
aimacak
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Everything posted by aimacak
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If the player can become the owner, then he will become the owner, the Convoy will stop and be aggressive until it starts moving (what will happen if the aggro duration parameter you asked about is made longer than the Convoy's stop duration parameter - I don't know), If something does not allow the player to become the owner (for example, locks in the presence of CoolDown, which Adem added in one of the last updates before Convoy Reforged), then Convoy will continue to move and will be aggressive during this time. If I'm wrong somewhere, I apologize in advance.
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There are 2 types of Chinook, just a transport ( assets/prefabs/npc/ch47/ch47.entity.prefab ) and a Chinook, in which, upon spawning, there is an NPC that immediately begins to move along the route ( assets/prefabs/npc/ch47/ch47scientists.entity .prefab). I’m not 100% sure, but in my opinion the Chinook didn’t cause that much damage to players before, which made me want to shoot at it with the Homing Missile Launcher.
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Stop freaking out, the event works great without it, each plugin is responsible for its own functions, if you want to use a large number of functions, then you need PveMode, if you don’t want it, you don’t have to buy it. TruePVE support is made as an analogue, but you have to deal with it yourself.
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It’s as if the developers did something to the helicopter, and missiles are hitting it even without the plugin, but with the plugin I would like to increase the damage to the helicopter, but it doesn’t increase, I’ve already made 10000.0 scale, but nothing changes. For Bradley and AutoTurret the damage remains the same too. ADDED: Sorry, my mistake, DamageScale works T_T, but yeah, patrolheli can be targeted without plugin. Thanks for update anyway.
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Cool plugin that allows you to expand the capabilities of the Homing Missile Launcher, and thus, revive it. The only thing missing is to prevent the Patrol Helicopter from using flares when shooting at it (Added in 1.0.2 version or in Rust Update by FacePunch ). I recommend it, especially for PvE servers.
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- 88 comments
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perhaps specifically in this case, yes, but also ordinary players complained about the incorrect position of the status, more precisely, between the last standard status and the status from the plugin there were gaps of 1-2 statuses, also the GUI is not taken into account in any way when controlling transport, thank you)
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I hope that someday the developer will bring the plugin into a normal, full-fledged, highly customizable form and I can purchase it again and enjoy it. It is worth listening not only to the masses, but also to individual opinions, and comparing each of these opinions with your own, first of all, yourself. edited 10.10.24 ( changed because the previous description of the review should not have been published )
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you must create all the boxes with different names of presets, the simplest is crate_normal_easy, crate_normal_medium, crate_normal_hard..etc.. then you need to create presets for the train wagons, also renaming them, add new crates to these train wagons, well, actually here’s the solution, good luck , a lot of time will pass
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@_senyaa thanks JetSki - Failed to compile: 'IFuelSystem' does not contain a definition for 'AddStartingFuel' and no accessible extension method 'AddStartingFuel' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 1301, Pos: 40