1
  2. aimacak

    Raidable Bases

    @nivex about solving the problem with loot in the bases, between which the spread in costs is between 65k-180k sulfur, although they are all is is hard difficult. I personally raided all the easy and medium bases, made some houses lighter, some houses strengthened, but I wouldn’t want to spend a huge amount of time on other difficulty levels, becouse its so big for remake it, and when building new bases, it’s hard to immediately calculate the cost of their raid .. therefore, for me Look, it would be very useful to make it possible to put loot on a specific house, well, just check, for example, when spawning for the name of the inserted building, and if the name is in the list, then fill from the table with the same name as the building. no less useful than somehow adjusting the display name for custom things that @Zoreeno wrote about above. Thanks p.s. sorry again, but i need same little fix or explain 'how i can' in truepve with zombies, heli and bradley, please, i beg you very much
  3. aimacak

    Raidable Bases

    Yeah, RaidableBases Ignore true pve settings. I think, that its all that u need, my flags in true pve config: "SelfDamage, AuthorizedDamage, TwigDamage, NoHeliDamageQuarry, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers, NoHeliDamageRidableHorses",
  4. aimacak

    Raidable Bases

    why do you use 2 plugins, if one (true pve) does your job perfectly, I think the DMBuildingBlocks does not see the raid base zone, so they do not receive damage.
  5. aimacak

    Raidable Bases

    I agree, for example, I renamed the super card into a red access card in plugin Super Card from umod, but with a purple skin, so that the players would not have any questions
  6. aimacak

    Raidable Bases

    but what about it?;)
  7. aimacak

    Raidable Bases

    in data/profiles of each level, my settings: "Allow Npcs To Leave Dome When Attacking": true, "Allow Npcs To Shoot Players Outside Of The Dome": true, "Allow Npcs To Play Catch When Equipped With Explosives": false, "Block Damage Outside To Npcs When Not Allowed To Leave Dome": true, "Block Damage Outside Of The Dome To Npcs Inside": false,
  8. aimacak

    Raidable Bases

    i dont know what will be fixing, i already wrote what it work for me and u must check true pve, if u use it, and settings npc and dome in config RB and profiles
  9. aimacak

    Raidable Bases

    @nivex that's the whole point, these are not the comments of the players, I wanted to make a chance of payback, and when I have such a spread in the amount of sulfur spent in the one level of the bases (like hard), then some houses simply will not be raided over time, so I wanted to be able to each house to do a random in its range, depending on the sulfur spent, I don't do a lot of rewards in houses, I completely agree with every word of yours and u want check umod ty
  10. aimacak

    Raidable Bases

    @nivex I also ran into the problem of setting loot, because, for example, in your complex bases, the spread in sulfur spent is from 65k to 180k, and I can set loot either for the entire difficult level, or manually put a fixed amount in each base, is it really do any of this: 1) add an option to paste a loot table into a specific house, the best I would like 2) add the ability to randomize loot, depending on what you put in a specific house manually 3) rebuild the houses so that they are about the same cost for the raid Thanks)
  11. aimacak

    Raidable Bases

    @nivexthanks I meant that there are houses where the turrets are actually connected to power, and when the profile does not require energy and, for example, the admin generator breaks in this database, then the connected turrets are turned off, despite the setting in the config)
  12. aimacak

    Raidable Bases

    may be u can make if turrets always have power true, they are dont turn off even his connect to power will broken / close (for bases, when it really have connect to power)? for dont rebuild bases, becouse i have same trouble after rebuild on copy step: i paste your house and it spawn like 50 sm from land, i change it, copy, paste, and now it spawn about 0-150 sm under land, understand?) i dont understand true way to copy your house after change it, i lost more time for it, but i must make that it spawning like your default house if i want normally auto spawn like in your test before updates) thanks
  13. aimacak

    Quarry Levels

    sorry, i did must read description, thanks but i have new question, supports IQEconomic? can ill write hooks from IQEconomic?
  14. aimacak

    Raidable Bases

    @nivex I noticed that in some bases the turrets are connected to power, and they are turned off when the network breaks, and in some they are launched without power, and therefore they cannot be turned off, there is no desire to get rid of the variety in such moments? the same can be said about the boxes hidden behind the walls in some bases and I met only one base with multi-cupboards (the bunker is in the house, there is only one cupboard, but double ceilings and people perceive this as a bug, I had to rebuild the entire interior of the house) sorry, google translate, thanks a lot ps sorry for offtop, can u check true pve threads, thanks
  15. aimacak

    Raidable Bases

    it must be false
  16. aimacak

    Raidable Bases

    @nivex can u say me, please, its normally load? i have 9 always 9 maintance event, easy 3, med 3, hard 3. thanks) Server Stats: Average load: 3.766ms Minimum load: 0.000ms Max load: 30.293ms Total load: 218.428ms
  17. aimacak

    Raidable Bases

    Check dome settings and PVE Plugins settings, it works for me.
  18. aimacak

    Raidable Bases

    @nivex I asked the author of a large plugin for skins, he said that most likely due to the update of the entity, well, then I thought, if a loot is generated at the time of entry, then the entity is updated and the skin disappears, try it please i sure that it make not others plugins or you can remember the skin of the item when creating it and apply it again after generating the loot, but it looks like a crutch
  19. aimacak

    Raidable Bases

    @nivex I once asked why skins disappear from entities when entering them, loot is generated at the time of entry into an object? if yes, is it possible to make loot generation when creating entities and not when entering them? then, according to the idea, the skins will not disappear when you enter them, thanks
  20. aimacak

    Quarry Levels

    @Death hello. Does the plugin allow you to do crater analysis? Does it allow you to find crude oil crater or ill must to install some other plugins for this? Thanks
  21. aimacak

    Raidable Bases

    @nivex thanks for explain) I know that a lot of things have not been translated there, at the moment the main one has been translated, as I meet messages, I translate the rest. system messages, for example, I see no reason to translate. I correctly understood that about steam id? is basically a deep explanation of why I should use o.lang ru with my wishes about take text from RU file?
  22. aimacak

    Raidable Bases

    @nivex we figured out the translation, you said you will correct the first small letters in Russian and then everything will be ok. but the plugin still reads the text for ModHard and other levels only from the EN folder, but I wanted to leave the default EN file, if u want check this, create RU folder, make RU Langueage and check, dont ask anybody) if u can fix it will be cool, if not, i will copied RU file in RU and EN folder, its not a so big trouble.. the only thing left is the incorrect display of the buyraid menu in Russian in the client, I specify, because I didn’t quite understand whether it was precisely with this that you addressed your Russian friends sorry, google translater) RU lang file RaidableBases.json
  23. aimacak

    Raidable Bases

    1) about spawn with buyraid? sorry, thanks 2) CryEngine translate EN file, but i want to change only RU, for some reason, plugin takes some variables with text from the EN file, and i see this problem another plugins, i cant fix it myself the most important thing is that you do not think that I am a hater, I am very grateful for your work, and just write about the shortcomings or bugs found thanks
  24. aimacak

    Raidable Bases

    чет я проглядел.. что у тебя работает?) у тебя сначала твой текст с ModeNighmare, потом уровень базы, откуда он берет слово "кошмарная" непонятно
  25. aimacak

    Raidable Bases

    @nivex 1) ure ignore this post, i think thats proof for different spawn buyraid / rbevent 2) if i copied lang file from EN folder to RU folder, most of all work, but, example, prefix of lvl on map working incorrectly 2.1) it default lang file: 2.2) if i change in lang/eu/RaidableBases parameter "ModeHard": "hard" to "ModeHard": "Сложная", in chat i see "Сложная", but on map i see "сложная". if i change to "ModeHard": "сложная", i see in chat "сложная" and on map "сложная" english word always with high letter, how it works....i dont understand. 3) I wrote that in English in the client everything is displayed correctly, but in Russian, the display is as in my screenshots, I ask you to correct the display difference in English and Russian. U had try my config and send to me screen with correctly text, becouse u client use english language. Please, try change language in client to russian and test buyraid menu. 4) NEW. Can you make that skins do not disappear from items (for example, a box, a locker) after entering in their loot menu? thanks
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