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aimacak

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Everything posted by aimacak

  1. aimacak

    Patrol Helicopter Targeting

    Hi, previously it worked clearly, but now the target holding scale resets after 1-2 seconds, then again increases to the maximum, the missile tries to hit the helicopter, but the scale resets again) maybe it's because of the missiles that the patrol helicopter fires to avoid being hit by a missile, as players told me, but when I tested them, they didn't render for me) thanks
  2. oh, thanks, does it also work for the craft that was written about above?) and there are no side effects? I don't quite understand the difference between fast and non-fast movement items))
  3. @Tangerine hi, thanks for plugin after last update after restarts plugin dont load, only after manually reloading.. IndustrialCustomSkinsFix - Patching exception in method virtual System.Void PlayerMetabolism::RunMetabolism(BaseCombatEntity ownerEntity, System.Single delta) o.reload IndustrialCustomSkinsFix [CSharp] Started Oxide.Compiler v1.0.32.0 successfully IndustrialCustomSkinsFix was compiled successfully in 1234ms Loaded plugin IndustrialCustomSkinsFix v1.1.2 by Tangerine "IndustrialCustomSkinsFix" (1.1.2) by Tangerine (0.00s / 0 B) - IndustrialCustomSkinsFix.cs
  4. aimacak

    Arena Tournament

    you can change the arena yourself by CopyPaste plugin from umod
  5. aimacak

    Convoy Reforged

    maybe in NpcSpawn, but I'm not sure about all your points: "Can NpcSpawn NPCs attack other NPCs? [true/false]"
  6. aimacak

    Npc Spawn

    are you using config option NPC can attack others NPC?
  7. aimacak

    Convoy Reforged

    "The time for which the convoy becomes aggressive after it has been attacked (-1 - is always aggressive)": -1, not exist "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 1000, "Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 1000
  8. no, have not any plugins for furnace
  9. I haven’t noticed anything like this, everything works, maybe you have a conflict with some plugin? @DAez
  10. aimacak

    Raidable Bases

    Try it again
  11. aimacak

    Armored Train

    I give you 100% that with 1-1 you will always receive loot equivalent to one specified box, in your case - crate_elite, with 2-2 equivalent to two boxes crate_elite, and so on, if you want to randomize, then, obviously, you need to bet 1-10 or whatever you like ADDED: It’s also worth adding that I don’t know how this plugin behaves with your loot plugins, because I didn't use them
  12. aimacak

    Armored Train

    try to change min and max multipliers of prefabs to 10 and check loot, how u check contents remain with random 2-3 prefabs? 1 prefab = 1 crate_elite in your example
  13. aimacak

    Raidable Bases

    hmm, didn't you say it was impossible or something? It seems to me that, after all, it’s much more logical not to prepare for a raid, especially when you know about the approaching restart, doesn’t it?)
  14. aimacak

    Raidable Bases

    Thank you, mutually, thank you for all your hard work this year, good luck in your work and hobby
  15. aimacak

    Convoy Reforged

    I assume that the Minigun falls out because in the NpcSpawn config prefab NPC by default scientistnpc_heavy is selected, and Minigans fall out of them by default. If you want to disallow only Minigans to drop, but not change anything else, you can't do that. If other options are also suitable, then there is a customization by prefabs, you can specify any you want, be it crate or NPC. Config -> "NPC Configurations" -> in each NPC preset: "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] },
  16. aimacak

    Armored Train

    so that you don’t redo the entire config again, apparently your train cars are specified incorrectly, compare those that you have specified in a specific train level with those that are configured in your config
  17. aimacak

    Armored Train

    Is there some preset installed in the config? Are there any errors in the console related to "prefab not found”?
  18. aimacak

    Raidable Bases

    It seems to me not very logical to prohibit turrets from Convoy from attacking a player in the Raidable Bases zone, because people will use this for their own benefit.. Maybe then make some kind of parameter that will regulate this?
  19. aimacak

    Raidable Bases

    Maybe you had the English version installed and you are trying to put the Russian version?
    Minimalistic, great plugin, fulfills its function, I like it, thanks
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