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aimacak

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Everything posted by aimacak

  1. aimacak

    Loot Table

    Hello, have you solved your problem?
  2. aimacak

    Misaligned doors

    Hello, your problem is probably related to what was fixed in GasStationEvent 1.3.3, do you still have this problem? In such cases, it is advisable to attach at least a screenshot, because it will save both your and our time, thank you
  3. aimacak

    Jungle Update

    Hello, new animals, including the updated wolf, will be added 100%, but I can't figure out the timing.
  4. all you need to do to enable the New Year's preset is to transfer the data files from the plugin archive, including presets, to a similar folder on the server, with replacement, and enable one of the presets in the configuration (Halloween or Christmas), restart the plugin and rejoice)
  5. I'm sorry, could you explain in super detail exactly what you would like? I really don't understand Christmas in config = NewYear (preset in data)
  6. Hello, try to make some changes to the FerryTerminalEvent.cs plugin itself (oxide/plugins), and tell me if this helped solve the problem? add this code between '#endregion NTeleportation' and '#region Economy' #region BotReSpawn private object OnBotReSpawnNPCTarget(ScientistNPC npc, BasePlayer player) { if (Controller == null) return null; if (Controller.BrainAnimations.Any(x => x.Entity == player)) return true; if (Controller.Hostages.Contains(player)) return true; if (Controller.HostagesEvacuations.Any(x => x.Hostage == player)) return true; return null; } #endregion BotReSpawn
  7. Hello, check if you have the CH47 file in the oxide/data/BetterNpc/Events directory, if not, download BetterNpc and transfer the data folder to the server WITHOUT REPLACING FILES so that your settings are saved, do not forget to make a backup just in case.
  8. aimacak

    About animal immobility

    Hello, I'm just the opposite, I can guarantee that the animals will stand, I don't want to say anything bad about this plugin, but I would refuse it. But if you do not want to abandon your plugin, then changes must be made in your plugin anyway, any changes to the event will not work. From myself, I can say that Ferry Terminal is very well received in the game, but I rarely like something and I won't get anything from your purchase, just an opinion that wasn't asked
  9. aimacak

    Ferry Terminal Event

    Hello, how often does this happen? can you provide detailed server logs from the file from the moment when this happens? You can also provide a configuration file.
  10. aimacak

    Event doesn't start

    Hello, do you use Oxide or Carbon? I need a log file during this situation, please send it if this situation happens again. I have not been able to repeat anything of what you have listed.
  11. Hello, support has been added in DefendableBases 1.2.8
  12. Hello, thank you, I passed it on to the developer, I think there will be a fix in the next update.
  13. Hello, is this happening only in this plugin? Could you check which NPCs are counted in the statistics after the murder? I've been collecting information, most likely it's about PlayerRanks, I've written to the developer of this plugin, I hope he reacts positively.
  14. Hello, please provide the DefendableBases configuration file and the data folder for testing.
  15. aimacak

    skill tree

    Hello, I don't quite understand how your communication ended, can you tell me if you currently have any problems related to this plugin?
  16. Hello, do you still have this problem?
  17. aimacak

    NO Loot After Rust Update

    Hello, provide the data folder for testing, you can here, you can in PM.
  18. aimacak

    Wolf spawn damage - Evil

    @Mike6FO Hello, fixed in BossMonster 2.1.4, right?
  19. aimacak

    Too little loot

    Hello, do you still have this problem? Can you provide the data folder and configuration file NpcSpawn, and tell the name of the Boss where this problem is present?
  20. Hello, has it been fixed yet?
  21. aimacak

    Add cooldown feature

    @Kreavles Hello again, you can use PveMode, it will partially or completely solve your problem. I have specified two parameters below, the first from the BossMonster configuration, you need to enable PveMode operation mode, the second from the PveMode configuration, you can specify a time equal to the Bosses' lifetime there, this parameter is responsible for how long the NPC, in this case the Boss, should NOT take damage so that the damage statistics are reset. I'll also clarify that this time will work for all NpcSpawn NPCs (all NpcSpawn plugins that use NpcSpawn), but I don't think it's critical because NPCs don't live long I will also clarify that at the moment, even if you are with someone in a team, the damage is calculated individually, perhaps later a total calculation of the damage caused by the members of the same team will be implemented upon the death of the Boss. "Use the PVE mode of the plugin? (only for users PveMode plugin)": true, "The time to clear the information of the players' damage to NPC after NPC has take the last damage [sec.]": 180.0,
  22. aimacak

    Add Jungle Animals

    Hello, I have conveyed your wishes to the developer, there is no additional information yet.
  23. aimacak

    Feature Request

    Hello, I have conveyed your wishes to the developer, there is no additional information yet.
  24. aimacak

    Invisible Bosses

    Could you provide your files for testing? files configurations: NpcSpawn, BossMonster data files: either the entire data folder, or the folders that are in it: NpcSpawn, BossMonster You can send them to PM if you don't want everyone to have access to them.
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