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aimacak

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Everything posted by aimacak

  1. Hello, you can disable additional waves of bikers, they will only arrive once, but then it will be too easy, and the lags are either due to a weak PC, unfortunately, the very presence of NPCs in the direction of the player's view at a drawing distance (even if they are behind buildings) greatly affects the FPS of the client, or with a low Server FPS, if at fps.limit you have about 20-30 fps on the server, then the server is running at its maximum resources, in such a scenario you should not be surprised at the not very smooth movements of the game content, but I can also emphasize that 8 NPCs is a small number, there are more of them in almost any event, and sometimes much more, for example, in such as DefendableHomes and DefendableBases. "Disable spawning new NPCs on motorbikes after the first wave is killed? [true/false]"
  2. Hello, my event is so random that during tests I get tired of flying to gas stations, there is no configuration related to this, there is only 1 option left.. Are you sure you have multiple gas stations on map?
  3. Hello, I will also clarify this again, but as far as I remember, there is nothing critical about this and it is related to the bank door under the car lift, but you cannot get rid of it.
  4. aimacak

    PveMode

    Hello, it will work, but with a high probability you simply will not be able to implement a wide range of rules for pvp and pve content at the same time. If you list your wishes, I will answer more precisely.
  5. aimacak

    PveMode

    Hello, I've been using them both for a couple of years now, I don't see any problems, except that you can disable loot protection in NPCs in LootDefender (although I forgot to do this, and there are still no problems )
  6. aimacak

    Reporting a bug

    Hello, thanks, this will be fixed with the NpcSpawn update, nothing critical.
  7. Hello, please provide the NpcSpawn and HarborEvent configuration files and the data folder so that I can try to help you.
  8. Hello, during the default cargoship event, there will be no dock in the port with the event. If you encounter any difficulties, we will try to help you with them, but I use this event myself and any problems, especially such critical ones, are very rare, but you should understand that this can happen with many plugins.
  9. aimacak

    On event start and end

    Hello, do you still have this problem? Could you demonstrate it on video or at least with screenshots?
  10. aimacak

    Donating to friend

    Hello, this should not affect the plug-in in any way, but I note that it was not worth transferring the plug-in to a friend, this violates some rules, can you provide a friend's nickname so that I can discuss the possibility of transferring the plug-in from your account to a friend's account, if you have such a desire? Don't worry, I'm really asking for his nickname (profile) to try to help you in this situation, and not so that one of you would suffer some kind of punishment, as you might think, I don't even have such authority Regarding the setup issues, you or your friend can describe your problems, and I'll try to help.
  11. aimacak

    cargo under map

    Hello, is there a problem right now?
  12. aimacak

    it seems to just stop

    Hello, could you close this ticket and switch to your second ticket to resolve your issue, please? https://codefling.com/files/support/22527-upon-detection/
  13. aimacak

    Upon detection

    Hello, do you still have this problem?
  14. aimacak

    Events do not end

    Hello, if I'm not mistaken, at about that time the game developers made some changes related to CH47, for example, it could not be deleted by the ent kill, as for your situation, test it again on the current version, if you have a desire, I think that there is no problem anymore.
  15. Hello, I think in your situation, the best solution for both of us would be to show on video exactly what is going on between you to simplify our mutual understanding, if you have the opportunity, thank you.
  16. Hello, thanks, fixed in 1.2.7 version.
  17. aimacak

    spamming illegal clothing

    Hello, have you solved the problem? If not, please provide the file containing the NPC - Tempest Saber configuration. Your message contains the lines "Object reference not set to an instance of an object", they are not decrypted in the server console, in such cases it is necessary to find the full decryption of the error in the server logs file, thanks.
  18. Hello, this indicates that you have not transferred the data files from the archive with the plugin to the server, do it again and very carefully, everything in the archive is arranged in the right folders, the same architecture should be on the server, I think after that the problem will be solved. KeyNotFoundException: The given key 'Tab_KpucTaJl' was not present in the dictionary. I'll clarify about the primitive mode, but at the moment I have no idea why the plugin might not work on a primitive server.
  19. Hello, do you still have this problem? If so, I can assume that you have made a mistake in the NPC configuration of some plugin that uses NpcSpawn.
  20. aimacak

    Spawn Errors

    Hello, most likely you made a mistake in the configuration of the NPC in any plugin that uses NpcSpawn, try to remember what you last edited before this error appeared, I can also recommend finding the `jsonlint` resource in the search engine, you can check the configuration for syntax, and if it is incorrect, it will indicate your mistake..
  21. Hello, you are absolutely right, NpcSpawn and BetterNpc will be updated soon, they will fix this.
  22. aimacak

    Loot Table/Boxes Not Working?

    Hello, in the configuration there are 2 prefab parameters for each crate, 1 parameter is the prefab of the crate texture, 2 parameter is which crate the loot will be taken from for filling. Regarding crates that "never disappear", everything is quite simple, crate has a certain number of slots, there are 12 in my screenshot, but with your loot settings, the crate plugin often adds more items to this crate, i.e. then, when you think that you have taken all the items from it, there are still items in it, so it does not disappear, I can recommend you a plugin that will automatically remove partially wrapped crates and throw items out of them in their place, I have been using it for 3 years, there are no problems with it, the removal time can set it in the configuration of this plugin. If you have any more questions, ask. Plugin for automatic despawn crates after looting: https://umod.org/plugins/loot-bouncer texture prefab: "Loot crate settings for the first room": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", loot prefabs: "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab" } ]
  23. @laodu @RustyW Hello, please tell me which loot plugins do you use? You can also send your configuration files so that I can check it myself.
  24. aimacak

    loot table

    Hello, please provide the configuration file and express your wishes, I will try to help you.
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