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aimacak

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Everything posted by aimacak

  1. aimacak

    Water Event

    Yes, I am, and you are?) Please check the information that the players tell you. There are throwing sounds, there are grenade touching sounds, there are firing sounds, there is a grenade flight animation. Regarding walls, this can happen if NPCs are placed in a narrow space, and mostly if they have sleep mode turned on, when they detect a player, they try to start moving and look for a position on the NavMesh, sometimes this can move them through the wall. If I'm not mistaken, the problem with the doors is only at events where custom NavMesh is used, but KpucTaJI is going to solve it after some time, because it's not that simple. Perhaps the recent update of the game will contribute to this.
  2. You sure that you turn ON remove default NPC in these spawn points? Send please Military Tunnel, Missile SIlo and any other monument please added: and yeah, 46 and 50 its correct
  3. Hello, thanks. You can change 831 line in *.cs, and wolves will change to bears, after fix release you again get wolf in game without editing config. string prefab = radiusActions.AnimalAbility.Type == "Wolf" ? "assets/rust.ai/agents/bear/bear.prefab" : radiusActions.AnimalAbility.Type == "Bear" ? "assets/rust.ai/agents/bear/bear.prefab" : "assets/rust.ai/agents/bear/polarbear.prefab";
  4. aimacak

    Failed to call....

    Hello, is there any additional information on the behavior of the event?
  5. aimacak

    HUD is blinking an all Events

    Hello, can you show? Dont understand, sorry
  6. Hello, you need update monument size and lists of custom coordinates for each preset for MissileSilo and MilitaryTunnel from last version plugin, FacepPunch make these monuments higher than before.
  7. Hello, I will discuss this with KpucTaJI in a couple of days, as soon as some information becomes available, I will let you know. You can put silencers on their weapons
  8. aimacak

    Hello

    Hello, do you have any additional information on the behavior of the event?
  9. aimacak

    Not working

    Hello, sorry for the long reply, I'm glad that everything is working for you.
  10. aimacak

    new download

    Hello, has this been fixed in the latest version (2.1.8)?
  11. aimacak

    Boss Monster Clothing

    Hello, I will discuss this with KpucTaJI later.
  12. aimacak

    Error

    Hello, I need more information about behavior in this moment and other nuances.
  13. aimacak

    Npc Spawn

    Переносит лутовые таблицы LootManager в файлы пресетов NpcSpawn, LM должен быть загружен на сервер, если не ошибаюсь
  14. aimacak

    Npc Spawn

    Сами понимаете, теперь это самая вероятная причина, а применяли команду ConvertLootManager?
  15. aimacak

    Npc Spawn

    Здравствуйте, достаточно сложно что-то сказать по этой информации, как будто что-то случайное, возможно при не очень высоком среднем ФПС сервера при резкой нагрузки связанной со спавном чего-то, ивента например, или с удалением того же Карго. Попробуйте получить какую-то еще информацию, о каком-то поведении в игре или что-то в этом роде, возможно что-то удастся найти в логах перед этим спавном.
  16. aimacak

    Better Npc

    In folder with BetterNpc plugin, which your download from codefling, you can add me in discord if youll have any troubles: @shrpndfcsd
  17. aimacak

    June Update error

    From this section, I would think more about RaidableBases, because it is after generating the grid that a lot of messages appear in RaidableBases, but I cannot confirm this. Can you unload RaidableBases and reload BetterNpc for test? Specify your custom map name please Send your data/BetterNpc/ and NpcSpawn/Preset/ please, so that I can check it myself exactly with your files. As you can see for me on procedural map with loaded only NpcSpawn and BetterNpc plugins with default configs and data files i havnt this messages:
  18. aimacak

    June Update error

    Oh, my mistake, I got two navmesh messages mixed up. My previous message and the specified command refer to this message: Failed to create an agent because it is not close enough to NavMesh And about it: Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 It's not even necessary that these messages are due to BetterNpc, we once discussed this with KpucTaJI, and in fact, we can only start from what is indicated in the message itself, that after teleportation, the NPC does not have a navigation grid, but it's probably impossible to say for sure about the reason, just test each location step by step, or a plugin. Are these messages only sent once when loading BetterNpc? Tell me in more detail everything you noticed, if you have any suspicions about any location, send it to me, or name it, but send all the files.
  19. aimacak

    June Update error

    Hello, for fix this spam you need use correct coordinates and type of NavMesh grid, first you can fix all issue from ShowFailedNavMesh command.
  20. aimacak

    June Update

    Hello, you need to update NpcSpawn first.
  21. aimacak

    hey

    Hello, have you solved the problem? It was previous version?
  22. aimacak

    Boss Monster

    What kind of support request are you talking about? A ticket cannot be deleted on codefling, it can only be closed. About files, In such cases, it's better to watch how you reproduce it, unless of course you can give me precise instructions on how I can reproduce it with your files.
  23. aimacak

    Npc Spawn

    They are must be same on server, except en | ru folders, because its two packs for different languages. First copy data folder to oxide folder and confirm replacement, then copy plugins folder to oxide folder

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