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aimacak

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Everything posted by aimacak

  1. aimacak

    Convoy

    "Prefix of chat messages": "<color=#123456>[Convoy]</color>",
  2. aimacak

    Convoy

    @Adem thanks, but I didn't have any problems
  3. @beee hello, may be u can add support prefabs? like crate.normal, bradley.crate and etc? thanks
  4. aimacak

    Convoy

    i havent same problem, using true pve, pve mode, "Convoy" (2.3.9) by Adem (0.06s) - Convoy.cs
  5. aimacak

    Npc Spawn

    @Jbird@FoXy I was once given this solution for this
  6. aimacak

    Convoy

    im sorry, but on screenshot error about NpcHordeRustEdit, why u write in convoy discussion?
  7. aimacak

    Raidable Bases

    yes, just pay attention to this, I don’t use it and I have it set to false "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false,
  8. aimacak

    Raidable Bases

    sorry, @nivex, but may be @Aussie4life mean this (main config)? "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 3, "Medium": 3, "Hard": 3, "Expert": -1, "Nightmare": -1 },
  9. its so sad, good luck, thanks for plugin btw
  10. aimacak

    Convoy

    This is a crooked generation of maps, so I advise you to inspect the entire road when wiping, at least on a map through rustmaps. It’s better, of course, to do this personally in the game, I doubt that the developer has the ability to adjust the plugin to the crooked generation of Rust.
  11. aimacak

    Convoy

    i think, that u make error in config, try delete config ang reload plugin
  12. aimacak

    Raidable Bases

    i think, that info about leaderboards save in data, but not logs, so, i think u can cleanup, if you want
  13. aimacak

    Raidable Bases

    dont sure, but i think that edit each base
  14. aimacak

    Raidable Bases

    it all in profiles. about movement inside the base i dont know..
  15. aimacak

    Raidable Bases

    @Raiven_007 i dont have any problems with disapearing, sametimes after restart i see old bases without dome, but i think that its make special for players. But i havent so big bases as you screenshot.
  16. aimacak

    Raidable Bases

    may be so small distanse between bases?
  17. aimacak

    Raidable Bases

    u need turn off require power source in profile and physically make power line in house, then u want use it
  18. aimacak

    MiningFarm

    hi, @CASHR, can you check it, please? thanks NullReferenceException: Object reference not set to an instance of an object. at Oxide.Plugins.MiningFarm+Computer.<Kill>m3 (Oxide.Plugins.MiningFarm+Data p) [0x00000] in <2e397dfedd974893bf3f149e695f2eb4>:0 at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Func2[T,TResult] predicate) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.MiningFarm+Computer.Kill () [0x00012] in <2e397dfedd974893bf3f149e695f2eb4>:0 at Oxide.Plugins.MiningFarm+Computer.UpdateFarm (System.Boolean check) [0x0021f] in <2e397dfedd974893bf3f149e695f2eb4>:0 at Oxide.Plugins.MiningFarm+Computer.<StartFarm>m1 () [0x00000] in <2e397dfedd974893bf3f149e695f2eb4>:0 at InvokeHandlerBase1[T].DoTick () [0x00109] in <35f3779fd1d745c5b4dca9167571e5cc>:0 at InvokeHandlerBase1[T].LateUpdate () [0x0000c] in <35f3779fd1d745c5b4dca9167571e5cc>:0
  19. aimacak

    Raidable Bases

    yeah, its true, i tested mace.baseballbat
  20. aimacak

    Shipwreck

    Real time ship crash looks amazing, great plugin, lots of tweaks that will keep getting better and better, thanks Adem
  21. aimacak

    Raidable Bases

    in each profile for each copypaste file (raidbase) "Additional Bases For This Difficulty": { "raideasy1": [ { "Option": "stability", "Value": "true" }, { "Option": "autoheight", "Value": "true" }, { "Option": "height", "Value": "1.0" } ] }, "Paste Options": [
  22. used spawn crates or plugin Shipwreck?
  23. maybe you can track the boxes that appear under water already in the ground, when you enter the spawn heli_crate command in the water, it also floods in the console, mb track the water level during spawn and if the spawn was at a water level < -2, then do not apply on them buoyancy, you would solve both problems at once, thanks
  24. hello, @tacman1981, thanks for your job, but after release Shipwreck i have very very very more flood after start event, can u adaptive this plugin for Shipwreck? thanks a lot Shipwreck plugin

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