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aimacak

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Everything posted by aimacak

  1. hello, thanks for u job! I think this door should increase the time for which it opens a little) now its near 0.3 sec and in one pixel the ocean :)) and this supply inactive it has not yet seemed that BetterNPC appear on very few RTs. thanks
  2. aimacak

    Raidable Bases

    @nivex hi, im so sorry again, check umod please, its important for me, thanks a lot. I dont know, can i use link to other forum: 1) NTeleportation Name Thread: Other Economic Plugin 2) LootDefender Name Thread: Lock heli | lock loot | fire
  3. aimacak

    Raidable Bases

    @Dad Frog recently the player just raided the base (message in the chat) and died in it, and I immediately reloaded the plugin, the player found his things
  4. aimacak

    Raidable Bases

    oh, thanks, i send this to my hosting provider edited: but he using 980e ssd
  5. aimacak

    Raidable Bases

    @nivex hi, happy new year! 1) My server has been crashing lately, from the logs I found only this: Oxide Log: 14:15 [Warning] Calling 'OnEntityEnter' on 'RaidableBases v2.6.5' took 2829ms and this: HostingLog: Shutdown handler: initalize. src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1873) : Assertion Failed: SteamnetworkingSockets service thread waited 58ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. Can u add same comments please? thanks I have not changed anything in the databases for a long time, I saw that there is version 2.6.6. there only fixed the damage to the mini helicopter, so I haven’t set it yet may be is the RaidableBases_UID.json file with 3200 lines to blame? Are the IDs of the bots recorded there? 2) and can i make the loot from the base disappear when the base disappears, but the backpacks and the corpses of the players always remain?
  6. aimacak

    Raidable Bases

    i havent any problems..
  7. aimacak

    Raidable Bases

    I created a theme on umod, but I doubt that this is truepve, because. again, the damage is only in the bases zones, and I tested all the ways that I could think of in the true pve thanks
  8. aimacak

    Raidable Bases

    i make it in true pve, damage taking only in RB dome...thanks
  9. aimacak

    Raidable Bases

    yeah, i seen this "Mounts Can Take Damage From Players": false, "Mounts Can Take Damage From SamSites": true, but the helicopter takes damage when hitting the ground, building
  10. aimacak

    Raidable Bases

    @nivex how i can turn off take damage in dome to mini? cant find this.. thanks
  11. aimacak

    Raidable Bases

    @nivex could you check private messages on umod, please? thanks sorry for that again)
  12. aimacak

    Raidable Bases

    @nivex But is it really possible to save the current houses and their statuses upon restart?
  13. aimacak

    Raidable Bases

    thanks, but i dont use it
  14. aimacak

    Raidable Bases

    @nivex what is it?:)
  15. aimacak

    Raidable Bases

    after same update i deleted config, and default config have per batch spawn 1, despawn 5, i make for expert spawn 3, for nightmare spawn 5, for more speedy spawning
  16. aimacak

    Raidable Bases

    I'm not sure, but the feeling is that it's due to the load on the server, if it is more powerful and has higher fresh rates, the less often this will happen. I judge in my own way, because I have a relatively powerful server and I only saw this once and I only had 1 door visible.
  17. aimacak

    Raidable Bases

    did it help or not?:) if not, check this: "Allow Duplicate Items": false,
  18. aimacak

    Raidable Bases

    try backup nightmare profile, and copy config of any other level, rename it how nightmare, and check loot, i think loot will be x1
  19. aimacak

    Raidable Bases

    @nivex about solving the problem with loot in the bases, between which the spread in costs is between 65k-180k sulfur, although they are all is is hard difficult. I personally raided all the easy and medium bases, made some houses lighter, some houses strengthened, but I wouldn’t want to spend a huge amount of time on other difficulty levels, becouse its so big for remake it, and when building new bases, it’s hard to immediately calculate the cost of their raid .. therefore, for me Look, it would be very useful to make it possible to put loot on a specific house, well, just check, for example, when spawning for the name of the inserted building, and if the name is in the list, then fill from the table with the same name as the building. no less useful than somehow adjusting the display name for custom things that @Zoreeno wrote about above. Thanks p.s. sorry again, but i need same little fix or explain 'how i can' in truepve with zombies, heli and bradley, please, i beg you very much
  20. aimacak

    Raidable Bases

    Yeah, RaidableBases Ignore true pve settings. I think, that its all that u need, my flags in true pve config: "SelfDamage, AuthorizedDamage, TwigDamage, NoHeliDamageQuarry, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, SamSitesIgnorePlayers, TrapsIgnorePlayers, TurretsIgnorePlayers, NoHeliDamageRidableHorses",
  21. aimacak

    Raidable Bases

    why do you use 2 plugins, if one (true pve) does your job perfectly, I think the DMBuildingBlocks does not see the raid base zone, so they do not receive damage.
  22. aimacak

    Raidable Bases

    I agree, for example, I renamed the super card into a red access card in plugin Super Card from umod, but with a purple skin, so that the players would not have any questions
  23. aimacak

    Raidable Bases

    but what about it?;)
  24. aimacak

    Raidable Bases

    in data/profiles of each level, my settings: "Allow Npcs To Leave Dome When Attacking": true, "Allow Npcs To Shoot Players Outside Of The Dome": true, "Allow Npcs To Play Catch When Equipped With Explosives": false, "Block Damage Outside To Npcs When Not Allowed To Leave Dome": true, "Block Damage Outside Of The Dome To Npcs Inside": false,
  25. aimacak

    Raidable Bases

    i dont know what will be fixing, i already wrote what it work for me and u must check true pve, if u use it, and settings npc and dome in config RB and profiles
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