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aimacak

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Everything posted by aimacak

  1. aimacak

    Convoy Reforged

    i dont think so... may be i dont know something, but i recomended waiting to Adem answer. But its good idea.
  2. aimacak

    Convoy Reforged

    try it https://umod.org/plugins/nav-mesh-error-fix
  3. aimacak

    Raidable Bases

    the last time I saw this error was with RustCore v2.0.5794, now it's 5798, there are no errors in the logs. Are you sure you still have this error? 'RustCore v2.0.5794' is using deprecated hook 'OnMapMarkerRemove', which will stop working on Sunday, 31 December 2023. Please ask the author to update to 'OnMapMarkerRemove(BasePlayer player, List<MapNote> mapMarker, int index)'
  4. aimacak

    Convoy Reforged

    I tested the convoy many times with different HP of the helicopter, from 1 to 20000, everything works fine, I think the problem is in your config, but sorry, I didn't look at it.
  5. aimacak

    Armored Train

    so i think you did the hard work in the config to implement all these issues
  6. aimacak

    Convoy Reforged

    edited: its strange, becouse i have plugin for heli HP, and even with it i see changing stats heli from config of convoy
  7. aimacak

    Convoy Reforged

    i dont sure, but why in easy and medium you have this in config, but in hard and nightmare u havent it? edited: but I don't have it anywhere.. ], "Enable the helicopter": false, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" },
  8. aimacak

    Raidable Bases

    oxide tried to fix this problem a couple of hours after the release of the main update for the game update, I think this error will disappear in the next oxide update.
  9. aimacak

    Raidable Bases

    u can delete data file, about command dont know, sorry
  10. aimacak

    Raidable Bases

    you made a mistake somewhere, I downloaded 2.7.0 and everything works fine .. check
  11. aimacak

    Raidable Bases

    check max sheduled events
  12. aimacak

    Raidable Bases

    when I just translate the text in a Russian file, the plugin does not take all the values from it, for example, the names of the base levels that are indicated on the map. We already tried to figure it out a long time ago, but I decided that it would be easier for everyone if I just use the English file, also because I myself could make some mistake
  13. aimacak

    Raidable Bases

    I am using an English file and duplicating its contents into Russian, due to the fact that only making changes to it (eng file) gave a result. no reproach to you, but nowhere else have I seen such a strong garter under oxide.lang ru. but I also didn’t want to experiment with the transition of oxide to Russian until I did thanks)
  14. aimacak

    Raidable Bases

    yeah, but all words that i use in lang flle begin with bigger letter and on map its all with bigger latter..
  15. aimacak

    Raidable Bases

    thanks, it work may be u can make 1st letter bigger? thanks and...why is the cross (close, X) not in the middle of the circle?
  16. aimacak

    Raidable Bases

    can fix droping box from flame turret to upper floor?
  17. aimacak

    Raidable Bases

    i dont understand how i can make so beauty menu difficulty text color work only for cost, like ($250) use contrast text work only for cost, like ($250) text button of difficulty work, but text of difficulty, like "Nightmare" always take color from color on map, how i can make it all white, like on u screenshots?:( may be trouble in russian text? I don't have a lowercase word "кошмарная" anywhere in the language file or config... "Buyable Events UI": { "Enabled": true, "Offset Min": "-34.159 86.718", "Offset Max": "179.959 254.682", "Panel Alpha": 0.98, "Cursor Enabled": false, "Background Color": "#252121", "Title Background Color": "#000000", "Button Alpha": 1.0, "X Text Color": "#000000", "Font Size": 14, "Use Contrast Colors For Text Color": false, "Use Difficulty Colors For Buttons": false, "X Button Color": "#497CAF", "Easy Button Color": "#497CAF", "Easy Text Color": "#FFFFFF", "Medium Button Color": "#497CAF", "Medium Text Color": "#FFFFFF", "Hard Button Color": "#497CAF", "Hard Text Color": "#FFFFFF", "Expert Button Color": "#497CAF", "Expert Text Color": "#000000", "Nightmare Button Color": "#497CAF", "Nightmare Text Color": "#FFFFFF" },
  18. aimacak

    Raidable Bases

    1) buyraid raidnightmare3_profile_new STEAMID free [16:48:07]Failed to call hook 'CommandBuyRaid' on plugin 'RaidableBases v2.6.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases+Payment.TakeItems (System.Boolean reset) [0x00042] in <dfe2fc1006e149c4bc150eea1af14b65>:0 at Oxide.Plugins.RaidableBases.CommandBuyRaidTakePayments (Oxide.Core.Libraries.Covalence.IPlayer user, BasePlayer buyer, BasePlayer player, System.Boolean reset, Oxide.Plugins.RaidableBases+RaidableMode mode, System.String value, System.String[] args) [0x002a2] in <dfe2fc1006e149c4bc150eea1af14b65>:0 at Oxide.Plugins.RaidableBases.CommandBuyRaid (Oxide.Core.Libraries.Covalence.IPlayer user, System.String command, System.String[] args) [0x00422] in <dfe2fc1006e149c4bc150eea1af14b65>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x026cf] in <dfe2fc1006e149c4bc150eea1af14b65>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 2) buyraid raidnightmare3_profile_new STEAMID 0 no error, but look at screenshoot please: i tried enable custom buy event.. 1 string - your purchase Raid Base for 500$ sorry so..again, look, i have profiles for each house, i using scheduled events for 0-2 levels, but 3-4 levels players can buy in /buyraid For nightmare i have 3 profiles: raidnightmare1/2/3_profile_new, and each of it profiles have only one house raidnightmare1/2/3_new. i want players to be able to buy the nightmare bases, but i want one particular house (house "raidnightmare3_new" in profile "raidnightmare3_profile_new") to never spawn on /buyraid, i want to sell it on /shop with console command, understand?:) if it real, can u, please, explain step by step, how i can release it, thanks a lot..
  19. aimacak

    Raidable Bases

    Im sorry, can u help me? i cant make this.. I have profile - "raidnightmare3_profile_new" "Profile Enabled": false, (becouse i dont want that this house have auto spawn and spawn with buyraid by chat command: In this profile one base - "raidnightmare3_new" And after errors i try to add this house - "raidnightmare3_new" to "Nightmare" profile (in this profile only one house) And i try to write in console: buyraid raidnightmare3_new STEAMID free buyraid raidnightmare3_profile_new STEAMID free if i write this commands a little time after rb.reloadconfig, i take message in game: "The grid is loading; please wait until it has finished." But after waiting grid loading and repeate commands in console i take this error: Thanks Failed to call hook 'CommandBuyRaid' on plugin 'RaidableBases v2.6.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidableBases+Payment.TakeItems (System.Boolean reset) [0x00030] in <e4c9f6fb81704bda9d65ca0d311d4c9b>:0 at Oxide.Plugins.RaidableBases.CommandBuyRaidTakePayments (Oxide.Core.Libraries.Covalence.IPlayer user, BasePlayer buyer, BasePlayer player, System.Boolean reset, Oxide.Plugins.RaidableBases+RaidableMode mode, System.String value, System.String[] args) [0x002a2] in <e4c9f6fb81704bda9d65ca0d311d4c9b>:0 at Oxide.Plugins.RaidableBases.CommandBuyRaid (Oxide.Core.Libraries.Covalence.IPlayer user, System.String command, System.String[] args) [0x00422] in <e4c9f6fb81704bda9d65ca0d311d4c9b>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x026cf] in <e4c9f6fb81704bda9d65ca0d311d4c9b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  20. aimacak

    Raidable Bases

    Can I buy a specific house with this command? very necessary thanks I want sell specific house from UI Shop with lock for a player.
  21. aimacak

    Raidable Bases

    hello, @nivex can i create base for concrete player by console? thanks
  22. aimacak

    Raidable Bases

    yes, all groups except admin have only one permission - "neverwear.use" (now dont have even it)
  23. aimacak

    Raidable Bases

    1) so, i can use only min max, thanks 2) items start to break as usual, but on 3-6 hit hp drops sharply to zero and the item breaks 3) for turrets i too have not any plugins 4) thanks, ill remove it, and..they are not always unbalanced...:)
  24. aimacak

    Raidable Bases

    no, i dont use SkillTree and i havnt plugins for weapon, exclude NeverWear, but i use only white list with torch and boombox. i repeat, now i off even it)
  25. aimacak

    Raidable Bases

    thanks 1) the only thing I didn’t understand is what the "Time To Wait Between Spawns" parameter does .. because. appearance adjustable by "Every Min Seconds", "Every Max Seconds". 2) And I have another problem, weapons and tools, both, new and repaired, for some players break in a few shots / hits, I do not have any plugins for these items, except for NeverWear, now I turned it off and will test the situation. 3) And I already wrote about reloading turrets, yesterday a person noticed the same behavior with m249 in turets (no reload), before that it was only with semi-automatic rifles, which I changed to assault rifle and the problem was gone .. but now it really looks like a bug. I tried deleting the config, please think about it. 4) And semi-pistol with accuracy 20 kill players with 2 hits, i can change this? its imba its settings for npc damage or damage to npc? "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0
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