aimacak
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Everything posted by aimacak
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I'm the one who makes the event work correctly You can make it In config: "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)" Do you want the convoy to be stopped by any object on the road? are you sure about this? I don’t really understand about the traders..
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If the player can become the owner, then he will become the owner, the Convoy will stop and be aggressive until it starts moving (what will happen if the aggro duration parameter you asked about is made longer than the Convoy's stop duration parameter - I don't know), If something does not allow the player to become the owner (for example, locks in the presence of CoolDown, which Adem added in one of the last updates before Convoy Reforged), then Convoy will continue to move and will be aggressive during this time. If I'm wrong somewhere, I apologize in advance.
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There are 2 types of Chinook, just a transport ( assets/prefabs/npc/ch47/ch47.entity.prefab ) and a Chinook, in which, upon spawning, there is an NPC that immediately begins to move along the route ( assets/prefabs/npc/ch47/ch47scientists.entity .prefab). I’m not 100% sure, but in my opinion the Chinook didn’t cause that much damage to players before, which made me want to shoot at it with the Homing Missile Launcher.
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Stop freaking out, the event works great without it, each plugin is responsible for its own functions, if you want to use a large number of functions, then you need PveMode, if you don’t want it, you don’t have to buy it. TruePVE support is made as an analogue, but you have to deal with it yourself.
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It’s as if the developers did something to the helicopter, and missiles are hitting it even without the plugin, but with the plugin I would like to increase the damage to the helicopter, but it doesn’t increase, I’ve already made 10000.0 scale, but nothing changes. For Bradley and AutoTurret the damage remains the same too. ADDED: Sorry, my mistake, DamageScale works T_T, but yeah, patrolheli can be targeted without plugin. Thanks for update anyway.
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- 92 comments
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- #rust
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