aimacak
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Everything posted by aimacak
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@nivex hi, happy new year! 1) My server has been crashing lately, from the logs I found only this: Oxide Log: 14:15 [Warning] Calling 'OnEntityEnter' on 'RaidableBases v2.6.5' took 2829ms and this: HostingLog: Shutdown handler: initalize. src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1873) : Assertion Failed: SteamnetworkingSockets service thread waited 58ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. Can u add same comments please? thanks I have not changed anything in the databases for a long time, I saw that there is version 2.6.6. there only fixed the damage to the mini helicopter, so I haven’t set it yet may be is the RaidableBases_UID.json file with 3200 lines to blame? Are the IDs of the bots recorded there? 2) and can i make the loot from the base disappear when the base disappears, but the backpacks and the corpses of the players always remain?
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@nivex about solving the problem with loot in the bases, between which the spread in costs is between 65k-180k sulfur, although they are all is is hard difficult. I personally raided all the easy and medium bases, made some houses lighter, some houses strengthened, but I wouldn’t want to spend a huge amount of time on other difficulty levels, becouse its so big for remake it, and when building new bases, it’s hard to immediately calculate the cost of their raid .. therefore, for me Look, it would be very useful to make it possible to put loot on a specific house, well, just check, for example, when spawning for the name of the inserted building, and if the name is in the list, then fill from the table with the same name as the building. no less useful than somehow adjusting the display name for custom things that @Zoreeno wrote about above. Thanks p.s. sorry again, but i need same little fix or explain 'how i can' in truepve with zombies, heli and bradley, please, i beg you very much
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Yeah, RaidableBases Ignore true pve settings. I think, that its all that u need, my flags in true pve config: "SelfDamage, AuthorizedDamage, TwigDamage, NoHeliDamageQuarry, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers, NoHeliDamageRidableHorses",
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in data/profiles of each level, my settings: "Allow Npcs To Leave Dome When Attacking": true, "Allow Npcs To Shoot Players Outside Of The Dome": true, "Allow Npcs To Play Catch When Equipped With Explosives": false, "Block Damage Outside To Npcs When Not Allowed To Leave Dome": true, "Block Damage Outside Of The Dome To Npcs Inside": false,
