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aimacak

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Everything posted by aimacak

  1. Hello, could you show your problem on video or at least on screenshots so that I understand exactly what your problem is? Regarding your suggestion for imthenewguy, if you wanted him to see it too and participate in the dialogue, you need to mark him with the @ symbol in front of his nickname. Regarding your suggestion for getting legendary items after killing Bosses, in my opinion, there are enough parameters in the preset settings to implement this ( oxide/data/Boss Monster/Bosses/*.json ), as far as I know, all the features of the objects are given by the combination of shortname + SkinID, DisplayName - usually for convenience, but the preset settings have everything from this list. If you are shooting a video, I also ask you to specify one of the items you need with a 100% chance in the preset and show me part of the configuration with this item so that I can see what happens to your loot after the death of the Boss. "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 2, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 15, "Maximum": 25, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] },
  2. aimacak

    suggestion for UI

    Hello, as far as I know, this is already in the process.
  3. aimacak

    Loot Manager

    Hello, I checked the Convoy + LootManager with the OnLootSpawn hook, if I instantly clear containers with this hook, then loot does not disappear from me even in spawned crates via the console (spawn crate_normal), if I add a timer in one second, then when I spawn through the console, the crates are deleted at the end of the timer, because loot is cleared, However, in both cases, nothing happened in the crates of the Loot Convoy. This is not a very professional answer, but I think that after these tests, your question can be answered - no, I think SimpleLoot will not interfere with the loot that LootManager creates in events.
  4. aimacak

    Loot Manager

    Please move the data correctly from the LootManager archive, everything is arranged in folders, the error indicates that you do not have a LootTables folder in oxide/data/LootManager. /oxide/data/LootManager/Images/Icons /oxide/data/LootManager/Images/Prefabs /oxide/data/LootManager/LootTables
  5. aimacak

    Loot Manager

    LootManager does not replace them in any way, and does not interact with loot on the server in any way, only at events. It allows you to use loot tables in event presets, including tables from the plugins you specified. LootManager is the huge number of loot settings in each event that existed before it appeared, only now it's all set up in one place, not in every event.
  6. aimacak

    no longer working

    I'm glad you figured it out) no, you can't just make a multiplier for the entire loot x3, Loot Manager is designed for editing loot tables, so you need to change each table that is used in a specific preset, in this case, in the Convoy preset, for each preset crate, for each preset NPC, to the table editing mode via GUI you can log in with the command /lm
  7. aimacak

    no longer working

    have you updated Oxide after the server update? what exactly are you unable to run? can you reload both plugins (o.reload LootManager | o.reload Convoy), try start event (/convoystart) and show all the messages from the console? preferably from a log file
  8. If it persists, please create a topic in the Support section and let's figure out this problem, or if it would be convenient for you to do this in Discord, let me know, and I will send you an invitation to the developer's Discord server.
  9. Thanks for the feedback)
  10. Hello again, hooks: void OnDefendableBasesStart(HashSet<BaseEntity> entities, Vector3 position, float radius) void OnDefendableBasesEnd()
  11. Sometimes, thank you for your reply
  12. aimacak

    Upon detection

    It would be great if the plugin would work with this enabled setting too.
  13. aimacak

    Raidable Bases

    it seems to me that this needs to be regulated in your Kill Feed plugin.
  14. aimacak

    Upon detection

    Hello again, I personally checked this and I believe the behavior with TruePVE will be fixed soon, thank you for your feedback, and I apologize for the long wait.
  15. Hello, fixed in 1.0.5 Hello, I'm sorry for the long answer, we talked to the developer, and your main problem was that the turrets were shooting at you with a red light when you weren't moving. the configuration has two error settings for the player's position and his camera, you just had to choose the optimal parameters for yourself, for successful passage with the value in the first parameter of the player's position - 0.1, I think you need a very good connection to the server and a lightning-fast reaction of the player. It seems to me that you overreacted with your conclusions "Inaccuracy of changing the player position at the red indicator [м.]": 0.1, "Inaccuracy of changing the position of player’s camera at the red indicator [degrees]": 10.0,
  16. aimacak

    Loot Manager

    Hello, I would try to find the OnCorpsePopulate method in TugboatsPirates and change the return false to return true in it, then you need to check the behavior of the event after killing the pirates, if the behavior is correct, then everything is correct.
  17. aimacak

    Better Npc

    Hello, if you still have any problems, let me know in as much detail as possible.
  18. Hello, fixed in 1.0.8. Hello, u can turn ON this setting in config: "Disable spawning new NPCs on motorbikes after the first wave is killed? [true/false]": true Hello, is there still a problem? Are you using a custom map? Hello again, I will submit your proposal to the developer for consideration.
  19. aimacak

    Boss Monster

    Hello, have you solved your problem?
  20. aimacak

    Boss Monster

    Hello, above we have analyzed an example of adding custom items, won't this help you solve your problem? If not, please state your wishes in more detail, I don't quite understand what the problem is, thank you.
  21. aimacak

    Boss Monster

    Hello, do you still have this problem? Hello, if the problem is still relevant to you, provide the data file of one of the Bosses from oxide/data/BossMonster/Bosses/, whose loot you do not like and indicate your wishes, I will try to help you. Hello, most likely you have made some mistake in the Bosses or CustomMap folder files located in the directory oxide/data/BossMonster, if the problem is still relevant to you, you can provide your BossMonster folder from oxide/data and I will try to help you. Hello, is the problem still there for you? Hello, I'm afraid this is not possible.. but I'll discuss it with the developer later. Hello, no, as far as I know, this is currently not possible for NPCs, either in Oxide or Carbon.
  22. aimacak

    Boss Monster

    Yes, that's right. In plugins, to add any special properties to items, they use a check for shortname and SkinID, SkinID is a unique identifier, if you find any skin for any item in the workshop and insert your values into the link, for example, as you indicated in rifle.bolt, then you will go to the page of this Skin, as a rule there will be the picture you see in the game is on the icon of the item with this SkinID. But there are situations when you don't need a picture and developers just use any SkinID so that the plugin can distinguish two identical objects for its own purposes to interact with the correct one, this is done in the plugin code, then when you substitute the SkinID in the link, you won't find anything.
  23. Hello again, yes, as I said, this is just an informative message from behind the bank door under the car lift, it is displayed to everyone who uses this plugin.
  24. @PistOffBastd And it would probably be useful to know: 1) Oxide or Carbon? 2) procedural or custom map? 3) if procedural, specify the seed, if custom, specify the map name and, if you have the plugin MonumentFinder from Umod, compare the names of both gas stations using the chat command /mf closest, you need to be next to it.
  25. And you run an event many times in a row and it's always on just one? Can you send config and messages from the console when the plugin is loaded and the event starts/ends?
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