aimacak
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Everything posted by aimacak
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Well.. something like that, look at the folder structure in the plug-in archives you downloaded and check the plug-ins in the console so that they load and do not give errors. I probably won't be able to describe it in more detail, sorry, maybe because of the language barrier
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No, everything is there, but all 3 road files are disabled by default. After uploading the data files of BetterNpc, enable 3 files manually. "Enabled? [true/false]": false, -> "Enabled? [true/false]": true, you must delete (if exist): files: oxide/plugins/NpcSpawn.cs oxide/plugins/BetterNpc.cs oxide/plugins/UpdaterNpcSpawn.cs oxide/plugins/UpdaterBetterNpc.cs oxide/config/NpcSpawn.json oxide/config/NpcSpawn_old.json oxide/config/BetterNpc.json oxide/config/BetterNpc_old.json folders: oxide/data/BetterNpc oxide/data/BetterNpc_old oxide/data/NpcSpawn/Preset Then move the data folder from the NpcSpawn archive to the oxide/ folder, confirm the file replacement (if necessary), then move NpcSpawn.cs to the oxide/plugins/ folder, check the console for errors, if there are no errors, move the data folder from the BetterNpc archive to the oxide/ folder, confirm the file replacement (if necessary), manually include 3 road files, then move BetterNpc.cs to the oxide/plugins folder. Everything should work.
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Compare it yourself. actual (first your's file): { "Enabled? [true/false]": true, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 50, "Maximum numbers - Day": 50, "Minimum numbers - Night": 35, "Maximum numbers - Night": 35, "NPCs setting": { "Names": [ "Patrolman" ], "Health": 100.0, "Roam Range": 10.0, "Chase Range": 35.0, "Attack Range Multiplier": 1.5, "Sense Range": 50.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.45, "Aim Cone Scale": 1.0, "Only attack hostile players? [true/false]": false, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Minimum time of appearance after death (not used for Events) [sec.]": 900.0, "Maximum time of appearance after death (not used for Events) [sec.]": 1800.0, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 1408832378 }, { "ShortName": "pants", "SkinID (0 - default)": 1406835139 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 1406796292 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 1083628316 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 1094522474 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1106569231 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 1406800025 } ], "Belt items": [ { "ShortName": "rifle.semiauto", "Amount": 1, "SkinID (0 - default)": 1395475969, "Mods": [ "weapon.mod.holosight", "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Kits (it is recommended to use the previous 2 settings to improve performance)": [] }, "The amount of economics that is given for killing the NPC": { "Economics": 0.0, "Server Rewards (minimum 1)": 0, "IQEconomic (minimum 1)": 0 }, "Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 0, "Own list of locations (not used for Road and Biome)": [], "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": false, "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 0, "The path to the crate that appears at the place of death (empty - not used)": "", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ] } from yours archive: { "Minimum distance that must be maintained between nearby NPCs [m]": 60.0, "Enabled? [true/false]": false, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 100, "Maximum numbers - Day": 100, "Minimum numbers - Night": 100, "Maximum numbers - Night": 100, "Minimum respawn time after death [sec.]": 900, "Maximum respawn time after death [sec.]": 1800, "The name of the NPC preset from the NpcSpawn plugin": "Patrolman", "Rewards for killing the NPC (key - plugin name, value - points to give)": {} } ] }
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hmm, then it turns out that you need to be more careful when transferring files from archives, do not delete empty folders, even if you do not know what they are for Unless, of course, the hosting service deleted this folder automatically.. Is everything working for you? Can we close the ticket?
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You may have encountered an individual location of plug-ins somewhere, but no, here you have an oxide folder for plug-ins, it should be one, it contains all the necessary folders for plug-ins, moreover, when you download an archive with a plug-in from a site, for example from codefling, almost always, the folder and file structure in the archive is exactly as it should be on the server. I described which folder is intended for what above, which is basically clear from their name, the main plugin file is *.cs, there is code there, when you upload it to the server, if necessary, a configuration file is created in the config folder, and the necessary files are in the data folder. I just wish you a successful dive into Rust servers, be careful, be patient and everything will work out for you.
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I didn't quite understand you, I showed you part of your screenshot, which shows your directory, and I showed you the directory that should be there, you have 2 oxide folders, one of them is in the plugins folder, everything is named, in configs - configurations, in data - folders and files with different data, in plugins - *.cs plugin files my directory for this image: erver/HOSTINGNAME/oxide/data/Images/Tab_KpucTaJl.png
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is it currently on the server?
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I've already given you my advice about the situation with Loot Manager, I don't understand why you don't want to follow it, I can't force you, but obviously, after removing Loot Manager, there will be different updates for different plugins that will primarily be developed from their latest versions if you try to jump over the update, no one will give you any guarantees, and believe me, everyone is sorry that there is such confusion with all this. As an example, you can already take ArmoredTrain, Adem was able to make the update soft without any additional plug-ins for updating, it is unlikely that this will be possible in all plug-ins.
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Hello, there is a difficult situation there, in order not to complicate it for yourself, follow the instructions, install Loot Manager, the more recent your version is, the easier it will be for you to update in the future with all the changes that may follow after removing Loot Manager. I'll also clarify, are you sure you don't use BetterNpc? If you are using it, then you should update according to the instructions from the archive with the BetterNpc plugin.
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You did well I forgot to mention that you had an error most likely because of your hosting, because you did not have a Custom folder in your BetterNpc folder, it is empty by default, and there are hosting services that either do not allow you to upload an empty folder to the server or delete them automatically, and UpdaterBetterNpc most likely cursed at its absence.. That's my guess. You can check if you currently have a Custom folder on the server (oxide/data/BetterNpc/Custom/), if not, then I'm right, because I created it to update your files and it's in my archive, which I sent you
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@Nambo1641 I want to point out that you did well, because you stopped doing anything at the first error, it kept your backup files in good condition, which is rare. Save the files that were sent to me just in case.: NpcSpawn_old.json, BetterNpc_old.json and data files folder: BetterNpc_old. Also, for the future, I advise you to manually backup all plugin files, just in case of major updates, this may be useful Now let's move on to exactly what you need to do to make everything work without any problems with your old settings.. you must delete from server (if exist): files: oxide/plugins/NpcSpawn.cs oxide/plugins/BetterNpc.cs oxide/plugins/UpdaterNpcSpawn.cs oxide/plugins/UpdaterBetterNpc.cs oxide/config/NpcSpawn.json oxide/config/NpcSpawn_old.json oxide/config/BetterNpc.json oxide/config/BetterNpc_old.json folders: oxide/data/BetterNpc oxide/data/BetterNpc_old oxide/data/NpcSpawn/Preset then simply select all the files in my archive and transfer them to the oxide/ folder, confirm the file replacement, then transfer the NpcSpawn.cs file from the archive with the NpcSpawn plugin that you downloaded from codefling to the oxide/plugins/ folder, wait for the download to be successful without errors, then from the archive with the BetterNpc plugin that you downloaded from codefling, transfer the BetterNpc.cs file to the oxide/plugins/ folder, wait for the download to be successful, make sure there were no errors, then check the NPCs and their loot in the game new_data_nambo.zip
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I understand, it's okay. Let me clarify for you: NpcSpawn and BetterNpc recently had a major update, which is the only reason for all the confusion and complexity. That's also why you have *.cs update files in your archives. They were created primarily to preserve user settings when upgrading from the previous version to this one. There are also instructions for all possible options, for a clean installation, for those who use BetterNpc and for those who don't.
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If you'd followed this procedure exactly at least once, everything would have worked. You asked for help, and I'm trying to help you within the forum's guidelines and in the same ways I've helped many people. How can you help someone who's resisting? I've provided you with arguments, based on your own logs, as to why you're having these problems, and for some reason you've decided to argue with me instead of following my exact procedure and enjoying the plugins working properly.
