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aimacak

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Everything posted by aimacak

  1. aimacak

    Convoy

    In this case you must find start position and/or event object like bradley and cars, and make screens or video. Added: And maybe some error in console?
  2. aimacak

    they can't be killed

    Hello again, must be fixed in 1.3.3
  3. aimacak

    log spam

    Hello again, must be fixed in 1.3.3
  4. Hello again, this must be fixed in 2.3.4 version AirEvent. What about network?
  5. aimacak

    Corpses despawning

    So yeah, sorry, first case was wrong.. you need using this (true -> null) : private object CanCustomAnimalSpawnCorpse(BaseAnimalNPC animal) { if (Controller.Receiver == null || animal == null) return null; if (Controller.Receiver.KillAnimal(animal)) return null; else return null; } or just fully comment method: /* private object CanCustomAnimalSpawnCorpse(BaseAnimalNPC animal) { if (Controller.Receiver == null || animal == null) return null; if (Controller.Receiver.KillAnimal(animal)) return true; else return null; } */
  6. aimacak

    Corpses despawning

    @Rusty Hook Really sorry for this confuse, answer to me please It seems to me that the first time I misunderstood your message, and accordingly gave you the wrong fixes) Do you want corpses to appear?
  7. aimacak

    Blue card

    Hello, you can find method OnCardSwipe in SkillTree.cs and add upper it this: private object OnCardSwipeWaterEvent(CardReader cardReader, Keycard keyCard, BasePlayer player) => OnCardSwipe(cardReader, keyCard, player); you must have something like this: private object OnCardSwipeWaterEvent(CardReader cardReader, Keycard keyCard, BasePlayer player) => OnCardSwipe(cardReader, keyCard, player); private object OnCardSwipe() { ... } If it will help you, you need write about this to SkillTree developer.
  8. With the event turned off, you also have a very high traffic consumption, what kind of online traffic do you have? Tell me exactly how to reproduce the error that is spamming you.
  9. Hello again, must be fixed in 2.4.4
  10. aimacak

    Missing parent entity

    Hello again, must be fixed in 2.4.4
  11. aimacak

    NullReferenceException

    @Cannon丶 Hello, has the problem been solved?
  12. aimacak

    WTF

    @SVR-Gaming Hello again, fixed itself?
  13. We discussed this in the discord, the problem was in the FerryTerminalEvent plugin from Yac Vaguer, the ticket author informed the event developer about this
  14. How i already said, try to set simple map marker in ALL KpucTaJI's events. At what point did you receive this error? Try to get it without other plugins for loot or same.. And yes, I also got an error with the default configuration, but you have a different error. I informed KpucTaJI about error which i found.
  15. aimacak

    Npc Spawn

    Ill ask KpucTaJI about this..
  16. Hello again, the number of tickets will not affect the solution of your problem in any way.. I answered you in two tickets, but you still haven't answered.. Did you make the changes I told you about or not, and did they help you or not? You can also add me in discord, if you want: @shrpndfcsd https://codefling.com/files/support/30453-server-tick-lag-frame-time-spike/ https://codefling.com/files/support/30502-server-network-bandwidth-spiking/ If you think that I am some kind of outsider, then you are mistaken, I am KpucTaJI support service, you can verify this on the page of any of its plugins in the Contributors section.
  17. aimacak

    Npc Spawn

    This is just an automatic version check of the plugin to notify users if they are using an older version. There are two options here, either sometimes there are some problems with the web server, or you have problems connecting to it due to regional restrictions, in any case, there is nothing critical about this error and it does not affect anything, it's just a little annoying to have it in the console..
  18. Hello, I answered you in your first ticket in another event. https://codefling.com/files/support/30453-server-tick-lag-frame-time-spike/
  19. aimacak

    Npc Spawn

    Keep in mind that Profiler also consumes a lot of resources, and I noticed this on a local server with several plugins, just information. What exactly do you mean by a lag spike? If you can show it on video, it would be cool.
  20. It doesn't matter in this case, I've given you all the information you need to search Screen on russian, but i think that youll can understand everything needed moments on it) Just change type, from 1 to 0 in your events from KpucTaJI's "Type (0 - simple, 1 - advanced)": 1,
  21. Hello, try to set basic map marker type in KpucTaJI's events, instead advanced type.
  22. aimacak

    Better Npc

    I would check the presets before and after the error, because I'm not sure exactly which file the server is swearing at, and it's also possible that the console doesn't display a successful download message for the preset with an error. Presets are loaded alphabetically, so you can easily track which preset is missing in the server logs. You don't have to ask about providing full logs, but attach them immediately in your message
  23. aimacak

    Npc Spawn

    Looking only at the number of calls is not entirely correct, especially at the basic plugin for most events and NPCs filling monuments (BetterNpc), besides, each NPC from NpcSpawn constantly checks whether it can attack objects around itself. If you use additional plugins for NPCs, such as ZombieHorde, BotRespawn, and others, and they are located near NpcSpawn NPCs, then this may multiply the number of challenges, but I would say that this is normal, given the scale and functionality of NpcSpawn. Also you can use Sleep mode, if you have increased the SenseRange a lot, you can decrease it and compensate for this with the AttackRangeMultiplier parameter.
  24. aimacak

    Animal count

    Hello, I'm sorry for the long answer, yes you are right. If I'm not mistaken, the logic is this: at the start of the wave, the chance is checked, if successful, then the specified number of animals appears.
  25. aimacak

    Markers and other stuff

    Yeah, thanks, its already in roadmap, but like as usual i cant say anything about addition timing, sorry and you liked changes in 1.2.2?

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