About SeekerOnSteroids
Introduction
SeekerOnSteroids is a strong, powerful missile plugin.
The features are as follows:
It allows you to change/add custom targets to the Homing Missile Launcher, providing you with the ability to add more targets, making the launcher more flexible.
Players can purchase a missile attack, for example, 1000 scrap and 4 homing missiles, to eliminate a player. This feature is balanced to prevent it from being overpowered.
It includes several commands/operations to use the homing missiles.
Command overview:
/gseek => Spawns 4 missiles on each corner of the map and targets the specified player.
/seek => Spawns a specified number of missiles to attack the player.
/cseek => Spawns a specified number of missiles above a player (missile cloud). After a while, they descend and target the specified player.
/godstrike => Every time you fire a shot, a strong, fast homing missile targets the object wherever you are currently looking.
Permissions:
seekeronsteroids.admin => Master permission. Don't give this normal players.
seekeronsteroids.gridseek => This is for the grid seek attack (payed attack)
Configuration:
{ "PluginPicture": 76561198838421574, "PluginChatPrefix": "<color=#191A28>[</color><color=#CC3B28>SeekerOnSteroids</color><color=#191A28>]</color> ", "CustomSeekerTargets": [ { "PrefabName": "assets/rust.ai/agents/wolf/wolf.prefab", "Enabled": true, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW" } ], "Missle behavior of grid-seek command": { "Amount of scrap a player needs to start the attack.": 1000, "SeekerMissleConfiguration": { "Min amount of time until missle explods": 100.0, "Max amount of time until missle explods": 100.0, "ExplosionRadiusMultiplier": 1.0, "DamageScaleMultiplier": 1.0, "Handling-smoothness of the missle": 6.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 1.2 } }, "Missle behavior of godstrike command": { "Missle offset (spawn distance between player and missles)": { "x": 0.0, "y": 10.0, "z": 0.0 }, "SeekerMissleConfiguration": { "Min amount of time until missle explods": 10.0, "Max amount of time until missle explods": 10.0, "ExplosionRadiusMultiplier": 10.0, "DamageScaleMultiplier": 10.0, "Handling-smoothness of the missle": 4.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 3.0 } }, "Missle behavior of cloud-seek command": { "Time until missles attack in milliseconds": 10000.0, "Missle offset (spawn distance between player and missles)": { "x": 0.0, "y": 100.0, "z": 0.0 }, "SeekerMissleConfiguration": { "Min amount of time until missle explods": 100.0, "Max amount of time until missle explods": 100.0, "ExplosionRadiusMultiplier": 1.0, "DamageScaleMultiplier": 1.0, "Handling-smoothness of the missle": 6.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 1.0 } }, "Missle behavior of seek command": { "Min amount of time until missle explods": 100.0, "Max amount of time until missle explods": 100.0, "ExplosionRadiusMultiplier": 1.0, "DamageScaleMultiplier": 1.0, "Handling-smoothness of the missle": 4.0, "Strength of missles (LOW, MEDIUM, HIGH, HIGHEST)": "LOW", "MissleSpeedMultiplier": 1.0 } }