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aimacak

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Everything posted by aimacak

  1. aimacak

    Npc Spawn

    thank you, that’s why I clarified that you need to manually make sure that all the necessary folders are there
  2. aimacak

    Npc Spawn

  3. aimacak

    Armored Train

    "The time that the Event Owner may not be inside the event zone [sec.]": 240, I would recommend setting this value much higher in the Armored Train, because... the owner is extended from a helicopter, tank, NPC and turrets. Therefore, depending on the configuration of the train, choose this value for yourself, also the cooldown of 60 seconds, it seems to me, is too small (but this is not relevant to the question). "The time to clear the information of the players' damage to NPC after NPC has take the last damage [sec.]": 60, what about it, i think it needed only to BetterNpc plugin, but i dont sure
  4. aimacak

    Arena Tournament

    @fermens what i do wrong? "Chat icon SteamID": 765611990********,
  5. @DAez thanks for update but what is it? Unloaded plugin ExtractionRareMinerals v1.2.6 by DAez Item Definition Initializing twice: sticks.item <-- HERE, ITS RED Loaded plugin ExtractionRareMinerals v1.2.8 by DAez
  6. aimacak

    Raidable Bases

    check 5 posts before from @nivex
  7. aimacak

    Raidable Bases

    Is it possible to change the inscription "A vending machine" when hovering the cursor over the marker? as it was before)
  8. @DAez hi, can u fix issues from previous messages, please?) thanks)
  9. aimacak

    Raidable Bases

    about half a year ago, or maybe more, there were such problems with some weapons, but a reboot did not solve it, it was all already fixed and I have no problems, maybe because of other plugins, for example, related to turrets?
  10. aimacak

    Raidable Bases

    i think in profiles: "Eco Raiding": { "Allow Eco Raiding Only": false, "Allow Flame Throwers": false, "Allow Bows": true, "Allow Molotov Cocktails": true },
  11. aimacak

    Armored Train

    config have option about aggressive of event, part of pve mode in config too contains something options for it, but after start event
  12. this is really very scaaaary, and some of the thematic drawings of players on the server can also cause unwanted problems if someone pays too close attention to it if seriously, plugin have 14 rewiews with 5 stars, developer have 5 products with raiting 5, and all products, i think, codefling check for unwanted activities before accept it.
  13. aimacak

    Raidable Bases

    yeah, u can: 1) You don't have to try to create such situations on purpose (accidentally), because I think almost any plugin can be caught off guard this way 2) u can check config for this: "Eject Sleepers Before Spawning Base": false, "Eject Scavengers When Raid Is Completed": false, "Eject Mountables Before Spawning A Base": false, "Kill Deployables Before Spawning A Base": false, "Eject Deployables Before Spawning A Base": false, and this: "Eject Mounts": { "All Controlled Mounts": false, "All Other Mounts": false, "Attack Helicopters": false, "Boats": false, "Campers": false, "Cars (Basic)": false, "Cars (Modular)": false, "Chinook": false, "Flying Carpet": false, "Horses": false, "HotAirBalloon": false, "Jetpacks": false, "MiniCopters": false, "Parachutes": false, "Pianos": true, "Scrap Transport Helicopters": false, "Snowmobiles": false, "Tugboats": false for answers: 1) i think no) 2) RB already have a check for the owner of objects
  14. aimacak

    Npc Spawn

    open NpcSpawn.cs, find strings from my previous message and comment CreateAllFolders(); with //
  15. aimacak

    Npc Spawn

    but you must make sure manually that all folders are created correctly and in the correct directories private void OnServerInitialized() { //CreateAllFolders(); LoadNavMeshes(); GenerateSpawnpoints(); CheckVersionPlugin(); }
  16. aimacak

    Raidable Bases

    at night, after a small update on some servers, players could not connect, on umod peoples wrote about deleting the steamapps folder on the server, in my case deleting RustDedicated_Data helped, perhaps this is related..
  17. aimacak

    Raidable Bases

    1) was there a wipe? 2) have data? oxide/data/RaidableBases.json 3) check permissions dont have more ideas, becouse i dont use ladder
  18. aimacak

    Raidable Bases

    what is it L9?
  19. @Raul-Sorin Sorban hi, could you make it so that the cooldown does not appear if you just enter the recycler and leave without processing anything? Thank you
  20. aimacak

    Raidable Bases

    if you want such fine configurating, then for each base you need to make your own profile and loot table, respectively
  21. aimacak

    Auto Base Upgrade

    Hi, change this string in *.cs: if (grade == BuildingGrade.Enum.Metal || grade == BuildingGrade.Enum.TopTier) to: if (grade == BuildingGrade.Enum.Stone || grade == BuildingGrade.Enum.Metal || grade == BuildingGrade.Enum.TopTier)
  22. aimacak

    Auto Base Upgrade

    @CASHR hi, have you checked this?
  23. aimacak

    Convoy Reforged

    i think u can configure it by TimedExecute from umod
  24. aimacak

    Raidable Bases

    I'm sorry, the player doesn't have to shoot the turret.. full corrected answer: if true, then after the turret starts shooting at the player, its firing range will be twice as far (so that the player cannot escape in open space if he gets too close)
  25. aimacak

    Raidable Bases

    EDITED: if true, then after the turret starts shooting at the player, its firing range will be twice as far (so that the player cannot escape in open space if he gets too close)
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