aimacak
Member-
Posts
1,156 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by aimacak
-
Thank you, but i asked for the Sputnik configuration file to compare these tables with the actual tables in LootManager. I can also confirm that when I started the server today I saw exactly the same error, did you observe it when starting the server or under some other circumstances? I understand that spending your time on some kind of testing and so on is not the most pleasant activity, but unfortunately, without this we can drown in uncorrected errors, I also check a lot of things and give feedback with as accurate data as possible for repetition, because any information can be important, if not for me, then for the developer, thank you again.
-
Hello, please upload your configuration file and the data folder or the LootManager folder (oxide/data/LootManager)
-
Hello, as far as I know, the Convoy is not affected by the fall of boxes in any way, this happens if the helicopter was flying at maximum acceleration, for example, over a mountain that was starting to descend in the direction of its flight, then there is nothing to be surprised about, this is the mechanics of the game. On my own behalf, as a player and the owner of the server, I can say that players somehow have to think a little bit about when to finish off the helicopter, so as not to complicate their lives. I can also mention these two server convars, which can also affect the behavior of the helicopter, if you have one of them true, then during the explosion the helicopter could fly to the Monument or change location due to danger. patrolhelicopterai.monument_crash (False) patrolhelicopterai.use_danger_zones (False)
-
Hello, who attacked whom when this message appeared? And please tell me your PveMode settings in the ArmoredTrain configuration.
-
Hello, please upload your configuration file and the data folder or the LootManager folder (carbon/data/LootManager).
-
Hello, please check if you have any names of table presets in LootManager specified in the Sputnik configuration file and if they are available in oxide/data/LootManager/LootTables? If not, try manually creating a preset and inserting its name into all fields with preset tables in the configuration file.
-
Hello, you need to install the LootManager plugin, as the first line of your message in the server logs tells you, be extremely careful when transferring files from the archive, many people get confused in the directories. After installation, you will need to restart the events so that they create loot tables from your old configuration. Many people also think that this plugin will affect all loot on the server, no, this plugin is only for events.
-
The developer confirmed that this is a different variation of the error I provided, all my words above are correct, do not worry, it will no longer be available after updates.
-
Hello, I added it to the suggestions, there is already a proposal to add a timer between waves, I can't promise, but I think there is a high probability of adding both parameters. At the moment, I can only recommend removing or minimizing loot in NPCs and playing with loot in Hackable Crate
-
Hello, thank you for your feedback. A very similar bug will be fixed in the upcoming NpcSpawn and BetterNpc update, you only have a difference in 1 place.. I would put them in the same situation.. Do you have NPC corpses enabled after death? Have you noticed any wrong behavior with this error? Wrong loot or something like that? But I'm pretty sure that nothing critical should be with her, because with usually variant, the behavior on the server itself was correct, it was just accompanied by an error in the console. I will also discuss your variant with the developer. your variant: your variant: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterNpc+ControllerSpawnPoint+<>c__DisplayClass16_0.<DieNpc>b__1 () [0x0002d] in <f54d67a53edf43d0b022bf8fe687f9b0>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0 a variant that we usually observed: Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.JunkyardEvent+<>c__DisplayClass81_1.<OnCorpsePopulate>b__1 () [0x00014] in <895988f39ee74d38b707aa8ee08e0998>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <112d89ea5d3348c8b949af0ab1a866d2>:0
-
Oh.. I found what you're talking about.: If I start the event at 00:26:00 ( /spacestart - 1st message on screenshot), then with your config, the event starts to spawn at 00:27:00, in my case it fully spawned at ~00:27:45 (2nd message on screenshot), and the third message appears at ~00:28:40, because in the configuration you have set the time until the end of the event, when messages should be displayed ( 7100 ), and the total time of the event is 7200, so it turns out that two almost identical messages are played with a difference of 100 seconds. I cannot say whether this is correct or not, but I will pass this information on to Adem. "Event End Countdown Times for Chat to announce the Event Description [sec]": [ 7100, 5400, 3600, 1800 ],
-
Hello, I can't reproduce this situation with your files, could you provide a list of your plugins, u can copy it from the client console (F1 -> console.clear -> o.plugins -> copy in downright corner), and tell me how much fps you have on the server on average? I also ask you to try to repeat this situation with unloaded plugins, load only NpcSpawn, LootManager and Space, I understand that this causes some inconvenience, but it says a lot, thank you.
-
Hello, u can configure it by: "Event End Countdown Times for Chat to announce the Event End Timer [sec]": [ 300, 30, 5 ], "Event End Countdown Times for Chat to announce the Event Description [sec]": [ 3600, 1800 ], because in default lang these messages the same (like on your screenshot): ["StartEvent"] = "{0} <color=#8f43d8>{1}</color> is spawned at grid <color=#8f43d8>{2}</color> at an altitude of 750 m. The temperature in space is very low, there is no oxygen and gravity! You can get into space with the help of a spaceship or any balloon. In order to <color=#ce3f27>survive</color>, you will need a spacesuit or a hazmat or an oxygen tank.", ["EventDescription"] = "{0} <color=#8f43d8>{1}</color> is located at grid <color=#8f43d8>{2}</color> at an altitude of 750 m. The temperature in space is very low, there is no oxygen and gravity! You can get into space with the help of a spaceship or any balloon. In order to <color=#ce3f27>survive</color>, you will need a spacesuit or a hazmat or an oxygen tank.",
-
you can also customize it, for example, to reduce the damage for the owner's status, for example 1 I understand that you will be able to do this only after fixes the owner's status, I will pass it on to the developer. "The amount of damage that the player has to do to become the Event Owner": 300.0, "Damage coefficients for calculate to become the Event Owner.": { "Npc": 1.0, "Bradley": 2.0, "Turret": 1.0 },
-
hmm, if I understand correctly, then these settings are not tied to PveMode, I also passed the event without the owner and the command was executed, you can see this from my screenshots, but I checked Pve Mode, and yes, it really doesn't give me the owner, this is a mistake, thank you for this information
-
Hello, I checked this with your configuration file, the command worked for me 1\1 times, could you show me what messages you have displayed in the chat and in the console at the end of the event? I have two assumptions, 1: the event does not go through completely, 2: the player does not have any free slots at the time of issuing the item on command, perhaps there are some other nuances that I do not yet know about in this event. (20:14:59) | [ServerVar] giving aimacak 1 x Pure Healing Tea
-
I tried to tag you in the support thread, I'm not sure if it will help, maybe you have a discord? If it's not difficult for you, join Mad Mappers and create a ticket and tag KpucTaJI, I will be added automatically, it will probably be more convenient there) and yes, I'm trying to figure it out in order to more specifically convey information to the developer) https://discord.gg/w6ayNfDGAk
- 458 comments
-
- 1
-
-
- #abilities
- #boss
- (and 16 more)
-
and yes, I'm trying to figure it out in order to more specifically convey information to the developer)
-
@Cr0miX hey) I looked at your answer in the discussion thread, but I can fully understand, do you need to add the Text parameter? which changes the description of the item? and does the Legendary Item work with the name and description?
-
Hello, check the access rights to the oxide/data folder, in particular to the oxide/data/LootManager folder.
-
I've studied Item Perks: Legendary Items a bit, as far as I can see, SkinID is not used there in the configuration.. As far as I understand, you can create individual settings for each Boss separately in the Legendary Items configuration, in the Loot profiles (1st screenshot) section, and specify your own list of Legendary Items (2nd screenshot) for each of them. If I understood correctly about the bags, and these bags fall into the texture after death (3rd screenshot), then it seems to me that the developer of Legendary Items, at Bosses' death, could create these drop_items at a low height so that they are guaranteed to appear above the surface of the map. @imthenewguy
