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Malkizid

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  1. Thrilled to hear that news and really appreciate the reply. We understand you are busy and know how annoying all these Questions can sometimes be, but it makes all the difference to us. Good luck with your re-write and we are really looking forward to the new material, when you are ready to release!
  2. Same here, @The_Kiiiing we would really like some news on a further optimisation pass or any sort of update, is there one coming in the near future?
  3. Malkizid

    Skill Tree

    Hi, We're having a small issue with the Vehicle Ultimate skill "Tank" We have it set to 100% damage reduction, it seems to work fine perfectly when a player is mounted on a vehicle, presumably as intended. but we also use CustomModules by Adem, which adds some additional car modules by using a skin ID I believe. How could we go about adding those to be covered by the skilltree skill? as these new modules still receive full regular damage when a player has the "Tank" skill.
  4. Malkizid

    BotReSpawn

    There are 2 systems in place to manage this. One is a per profile setting in the Behaviour tab of a bot profile, "Don't Fire Beyond Distance 100" set this value to the maxium distance you want to limit specific bot profiles from firing. The other setting you are asking about that overall manages short range weapons is called something like "Limit Short Range Weapon Use" is in the Global settings page of the GUI, to achieve what you asked about, set this to TRUE . if you read through each option on that page, you can't miss it. Good luck!
  5. Malkizid

    IQChat

    I was just about to ask something similar, though I'm actually only curious as to how I could get IQChat to show the player's level data from SkillTree in chat. We used to use BetterChat for the last year but recently began to use IQChat since January's wipe. Very nice plugin too! Well worth the purchase!
  6. Malkizid

    Convoy

    I don't use Betterloot or MagicLoot but all I can tell you is that when set to 0 it will use either default, Betterloot or Magic loot whichever you have running on yourserver. Those loot profiles presumably must be made in the BetterLoot plugin for the specific loot prefabs that are available in Convoy. "or example Bradley APC Crate. I hope that helps somewhat
  7. Malkizid

    Boss Monster

    Yes, sorry I didn't explain myself well. Boss Monsters try to target, succeed in tracking, but can't seem to hit or damage any of the npcs in question. Tested this with the Frankestein boss shooting its HMLMG at some zombie bots. (made in Botrespawn) I would like that the BossMonsters can kill an NPC that gets aggro on to the Boss. Rather than the boss shooting it forever. Boss monster also dont appear to take damage from teh NPC's in question but I dont havea problem with that. I dont have a test environment to provide clear reults at the moment, working on a live server sorry. Soon enough should have a test environment. And yes ConvoyNPCs can damage and kill other bots but they seem to have a lot of trouble finding or hitting their target. IF the target is an npc. NpcSpawn against players we have Zero problems. Does its job fine
  8. Malkizid

    Boss Monster

    Thanks Jbird! However I do this as standard and have NpcSpawn set up this way already. I actually thought Bossmonster did not depend on it. My brain wasnt working yesteday... anyway the npcs I have in Convoy that depend on NpcSpawn, those npcs can damage NPCs from botrespawn. So Im not sure what I'm missing, surely there is somethign wrong the settings I have enabled for scientist prefabs that botrespawn is using or something like that. Its not a major issue, will have to make some bots ignore eacother for now. Thanks again I'll see if I can find out what else to change
  9. Malkizid

    Boss Monster

    Hi there, is there some way I can edit the plugin to allow Bosses to damage npcs from other plugins? We also use BotreSpawn and many profiles, somtimes npcs from Botrespawn and Bossmonster encounter each other. The BossMonsters can target but not damage bots from Botrespawn
  10. Malkizid

    Npc Spawn

    looks like as simple fix. both plugins need to have the desired setting set to the same value, CanEntityTakeDamage either True or False
  11. Malkizid

    BotReSpawn

    Well we are on of those small servers that has a lot going on and a low pop / performance cap, been getting very busy lately and we struggle. Having a lot of bot profiles and npcs and npc related events, this is about the last thing I could think of doing to optimise performance. But yes I understand that not many would request this feature. Thanks for considering it, would be much appreciated by us at RustierPvE
  12. Malkizid

    BotReSpawn

    Hello, Would there be some way to inversley alter bot population % percentages based on server population. For example it only seems possible to spawn more bots when the player population increases. We would actually benefit from the opposite which doesnt seem to be possible. So for example if we have say a playercap of 50 and want to limit bots to 50% when max player capacity is reached, to help keep performance smooth.
  13. Malkizid

    Gasoline

    Do you use any Event related plugins to do with Cargoship? like Harbor Event or CustomCargoTiers ?
  14. "...The right man, in the wrong place can make all the difference in the world..."

  15. Malkizid

    BotReSpawn

    Indeed, perhaps there are issues on your end, or your understanding of what this plugin can do. I'm choosing to make this assumption based on my own experience with Rust. Rust AI agents or "bots" were never itnelligent and have very few capabilities based on Facepunch's adimittedly very poor AI design and logic. I've used this plugin for 1 year and it definitely improves upon the default bot capabilites, a lot! but at no point does it say that it creates or replaces the AI logic capacity but it does massively improve the potential of it. All Rust "ai agents" or bots probably use the same Ai logic, Im so I'm not sure why you assume "scarecrows" are "more intelligent" The server I admin on has bot customisation so far beyond the originalscope of Rust you wouldn't beleive it, all because of this plugin, They can even open doors, make basic tactical choices as to what weapon to use, what distance to cover based on whether or not the target is inside a building or how far away they are and wit the help of this plugin you can fine tune everything to your liking. This plugin has "Scarecrow support" : make a kit, fine tune a profile, choose how it behaves and set its rules and factions, bam you have scarecrows. You cancreate bosses, zombie factions, marauders, events - soldiers, all different types of profiles that behave differently and react differently to eachother and react differently to players. I know that's not what you meant but In all honesty with this plugin you don't need another NPC plugin for any reason, if you are willing to put in the time and effort of using it. this is a VERY user friendly plugin. Take my word for it, I knoww little about programming, or scripting am generally lazy and have a short attention span
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