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  • Update details
    v1.5.1
    Released
    Download size17.36 kB
    Total versions10
    Time between versions 1 day
    Typical update pace About every 89 days
    Freshness 801 days ago

About MLRS Damage

A must have for PVE servers!

Allows you to modify the damage rate of the MLRS for Player bases, raidable/abandonded bases, and NPCs. Also allows you to adjust the cooldown timer of the MLRS.

Console Commands

  • mlrsdamage.damage <amount> - Changes damage multiplier amount.
  • mlrsdamage.cooldown <amount>     - Changes server cooldown timer for MLRS
  • mlrsdamage.pvp <true/false>     - Enable/Disable player pvp damage done by MLRS
  • mlrsdamage.pvpbase <true/false>     - Enable/Disable player base damage done by MLRS
  • mlrsdamage.raidable <true/false>     - Enable/Disable raidable/abandoned base damage done by MLRS
  • mlrsdamage.npc <true/false>   - Enable/Disable NPC damage done by MLRS
  • mlrsdamage.rockets <amount>     - Change total capacity of rockets able to be fired by MLRS
  • mlrsdamage.module {true/false} - Enable/Disable the need for an Aiming Module
  • mlrsdamage.interval {amount} - Change the interval between rocket launches

 

Configuration

  "MLRS Settings": {
    "MLRS Damage Multiplier": 1.0,                              // scale at which the MLRS does damage
    "Allow Damage to Player entities": true,                    // allow damage to player owned entities
    "Allow Damage to Players": true,                            // allow damage to players
    "Allow Damage to Raidable and Abandoned Bases": true,       // allow damage to Raidable or Abandoned Bases
    "Allow Damage to NPCs": true,                               // allow damage to NPCs on the map
    "MLRS Cooldown time (in minutes)": 10.0                     // cooldown timer for MLRS, default is 10
    "Total Rockets for MLRS to fire": 12                        // total number of rockets to shoot in a single barrage, default is 12
    "Rocket Launch Interval (in seconds)": 0.5,                 // time inbetween rocket launches. Must be positive, but can cause issues if set lower than 0.1
    "Requires Aiming Module": false                             // When set to true, an aiming module is always put in the MLRS and is locked from being looted by players
  }

 

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