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aimacak

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Everything posted by aimacak

  1. aimacak

    Server crash

    Changed Status from Closed to Pending
  2. Hello. Yes, you found the right settings; in `GroupAlertReceivers`, you can specify `All` so that all NPCs join the attack. I'm not sure about the accuracy, but you can adjust it for all NPCs at once using the console command `npcedit AimConeScale 2`—this is the accuracy value used by default scientists.
  3. aimacak

    Npc Spawn

    @coldasice Hello, may I ask what’s wrong with the plugin? Facepunch indicated in the hotfix today that they enabled the new navmesh by default, so many plugins broke. KpucTaJI released updates quite quickly.
  4. aimacak

    server cannot start/Freeze

    Hello, try 3.4.4 version of NpcSpawn, all must be fixed
  5. aimacak

    NPCSpawn

    Hello, yeah, its good advice, be attention with path, theyre must be same in plugin pack and on server.
  6. aimacak

    error

    Yeah, must be fixed in 3.4.4.
  7. aimacak

    Server crash

    Changed Status from Pending to Closed
  8. aimacak

    Server crash

    Hello, yeah sorry, in last version NpcSpawn 3.4.4 and BossMonster 2.2.0 all issues must be fixed.
  9. aimacak

    Convoy

    First and foremost, these changes should be implemented in NpcSpawn; KpucTaJI, as always, will be preparing for the next update. There’s always a chance that Facepunch will postpone some of the changes from the news to one or more additional updates.
  10. aimacak

    Boss Monster

    You can find example in default boss Oni.json, edit it with more attention This point is already in the roadmap to prevent such situations from arising...
  11. Hello, NPCs will raid a player’s structure if they have a rocket or grenade launcher in their equipment and if the player has hidden from the NPCs inside it. These must be either biome NPCs or road NPCs. If you were expecting a whole event dedicated to raiding players’ structures, then no, that’s not the case here.
  12. aimacak

    Hello

    Changed Status from Pending to Closed
  13. Hello, I apologize for the delayed response This is the second time we’ve been impressed by your approach to creating appeals, thank you I’ve asked KpucTaJI to take a look
  14. aimacak

    Hello

    Its because in Looting of crates value for economic was null, i dont know how you get it, but you can change null to {}, or setting up economic for crates. its your: "Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [], "The minimum value that a player must collect to get points for the economy": 0.0, "Looting of crates": null, "Killing an NPC": 0.0, "Opening the first door": 0.0, "Opening the second door": 0.0, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": null }, default: "Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "Looting of crates": { "crate_normal": 0.3, "crate_normal_2": 0.2, "crate_normal_2_food": 0.1, "crate_normal_2_medical": 0.1 }, "Killing an NPC": 0.3, "Opening the first door": 0.4, "Opening the second door": 0.4, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, you can make this for disable: "Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "Looting of crates": {}, "Killing an NPC": 0.3, "Opening the first door": 0.4, "Opening the second door": 0.4, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] },
  15. aimacak

    Hello

    Hello, send your config please
  16. aimacak

    Npcs not roaming arround

    I’ve checked your files, everything is working. Did everything get fixed without the sleep mode? Let me repeat once again: the sleep mode cannot affect their movement if you’re within the range where this mode is disabled. But if you’re in stealth within that range, the NPC won’t wake up from the sleep mode.
  17. aimacak

    Boss Monster

    Hello, thank you for trying to help, we are aware of this problem, please do not mislead other users, this will not fix the problem, because to use Gen2 animals, which include Wolf2, KpucTaJI first needs to update AnimalSpawn, which KpucTaJI does as much as possible. I apologize. Indeed, what you can do is either change “Wolf” to “Bear” in the data files of the Wolf plugin, or change the line you specified — not to “wolf2” but to “bear”. This way, you won’t have to edit the configuration, and when you update the plugins to support Gen2 animals, you won’t have to edit it again. string prefab = radiusActions.AnimalAbility.Type == "Wolf" ? "assets/rust.ai/agents/bear/bear.prefab" : radiusActions.AnimalAbility.Type == "Bear" ? "assets/rust.ai/agents/bear/bear.prefab" : "assets/rust.ai/agents/bear/polarbear.prefab";
  18. aimacak

    Npcs not roaming arround

    Can you send one or couple of spawn point from BetterNpc and presets from NpcSpawn, which are using in it?
  19. Thanks. As far as we can tell from the logs, you don't have the NpcSpawn plugin installed; there was actually an update for it, so please check that.
  20. Hello, can you show server logs after try to load plugin?
  21. Hello, this error simply means that for some reason, it was not possible to check the plugin version for its relevance on the KpucTaJI web server. This could be a problem on the server side, not necessarily on your side. This cannot affect the unload of the plugin in any way. Please send all messages that appear when attempting to load the plugin.
  22. aimacak

    Npcs not roaming arround

    Hello, theyre has sleep mode enable? and you sure that you checked it not in Vanish or Rust invis? You dont using new nav mesh (beta)?
  23. @MrLiquid Can you check the server logs to see if there were any errors after compiling BossMonster or 10 seconds after that, when the Bosses spawned? Or reload BossMonster and check it again please.
  24. aimacak

    Wolves

    Hello, according to my information, KpucTaJI periodically works on developing new animals, but it’s probably not that simple — after all, he can’t just add one Gen2 animal
  25. Hello, I have passed the information on to KpucTaJI, thanks.

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