aimacak
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Everything posted by aimacak
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{ "MLRS Settings": { "MLRS Damage Modifier": 1.0, "Allow Damage to Player Built Bases": false, "Allow Damage to Players": false, "Allow Damage to Raidable and Abandoned Bases": true, "Allow Damage to NPCs": true, "MLRS Cooldown time (in minutes)": 2.5, "Total Rockets for MLRS to fire": 48, "Rocket Launch Interval (in seconds)": 0.5, "Requires Aiming Module": true } } and you didn’t upload 1.5.0, I tried incognito, another browser, 1.4.0 is always downloaded
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hello, @iLakSkiL, have any ideas why i can get this flood? I’ve been using the plugin for a long time, never had any problems, thanks a lot for this pdoruct it was after the update, as I understand it, MLRS froze and tried to shoot (it was FIRING on the monitor), but for some reason it didn’t shoot, and every attempt to fire a rocket displayed a message in the console, unloading and rebooting plugins did not affect the flood in any way.. thanks IndexOutOfRangeException: Index was outside the bounds of the array. IndexOutOfRangeException: Index was outside the bounds of the array. at MLRS.FireNextRocket () [0x0005e] in <08999e34374f48d19390fa37537b5752>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <2568dd734f9b44aeb1eb636644ede180>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <2568dd734f9b44aeb1eb636644ede180>:0
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@chuck norris (19:48:43) | Potential points on Scheduled: 1 (19:48:43) | Potential points on Maintained: 1 (19:48:43) | Potential points on Purchased: 1 and why do you have so few spawn points? as if it shouldn’t be like this, unless of course you have only 3 islands, each of which only spawns 1 base added: can you send me a screenshot of the map from the game? There is no map image in the link above
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To be honest, I don’t know what maintaned events are for, since I only use schedule and I have no problems in this regard, I changed the time before spawn from 15.0 to 0.01, the time before disappearing from 45 to 1 minute, and with your config bases appear, I don’t know how they should appear for you, but they disappear and appear regularly u can make "Max Maintanined Events": 0, I have a distance of 200 between bases, but you said that you only use islands, so I can’t give advice here. Regarding the Database file, the same thing, if you created specific spawn points, then I think there should be a file name there, if not, then also none
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lol Unloaded plugin ArmoredTrain v1.4.8 by Adem 18:53:55 Failed to call hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.4.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain.UpdateConfig () [0x00051] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.OnServerInitialized () [0x0000c] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0064e] in <a5244e850baa42bba976d2475c5b5db3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 18:53:55 Loaded plugin ArmoredTrain v1.4.8 by Adem