Jump to content

aimacak

Member
  • Posts

    1,414
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by aimacak

  1. aimacak

    pondering why

    Hello, tell me which map you are using (procedural (size, seed) or custom) and send the data/BossMonster/ folder, it will be easier than asking you a lot of questions, thank you.
  2. aimacak

    Bots Are Too Strong

    I have been using this plugin for a long time, unfortunately, I cannot confirm your words... There are separate settings for the parameters you listed, these are ListenRange, AimConeScale. There are many factors that can influence the behavior of NPCs, so you may be mistaken that they see through the wall. Please specify exactly where this is happening and send the preset file.
  3. aimacak

    Water Event

    @StrongWolves KpucTaJI said that he would not add such an option, but you can adjust the added time when opening Hackable Crate, perhaps this will also help you.
  4. aimacak

    Water Event

    RealPVE is an analog of TruePVE, which controls damage on the server, right? Then this is a completely different plugin, which is not an analog of PveMode. PveMode is mainly designed to control event zones that support it, mainly MadMappers, such as KpucTaJI, Adem, but there are also plugins from other developers. Damage to various objects, crates loot, cooldown for re-passing, it can also be activated for NPCs, for example in the BetterNpc configuration. You can view the PveMode settings for your event in the configuration. I will talk to KpucTaJI about extending the event time when players are in the event area.
  5. aimacak

    Water Event

    Hello, to set the owner, you need the PveMode plugin and compliance with the conditions that you set up in the event configuration. Where did you get the information that the timer should be extended after your attack? Yes, at the moment, NPCs sometimes go through the doors, KpucTaJI knows about it and will solve it after a while.
  6. aimacak

    Bots Are Too Strong

    Hello, you have a lot of settings in /preset for this.
  7. Hello, try to make Listen Range 15, and if you have the opportunity, you can also send a video so that I better understand exactly what you want to get and what you are getting, and the NpcSpawn preset.
  8. aimacak

    NPCのLOOT

    こんにちはみなさん、ごめんなさい、長い、回答の理由でしたいと思っていチケット. LootTableテーブルを設定したnpcspawnプリセットを送信して、loottableプラグインからのみlootが必要ですか、それともnpcspawnから追加のアイテムやプレハブが必要ですか?
  9. aimacak

    Better Npc

    Default NPCs should be deleted only if the Spawn Point (profile) is enabled, if you have something else, let me know.
  10. Fixed in 2.3.1 version.
  11. aimacak

    Bug

    What exactly did you do? Show the files before/after
  12. aimacak

    Harbor Event

    Hello, to set the event owner, the PveMode plugin must be on the server, and enable PveMode must be in the HarborEvent configuration.
  13. aimacak

    Bug

    Of course you need to. In my post above, I first wrote about changing the positions from the latest version of BetterNpc, but you also need to change the size of the monument.
  14. aimacak

    Flooding console

    Yes, I don't like DeepSea either, I made it spawn 50 times slower, if I manually open it, it will appear in about 40 minutes, but even so, at the moment of spawn, the player has severe lags.. And it's a pity to turn it off too, after all, the content, and they seem to have reduced the rates in this update.
  15. aimacak

    Flooding console

    For example, in theory, this could happen if the server has a low FPS ( 20-30 ), many people think this is sufficient, but I don't think so.. At the time of uploading the new version of NpcSpawn, you could have active events, a lot of NPCs from BetterNpc, anything could happen at that moment, event start, completion, CargoShip spawn, someone could throw 10 airdrops or fire 10 incendiary rockets, it literally could be anything that consumes a lot resources at a short time, because of this, the NPCs from NpcSpawn might not have deleted correctly, and the flood started. Restarting plugins will also not necessarily help in this situation, because most likely, some object from which the flood is coming is no longer controlled by the plugin, so when the plugin is reloaded, it will not do anything with this object. One example is that HarborEvent recently had a lot of requests with a timer start error at the beginning of the event, which is also related to server performance. I advise you to be careful with AI, because in some ways it is overrated, and all its information needs to be carefully rechecked and tested. Some people did not understand why the event was not working for them, although they simply asked AI to edit the configuration file for them, a seemingly simple thing that AI should easily handle, but it does not always do it correctly, and it is very difficult to double-check such a number of characters. I'm sorry that you're faced with this situation, but I'm always for the fact that there's always a reason, and sometimes it's very difficult to find it, and sometimes it's impossible, because there's no way to find out what really happened at a particular second in time..
  16. Hello, there are no specific parameters for this, and it is also impossible to say that this is how it should be, and it is also impossible to say that this is plugin problem, because I have been using it for many years too, and I have no such complaints, we need to consider your individual situation. Do you have the option to record a video? You can also add me to discord, perhaps it will be more convenient to sort out your problem there. @shrpndfcsd
  17. aimacak

    Flooding console

    Can you tell me exactly how and at what point you updated NpcSpawn? Were there any active events depending on him? What is the average FPS of the server? As I said, I have not had such problems, and I have not seen such appeals, perhaps an action in the sequence of your actions and some other nuances.
  18. aimacak

    Broken

    Hello, for me event works correctly, i need additional information, messages from server console for example..
  19. aimacak

    Flooding console

    Hello, this is strange, because everything is fine with me and there are no other similar requests, try to roll back your recent actions, except updating the NpcSpawn.cs file. Have you noticed any changes in the game itself? I can't say more about this code..NPCs Trying to Think
  20. aimacak

    Bug

    Hello, it would be useful to know which monuments you are talking about, but I have to try to guess You need also edit your lists with custom coordinates for each preset in both files from last version files at BetterNpc 2.2.3 data/BetterNpc/Monument/... Missile Silo.json and Military Tunnel.json Also you need change monument size for this files: for Missile Silo: "Monument size (X, Y, Z)": "(80.0, 86.0, 60.0)", for Military Tunnel: "Monument size (X, Y, Z)": "(130.0, 85.0, 145.0)",
  21. aimacak

    Better Npc

    all who using BetterNpc on Missile Silo or Military Tunnel, you need change monument size for this: for Missile Silo: "Monument size (X, Y, Z)": "(80.0, 86.0, 60.0)", for Military Tunnel: "Monument size (X, Y, Z)": "(130.0, 85.0, 145.0)", @f0kus and you need also edit your lists with custom coordinates for each preset in both files from last version files at BetterNpc 2.2.3 data/BetterNpc/Monument/... Missile Silo.json and Military Tunnel.json
  22. Hello, thanks, for temporary solution you can try change default method for this one, it helped me, I didn't find any problems, I'll pass it bug on to KpucTaJI. private void SpawnDiveSite() { DiveSite diveSite = GameManager.server.CreateEntity("assets/prefabs/misc/divesite/divesite_a.prefab", transform.position, transform.rotation) as DiveSite; Spawnable spawnable = diveSite.GetComponent<Spawnable>(); if (spawnable != null) DestroyImmediate(spawnable); for (int num = diveSite.transform.childCount; num > 0; num--) { Transform child = diveSite.transform.GetChild(num - 1); if (child.CompareTag("persist")) continue; if (child.name is "MissionPoint" or "SharkSpawner" or "Bobber" or "CrateSpawner" or "TerrainAnchor") DestroyImmediate(child.gameObject); } diveSite.enableSaving = false; diveSite.Spawn(); diveSite.transform.position = transform.position; diveSite.SendNetworkUpdateImmediate(); Entities.Add(diveSite); }
  23. aimacak

    BetterNpc issue

    Hello, are you sure you have enabled Remove default NPCs in the custom data file for your monument? Can you send the file?
  24. aimacak

    not loading

    @firefighter5708 Hello again, have you solved your problem?

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
159.8k
Total sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.