aimacak
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Everything posted by aimacak
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This is great, but situations and problems can be different, after all, you sent logs when restarting Water Patrol, what prevents you from doing this for NpcSpawn? These are related plugins, Water Patrol cannot work correctly without NpcSpawn, that's why I'm trying to figure out your problem.
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With a clean install, everything is very simple, you need to remove NpcSpawn.json and BetterNpc.json from the folder oxide/config, you need to delete the folder BetterNpc from oxide/data/, you need to delete NpcSpawn.cs, BetterNpc.cs and if there is UpdaterNpcSpawn and UpdaterBetterNpc from the folder oxide/plugins/. Next, transfer the data folder from the two archives with the new plugin versions to the oxide/ folder, then transfer NpcSpawn.cs to the oxide/plugins/ folder, and after successful upload, transfer BetterNpc.cs to the same folder. If you have a backup of your BetterNpc settings, after deleting all the files from my list, you can upload your backup, old versions of plugins and start following the instructions in the archive of the new BetterNpc plugin. If you still have any questions, please create a ticket in the Support section or add me to the discord @shrpndfcsd
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You did not send logs when restarting the NpcSpawn plugin, this is important, please be attentive to my messages. And send your configuration to NpcSpawn and Water Patrol.
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Hello, I'm sorry for the long answer, the first point already exists in the plugin, and to prevent following cargo, a parameter will be added to the configuration, I can't figure out the timing, sorry.
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I have shown you that everything works for me on the latest versions, please provide messages from the server console when restarting NpcSpawn and Water Patrol so that I can try to help you.
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Hello, please be a little more specific, what are you talking about updating? NpcSpawn, Water Patrol, or game update? Are there any errors in the console? Show the messages in the console after o.reload the WaterPatrol
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Hello, yes, this is how it should be, the NavMesh folder is designed to use custom routes in some plugins and custom maps, all the necessary files are attached to these plugins or maps, the preset folder is empty, because it is needed for NpcSpawn presets that appeared in this major update, these presets are attached to BetterNpc in the archive. by default. If you use NpcSpawn and BetterNpc, pay attention to the instructions and information in the plugin caps, you need to update the plugins according to the instructions from BetterNpc, be careful, take your time, and you will succeed. During the update, presets will be added to the folder oxide/data/NpcSpawn/preset/ automatically, based on your data files before the update. If you update correctly, all your settings should be saved.
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Hello, the main thing is not to panic. Do you have a backup of your settings before the update? Can you add me to the discord? @shrpndfcsd, as a rule, everything goes faster there, I think we are both interested in this However, if you update correctly, all your settings will be saved.
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Event Plugins Not Working After Latest Update – NPC Spawn Failing
aimacak replied to SunShine ツ's Support Report in Support
@SunShine ツ Hello, have you installed Loot Manager? provide messages from the console when restarting NpcSpawn and any of the events you submitted. -
I'm fine with this event, I can't repeat what you're talking about, provide any additional information, send the server logs at the time of the attack of the immortal NPCs by the player and the administrator, send the configuration, tell me which NPCs, record a video, whatever
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Solved in Discord, thanks
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At the end of this message, I gave examples of why this is necessary, previously you set up and entered your loot table into each data file BetterNpc and event, now you need to do the same, but in another place, by and large everything remained as it was, with some nuances. Can you point out something specific that you are currently uncomfortable with in Loot Manager, and how would you like to change it for yourself?
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Hello, write to o.reload NpcSpawn and show the messages from the console, all messages, thank you.
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Hello, check on the latest version of NpcSpawn, most likely it was due to the distance from which the players were trying to inflict damage, it was more than 80 meters, fixed in version 3.1.5, now the current version is 3.1.6.
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@T-Nuts You need to update NpcSpawn to version 3.1.6. Some issues for Defendable Homes will be fixed there, including what you mentioned in this ticket.
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@miokawa_ch Hello, most likely you did not transfer the data folder from the archive with the NpcSpawn plugin to the oxide folder, can you provide all the messages from the console when trying to load NpcSpawn?
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Hello, yes, I understand what you are talking about, we are trying to figure it out, thank you.
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Hello, its must be like this (stay there only one thing), youre forgot about space between words: "Rewards settings (total values will be added up and rewarded at the end of the event)": { "Which plugins do you want to use for rewards? (Economics, Server Rewards, IQEconomic, XPerience)": [ "Economics", "Server Rewards", "IQEconomic", "XPerience" ],
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Hello, you tried stay empty this setting (Loot Preset)?
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Hello, i cant reproduce it, but may be its related with 2 parameters in BetterNpc (i tried with both true): "Run the debug.puzzlereset command when the plugin loads or reloads to refresh puzzles, IO, and NPCs at Facepunch monuments [true/false]": true, "Refresh NPCs and crates at monuments when the plugin loads or reloads? [true/false]": true, You can also try to change this method in Healthy Guns for yourself and check if the error remains, if it helps you, you can create a ticket on umod with a request to add it to the official version. private void RepairContainerContents(LootContainer container) { if (container == null || container.inventory == null) return; foreach (Item item in container.inventory.itemList) { if (item != null && item.hasCondition && item.condition != item.info.condition.max && ItemOfCategory(item, ItemCategory.Weapon)) item.condition = item.info.condition.max; } }
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@Endr1ck Thank you for your help, but the ticket author also created a ticket in BetterNpc, with an error already related to UpdaterBetterNpc, so it's not so clear, but the author does not respond in that ticket, because he has two tickets in two plugins, in this case the BetterNpc ticket is more important, because the update should start with him.