aimacak
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Everything posted by aimacak
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Hello, have you solved your problem?
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Hello, your problem is probably related to what was fixed in GasStationEvent 1.3.3, do you still have this problem? In such cases, it is advisable to attach at least a screenshot, because it will save both your and our time, thank you
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Hello, new animals, including the updated wolf, will be added 100%, but I can't figure out the timing.
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Hello, try to make some changes to the FerryTerminalEvent.cs plugin itself (oxide/plugins), and tell me if this helped solve the problem? add this code between '#endregion NTeleportation' and '#region Economy' #region BotReSpawn private object OnBotReSpawnNPCTarget(ScientistNPC npc, BasePlayer player) { if (Controller == null) return null; if (Controller.BrainAnimations.Any(x => x.Entity == player)) return true; if (Controller.Hostages.Contains(player)) return true; if (Controller.HostagesEvacuations.Any(x => x.Hostage == player)) return true; return null; } #endregion BotReSpawn
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Hello, check if you have the CH47 file in the oxide/data/BetterNpc/Events directory, if not, download BetterNpc and transfer the data folder to the server WITHOUT REPLACING FILES so that your settings are saved, do not forget to make a backup just in case.
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Hello, I'm just the opposite, I can guarantee that the animals will stand, I don't want to say anything bad about this plugin, but I would refuse it. But if you do not want to abandon your plugin, then changes must be made in your plugin anyway, any changes to the event will not work. From myself, I can say that Ferry Terminal is very well received in the game, but I rarely like something and I won't get anything from your purchase, just an opinion that wasn't asked
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Hello, how often does this happen? can you provide detailed server logs from the file from the moment when this happens? You can also provide a configuration file.
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Hello, do you use Oxide or Carbon? I need a log file during this situation, please send it if this situation happens again. I have not been able to repeat anything of what you have listed.
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Hello, support has been added in DefendableBases 1.2.8
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Hello, thank you, I passed it on to the developer, I think there will be a fix in the next update.
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Kills counting as PVP in PlayerRanks plugin
aimacak replied to aRandumDude's Support Request in Support
Hello, is this happening only in this plugin? Could you check which NPCs are counted in the statistics after the murder? I've been collecting information, most likely it's about PlayerRanks, I've written to the developer of this plugin, I hope he reacts positively. -
Hello, please provide the DefendableBases configuration file and the data folder for testing.
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Hello, I don't quite understand how your communication ended, can you tell me if you currently have any problems related to this plugin?
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Hello, do you still have this problem?
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Hello, provide the data folder for testing, you can here, you can in PM.
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@Mike6FO Hello, fixed in BossMonster 2.1.4, right?
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Hello, do you still have this problem? Can you provide the data folder and configuration file NpcSpawn, and tell the name of the Boss where this problem is present?
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Hello, has it been fixed yet?
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@Kreavles Hello again, you can use PveMode, it will partially or completely solve your problem. I have specified two parameters below, the first from the BossMonster configuration, you need to enable PveMode operation mode, the second from the PveMode configuration, you can specify a time equal to the Bosses' lifetime there, this parameter is responsible for how long the NPC, in this case the Boss, should NOT take damage so that the damage statistics are reset. I'll also clarify that this time will work for all NpcSpawn NPCs (all NpcSpawn plugins that use NpcSpawn), but I don't think it's critical because NPCs don't live long I will also clarify that at the moment, even if you are with someone in a team, the damage is calculated individually, perhaps later a total calculation of the damage caused by the members of the same team will be implemented upon the death of the Boss. "Use the PVE mode of the plugin? (only for users PveMode plugin)": true, "The time to clear the information of the players' damage to NPC after NPC has take the last damage [sec.]": 180.0,
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Hello, I have conveyed your wishes to the developer, there is no additional information yet.
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Hello, I have conveyed your wishes to the developer, there is no additional information yet.
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Could you provide your files for testing? files configurations: NpcSpawn, BossMonster data files: either the entire data folder, or the folders that are in it: NpcSpawn, BossMonster You can send them to PM if you don't want everyone to have access to them.
