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aimacak

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Everything posted by aimacak

  1. aimacak

    Raidable Bases

    ill check it now..
  2. aimacak

    Raidable Bases

    "Loot Amount Multiplier": 1.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 1.0, For see changes u must change multiplier in profiles, i think.
  3. aimacak

    Convoy Reforged

    If the player can become the owner, then he will become the owner, the Convoy will stop and be aggressive until it starts moving (what will happen if the aggro duration parameter you asked about is made longer than the Convoy's stop duration parameter - I don't know), If something does not allow the player to become the owner (for example, locks in the presence of CoolDown, which Adem added in one of the last updates before Convoy Reforged), then Convoy will continue to move and will be aggressive during this time. If I'm wrong somewhere, I apologize in advance.
    After the 2.5.7 update, this is another stunning plugin from Adem, with amazing customization width to suit all tastes, not easy, but well worth it. I recommend it
  4. aimacak

    Convoy Reforged

    I didn’t have this, rather the opposite, I would complain that they strangely attack when they should) So far, my tests show that something is not working correctly with the vendors’ turrets. Look at the behavior of not only vendor turrets, but the entire event.
  5. aimacak

    Convoy Reforged

    "The time for which the convoy becomes aggressive after it has been attacked (-1 - is always aggressive)"
  6. aimacak

    Simple Status

    after 1.2.7 same trouble ADDED: Oh, it's again because of God Mode + Vanish, so sorry
  7. aimacak

    Homing Targets

    There are 2 types of Chinook, just a transport ( assets/prefabs/npc/ch47/ch47.entity.prefab ) and a Chinook, in which, upon spawning, there is an NPC that immediately begins to move along the route ( assets/prefabs/npc/ch47/ch47scientists.entity .prefab). I’m not 100% sure, but in my opinion the Chinook didn’t cause that much damage to players before, which made me want to shoot at it with the Homing Missile Launcher.
  8. aimacak

    Homing Targets

    Can you add ch47 support, please? [HomingTargets] Entity Already Can Be Homing Targeted: assets/prefabs/npc/ch47/ch47.entity.prefab [HomingTargets] Entity Already Can Be Homing Targeted: assets/prefabs/npc/ch47/ch47scientists.entity.prefab
  9. aimacak

    Armored Train

    Stop freaking out, the event works great without it, each plugin is responsible for its own functions, if you want to use a large number of functions, then you need PveMode, if you don’t want it, you don’t have to buy it. TruePVE support is made as an analogue, but you have to deal with it yourself.
  10. aimacak

    Armored Train

    I can’t give comprehensive comments about TruePVE in such events, but PveMode, in my opinion, is necessary; at a minimum, it is responsible for almost all the settings in the config that you attached above.
  11. aimacak

    Armored Train

    I personally still don’t understand whether you have this plugin or not. https://codefling.com/extensions/pvemode
  12. aimacak

    Homing Targets

    @Razor What is mean?
  13. aimacak

    Homing Targets

    It’s as if the developers did something to the helicopter, and missiles are hitting it even without the plugin, but with the plugin I would like to increase the damage to the helicopter, but it doesn’t increase, I’ve already made 10000.0 scale, but nothing changes. For Bradley and AutoTurret the damage remains the same too. ADDED: Sorry, my mistake, DamageScale works T_T, but yeah, patrolheli can be targeted without plugin. Thanks for update anyway.
    Cool plugin that allows you to expand the capabilities of the Homing Missile Launcher, and thus, revive it. The only thing missing is to prevent the Patrol Helicopter from using flares when shooting at it (Added in 1.0.2 version or in Rust Update by FacePunch ). I recommend it, especially for PvE servers.
  14. aimacak

    Raidable Bases

    There is a setting in the config: end the raid after the cupboard is destroyed
  15. @DAez hi, u forgot remove debug?)
  16. aimacak

    Simple Status

    perhaps specifically in this case, yes, but also ordinary players complained about the incorrect position of the status, more precisely, between the last standard status and the status from the plugin there were gaps of 1-2 statuses, also the GUI is not taken into account in any way when controlling transport, thank you)
  17. aimacak

    Simple Status

    @Mr01sam hi, thanks) @0xF make custom fix for create GUI after wakeup after sleep and after teleportation i have this
    I hope that someday the developer will bring the plugin into a normal, full-fledged, highly customizable form and I can purchase it again and enjoy it. It is worth listening not only to the masses, but also to individual opinions, and comparing each of these opinions with your own, first of all, yourself. edited 10.10.24 ( changed because the previous description of the review should not have been published )
  18. aimacak

    Armored Train

    but can you maintain the sequence of folders and files from the archive with the plugin on the server?
    thank you very much, a very useful map for creating buildings for different plugins, just what I was looking for
  19. aimacak

    Armored Train

    you must create all the boxes with different names of presets, the simplest is crate_normal_easy, crate_normal_medium, crate_normal_hard..etc.. then you need to create presets for the train wagons, also renaming them, add new crates to these train wagons, well, actually here’s the solution, good luck , a lot of time will pass
    Best stats, thanks Settings for every taste and color. I recommend
  20. aimacak

    Jet Ski

    @_senyaa thanks JetSki - Failed to compile: 'IFuelSystem' does not contain a definition for 'AddStartingFuel' and no accessible extension method 'AddStartingFuel' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 1301, Pos: 40
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