aimacak
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Everything posted by aimacak
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Yes, I am, and you are?) Please check the information that the players tell you. There are throwing sounds, there are grenade touching sounds, there are firing sounds, there is a grenade flight animation. Regarding walls, this can happen if NPCs are placed in a narrow space, and mostly if they have sleep mode turned on, when they detect a player, they try to start moving and look for a position on the NavMesh, sometimes this can move them through the wall. If I'm not mistaken, the problem with the doors is only at events where custom NavMesh is used, but KpucTaJI is going to solve it after some time, because it's not that simple. Perhaps the recent update of the game will contribute to this.
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You sure that you turn ON remove default NPC in these spawn points? Send please Military Tunnel, Missile SIlo and any other monument please added: and yeah, 46 and 50 its correct
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Hello, thanks. You can change 831 line in *.cs, and wolves will change to bears, after fix release you again get wolf in game without editing config. string prefab = radiusActions.AnimalAbility.Type == "Wolf" ? "assets/rust.ai/agents/bear/bear.prefab" : radiusActions.AnimalAbility.Type == "Bear" ? "assets/rust.ai/agents/bear/bear.prefab" : "assets/rust.ai/agents/bear/polarbear.prefab";
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Hello, is there any additional information on the behavior of the event?
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Hello, can you show? Dont understand, sorry
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Hello, you need update monument size and lists of custom coordinates for each preset for MissileSilo and MilitaryTunnel from last version plugin, FacepPunch make these monuments higher than before.
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Very loud for PvE servers with a small map
aimacak replied to ToliburtiX's Support Report in Support
Hello, I will discuss this with KpucTaJI in a couple of days, as soon as some information becomes available, I will let you know. You can put silencers on their weapons -
Hello, do you have any additional information on the behavior of the event?
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Hello, sorry for the long reply, I'm glad that everything is working for you.
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Hello, has this been fixed in the latest version (2.1.8)?
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Hello, I will discuss this with KpucTaJI later.
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Здравствуйте, достаточно сложно что-то сказать по этой информации, как будто что-то случайное, возможно при не очень высоком среднем ФПС сервера при резкой нагрузки связанной со спавном чего-то, ивента например, или с удалением того же Карго. Попробуйте получить какую-то еще информацию, о каком-то поведении в игре или что-то в этом роде, возможно что-то удастся найти в логах перед этим спавном.
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From this section, I would think more about RaidableBases, because it is after generating the grid that a lot of messages appear in RaidableBases, but I cannot confirm this. Can you unload RaidableBases and reload BetterNpc for test? Specify your custom map name please Send your data/BetterNpc/ and NpcSpawn/Preset/ please, so that I can check it myself exactly with your files. As you can see for me on procedural map with loaded only NpcSpawn and BetterNpc plugins with default configs and data files i havnt this messages:
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Oh, my mistake, I got two navmesh messages mixed up. My previous message and the specified command refer to this message: Failed to create an agent because it is not close enough to NavMesh And about it: Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 It's not even necessary that these messages are due to BetterNpc, we once discussed this with KpucTaJI, and in fact, we can only start from what is indicated in the message itself, that after teleportation, the NPC does not have a navigation grid, but it's probably impossible to say for sure about the reason, just test each location step by step, or a plugin. Are these messages only sent once when loading BetterNpc? Tell me in more detail everything you noticed, if you have any suspicions about any location, send it to me, or name it, but send all the files.
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Hello, for fix this spam you need use correct coordinates and type of NavMesh grid, first you can fix all issue from ShowFailedNavMesh command.
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Hello, you need to update NpcSpawn first.
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