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aimacak

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Everything posted by aimacak

  1. aimacak

    Npc Spawn

    open NpcSpawn.cs, find strings from my previous message and comment CreateAllFolders(); with //
  2. aimacak

    Npc Spawn

    but you must make sure manually that all folders are created correctly and in the correct directories private void OnServerInitialized() { //CreateAllFolders(); LoadNavMeshes(); GenerateSpawnpoints(); CheckVersionPlugin(); }
  3. aimacak

    Raidable Bases

    at night, after a small update on some servers, players could not connect, on umod peoples wrote about deleting the steamapps folder on the server, in my case deleting RustDedicated_Data helped, perhaps this is related..
  4. aimacak

    Raidable Bases

    1) was there a wipe? 2) have data? oxide/data/RaidableBases.json 3) check permissions dont have more ideas, becouse i dont use ladder
  5. aimacak

    Raidable Bases

    what is it L9?
  6. @Raul-Sorin Sorban hi, could you make it so that the cooldown does not appear if you just enter the recycler and leave without processing anything? Thank you
  7. aimacak

    Raidable Bases

    if you want such fine configurating, then for each base you need to make your own profile and loot table, respectively
  8. aimacak

    Auto Base Upgrade

    Hi, change this string in *.cs: if (grade == BuildingGrade.Enum.Metal || grade == BuildingGrade.Enum.TopTier) to: if (grade == BuildingGrade.Enum.Stone || grade == BuildingGrade.Enum.Metal || grade == BuildingGrade.Enum.TopTier)
  9. aimacak

    Auto Base Upgrade

    @CASHR hi, have you checked this?
  10. aimacak

    Convoy

    i think u can configure it by TimedExecute from umod
  11. aimacak

    Raidable Bases

    I'm sorry, the player doesn't have to shoot the turret.. full corrected answer: if true, then after the turret starts shooting at the player, its firing range will be twice as far (so that the player cannot escape in open space if he gets too close)
  12. aimacak

    Raidable Bases

    EDITED: if true, then after the turret starts shooting at the player, its firing range will be twice as far (so that the player cannot escape in open space if he gets too close)
  13. aimacak

    MiningFarm

    @CASHR can u fix it, please?
  14. aimacak

    Simple Status

    @Mr01sam Hi, we can change position UI, how it was in CustomStatusFramework? thanks
  15. aimacak

    Wipe Timer Status

    @0xFhello) we can replace UI to middle after update for SImpleStatus? and if timer from config expired and i use /ts UI dont show, only chat message about show / hidden UI thanks)
  16. aimacak

    Auto Base Upgrade

    Then I would like to be able to disable this option and the display of buttons too..
  17. aimacak

    Auto Base Upgrade

    may be spawn item conteiner IN cupboard?
  18. aimacak

    Auto Base Upgrade

    @CASHR I apologize, I figured out the improvement and repair of turrets, something happened with the rights, which I haven’t messed with for a thousand years... then only 1 question, how can you implement repairs, for example, of hatches that require a ladder?
    Thank you very much for this plugin, necessary for PvE. I recommend both, the plugin and the developer
  19. aimacak

    MiningFarm

    If I'm not mistaken, then nothing has changed in the update regarding the station hanging in the air if the house decay, for example, right?
  20. aimacak

    Auto Base Upgrade

    no, what I wrote about has nothing to do with 30 seconds, I know about it
  21. aimacak

    Auto Base Upgrade

    @CASHR The deployables repair works strangely, sometimes it fixes, sometimes it doesn’t, specifically complaints about turrets and hatches, I couldn’t test anything adequately myself.. recently they said that the ticks for improving the building were bugged, they said the tick was 15-20 seconds, someone poked the button 60 times to improve the house.. in general, I would check the functionality of the plugin, including the situations indicated by people, thank you
  22. aimacak

    MiningFarm

    ?
  23. aimacak

    Raidable Bases

    okey, little down in profile too.. "Water Settings": { "Allow Bases To Float Above Water": false, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false, "Maximum Water Depth Level Used For Float Above Water Option": 1.0, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 5.0, "Torpedo Damage Multiplier (Max)": 10.0 },
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