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Showing results for tags 'item'.
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Version 3.0.3
2,028 downloads
OVERVIEW: This plugin adds a crafting skill system and the ability to craft higher quality items that have special perks to enhance the item. IMPORTANT!!!: This plugin now requires the UiEngineFramework plugin. It has not been published yet, but is available temporarily right here: UiEngineFramework.cs HOW TO INSTALL: Download and install ImageLibrary Download and install UiEngineFramework (link posted above) If you have previously installed Quality Crafting, delete the config and lang files for the plugin before installing v3.0.0. If this is your first time installing this plugin you can skip this step! Download and install this plugin (Quality Crafting) Refer to the documentation for configuration options Enjoy the plugin DOCUMENTATION: Extensive documentation for this plugin can be found IN THIS GOOGLE DOC. I STRONGLY recommend reading it first before installing. LEGACY VERSION: If you don't want to use the latest version of quality crafting you can still download the old version (v2.1.4) here: Quality Crafting v2.1.4 The legacy version is available AS IS and will not receive additional updates.Free -
Version 1.0.6
1,616 downloads
Having trouble fitting larger entities into your compound? By combining PlaceAnything with EntityScaleManager you can downsize big entities. Vehicles can be directly added to the player's inventory, allowing them to deploy the vehicles whenever needed. Vehicles can be picked up by players (optional). Deployable trees and bushes, perfect for pve servers! pre-configured data file with some trees and bushes Entities.json With the help of the CopyPaste plugin, you can sell pre-built bases for players to deploy. • How can I pick up items? Deployed structures can be picked up by hitting it with hammer. Items can be picked up only by owner. • How to upload custom icons? Custom icons can be uploaded with Steam workshop uploader. WorkshopUploader.zip original repository • How to use CopyPaste plugin with PlaceAnyting? In data file Entities.json, put 'copypaste/buildingName' instead of prefab path. • Where I can find list of all prefabs? Here is full updated list but not every prefab can be spawned from there and some of them you might not be able to destroy, I do not recommend testing this on live server. Commands (admin only) CHAT /gimme CONSOLE placeanything <steamid> "<item display name>" • Known issues and limitations - some prefabs cannot be damaged thus can be used to grief players. (recycler, slotmachine, test generator...etc) - hitting gambling wheel with hammer will make wheel disappear, game issue cant be fixed Please note that PlaceAnything is a simple plugin that only spawns entities, similar to using the 'spawn' command in the console. It does not manage the behavior of entities after they are spawned. If you are unsure about the functionality of a specific entity, spawn it in-game as an admin and test it yourself before making purchase Plugin comes with 19 pre-configured items. Use /gimme chat command in game to get those items for testing.$5.50 -
Version 1.0.17
185 downloads
Maximum optimized solution without the possibility of duping. One backpack - one container. This is an important feature because it ensures that each backpack has its own unique container and eliminates the possibility of incorrectly duplicating items. No data files or similar things are used. Backpacks and items are saved in the original way of the game. This provides efficient management of backpacks and items in the game without the need for complex or additional file systems. Backpacks are physical items and there can be multiple pieces of them. This is essential for creating a realistic game experience where players can have multiple backpacks in their inventory. Backpacks can be of all capacities, types (item or liquid) and for different purposes. This enhances the gameplay experience by allowing players to choose backpacks based on their specific needs. Autoloot feature in backpacks is present (customizable for each backpack). Items will go straight into the backpack when picked up. This feature makes gameplay easier by allowing items to go straight into the backpack you are wearing without additional actions. Backpack cooking feature is present (customizable for each backpack). Melts and roasts items inside the backpack. The function matches the original mechanics of the stove. This feature adds an additional gameplay element by allowing players to cook food and recycle items directly inside the backpack. The backpack lies in the parachute slot and is displayed on the player. This feature allows the backpack to be worn on the back without taking up inventory space, as well as being visually displayed to players. The backpack has several ways to open. The first through a button in the interface when selecting an item, this allows you to effectively move between backpacks and inspect them even in the box. The second through a command if the player has the appropriate permission. The opening will be done for an equipped backpack. Each backpack has its own shortname and itemid. This helps in easy management and customization. Each backpack has a black sheet and a white sheet, allowing you to create a variety of backpacks for different scenarios as flexibly as possible. There is an option to return backpacks after death. This helps to save players' progress and prevents the loss of backpacks in case of unexpected situations. It is possible to limit the number of backpacks in the inventory, set the maximum stack in the container, as well as customize the maximum stack for items. These parameters allow you to carefully control the number of backpacks in the inventory and items in them, which is important for the balance of gameplay. Installation: The plugin necessarily needs the CustomItemDefinitions plugin, so the first thing we do is download and install it by throwing it into the oxide/plugins folder Link to the plugin: https://codefling.com/extensions/custom-item-definitions After purchase, download and install this plugin by dropping it into the oxide/plugins folder Quick Start: In the default configuration 7 different backpacks are available, their shortnames and itemid can be viewed in the config. Quick grant important permissions: Allow players to use the autoloot and furnace functions if they are present in a particular backpack o.grant group default betterbackpacks.autoloot.allow o.grant group default betterbackpacks.furnace.allow Allow players to open an equipped backpack on command o.grant group default betterbackpacks.commands.open.allow Permission to enable Sortify plugin functionality: betterbackpacks.sortify.use o.grant group default betterbackpacks.sortify.use The full version is available here: Permission to return all backpacks after death: betterbackpacks.always_reclaim o.grant group admin betterbackpacks.always_reclaim Permissions and their descriptions: betterbackpacks.commands.open.allow - Allows the use of a command to open an equipped backpack betterbackpacks.sortify.use - Use the functionality of the Sortify plugin, full version here betterbackpacks.backpackslimit.bypass - Bypass the maximum number of backpacks in inventory (for admins). betterbackpacks.autoloot.allow - Allow to use autoloot function if it is present in a particular backpack. betterbackpacks.autoloot.any - Adds autoloot feature for all backpacks. betterbackpacks.furnace.allow - Allow to use the furnace function if it is present in a specific backpack. betterbackpacks.furnace.any - Adds the furnace function to all backpacks. betterbackpacks.always_reclaim - Returns all backpacks on death Commands to open an equipped backpack: Console command - backpack.open (no delay) Chat command - /backpack (delay 0.2 seconds to wait for chat opening to close) More details about the functions and their customization: Control the number of max amount backpacks in player inventory. Control the ability to put backpacks in backpacks. Here you need to specify the shortname for a particular customized backpack, it will be used in the issue or specified in other plugins. Do not be afraid to specify it in other plugins, it will work. IMPORTANT: do not specify here shortnames of original items, this field is for a new shortname of a new item. Nothing bad will happen, it will report in the console and remove the backpack from the config. This field is not used for editing, it is an auto-generated field. This field is for copying and specifying in other plugins. Default name for the item. Further the name for different languages is customized in lang files. The skin that will be given to the new item, you can specify the same ones, the plugin does not use the SkinID for identification. The parameter of the capacity of the backpack. You can specify any, but within reasonable limits, do not specify billions or it may kill your server. Set this to true if you want the backpack to be returned to the player after death. Specify here true if you want the backpack to be returned only if equipped. Container type for the backpack, use 1 for general (default), 2 for liquid. Parameter to limit the maximum stack size for items in the container. This is not a hard limit, the minimum number for this parameter and the default stack is used. If you need to hard limit, add the items you want to "Max stacks by shortname" Selects a list to restrict items. Types: Blacklist allows all items except the specified items. White list allows only the specified items. A list of items for the specified item list in the "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)" field. Example and description: "Item list to exclude (for whitelist/blacklist)." [ { "Shortname": "stones", // Item Shortname "SkinID (negative value = any)": -1 // If it is -1, then the item is with any skin, if a specific one is specified, then only with that skin. }, { }, { "shortname": "sulfur.ore", "SkinID (negative value = any)": -1 }, ], Parameter to enable the autoloot feature. To work the player must have the permission "betterbackpacks.autoloot.allow" or "betterbackpacks.autoloot.any". Once enabled, the player must wear the desired backpack and then all items that will fall into the player's inventory will be in the backpack. This works with mining and picking up items. Parameter to enable the furnace function. The player must have the "betterbackpacks.furnace.allow" or "betterbackpacks.furnace.any" permission present for it to work. For this to work, the player must have wood in his backpack. Works similarly to how a furnace works. It takes combustible material and melts what can melt, there is an opportunity to change the maximum number of simultaneously cooked items in the oven Max number of simultaneously cooked items in the furnace in the backpack. List for hard limit of stacks for an item by shortname in the format "shortname": stack size Example: { "shortname1": 1000, "shortname2": 1 } Default config: { "General": { "Max amount backpacks in player inventory (minimum 1)": 100, "Prohibit putting backpacks in backpacks?": true }, "Backpacks (Add new ones at the bottom)": [ { "Unique new item shortname": "backpack.admin", "ItemId (DO NOT MODIFY THIS FIELD!)": -1878567520, "Backpack Setting": { "Name": "Admin Backpack", "SkinID (you can use the same ones for several backpacks)": 3050740532, "Capacity": 1000, "Reclaim after death": true, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": true, "Furnace": true, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.small", "ItemId (DO NOT MODIFY THIS FIELD!)": -1093698081, "Backpack Setting": { "Name": "Small Backpack", "SkinID (you can use the same ones for several backpacks)": 3032442379, "Capacity": 6, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.large", "ItemId (DO NOT MODIFY THIS FIELD!)": -717465782, "Backpack Setting": { "Name": "Large Backpack", "SkinID (you can use the same ones for several backpacks)": 3032442379, "Capacity": 48, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": true, "Furnace": true, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.liquid", "ItemId (DO NOT MODIFY THIS FIELD!)": -1863402244, "Backpack Setting": { "Name": "Liquid Backpack", "SkinID (you can use the same ones for several backpacks)": 3050741122, "Capacity": 1, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 2, "Container Max Stack Size (0 = default)": 10000, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 0, "Item list to exclude (for whitelist/blacklist)": [], "Components": { "Auto-Loot": false, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.comp", "ItemId (DO NOT MODIFY THIS FIELD!)": -1167179500, "Backpack Setting": { "Name": "Component Backpack", "SkinID (you can use the same ones for several backpacks)": 3050740925, "Capacity": 12, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "gears", "SkinID (negative value = any)": -1 }, { "Shortname": "scrap", "SkinID (negative value = any)": -1 }, { "Shortname": "fuse", "SkinID (negative value = any)": -1 }, { "Shortname": "tarp", "SkinID (negative value = any)": -1 }, { "Shortname": "rope", "SkinID (negative value = any)": -1 }, { "Shortname": "sewingkit", "SkinID (negative value = any)": -1 }, { "Shortname": "techparts", "SkinID (negative value = any)": -1 }, { "Shortname": "riflebody", "SkinID (negative value = any)": -1 }, { "Shortname": "smgbody", "SkinID (negative value = any)": -1 }, { "Shortname": "semibody", "SkinID (negative value = any)": -1 }, { "Shortname": "sheetmetal", "SkinID (negative value = any)": -1 }, { "Shortname": "roadsigns", "SkinID (negative value = any)": -1 }, { "Shortname": "metalpipe", "SkinID (negative value = any)": -1 }, { "Shortname": "metalspring", "SkinID (negative value = any)": -1 }, { "Shortname": "metalblade", "SkinID (negative value = any)": -1 }, { "Shortname": "propanetank", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.wood", "ItemId (DO NOT MODIFY THIS FIELD!)": -16063997, "Backpack Setting": { "Name": "Wood Backpack", "SkinID (you can use the same ones for several backpacks)": 3050741444, "Capacity": 16, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "wood", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } }, { "Unique new item shortname": "backpack.ore", "ItemId (DO NOT MODIFY THIS FIELD!)": 1211853999, "Backpack Setting": { "Name": "Ore Backpack", "SkinID (you can use the same ones for several backpacks)": 3050741346, "Capacity": 32, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "stones", "SkinID (negative value = any)": -1 }, { "Shortname": "sulfur.ore", "SkinID (negative value = any)": -1 }, { "Shortname": "hq.metal.ore", "SkinID (negative value = any)": -1 }, { "Shortname": "metal.ore", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": true, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": {} } } ], "This is an example from which you can take parts and put them into the backpacks you want.": { "Unique new item shortname": "backpack.example", "ItemId (DO NOT MODIFY THIS FIELD!)": -1265413270, "Backpack Setting": { "Name": "Example backpack to copy-paste parts", "SkinID (you can use the same ones for several backpacks)": 3032442379, "Capacity": 777, "Reclaim after death": false, "Reclaim only if equipped": false, "Contents Type (1 - General | 2 - Liquid)": 1, "Container Max Stack Size (0 = default)": 0, "Use list (0 - None | 1 - Whitelist | 2 - Blacklist)": 1, "Item list to exclude (for whitelist/blacklist)": [ { "Shortname": "flower", "SkinID (negative value = any)": -1 }, { "Shortname": "pokemon", "SkinID (negative value = any)": -1 } ], "Components": { "Auto-Loot": true, "Furnace": false, "Max number of simultaneously cooked items in the furnace": 3 }, "Max stacks by shortname": { "shortname1": 1000, "shortname2": 1 } } } } Default lang file: { "NO_PERM_TO_USE_COMMAND": "You dont have permission to use this command.", "backpack.small": "Small Backpack", "backpack.large": "Large Backpack", "backpack.liquid": "Liquid Backpack", "backpack.admin": "Admin Backpack", "backpack.comp": "Component Backpack", "NEED_EQUIPED_BACKPACK": "An equipped backpack is required to use the command.", "backpack.wood": "Wood Backpack", "backpack.ore": "Ore Backpack", "AUTOLOOT_BUTTON": "AUTO-LOOT", "COOK_BUTTON": "COOK", "backpack.test": "Test Backpack" }$20.00 -
Version 1.0.6
196 downloads
Adds a Genie Lamp to the game, which you can unwrap and receive an award. This will greatly diversify the game on your server. My advice is to add them to your underwater crates and use Dynamic Config to set up rewards over the course of the wipe Commands genie.give [targetId] (give a lamp) Permissions You can set permission in config, for example: "Permission to rub the lamp": "genie.use", Config { "Genie Image": "https://i.imgur.com/aNIcQzk.png", "Enable opening progress?": true, "Work with Notify?": true, "Delay to receive": 5.0, "Update Frequency": 0.1, "Opening effect (empty - disable)": "assets/bundled/prefabs/fx/gestures/lick.prefab", "Progress effect (empty - disable)": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Finish effect (empty - disable)": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission to rub the lamp": "", "Genie lamp Settings": { "Display Name": "Lamp", "ShortName": "xmas.present.small", "Skin": 2540200362 }, "Awards": [ { "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 3500, "Chance": 70.0 }, { "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 2500, "Chance": 70.0 }, { "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 500, "Chance": 50.0 }, { "Type": "Item", "ID": 6, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.fragments", "Skin": 0, "Amount": 1500, "Chance": 65.0 }, { "Type": "Item", "ID": 7, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.refined", "Skin": 0, "Amount": 150, "Chance": 65.0 } ], "Drop Settings": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 50 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5 } ] } VIDEO$19.95- 27 comments
- 3 reviews
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- 3
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- #genie
- #genie lamp
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Version 1.3.12
1,010 downloads
Adds a banking system to the game. It is an extended system of economics. Features ATM system (each player can install his own ATM and receive profit from it) ATMs can break ATMs can be repaired Money transfer system between players HumanNPC support Ability for players to earn money Adds a new item to the game (banknotes) Auto Wipe (each item can be customized) Working through third-party economy plugins (optional) Conversion from ServerRewards and Economics Commands bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance to the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transferring money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards- convert from ServerRewards Hooks private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) Permissions You can set permission in config, for example: "Permission (example: banksystem.use)": "banksystem.use", You can also configure permissions for ATM breakage % FAQ Q: Where can I see an example of a config? A: Config$29.95 -
Version 1.5.20
1,264 downloads
New plugin for changing item stacks and their multipliers in containers with convenient customization right in the game Commands stacks - open an UI stacks sethandstack [stack size] - set the stack size for the item in hand stacks setstack [short name] [stack size] - set the stack size for the item Permissions stacks.admin - using a plugin Config { "Commands": [ "stacks" ], "Work with Notify?": true, "Changing multiplies in containers using a hammer": false, "Default Multiplier for new containers": 1.0 } Containers Data { "assets/bundled/prefabs/static/bbq.static.prefab": { "Image": "https://i.imgur.com/L28375p.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/hobobarrel_static.prefab": { "Image": "https://i.imgur.com/v8sDTaP.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/recycler_static.prefab": { "Image": "https://i.imgur.com/V1smQYs.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/repairbench_static.prefab": { "Image": "https://i.imgur.com/8qV6Z10.png", "Multiplier": 1.0 } ... Items Data [ { "ShortName": "hat.wolf", "Name": "Wolf Headdress", "Default Stack Size": 10, "Custom Stack Size": 0 }, { "ShortName": "fogmachine", "Name": "Fogger-3000", "Default Stack Size": 2, "Custom Stack Size": 0 }, { "ShortName": "strobelight", "Name": "Strobe Light", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "kayak", "Name": "Kayak", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "minihelicopter.repair", "Name": "MC repair", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "scraptransportheli.repair", "Name": "ScrapTransportHeliRepair", "Default Stack Size": 1, "Custom Stack Size": 0 }, ...$19.95- 65 comments
- 9 reviews
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- 5
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- #stacks
- #chest stacks
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Version 2.10.18
1,281 downloads
Crafting system that allows you to create items, cars, vehicles, recyclers, etc! Commands craft open interface crafts.setwb [categories: cat1 cat2 ...] set new custom workbench Permissions You can set permission in config, for example: "Permission (ex: crafts.use)": "crafts.use", crafts.setworkbench - allows you to use the "crafts.setwb" command (set custom workbenches) Craft Types Command Vehicle Item Recycler ModularCar How to install a custom workbench 1. Spawn the workbench (for example, in RustEdit or a plugin) 2. In the game, go to him and use the command "crafts.setwb" and specify the necessary categories. Example: /crafts.setwb Misc 3. Go to config (oxide/config/Crafts.json) and configure this workbench (use SafeZone, workbench level, etc.) VIDEO FAQ Q: Where can I see an example of a config? A: Config$19.95 -
Version 1.0.12
187 downloads
A player puts all his blueprints in a book and then he can gift that book to another one who can unlock all of the blueprints the player had So it allows players to put all their blueprints in a book that can be unrwaped Features Beautiful user interface Performance Interface customization Access by permission (optional) Auto wipe (optional) Sound effect (optional) Commands necronomicon.give [name/userId] [all/itemIDs...] - give a book with a specific set of blueprints Config Examples { "Book Item Settings": { "Display Name": "Necromonicon", "ShortName": "xmas.present.small", "Skin": 2537078809 }, "Work with Notify?": true, "Cost": 100, "Permission": "", "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, "Active Color": { "HEX": "#74884A", "Opacity (0 - 100)": 95.0 }, "Disactive Color": { "HEX": "#595651", "Opacity (0 - 100)": 75.0 }, "Effect (empty - disable)": "assets/prefabs/deployable/research table/effects/research-success.prefab" } VIDEO$11.95- 34 comments
- 3 reviews
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- 4
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- #bps
- #blueprints
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(and 12 more)
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Version 1.0.2
48 downloads
The "F1 Item Menu" plugin allows players to open an interactive menu to select items in Rust and add them to their inventory using a simple command. The plugin provides a user-friendly interface with a search function and page navigation for convenient browsing of available items. Command: /f1menu - Opens the F1 item menu, allowing the player to select items and add them to their inventory. Permissions: f1itemmenu.f1 - This permission is required to use the /f1menu command. How to Use the Plugin: 1. To open the menu, the player enters the /f1menu command, provided they have the f1itemmenu.f1 permission. 2. In the menu, the player can search for items by entering a search term and clicking "Search." 3. The player can navigate through the available items by clicking the arrow buttons (< and >) to go to the previous or next page. 4. After selecting an item, the player is presented with another menu to specify the quantity of the chosen item. 5. The player can then choose the desired quantity (1, 10, 100, 1000, 10000) and click "Close" to exit the menu. 6. The selected item is automatically added to the player's inventory. { "Enable Discord Webhook": true, "Webhook URL": "", "Username": "Rust Server", "Avatar URL": "", "Discord Message Format": "Player **{playerName}** has taken **{quantity}** of **{itemName}**." }$15.95- 2 comments
- 2 reviews
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- #spawnitems
- #f1console
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(and 3 more)
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Version 1.0.3
86 downloads
Collection Log is a plugin that will track items collected from multiple sources against multiple collection logs. When a player discovers a new item that is contained in one of the logs, it is marked as found. Once a log has been entirely collected, the player is rewarded with that logs prizes. The sources that players can obtain items from are completely customizable, allowing for some unique logs to be created. Fully customizable logs that also support custom items. 11 different sources that can be collected from (Crates, barrels, Farming, Fishing, Woodcutting etc). Support for item rewards and command rewards included. Supports UINotify for communicating newly collected items. Here is an example of 2 collection logs with different sources: The "Farming" collection log contains growable items such as cloth, corn and pumpkins, but the only valid source to obtain these items from is the Farming source. The "Resources" collection log contains many types of items, but has some overlap with the "Farming" log, which includes cloth, corn and pumpkins. The key difference is that this log supports multiple sources (Collecting, Crates, Barrels, and Woodcutting), but it does not contain the Farming source. In this situation: When a player collects a map generated hemp plant (hemp-collectible), it would register cloth under the "Resources" log as collected, but it will not do the same for the "Farming" log. The "Farming" log would only register if the cloth was obtained from a grown hemp plant (hemp.entity). This is an example of how you can differentiate the same items using different sources. The plugin allows for multiple sources per collection log. Barrel - Triggered when the player destroys a barrel or road sign Collecting - Triggered when the player picks up an entity (hemp-collectible, diesel_collectible etc). Crates - Triggered when the player opens a create (only the first player to open the crate will trigger it). Farming - Triggered when the player collects grown entities. Fishing, - Triggered when the player catches a fish. Mining - Triggered when the player mines ore. Woodcutting - Triggered when the player chops a tree. Skinning - Triggered when a player skins an animal/person. Crafting - Triggered when a craft completes. Unwrap - Triggered when a player uses the unwrap button on an item. Consume - Triggered when a player uses the eat/drink button on an item. Corpse - Triggered when a player loots the corpse of an NPC. The only permission in the plugin currently is collectionlog.use. This is required to use any feature of the plugin. Menu command (customizable via config): cl or collectionlog$14.99- 8 comments
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Version 1.2.0
32 downloads
About plugin The plugin allows you to conveniently change the stacks of items through the use of a graphical interface Chat Commands (can be changed in config) /stacks - opens the main menu /sethandstack - change item's stack you are holding in your hands Console Commands jstacks.setstack [item shortname] [new stack] - set stack size for item. Example: jstacks.setstack ammo.rifle 256 jstacks.restore - reset all stacks to default values (be careful: there is no confirmation) Permissions jstacks.use - using the plugin Features Changing stacks for the entire category by pressing two buttons Multiple choice option for quick stack change Config { "Can admins use command": true, "Command to open the menu": "stacks", "Command to set stack size of an item in your hands": "sethandstack", "Default icons for categories (in-game only)": { "Ammunition": "assets/icons/ammunition.png", "Attire": "assets/icons/community_servers.png", "Component": "assets/icons/open.png", "Construction": "assets/icons/construction.png", "Electrical": "assets/icons/electric.png", "Food": "assets/icons/food_cooked.png", "Fun": "assets/icons/fun_alt.png", "Items": "assets/icons/extinguish.png", "Medical": "assets/icons/medical.png", "Misc": "assets/icons/menu_dots.png", "Resources": "assets/icons/community_servers.png", "Tool": "assets/icons/tools.png", "Traps": "assets/icons/traps.png", "Weapon": "assets/icons/weapon.png" } }$6.90- 1 review
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Version 1.0.0
7 downloads
Create custom items like pouches, kits, medkits, and more—each filled with valuable gear. Customize everything from item names, blueprints, skins, to drop chances, giving you full control. Set permissions to open packages, and even open entire stacks at once for command-only items. Packages can be found in crates, barrels, or via metal detectors, and they stack, split, and drop seamlessly. Chat messages notify players when they open a package, but beware—these packs can't be recycled! Key Features There is a lang ru/en/uk/es. Customization of items (command(s), blueprint, item, custom item): shortname, amount, skinID, text(for note), custom name, blueprint, drop chance, water amount(for bottle, water jug, bota bag), command list) For commands: {0} is steamID | {1} is amount Various settings for the packages themselves. Setting the permission to open a package. Ability to open the entire stack at once. [ Useful for packages that only have command(s) ]. Ability to customize package stack. Chat messages after opening a package. Ability to find the package in crates/barrels. Ability to find the package with a metal detector. Stack, split, drop packages works correctly. Packs cannot be recycled. WORK WITH BetterLoot For the correct spawning of packages in the crate, in the BetterLoot plugin, remove/comment out the following line of code. 630 - container.inventory.capacity = container.inventory.itemList.Count; Permissions xpackage.admin - allow a player(administrator) to use the command to give packages. Commands give_package steamID packageSkinID amount - to give a package to a player. API bool IsItemPackage(Item item) - whether the item is a package. bool IsSkinPackage(ulong skinID) - whether the skin is a package. Config { "General settings": { "SteamID profile for custom avatar": 0, "Chat prefix": "<size=12><color=#FFFFFF50>[</color> <color=#00FF0050>XPackage</color> <color=#FFFFFF50>]</color></size>\n" }, "Package settings": { "0": { "Shortname": "halloween.lootbag.large", "Custom package name": "Medication kit", "Action at which the package will be opened": "unwrap", "Maximum stack - [ True - x1 | False - stack of original item ]": true, "Whole stack opens at once. [ Useful for packages that only have command(s) ]": false, "Permission to open a package": null, "Effect of opening the package": "assets/prefabs/misc/xmas/presents/effects/unwrap.prefab", "Enable the ability to find a package with a metal detector": false, "Chance of finding the package with a metal detector [ 0.0 - 100.0 ]": 0.0, "List of items in the package": [ { "Shortname": "largemedkit", "Amount": 1, "SkinID": 0, "Text": null, "CustomName": null, "BlueprintID": 0, "Drop chance [ 0.0 - 100.0 ]": 100.0, "WaterAmount": 0, "CommandsList - [ {0} is steamID | {1} is amount ]": null }, ... ], "Which crates/barrels will spawned a package": [ { "Name crate/barrel": "crate_normal", "Drop chance [ 0.0 - 100.0 ]": 20.0, "Min amount": 1, "Max amount": 1 }, ... ] }, ... } }$14.99 -
Version 1.1.0
55 downloads
In short, this plugin turns low grade, crude oil and diesel into a liquid, which forces players to use jugs, bota bags and bottles to interact with fuel. Based on this, we can introduce new features such as fuel splashing, refining crude oil in regular purifiers or building autonomous refining factories using powered water purifiers and pumps! Also players can get their fuel from Oxum's Gas Station. 1. Introducing Liquid Fuel This plugin introduces 3 new liquids: Low Grade, Crude Oil and Diesel. 1 ml of the liquid represents 1 respecting "vanilla" item. Vanilla fuel is completely replaced by its liquid form. All items, vehicles, weapons and deployables now use liquid fuel. Players need to use liquid containers in order to get and store fuel. 2. Getting fuel There are several ways players can get fuel From Oxum's Gas Station Gas pumps now contain a bit of low grade inside them. Players can come to gas station and loot them. You can modify behaviour of this in the configuration file. From Red Oil Barrels Just like the regular old red barrels, players can get fuel from them, but they need to have free liquid containers inside their inventory. But players should be careful, because this plugin introduces gas explosions. From Pump Jacks. Since pump jacks now only farm crude oil, this plugin adds an option to increase crude oil production rates, see [3. Looting] Aditional Crude Oil in pumpjack configuration option. All drop rates are configurable. 2.1 Commands There are several chat and console commands so players, admins and other plugins could give liquid fuel. Chat commands: /buylowgrade /buycrudeoil /buydiesel these chat commands require liquidfuel.buyfuel permission liquidfuel.freefuel permission gives fuel for free Admin console commands: givefuel <1 - LGF , 2 - Crude Oil l, 3 - Diesel > <amount> <player name> 3. Refining Crude Oil This plugin completely rethinks the way players refine their crude oil. Old oil refineries become non-existent the second you load the plugin, which makes players use purifiers. Players are able to refine the fuel at their base almost immediately after starting out. They use regular water purifiers, that run on campfires, these purifier are slower and refine at a slower pace. Mid-game way to get fuel is to place a powered water purifier. By default, it refines faster and more efficiently, producing more low grade. Also, all purifiers have a input/output slots for connecting them to barrels or other purifiers. This allows players to build complicated autonomous fuel refining factories, which I find very interesting. Remember, speed and refining rates are configurable, so you can balance it the way you see it! 4. Fuel Splashing Now players can splash and then ignite fuel anywhere and in any pattern they wish. This allows players to raid bases, use it in PvP, create interesting trap contraptions and much more! 5. XM42 Flamethrower It was removed from the plugin, since it was added in vanilla Rust. 6. Explosions Red fuel barrels now explode when they are ignited or shot. Players should carefully farm oil barrels using tools, because one shot can initiate a chain reaction of explosions of other neighbouring oil barrels and can easily kill them. Also, fuel wagons now have a chance of exploding when hit with something flammable. You can change the projectiles and the explosion chance in the configuration file. 7. Crafting Crafting with liquid fuel is quite easy - to craft low grade you just need to have a liquid container in your inventory to store the crafted fuel inside, to craft something with low grade, you need to have a liquid container with enough fuel inside it. 7.2 Crafting with mixing table mixing low grade is done as before, by placing cloth and fat, players can get fuel, it's just in liquid form mixing recipes that require low grade are done by placing a liquid container in place of low grade. 8. Localization Built-in localization: English Russian But you can always add your own or change existing ones by modifying files in /oxide/lang/{your_language}/LiquidFuel.json 9. Configuration LiquidFuel's configuration is quite easy to understand and work with. Here is the example of the configuration file. It is located in /oxide/config/LiquidFuel.json { "[1. Prices] Low Grade Fuel Amount": 300, "[1. Prices] Low Grade Fuel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 50, "SkinID": 0 }, "[1. Prices] Crude Oil Amount": 150, "[1. Prices] Crude Oil Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 75, "SkinID": 0 }, "[1. Prices] Diesel Amount": 10, "[1. Prices] Diesel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 100, "SkinID": 0 }, "[2. Entity Fuel Tanks] Max interaction distance (m)": 4.0, "[2. Entity Fuel Tanks] Fuel tank stack limits": { "fuel_storage_scrapheli": 1000, "fuel_storage_attackheli": 1000, "fuel_storage": 500, "fuelstorage": 20, "engine": 20, "crudeoutput": 5000, "crate_fuel": 100, "modular_car_fuel_storage": 250, "snowmobilefuelstorage": 250, "submarinefuelstorage": 250, "tugboat fuel_storage": 250, "workcart_fuel_storage": 250, "locomotive_fuel_storage": 250, "wagon_storage_fuel": 2500, "coaling_tower_fuel_storage.entity": 5000, "flameturret.deployed": 250, "tunalight.deployed": 250, "lantern.deployed": 250, "carvable.pumpkin": 100, "jackolantern.happy": 100, "jackolantern.angry": 100, "chineselantern.deployed": 250, "skylantern.deployed": 250, "skylantern.skylantern.red": 250, "skylantern.skylantern.green": 250, "skylantern.skylantern.orange": 250, "skylantern.skylantern.purple": 250, "fogmachine": 500, "snowmachine": 500 }, "[3. Looting] Minumum of Low Grade Fuel in red barrel": 5, "[3. Looting] Maximum of Low Grade Fuel in red barrel": 9, "[3. Looting] Minumum of Crude Oil in red barrel": 15, "[3. Looting] Maximum of Crude Oil in red barrel": 19, "[3. Looting] Minumum of Diesel per diesel barrel": 1, "[3. Looting] Maximum of Diesel per diesel barrel": 1, "[3. Looting] Aditional Crude Oil in pumpjack": 3, "[3.1. Looting Oxum's Gas Station] Enable gas pumps in Oxum's Gas Station (true/false)": true, "[3.1. Looting Oxum's Gas Station] Max interaction distance": 2.0, "[3.1. Looting Oxum's Gas Station] Raycasting interval (higher number results in better performance, but slower UI)": 0.2, "[3.1. Looting Oxum's Gas Station] Minimum gas refill time (minutes)": 2.0, "[3.1. Looting Oxum's Gas Station] Maximum gas refill time (minutes)": 5.0, "[3.1. Looting Oxum's Gas Station] Minimum Low Grade Fuel": 15, "[3.1. Looting Oxum's Gas Station] Maximum Low Grade Fuel": 40, "[4. Refineries] Regular purifier purification ratio (per 1 crude oil)": 1, "[4. Refineries] Powered purifier purification ratio (per 1 crude oil)": 3, "[4. Refineries] Regular purifier purification speed (per minute)": 24, "[4. Refineries] Powered purifier purification speed (per minute)": 60, "[5. Fuel splashing] Enable fuel splashing (true/false)": true, "[5. Fuel splashing] Minimum burn time (seconds)": 20.0, "[5. Fuel splashing] Maximum burn time (seconds)": 25.0, "[5. Fuel splashing] Fire damage radius (m)": 0.2, "[5. Fuel splashing] Fire damage (per second)": 5.0, "[5. Fuel splashing] Delay between igniting next fuel path node (seconds)": 0.1, "[5. Fuel splashing] Fuel spent per second of splashing": 15, "[5. Fuel splashing] Fuel path decay time (seconds)": 180.0, "[6. XM42 Flamethrower] Price": { "ShortName": "scrap", "Amount": 500, "SkinID": 0 }, "[6. XM42 Flamethrower] Item Name": "XM42 Flamethrower", "[6. XM42 Flamethrower] Fuel capacity": 150, "[6. XM42 Flamethrower] Damage per second": 90, "[7. Explosions] Fuel wagon explosion chance": 0.2, "[7. Explosions] Projectiles that initiate fuel wagon explosion": [ "riflebullet_fire", "pistolbullet_fire", "riflebullet_explosive" ], "[7. Explosions] Red barrel explosion damage": 60, "[8. Misc] Fuel poisoning amount": 15.0 } 10. API This plugin exposes the following API methods: // Type: 1 - LGF; 2 - Crude Oil; 3 - Diesel Item CreateFuel(int type, int amount) -> Returns the stack of the requested fuel 11. Notes Because this plugin quite drastically changes Rust world and items, it is not recommended to install/uninstall this plugin mid-wipe. Even though it preserves its state after reloads, it's not recommended to unload the plugin for long periods of time. 12. Credits Thanks to @Nikita and @kyrich for helping me with testing and video production.$18.99 -
Version 1.0.26
1,840 downloads
Adds 53 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player Parameters: <player name/id> Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy". Permission: deployablenature.admin if running from player console. Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe. Parameters: <true/false> Example: dnpurge true - would enable purge mode. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush 3: Animal Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms Example config https://pastebin.com/E5duDqtf API public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.$15.00 -
Version 1.0.0
83 downloads
A small yet plugin that swiftly provides information about the item you're holding in your hand. #Features Once you have an item in your hand and want to get information about it, execute the command /iteminfo. The relevant information will then be displayed in the chat. ItemName ItemShortName ItemSkinId ItemID #Permission iteminfo.use - Grants the user permission to use the /iteminfo command. #Command /iteminfo - This command allows you to display information about the item. You need to execute the command while holding the item in your hand. #Localization The plugin currently supports English and German. English { "NoPermission": "You do not have permission to use this command!", "NoItemEquipped": "You have not equipped any item.", "PluginPrefix": "<size=16><color=#AE3624>ITEM</color> <color=#738D45>INFO</color></size>" } Deutsch { "NoPermission": "Du hast keine Berechtigung, diesen Befehl zu verwenden!", "NoItemEquipped": "Du hast kein Item ausgerüstet!", "PluginPrefix": "<size=16><color=#AE3624>ITEM</color> <color=#738D45>INFO</color></size>" } Ps: If you find the plugin useful, I would appreciate a thumbs up, as I'm fond of likes!Free -
Version 1.0.4
31 downloads
Terminal is an indispensable item that will allow players to manage the resources of the house in one place! Just as importantly, it is not just a conditional button on the screen or something similar, but a complete new item that is placed in the house, which gives a nice user experience to any player that likes interaction. Its multifunctionality will allow the player to use it for a variety of purposes, from simple resource management to building a terminal-only resource factory. Interested? Then let's get to the details. Examples of uses: Getting remote access to resources, the ability to take resources from several storages at once, as well as put them in them. The ability to use the terminal as one big chest thanks to the cells of different levels, available import and export pipes will allow to realize the delivery of resources to the production tools Building a plant powered by terminal alone Many other clever uses, like a chest in the buffer of the house connected to the terminal. Combining uses Features: Similar type items are displayed combined in one slot, where you can see the total quantity and take the required quantity. Two modes of operation: wireless and cellular. Full-featured new placeable item Works with industrial pipes Ability to create different cells (by standard there are 4 levels) Cells have their own stack size just for them. Intelligent movement that will not allow you to store more items in the boxes than allowed The terminal has a convenient search for items in the user's language, not only in English Demo Video: Installation instructions Installing dependencies CustomEntities. Go to Github, click Clone -> Download ZIP, then transfer CustomEntities.cs to the folder with plugins. CustomItemDefinitions. Go here, download and install in the plugins folder. Download purchased this plugin and install it in the plugins folder the same way. Done Quick Start: Prompt commands: give terminal give storage_cell.level1 give storageadaptor.wireless Place terminal, put the cell in the cell storage, install the adapter on the chest, enjoy. More about items: [Terminal] Terminal is a placeable item, with the ability to be placed both outside and in the house, serves for convenient management of all resources in the house. It has a certain amount of health (default 500), as well as the ability to pick up with a loss of strength. It has 2 modes of operation, wireless and cell, can work with industrial, by means of pipes to import and export items from cells. The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it. The shortname of the item - terminal Command to give: give terminal How to pick up a terminal? For this we must have authorization in the cabinet. Holding a mallet in your hand, point at the part of the terminal where the inscription Authorize appears, press the R button and select Turn. How to switch modes of operation? It is possible to do this by pressing the switch on the left side of the laptop, it looks like this: What is needed to work in wireless mode? To start working you need the item “Wireless Storage Adapter”, this item is part of the plugin. Can be obtained by any method of the server owner's choice. The short name of the item - storageadapter.wireless. Command to give out: give storageadapter.wireless Next, install the wireless storage adapter on the storage item you need. Such as: chests, furnaces, refineries, etc. Next, select the wireless mode on the terminal by pressing the switch. After entering the laptop, it will display all the items that are connected to the adapter in the range of the wireless mode of the terminal (customizable). What is needed to work in the cell mode? The first thing you need are the cells themselves, they can be obtained in any way the server owner chooses. The short name of the item - storage_cell.{name from the config, by default it is level1-4} Command to give out: give storage_cell.level1 Cells should be put in the terminal cell storage, it looks like this: It is recommended to put any kind of lock on the cell storage, otherwise they can be stolen! Next, select the cell mode on the terminal by pressing the switch. After entering the laptop, where you can now see what is in the cells, how many slots are available and you can put things there. [Wireless Storage Adaptor] Used for the wireless mode of the terminal. Installed on all storage items for which a regular storage adapter is available. Does not require additional connection. The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it. The short name of the item - storageadapter.wireless. Command to give out: give storageadapter.wireless [Storage Cells] Cells hold items, have a certain number of slots and a maximum stack in each slot. These are special slots and only in them items can be stacked to their maximum. The maximum stack works on the principle of 1 type - 1 slot. That is, if the maximum stack is 5000 and the player puts there 10 new machine guns, they will occupy 1 slot and such can be put another 4990, if he puts a slightly broken machine gun, it will take another slot and will store the same machine guns. This is how it works with all items. Another example; a level 1 cell has a maximum stack of 5000 and 8 slots, and if you store only sulfur in it, you can eventually store 40000 sulfur in it. Higher level cells have more stacks and slots. Don't worry, the configured max stack won't be knocked down, items will unstack when they are laid down and taken out of the cell. The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it. The short name of the item - storage_cell.{name from the config, by default it is level1-4} Command to give out: give storage_cell.level1$40.00 -
Version 1.1.0
18 downloads
Easily give access to Rusts F1 Spawn Menu! That's permission based with blacklisting support and customizable F1 Spawn button amounts! Features: * Ban whole categories or Items using their ShortName or ItemID's * Allow Admins or Developers to bypass F1 spawn * Control the amounts it gives on the 1k button & 100 buttons! * ItemID, Amount, SkinID, Conditions. * Shops & other 3rd party plugins. * TODO: Genetics & BPs. Perms: f1spawn.use | needed to use F1 Menu. f1spawn.bypass | needed to bypass blocked Items. Chat & Console Commands: /give itemID amount skin condition | everything past itemID are optional args /givearm itemID amount skin condition | everything past itemID are optional args give steamID-or-Name itemID amount skin condition | everything past itemID are optional args givearm steamID-or-Name itemID amount skin condition | everything past itemID are optional args Configuration File: { "Ignore: Disabled 0, Admin 2, Developer 3": 0, "Set F1 1000 button spawn amount": 1000, "Set F1 100 button spawn amount": 100, "Ban Categories: Weapon 0, Construction 1, Items 2, Resources 3, Attire 4, Tool 5, Medical 6, Food 7, Ammunition 8, Traps 9, Misc 10, Component 11, Electrical 12, Fun 13": [ 10 ], "Ban Items using: ShortNames (Easy to Read)": [ "explosive.timed", ], "Ban Items using: ItemIDs (Slightly Faster)": [ 143803535, ] }$9.99 -
Version 1.1.1
7 downloads
Description. PlayerNoGunSales is a Rust plugin that prevents specified items (some firearms and explosives by default) from being sold by vending machines.Ideal for PvE servers, it prevents items specified by the plugin from being sold. Ideal for PvE servers, prevents items specified by the config file from being sold. If a player attempts to sell a banned item, it will be returned to their inventory with a notification. This plugin prevents players from selling guns and explosives early in the wipe, enhancing the server's game balance and improving player playtime. Features. Automatically prevents firearms and explosives specified by default or items specified from the config from being sold in vending machines. This feature is ideal for preventing players from selling guns cheaply on PvE servers. Attempts to sell will result in the banned item being returned to the player's inventory. The list of banned items can be customised by editing the config file. Notifies players when banned items are returned to their inventory. youtube How to use. Install the NoGunSales plugin in the oxide/plugins directory on the Rust server. Edit the configuration file and set the list of prohibited items. Set true for prohibited items and false for permitted items. After editing and saving, reload the plugin file to apply the changes. ------------------------------------------------------------------------------------- 説明: PlayerNoGunSalesは、指定されたアイテム(デフォルトでは一定の銃火器と爆発物)を自動販売機での販売を防止するためのRustプラグインです。 PvEサーバーに最適で、プラグインで指定しアイテムを販売できないようにします。 プレイヤーが禁止アイテムを販売しようとすると、そのアイテムはインベントリに戻され、通知が表示されます。 このプラグインは、プレイヤーがワイプ後の早い段階から銃や爆発物などを販売できないようにし、サーバーゲームバランスとプレイヤーのプレイ時間を向上させます。 特徴: 指定されたアイテムの自動販売機での販売を自動的に防止します。 PvEサーバーに最適で、プレイヤーが銃をワイプ直後などの早い段階で販売できないようにします。 禁止アイテムが販売されようとした場合、プレイヤーのインベントリに戻します。 コンフィグファイルを編集することで、禁止アイテムのリストをカスタマイズ可能です。 禁止アイテムがインベントリに戻されたときにプレイヤーに通知します。 ショートネームをコンフィグファイルに追加することで、他のアイテムも制限可能です。 使用方法: NoGunSalesプラグインをoxide/pluginsディレクトリに配置してRustサーバーにインストールします。 コンフィグファイルを編集して、禁止アイテムのリストを設定します。禁止するアイテムにはtrue、許可するアイテムにはfalseを設定します。 コンフィグファイルを編集保存してプラグインファイルをリロードすると、変更が自動的に適用されます。 インストール方法: NoGunSalesプラグインファイルをダウンロードします。 ファイルをサーバーのoxide/pluginsディレクトリにアップロードします。$8.00 -
Version 1.0.8
95 downloads
UItemSort UItemSort - this plugin allows the player to sort, and stack items in boxes and inventory. Plugin config variables "Use button images?": false, "Send plugin messages/reply?": true, "Sort button color.": "0.968627453 0.921568632 0.882352948 0.2", "Take similar button color.": "0.968627453 0.921568632 0.882352948 0.2", "Take all button color.": "0.968627453 0.921568632 0.882352948 0.2", "Sort image.": "https://i.imgur.com/uEiuf3N.png", "Similar image.": "https://i.imgur.com/3PkbAH8.png", "Take/Put all.": "https://i.imgur.com/beKBAl3.png", "Allow only containers with owners?": false, "All containers allowed?": false, "Black list if all allowed else this is white list.": [ "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", ] Plugin lang "UILootSimilar": "Same items, that you already own, were looted! (if exist)", "UILootAll": "You've looted everything you could!", "UISort": "Items were successfully sorted!", "UIPutSimilar": "You've put same items that are in a storage! (if exist)", "UIPutAll": "You've put all the items you could!", "UIBtnSort": "Sort", "UIBtnTakeSimilar": "Take Similar", "UIBtnTakeAll": "Take All", "UIBtnPutSimilar": "Put Similar", "UIBtnPutAll": "Put All" Permissions: uitemsort.use - allows to see and use sorting buttons. uitemsort.ignore - prevents from using sorting buttons if player has 'uitemsort.use' permission. Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ---------------------------------------------------------------------- Video how plugin works:$9.99 -
Version 1.2.0
221 downloads
This plugin give the possibility to modify the amount of the durability loss by percentage for weapons(include attachments with durability) and/or tools. 3 different permission related value can be set, to support other plugins or vip/rank systems. It also has the feature to exclude weapons or tools from the function, up to the need. The plugin can work 3 different mode. 1 - no permission used at all -> normal durability loss applied 2 - The player can have more then one permission, in this case always the HIGHER permission percentage value used. 3 - The player shall only have 1 permission, in this case i recommend to activate the "Permission check against multiple permission group" and optionally the "Warning agains multiple permission group (can flood the server console)" configuration, to set to True, and if a player by mistake got 2 different permission, the plugin feature will be skipped and a warning will be shown on the server console. Permissions itemdurability.profile1 itemdurability.profile2 itemdurability.profile3 Configuration "itemdurability.profile1 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "itemdurability.profile2 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "itemdurability.profile3 permission percentage scale range: 0-X, 0.1f mean 10% of the original durability": 1.0, "Permission check agains multiple permission group": false, "Warning against multiple permission group (can flood the server console)": false, "Exclude weapons": true, "Exclude items, what are not weapons": false "CleanPermission on Wipe": true$7.00- 13 comments
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Version 1.0.0
11 downloads
English Description (Deutsche Beschreibung weiter unten): With the ItemPost plugin for Rust, players can claim items sent to them by administrators via the console or RCON. The ItemPost plugin is a practical solution for Rust server administrators to send items to players that they can claim later. Integration with other plugins, such as Azuriom's Vote plugin, expands the possibilities and offers server operators additional incentives for their players. How it works: The plugin allows administrators to send items to players by using the givepost command in the console or via RCON. The command syntax is: givepost <playerID> <itemName> <amount> Once an item is sent to a player, it is stored in the plugin's internal list (_claimedItems), and the affected player is notified. Players can view and claim their claimable items by using the /claim chat command. When they have successfully claimed items, they will receive a confirmation message. Every 5 minutes, the plugin automatically checks if players have items to claim and notifies them accordingly. Language file: The plugin supports multiple languages and allows customizing messages. The following messages are available in the default settings: NoItemsToClaim: "You have no items to claim." ItemsAvailable: "You have items available to claim! Type /claim to claim your items." ClaimSuccess: "Claimed all your items!" ClaimFull: "Your inventory is full." Integration with Azuriom's Vote plugin: To combine the ItemPost plugin with Azuriom's Vote plugin, administrators can use the givepost command to send rewards for voting to players. For example, when a player votes for the server, the administrator can execute a command like givepost {steam_id} stones 150 to send a reward to the player. Deutsche Beschreibung: Mit dem ItemPost-Plugin für Rust können Spieler Gegenstände beanspruchen, die ihnen von Administratoren über die Konsole oder RCON gesendet wurden. Das ItemPost-Plugin ist eine praktische Lösung für Rust-Server-Administratoren, um Gegenstände an Spieler zu senden, die sie später beanspruchen können. Die Integration in andere Plugins wie das Vote-Plugin von Azuriom erweitert die Einsatzmöglichkeiten und bietet Serverbetreibern zusätzliche Anreize für ihre Spieler. Funktionsweise: Das Plugin ermöglicht es Administratoren, Gegenstände an Spieler zu senden, indem sie den Befehl givepost in der Konsole oder über RCON verwenden. Der Befehl hat die Syntax: givepost <playerID> <itemName> <amount> Sobald ein Gegenstand an einen Spieler gesendet wird, wird er in der internen Liste des Plugins (_claimedItems) gespeichert und der betroffene Spieler wird benachrichtigt. Spieler können ihre beanspruchbaren Gegenstände einsehen und beanspruchen, indem sie den Chat-Befehl /claim verwenden. Wenn sie erfolgreich Gegenstände beansprucht haben, erhalten sie eine Bestätigungsnachricht. Alle 5 Minuten überprüft das Plugin automatisch, ob Spieler Gegenstände zum Beanspruchen haben und benachrichtigt sie entsprechend. Sprachdatei: Das Plugin unterstützt mehrere Sprachen und ermöglicht es, Nachrichten anzupassen. In der Standardeinstellung sind folgende Nachrichten verfügbar: NoItemsToClaim: "You have no items to claim." ItemsAvailable: "You have items available to claim! Type /claim to claim your items." ClaimSuccess: "Claimed all your items!" ClaimFull: "Your inventory is full." Integration mit dem Vote-Plugin von Azuriom: Um das ItemPost-Plugin mit dem Vote-Plugin von Azuriom zu kombinieren, können Administratoren den Befehl givepost verwenden, um Belohnungen für das Abstimmen an Spieler zu senden. Zum Beispiel, wenn ein Spieler für den Server abstimmt, kann der Administrator einen Befehl wie givepost {steam_id} stones 150 ausführen, um dem Spieler eine Belohnung zu senden.$10.00 -
Version 2.1.0
56 downloads
This plugin make it possible, to have a Question database, with 1 valid and 1 to several invalid answer, and it will post a question into the chat in every configured X time, for configured Y time long. It support 4 different reward type, Economy, ServerReward, Item and Command. To win, the player need to type in the good answer. First good answer win. If the "Prevent bruteforce against answers" set to true, only the first guess will be considered. The current variables you can use in a command are: $player.name - Player display name $player.id - Player Steam ID $player.x, $player.y, $player.z - Vector3 coordinates Examples: say You are the best: $player.name! oxide.grant user $player.id randompermission randomairstrike $player.x, $player.y, $player.z Configuration { "Repeat in every X second": 30, "Notification before a game start enabled": false, "Hide game Close message": false, "Notification before a game start (in seconds, please watch for the overlap between questions)": 25, "Economy enabled?": false, "Serverrewards enabled?": false, "Commands as reward enabled?": true, "Duration of the Question in second": 10, "Play Sound to notify the event": true, "Prevent bruteforce against answers": true, "Player need to type in the Index of the valid answer": true, "Player need to type in the FULL valid answer, without typo": false, "Broadcast player winning notification.": false, "Text after the question duration number": "seconds, starting now!", "Sound prefab to play on start to notify players": "assets/prefabs/tools/pager/effects/beep.prefab", "Show valid answer at the end of the game, if nobody guessed good.") - false "Remove question from the available question pool, if it was not guessed and and valid answer was displayed before.") - false } Data [ { "question": "Test Question for Economy?", "valid_answer": "This is a valid answer", "incorrect_answer": [ "Random wrong answer 1", "Random wrong answer 2" ], "customreward": { "type": 0, "command": "", "itemid": 0, "amount": 3000 } }, { "question": "Test Question for ServerReward?", "valid_answer": "This is a valid answer", "incorrect_answer": [ "Random wrong answer 1", "Random wrong answer 2", "Random wrong answer 3" ], "customreward": { "type": 1, "command": "", "itemid": 0, "amount": 5000 } }, { "question": "Test Question for Item?", "valid_answer": "This is a valid answer, and give scrap as Item", "incorrect_answer": [ "Random wrong answer 1" ], "customreward": { "type": 2, "command": "", "itemid": -932201673, "amount": 150 } }, { "question": "Test Question for Command?", "valid_answer": "This is a valid answer, and will run a command", "incorrect_answer": [ "Random wrong answer 1", "Random wrong answer 2", "Random wrong answer 3" ], "customreward": { "type": 3, "command": "", "itemid": 0, "amount": 0 } } ]$2.00- 6 comments