aimacak
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Everything posted by aimacak
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- 26 comments
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- #ferry terminal
- #ch47
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Thanks for the feedback)
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- 105 comments
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- #barricade
- #ch47
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Sometimes, thank you for your reply
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It would be great if the plugin would work with this enabled setting too.
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Hello again, I personally checked this and I believe the behavior with TruePVE will be fixed soon, thank you for your feedback, and I apologize for the long wait.
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Hello, fixed in 1.0.5 Hello, I'm sorry for the long answer, we talked to the developer, and your main problem was that the turrets were shooting at you with a red light when you weren't moving. the configuration has two error settings for the player's position and his camera, you just had to choose the optimal parameters for yourself, for successful passage with the value in the first parameter of the player's position - 0.1, I think you need a very good connection to the server and a lightning-fast reaction of the player. It seems to me that you overreacted with your conclusions "Inaccuracy of changing the player position at the red indicator [м.]": 0.1, "Inaccuracy of changing the position of player’s camera at the red indicator [degrees]": 10.0,
- 25 comments
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- #autoturret
- #event
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- 51 comments
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- 1
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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- 26 comments
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- #ferry terminal
- #ch47
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- 449 comments
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- #abilities
- #boss
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- 449 comments
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- #abilities
- #boss
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Hello, do you still have this problem? Hello, if the problem is still relevant to you, provide the data file of one of the Bosses from oxide/data/BossMonster/Bosses/, whose loot you do not like and indicate your wishes, I will try to help you. Hello, most likely you have made some mistake in the Bosses or CustomMap folder files located in the directory oxide/data/BossMonster, if the problem is still relevant to you, you can provide your BossMonster folder from oxide/data and I will try to help you. Hello, is the problem still there for you? Hello, I'm afraid this is not possible.. but I'll discuss it with the developer later. Hello, no, as far as I know, this is currently not possible for NPCs, either in Oxide or Carbon.
- 449 comments
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- #abilities
- #boss
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Yes, that's right. In plugins, to add any special properties to items, they use a check for shortname and SkinID, SkinID is a unique identifier, if you find any skin for any item in the workshop and insert your values into the link, for example, as you indicated in rifle.bolt, then you will go to the page of this Skin, as a rule there will be the picture you see in the game is on the icon of the item with this SkinID. But there are situations when you don't need a picture and developers just use any SkinID so that the plugin can distinguish two identical objects for its own purposes to interact with the correct one, this is done in the plugin code, then when you substitute the SkinID in the link, you won't find anything.
- 449 comments
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- #abilities
- #boss
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- 86 comments
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- #gas station
- #crates
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@PistOffBastd And it would probably be useful to know: 1) Oxide or Carbon? 2) procedural or custom map? 3) if procedural, specify the seed, if custom, specify the map name and, if you have the plugin MonumentFinder from Umod, compare the names of both gas stations using the chat command /mf closest, you need to be next to it.
- 86 comments
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- #gas station
- #crates
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- 86 comments
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- #gas station
- #crates
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Yes, it was in November that she appeared..
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The fact is that the invisibility of NPCs in all plugins is a consequence, but if you turn off one of the plugins and the problem disappears, we will find the cause. ADDED: And yes, I believe that they become invisible when they spawn, i.e. if the NPC is already invisible, then disabling the problematic plugin will not make the NPC visible.
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I'll try to play with your preset on my server.. And when you took screenshots of the invisible boss in another ticket, was he initially invisible? If not, maybe you can remember some small nuances before he became invisible? ADDED: If I were you, I would also try to leave only 1 plugin on the NPC, NpcSpawn / BotRespawn / ZombieHorde for a while and see if this situation repeats, in this case I would also consider increasing the number of NPCs to compensate for disabling the other two plugins and try to keep the load on the server, which probably can also somehow influence it.
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It's a bit of a strange question, but is the weapon visible to all invisible NPCs? Have you checked if they are invisible to all players, or only to some? For example, if both screenshots with an invisible boss and screenshots with invisible NPCs were sent to you by the same player, it is possible that this player has problems with the client and he should try reinstalling the game, I heard about a situation where one player did not see Lightsight, and I was even shown a screenshot If they're invisible to everyone, and you're pretty sure of it, I guess it gets harder.. As the developer told me, making everything invisible is not so difficult, but making only the NPC texture invisible, but leaving the weapon visible is difficult)
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I also have my own server and have been using NpcSpawn, BetterNpc and some events that use NpcSpawn for a long time, I have not seen such an error, so I assumed an error in recent changes. You can provide your configuration/data files, and I can help you with the search if you want.
