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Showing results for tags 'puzzle'.
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Version 1.0.1
2 downloads
- FEATURES • Size: 4000. • Objects: 147114. • Map protection plugin included. • The map can be edited: Yes. - CONTAINS ALL OFFICIAL MONUMENTS • Radtown • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield • Giant excavation • Outpost • Lighthouse - PREFABS AND CUSTOM MONUMENTS • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Resource areas with flies: Lakes, Ore, Wood, Food. • Scalextric: A huge racing track with remote control, a tank watches over the tracks. • Skateboard: Build your base here. • Cargo Ship model: Full of loot, but watch your step sailor because you will find enemies on board. • Bullring: Use the Zone Manager plugin to place an event. • Ball: Build your base indoors. • Cake, a huge and delicious chocolate cake, inside you will find a not very pleasant surprise. • Billiard: An original area to build your base, access through the holes to discover a new world inspired by Mario Bross. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Fireplace: Look up, the Grinch is stuck. • Fishbowl, a huge aquatic area, contains a great variety of fish, in this area you will find the laboratory among other things. • Rubik's Cube: A colorful place to build your base. • Concert: Make your players have fun in this music zone. Turn on the music and lights, ants and flies will be your chorus. • Zeppelin with dish, if you need a place far away from your enemies this is a good option to build your house, besides it is located in the air. • Nintendo: A safe area to recycle, buy and trade. build your base on the controls. • Big Xmas Tree: A gigantic Xmas Tree. Build your base anywhere on the Xmas Tree. Moreover, BIG Xmas Tree is not only a decoration, it also contains a snowy village inside the pot. • Maze: Be careful and don't get lost, this maze contains loot, but also npcs. "In RATS you will find many hidden areas that have not been mentioned, so equip yourself and explore this great miniature adventure" - TIPS • Climb through walls, furniture and ceilings. • Take advantage of any area with total freedom to build your home. • Have fun .$54.90-
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- #miniature
- #adventure
- #custom map
- #rust
- #rustedit
- #build area
- #monument
- #zipline
- #mrhankey
- #ants
- #fly
- #bugs
- #trainstation
- #toystory
- #nintendo
- #mario
- #mariobross
- #creeper
- #fantasy
- #christmas
- #christmas map
- #xmas map
- #xmasmap
- #zeppelin
- #oxide
- #carbon
- #steam
- #playrust
- #pve
- #pvp
- #roleplay
- #arena
- #bullring
- #puzzle
- #mazingerz
- #ghostbusters
- #badgyver
- #facepunch
- #rustconsole
- #fuckingxmas
- #part2
- #rats 2
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Version 4.0.2
32 downloads
Ammo is one of the fhings, needed alot to defens for the always Respawning People in RUST. This Monument is called "Weapon Factory" due the Scene located in a Mountain with Undergroundlevels and alot of things to see. Green- / Blue- and Optional Redcard Puzzle Green & Bluecard Puzzle are combined Greencard: The Greencard Puzzle is located in the "Office" Building and needs to be done to activate the Bluecard Reader 3 x Fuse 1 x Greencard Bluecard: In the patio you need Fuel and a Blue Card Fuel the Electric Car to enable the Bluecard Slider Inside the Blueroom you need to activate a Button to get Into the Control Room. There you find a Button to activate the Ash-Cleaning-System. This System Opens a Hidden Door into the Fire to get to the Underground level and take the Blueroom Loot. If you dont have a Redcard: There is an Green Exit sign, where you can get Out without a Redcard If you have a Redcard: You'll find more Underground rooms and another Puzzle to Solve. You need: 2x Fuse * x Fuel This is how you activate the Redcard Slider to get into the Redroom Loot. Both ways will bring you into the Underground Exit. Covered with Cams and Trucks to get some Defense. Video will follow soon Whole Scene Included (Roads, River, Mountain, Bridge, ...) & Bots Spawn set.$10.00-
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Version 1.0.3
27 downloads
Christmas is coming! Enjoy your map with this sweet and lovely detailed christmas village. The village contains two vending machines selling christmas stuff like christmas tree, candy's etc. Also this monument comes with two puzzle. The first puzzle needs only a green card and the second puzzle needs a green and blue card. Happy Xmas Need more christmas stuff? Look here:$14.99- 2 reviews
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Version 1.1.1
155 downloads
The underground bunker "4F7C" is perfectly camouflaged and easily blends into its surroundings. This is a completely autonomous bunker in which one or more of your players can live and grow weed! This bunker is the best place to live! At the entrance there is a truck, a couple of barrels of fuel, simple square boxes, and a generator. The entrance itself has a large gate sliding to the sides, in order to open them the player will need to start the generator standing outside and hidden by the bush, the player should not have any difficulties finding it (a wire from the bunker gate leads to the generator). If the player is lucky, then he will be able to find a fuse in the boxes, because without it it will not be possible to open the gate, in addition to the running generator, the player needs to insert a fuse. After the doors of the first gate are open, the player will be able to get inside even in a car of any size (4 modular car will be able to enter the bunker and leave without scratches) It's dark inside, there is a littered mine with a wagon left there, a couple of ores that the player can farm, a couple of square boxes and a couple of fuel barrels. Now, when the player is in the middle of the way to the bunker, he needs to start another generator and as soon as it starts in the tunnel leading to the bunker, the lights will turn on. Next, the player will have to move even deeper, there will be a gate and another fusebox. At this point, the player can build this buffer zone separating the entrance to the underground bunker and the underground tunnel. After the player inserts the last fuse, the second gate will open and he will be able to get inside the bunker. In the bunker, the first thing the player enters into the garage, where there are 2 car lifts, they are always running. Next, the player enters the corridor from which the greenhouse is visible through the glass, in the greenhouse, the player, by starting the generator, will be able to use the control panel to turn on/off automatic irrigation, which itself will pump water and water the beds, heating and lighting the bunker, as well as controlling the gate and lighting in tunnel. The bunker does not end there, further behind 2 more doors there will be an ice cave, where the player can build a house. There is also a well-hidden narrow tunnel from which you can get into a small cave and build a house hoping that no one will find it. Prefab Count: 2021 (+- 15 prefabs depending on the biome) After purchase, 3 versions of the bunker will become available to you: - Adapted outside and inside for the desert - Adapted outside and inside for the forest - Adapted outside and inside for the winter In the readme file there will be a link to the video, repeating which step by step you can install this bunker minimally harming the relief of your map and place it beautifully. It takes less than 3 minutes (if you've never used an editor) From the outside, the bunker looks like the last picture in the gallery above, it is very compact on the outside and you can easily place it wherever you want. If you like this, then you can also look at our previous product: GreenHouse (Click) The placement of the bunker is as simple as possible and if you suddenly have any difficulties - feel free to write to us! Or any questions.. always write! for any reason! We will be happy to answer! (!) Dll extension is required! Oxide.Ext.RustEdit.dll (!) What is it? >> https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/$12.00 -
Version 1.0.0
3 downloads
- BIG Xmas Tree is a gigantic Xmas Tree. Build your base anywhere on the Xmas Tree. - Moreover, BIG Xmas Tree is not only a decoration, it also contains a snowy village inside the pot. This village is known as Shit Village, your goal will be to get access to it, overcome different challenges such as: - The Star: Conquer the star to give energy to the Great Cairn of Power. - The Zipline: Your goal is to reach the pot under the Xmas Tree, move with the ziplines, but be very careful, some zip lines are sabotaged. - The Flowerpot: Access the inside of the Flowerpot to start the first test. - The Killer Tiles: Find the hole to access the next test, be very careful, some tiles contain traps. - The Maze: Your goal is easy, find the exit and you will master the clouds. - The Clouds: Show your courage in this original parkour created with clouds, jump between the clouds to go down to the Village of Shit. - The Shit Village: Take over the power of the village, kill the NPCs and get your reward. - The Exit: You will find the exit in a corner of the Shit Village, the exit is marked with a fire.$14.90-
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- #christmas sale
- #puzzle
- #maze
- #zipline
- #decor
- #star
- #hotel
- #build zone
- #build area
- #player build
- #player
- #pve
- #pvp
- #rp
- #roleplay
- #role play
- #party
- #gift
- #xmas gift
- #christmas gift
- #surprise
- #south park
- #mrhankey
- #mr hankey
- #señor mojon
- #señormojon
- #badgyver
- #oxide
- #carbon
- #facepunch
- #rust
- #rustedit
- #monument
- #asset
- #prefab
- #custom
- #custom monument
- #premium
- #miniature
- #rats2
- #rat
- #rats
- #epic
- #southpark
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Version 1.0.4
28 downloads
Come and visit Santa's lovely detailed home and workstation! See where Santa lives and how he produce all the gifts for christmas! The monument comes with a red card puzzle. Repair Santa's workstation to get access to his home! Happy Xmas! Need more christmas stuff? Look here:$12.99- 1 comment
- 1 review
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Version 1.1.4
92 downloads
Check out RATS, a custom Rust map that brings a whole new gameplay vibe. Dive into an epic adventure in miniature and discover fun, fresh challenges around every corner. It's Rust, but with a cool, unique twist! - FEATURES • Size: 3000. • Objects: 101245. • Map protection plugin included. • The map can be edited: Yes. - CONTAINS ALL OFFICIAL MONUMENTS • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield • Giant excavation • Outpost • Lighthouse - PREFABS AND CUSTOM MONUMENTS • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Civil Guard Barracks, a construction zone for the server administrator. This monument-zone contains helicopter respawns and loot. • Camping, it contains tents and inside you will find loot, the land is surrounded by a kind of Creepers. • Snowball, this large glass dome contains two floors to build, plus on the top floor you will find resources. • Cargo Ship model, full of loot, but watch your step sailor because you will find enemies on board. • Zone for events, a huge space rocket with two floors, on the second floor you can use the Zone Manager plugin to place an event or if you prefer you can use this area for the Raideable Bases plugin. On the second floor players can build, also on this second floor you will find several helicopter respawns. • Crafting areas, these areas are scattered throughout the map, you will find these areas easily, they are marked with a star. • Cake, a huge and delicious chocolate cake, inside you will find a not very pleasant surprise. • Lamps, there are 4 lamps on the map, two are located on the roof (one you will find on the roof, in the center of the map, it contains: Loots, NPCS and a tank), the other lamps you will have to find them, in these three remaining lamps you will be able to build your house. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Mars Attack Arena, an impressive flying saucer, inspired by the movie Mars Attacks, this huge monument is surrounded by multiple fighter planes, inside you will find two floors with a sci-fi style. Use this monument to create an Arena for your players to fight each other. • Fishbowl, a huge aquatic area, contains a great variety of fish, in this area you will find the laboratory among other things. • Pots, in the upper part you will find resources, in the lower part you can build your house. • Trash garbage can, if you need resources this will be a good place to collect them. • Zeppelin with dish, if you need a place far away from your enemies this is a good option to build your house, besides it is located in the air. • Underwater Domes, large spheres located in various places on the map, use these cupolas to build your house. "In RATS you will find many hidden areas that have not been mentioned, so equip yourself and explore this great miniature adventure" - TIPS • Climb through walls, furniture and ceilings. • Take advantage of any area with total freedom to build your home. • Have fun$42.90- 41 comments
- 3 reviews
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- 7
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Version 1.0.1
7 downloads
Swipe a keycard to start hacking HVMs, after hacking, enjoy discounted items and extra loot. Default Hacking Times: AccessLevel 1 - 2 minutes AccessLevel 2 - 3.75 minutes AccessLevel 3 - 7.5 minutes Default Reset Times: AccessLevel 1 - 15 minutes AccessLevel 2 - 20 minutes AccessLevel 3 - 25 minutes 3 Tiers (AccessLevel 1, 2, 3). Map Marker off by default, enable in config. Rewards: Item Shop & Loot Stashes Tier 2 HVM Rewards Example: Starting the HVM hacking gives you rewards in Economics & ServerRewards if configured. HVMs are located at every monument by default, configurable in config. + Spawn HVMs manually by using commands. Commands: (permission - "hvms.Admin") /hvm: Shows all available commands. /hvm spawn [1-3] [name]: Spawns an HVM and saves its location. /hvm remove [name]: Destroys an HVM and removes its location. /hvm list [page]: Lists all HVM spawn locations. Config preview: Map Marker Visibility, Custom Messages, Notifications, Vending Machine Skins, Hacking Times, Reset Times, Success Rates, Rewards (Item Shop & Loot Stashes), Locations Default Config: { "General Settings": { "Map Marker Visibility || '1'= Always until Hacked, '2'= Only when Hacking, '3'= Off": 3, "Marker Name": "A Locked Vending Machine", "Marker Name (Hacking)": "Hacking...", "Gametip Msg when HVM is Locked": "Swipe keycard to start hacking.", "Gametip Msg when HVM is Hacking": "Hacking... {formattedTime}", "Global Chat Notify Hacking": false, "Global Chat Hacking Msg": "HVM Hacking near {mapGridLocation} !", "Notify Groups Only || All 0.0 = Global Chat; Chance 0.0 = 0%; 1.0 = 100%": { "Default": 0.0, "Admin": 0.0 }, "Economics Reward Msg": "You received {economicsAmount} <color=#3e9c35>$</color>", "Server Rewards Msg": "You received {serverRewardsAmount} <color=#cd4632>RP</color>", "Remove Non-Monument HVM Locations on Wipe": true, "Disable 'Dynamic Pricing' for HVM Item Shop": true, "Console Debug": false }, "Main Settings": { "Workshop SkinIDs for HVMs": { "|AccessLevel 1|": 3174792873, "|AccessLevel 2|": 3174791726, "|AccessLevel 3|": 3174785929 }, "Hacking Times | 1.0 = 1 second": { "|AccessLevel 1|": 119.0, "|AccessLevel 2|": 225.0, "|AccessLevel 3|": 450.0 }, "Reset Times | 1.0 = 1 second": { "|AccessLevel 1|": 900.0, "|AccessLevel 2|": 1200.0, "|AccessLevel 3|": 1500.0 }, "Hacking Success Rates | 1.0 = 100%": { "|AccessLevel 1|": { "Min": 0.85, "Max": 0.9 }, "|AccessLevel 2|": { "Min": 0.9, "Max": 0.95 }, "|AccessLevel 3|": { "Min": 0.95, "Max": 1.0 } }, "Item Shop - Added when Hacking completes - Chance 1.0 = 100%": { "|AccessLevel 1|": [ { "Chance To Add": 0.7, "Item For Sale": "pistol.revolver", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 25 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.pistol", "Sell Amount": 10, "Stock": 100, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.06, "Item For Sale": "pistol.prototype17", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 150 }, { "Chance To Add": 0.5, "Item For Sale": "pistol.semiauto", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 65 }, { "Chance To Add": 0.05, "Item For Sale": "supply.signal", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 50 } ], "|AccessLevel 2|": [ { "Chance To Add": 0.5, "Item For Sale": "rifle.sks", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 0.7, "Item For Sale": "smg.thompson", "Sell Amount": 1, "Stock": 2, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.rifle", "Sell Amount": 25, "Stock": 150, "Currency": "scrap", "Price": 15 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.pistol", "Sell Amount": 15, "Stock": 300, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.15, "Item For Sale": "grenade.flashbang", "Sell Amount": 1, "Stock": 30, "Currency": "scrap", "Price": 1 } ], "|AccessLevel 3|": [ { "Chance To Add": 0.06, "Item For Sale": "shotgun.m4", "Sell Amount": 1, "Stock": 1, "Currency": "scrap", "Price": 250 }, { "Chance To Add": 0.4, "Item For Sale": "rifle.ak", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 150 }, { "Chance To Add": 1.0, "Item For Sale": "ammo.rifle", "Sell Amount": 25, "Stock": 300, "Currency": "scrap", "Price": 10 }, { "Chance To Add": 0.05, "Item For Sale": "explosive.timed", "Sell Amount": 1, "Stock": 3, "Currency": "scrap", "Price": 100 }, { "Chance To Add": 0.055, "Item For Sale": "ammo.rocket.basic", "Sell Amount": 1, "Stock": 2, "Currency": "scrap", "Price": 75 } ] }, "Loot Stash Slots": { "|AccessLevel 1|": 5, "|AccessLevel 2|": 8, "|AccessLevel 3|": 10 }, "Loot Stash Rewards - Added when Hacking completes - Chance 1.0 = 100%": { "|AccessLevel 1|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 125, "Max": 450 } }, { "Chance": 0.3, "Item": "halloween.lootbag.small", "Item Amount": { "Min": 1, "Max": 4 } } ], "|AccessLevel 2|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 325, "Max": 850 } }, { "Chance": 0.3, "Item": "halloween.lootbag.medium", "Item Amount": { "Min": 1, "Max": 2 } } ], "|AccessLevel 3|": [ { "Chance": 1.0, "Item": "scrap", "Item Amount": { "Min": 625, "Max": 1850 } }, { "Chance": 0.3, "Item": "halloween.lootbag.large", "Item Amount": { "Min": 1, "Max": 1 } } ] }, "ServerRewards & Economics Rewards - Given when Player starts Hacking - |Plugins Required|": { "|AccessLevel 1|": { "Economics - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } }, "|AccessLevel 2|": { "Economics - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } }, "|AccessLevel 3|": { "Economic - Plugin": { "Min": 0, "Max": 0 }, "ServerRewards - Plugin": { "Min": 0, "Max": 0 } } } }, "HVM Locations": { "harbor/harbor_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "5.15,1.25,98.2", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" } ], "harbor/harbor_2.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "36.68,4.0,77.8", "HVM Rotation X,Y,Z": "0.0,-180.0,0.0" } ], "harbor/ferry_terminal_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-7.5,5.25,0.45", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "medium/junkyard_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "11.5,0.6,1.3", "HVM Rotation X,Y,Z": "0.0,162.0,0.0" } ], "lighthouse/lighthouse.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "3.0,14.0,6.0", "HVM Rotation X,Y,Z": "0.0,-70.0,0.0" } ], "roadside/warehouse.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "-4.35,0.0,-1.76", "HVM Rotation X,Y,Z": "0.0,165.0,0.0" } ], "roadside/supermarket_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "0.45,0.025,-6.9", "HVM Rotation X,Y,Z": "0.0,-180.0,0.0" } ], "medium/radtown_small_3.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-50.1,19.7725,-46.3", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "roadside/gas_station_1.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 2, "HVM Location X,Y,Z": "1.75,3.245,16.0", "HVM Rotation X,Y,Z": "0.0,-180.95,0.0" } ], "small/satellite_dish.prefab": [ { "Enabled": true, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "5.85,6.025,0.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "large/powerplant_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "41.7,0.27,69.2", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "10.3,0.27,-39.1", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "large/military_tunnel_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-62.4,19.65,36.25", "HVM Rotation X,Y,Z": "0.0,-23.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-1.0,13.4,67.9", "HVM Rotation X,Y,Z": "0.0,-85.0,0.0" } ], "large/airfield_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "26.2,0.3,7.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-44.1,0.3,-75.3", "HVM Rotation X,Y,Z": "0.0,-45.0,0.0" } ], "small/sphere_tank.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-28.3,10.6,-16.1", "HVM Rotation X,Y,Z": "0.0,-115.0,0.0" } ], "large/water_treatment_plant_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "3.25,0.3,-67.4", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "large/trainyard_1.prefab": [ { "Enabled": true, "|AccessLevel|": 2, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "48.5,0.27,-13.5", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-21.5,0.27,17.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "xlarge/launch_site_1.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "182.0,3.0,12.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" }, { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "182.0,3.0,-12.0", "HVM Rotation X,Y,Z": "0.0,-90.0,0.0" } ], "medium/nuclear_missile_silo.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "6.08,0.27,19.9", "HVM Rotation X,Y,Z": "0.0,-178.0,0.0" } ], "arctic_bases/arctic_research_base_a.prefab": [ { "Enabled": true, "|AccessLevel|": 3, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-26.70,0.23,6.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "military_bases/desert_military_base_a.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,10.0,0.0", "HVM Rotation X,Y,Z": "4.64,0.01,-0.41" } ], "military_bases/desert_military_base_b.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "military_bases/desert_military_base_c.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "military_bases/desert_military_base_d.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ], "OilrigAI": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "9.8,27.01,-4.5", "HVM Rotation X,Y,Z": "0.0,165.0,0.0" } ], "OilrigAI2": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-10.7,36.15,-9.0", "HVM Rotation X,Y,Z": "0.0,90.0,0.0" } ], "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "0.0,0.0,0.0", "HVM Rotation X,Y,Z": "0.0,180.0,0.0" } ], "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": [ { "Enabled": false, "|AccessLevel|": 1, "Monument Quantity (or 0)": 1, "HVM Location X,Y,Z": "-7.0,0.25,-1.4", "HVM Rotation X,Y,Z": "0.0,0.0,0.0" } ] } }$32.75- 8 comments
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- #vending
- #vendingmachine
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Version 1.0.1
11 downloads
The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). IT CONTAINS: Great variety of Parkour, Puzzles, NPCs, Loot, Hackable Crates and a nice decoration. RECOMMENDATION: This monument has a high difficulty to complete, it is recommended for two players, although with higher difficulty one player can also complete this monument.$12.90- 2 comments
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- #arecibo
- #observatory
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Tagged with:
- #arecibo
- #observatory
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- #puertorico
- #puerto rico
- #radiotelescopio
- #radio
- #telescope
- #radiotelescope
- #national
- #sciencemind
- #foundation
- #nationalsciencefoundation
- #cornell
- #space
- #radar
- #umet
- #planetario
- #ratan-600
- #rusia
- #usa
- #lab
- #laboratorio
- #laboratory
- #tesla
- #teslacoil
- #puzzle
- #red card
- #green card
- #blue card
- #cardreader
- #card puzzle
- #card
- #radiation
- #hackablecrates
- #npc
- #npcspawn
- #npcs
- #npcloot
- #lootbox
- #loot
- #lootable
- #andalusia
- #spain
- #pvp
- #pve
- #pub
- #zone
- #damage
- #death
- #kill
- #resource
- #prefab
- #monument
- #custom monument
- #custom prefab
- #custom
- #badgyver
- #rust
- #rust custom
- #rustspain
- #playrust
- #rust custom monument
- #rust custom prefab
- #custom rust prefab
- #asset
- #rust asset
- #decor
- #decorative
- #decor prefab
- #map
- #apocalypse
- #rp
- #role play
- #roleplay
- #oxide
- #carbon
- #halloween
- #fantasy
- #fantasy prefab
- #fantasy monument
- #fantasy asset
- #fusible
- #fuse
- #keycard
- #keycards
- #parkour
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Version v1.1
13 downloads
Prefab Count 154 (how many prefabs are in the pack) This prefab contains 4 Crate Normal 2 Med Crate 2 Tool Crate 1 Fuel Crate 2 NPC Copy the prefab folder to your RustEdit Custom Prefabs folder. Place the prefab down and apply the prefab modifiers. This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit$2.50- 1 review
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- #warehouse
- #puzzle
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Version 1.0.1
24 downloads
Will you be willing to give your life to find fortune? IT CONTAINS: H1Z1 Lab is an experimental laboratory with various puzzles to solve. It contains Zombies, NPC, traps, puzzles and an original crystal box in which you will get two hackable oil rig crates, plus extra loot of elite crates. VIDEO DEMO:$12.90-
- #h1z1
- #lab
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Tagged with:
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- #laboratorio
- #laboratory
- #thunder
- #storm
- #tesla
- #tesla coil
- #tesla laboratory
- #sparks
- #particles
- #effect
- #explosion
- #tramp
- #puzzle
- #puzzles
- #red card
- #green card
- #blue card
- #cardreader
- #card puzzle
- #card
- #radiaction
- #hackablecrate
- #hackable crate
- #hackablecrates
- #npc
- #npcspawn
- #npcs
- #npcloot
- #lootbox
- #loot
- #lootable
- #pvp
- #pub
- #zone
- #damage
- #death
- #kill
- #resource
- #prefab
- #monument
- #custom monument
- #custom prefab
- #custom
- #badgyver
- #rust
- #rust custom
- #rust custom monument
- #rust custom prefab
- #custom rust prefab
- #asset
- #rust asset
- #decor
- #decorative
- #decor prefab
- #map
- #apocalypse
- #rp
- #role play
- #roleplay
- #oxide
- #carbon
- #horror
- #skull
- #halloween
- #fantasy
- #fantasy prefab
- #fantasy monument
- #fantasy asset
- #rabbit
- #pve
- #fear
- #fusible
- #keycard
- #keycards
- #oil rig
- #oilrig
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Version 1.0.1
19 downloads
This is a lighthouse developed by the Cobalt Cargo Shipping Company or the CCSC to prevent their cargo ships from hitting land or dangerous objects in the ocean. There are two versions of the lighthouse one with scientists and one without scientists so you can add your own AI. This monument has 772 prefabs. Place at -40.133 on the Y position to make the lighthouse sit at water level. Has the lighthouse spinning light at night time and outside lights turn on at night and off during the day. Players can fly a minicopter or scrap transport and land on the helipad or take a boat and climb up a ladder. There are 19 total loot crates from food to elite crates, 22 loot barrels and 1 diesel barrel spawn. The tea kettle in the kitchen is designed to work with the loot profile provided to have a chance to give a basic tea. Lighthouse has 1 green door that is powered by just a button and 1 blue card door that works off a fuse and switch to the card reader. Place the prefab folder in your custom prefabs RustEdit folder and the "tea kettle.lprof" in your Loot Preset folder in RustEdit folder. Any questions message me on Discord https://discord.gg/xBejYDkYTk$5.99- 2 reviews
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- #monument
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Version 1.0.70
11 downloads
does the sun hurt your eyes when you look at it? well then do i have a prefab for you! stop worrying about that burning ball of fire trying to kill you and just spend the entire wipe underground!! no really this place has everything you could need and more. its basically an entire map in its self. this is umbra city. a rather large prefab that is basically a giant monument with over 140 player buildable spots, with several monuments inside of this as well, and a few vendors obviously due to its size lag is a factor. on a fresh wipe umbra is surprisingly lag free. the key is keeping as much stuff as you can in darkness. i suggest using a plugin to limit how many entities a player can place, specifically lights. monuments inside of umbra: movie theater npc base strip club/bar casino safe quarry autoshop mine/tunnels sewer fight club i think the pathing inside of umbra could also be considered a monument in its self there are also a couple random puzzles scattered around not really connected to anything 13894 prefab 364 io 8 vending machine/npc 757 loot container - a big portion of this is close by player build spots within the 4/5 block range so loot will stop spawning near player built stuff making loot more scarce inside of umbra. this place is massive 757 sounds like a lot but it is spread out well. and you are always welcome to edit the loot to your needs. the zip comes with the map of it and the prefab its self so you can easily edit it (read the guide) PS if anyone is crazy enough to actually want a bigger version pm me in discord ℘̷͖͗ℭ͎ͦ̕ƾ̸̣ͤ#0288 i have so many more ideas and dreams... this prefab is my baby. unfortunately this prefab has hit its limit for the server i am on (actually hit it well before this iteration of umbra)$45.00 -
Version 1.0.0
7 downloads
This pack contain all the planes from Helheim Island, asked many times to be available separatly. It's now there ! Those are the most realistic planes ever made in the map making scene at this date, and some of them have electricity puzzles. This include the airbus crash site, it's full non crashed version, a airforce military plane with tier 3 puzzle inside, spain plane and british planes. They all have a version with objects/decor inside and players can enter, and a empty-closed version. My website : https://rust-keiroxcustommaps.com Discord : https://discord.gg/GXz2v7K3FJ$21.90 -
Version 1.0.0
3 downloads
Police Station - Inspired by Just Survive/H1Z1 Step up your Rust game with this meticulously crafted Police Station monument, a nod to the iconic police station from the no defunct PC game, Just Survive/H1Z1. Designed with precision and attention to detail, this monument is perfect for server owners looking to add an immersive and strategic element to their map. Features: Authentic Design: Capturing the essence of the Just Survive/H1Z1 police station, this monument brings a sense of nostalgia and familiarity for fans of the classic game. Tactical Layout: With multiple entry points, strategic choke points, and hidden spots, this police station is perfect for intense PvP encounters and tactical gameplay. Realistic Aesthetics: From the weathered exterior to the detailed interior, every aspect of this police station has been designed to provide a realistic and immersive experience. Loot Opportunities: Plenty of rooms and spaces to hide valuable loot, making this monument a hotspot for players and a key location to control. Keycard Rooms: Featuring a Blue Card room called "The Lab" and a Red Card room called "The Armory," this monument offers high-value loot areas that will become crucial objectives for players. Detached Garage: Includes a separate garage building with additional loot, adding another layer of exploration and reward. Customizable Environment: Easily integrate this monument into your server with RustEdit, and customize it to fit your server's theme and gameplay style. Whether you're a server owner looking to enhance your map or a player seeking a new challenge, this police station monument will bring excitement and tactical depth to your Rust experience. Don’t miss out on adding this iconic landmark to your servers! NOTE: This monument will be maintained if anything arises in the future that will require something be updated.$20.00-
- #police station
- #police
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Version 1.0.0
28 downloads
Introducing Parkour Pro, the ultimate tool to elevate your server experience! What's better than a heart-pounding challenge? Bragging rights, of course. Engage your players with a thrilling parkour adventure that not only tests their skills but also lets them flaunt their victories. With Parkour Pro, setting up a captivating parkour area on your server is a breeze. Define the starting point, the exhilarating path, and the sweet taste of victory at the end—all at your fingertips. This plugin empowers you to craft unique parkour courses tailored to your server's theme and vibe. Why should you consider adding a parkour element to your server? Because it's the perfect recipe for increased player engagement and server popularity. As players tackle these dynamic courses, your server's metrics will soar, creating an environment that's not only fun but also competitive. To kickstart your parkour revolution, Parkour Pro comes complete with a demo prefab. Brace yourself—this challenging yet conquerable course is ready to captivate your players. Take the first step in transforming your server into a realm of excitement, skill, and, most importantly, epic bragging rights. With Parkour Pro; the thrill is in your hands! Video Walkthrough Permissions parkourpro.admin parkourpro.use - Required to run any parkour courses Console Commands pk_close_ui - Close the UI pk_leaderboard - Show the leaderboard UI pk_courses - List all the courses pk_clear_course_data - Clear the course data for the given course (Admin Only) pk_clear_all_course_data - Clear all course data. (Admin Only) Chat Commands /pk_close_ui - Close the UI /pk_leaderboard - Show the leaderboard UI /pk_courses - List all the courses /pk_end - End your current Parkour Run /pk_clear_course_data - Clear the course data for the given course (Admin Only) /pk_clear_all_course_data - Clear all course data. (Admin Only) For any issues please Reach out to me on Discord: http://discordapp.com/users/233662340179034112$10.00 -
Version 1.0.0
1 download
MaLai's Warehouse Depot is a big Monument and contains three puzzle. While you exploring the Warehouse you will find three puzzles. All puzzle are tricky! Explore the complete Warehouse and examine everything to solve the puzzle. Features: - Green/Blue/Red Card Puzzle - Bradley/Heli crates in the Redcard Lootroom - Even without doing the puzzle there is enough loot to collect - Custom Loot Containers e.g. Boxes (carton) - Tricky Puzzle! - Lovely detailed Interested in more from us? Visit our Profile! Maps, Monuments and Prefabs. Everything made with love!$15.99 -
Version 1.0.4
35 downloads
first off i should warn you this monument will straight up murder your players and basically every trap their lifeless useless body will not be retrievable. there are many many rooms and about 23~ of the rooms all have different puzzles that have a medium/high chance to kill your players this a pyramid with a ton of puzzles in most of the rooms and all of the puzzles can/probably will kill your players... A LOT. but they seem to enjoy it... masochists'... there are 4 separate main paths that all lead to the same room you can see this in the video. the video only does 1 path and is the easiest path also shows no secrets. each of the 4 paths have secrets and branches in them. each path has their own normal loot at the end but is not the main loot of the pyramid. there are many secret rooms but only 1 real loot room that are quite difficult for players to find... i also made it very easy to change the exterior of the pyramid to your pleasing. info in zip file 8045 prefab 780 io 186 loot container - they only have access to roughly 10-25% of the loot depending on which path they take then they will need to exit the pyramid and try again from the start there is a guide in the zip file with more details on how to place prefab$20.00 -
Version 1.0.421
9 downloads
this is a massive prefab (there is a screenshot of it next to launch site) with tons of build spots, a shop, and my personal favorite puzzle that i have made. the puzzle/monument is pretty long and might/probably will kill your players. a couple of the traps the body is not retrievable. 11651 prefab 178 loot container. this might sound like a lot but ~90% of the loot is scattered around like loot you will find along the road and a good portion of it are in the 4/5 block despawn range of player stuff so loot will become more scarce as more build there (all loot rooms are protected from this) 310 io connections. yes you need oxide 70~ custom build spots almost all are above but some are underground. the ones above ground range from a empty lot to several variations of custom buildings for players to all build in. there is a guide in the zip file with more details on how to place prefab$15.00 -
Version 1.0.2
28 downloads
this is essentially outpost and bandit camp combined plus a whole bunch more. its an amalgamation having prefabs from every monument. making outpost seem more alive and bringing more player interaction. the puzzle is difficult and the monument its self can be confusing your first time so this comes with a very detailed guide explaining all of the secrets not listed here (players would just use it to cheat their way though it all if it was listed here) 4011 prefab count 43 loot container 151 io whats in it? 3 recycler workbench 1, 2, 3 research bench repair bench custom shredder fully functional with multiple purpose 19 vendors (18 npc vendors and 1 vending machine) that have all of the items from outpost and bandit (you will most likely need to adjust prices for your server in the vending presets) 3 build spots quarry refinery large furnace stables with 6 horses that respawn after purchase 2 car lifts full casino with multiple floors fully functional drone market place info hub for your server that you will need to customize for your server a working custom wipe timer that you will need to set up once link explains how https://wiki.facepunch.com/rust/server-wipe-timer execution chamber/holding cell a very difficult puzzle that requires a drone to complete basically all of the loot is in this puzzle an additional hidden room that you can use for server events/special stuff a free loot container for players to leave stuff in for other players bar peep show 3 chill lounge areas 2 zip lines 1 "RP" spot water well telephone booth 3 bbq 2 more hidden rooms 1 has a small loot room all of the mission providers from outpost and bandit airwolf heli vendor custom train tunnel entrance piano and stereo 4 computer stations and a drone port for the puzzle$20.00 -
Version 1.0.0
14 downloads
Hi! Today I bring you a small hospital to further compose your city or close to monuments. Contains puzzle with green, blue and red cards. Hope you like it! Follow in Instagram https://www.instagram.com/shalle_design Like my work? Support me in Patreon https://www.patreon.com/shalle My sincere thanks to MnfreakTim of Relaxed Rust for granting me the use of his Build Server. Meet Relaxed Rust https://relaxedrust.com/ Relaxed Rust Server IP: 104.192.227.36:28221 MOSTRAR MENOS$5.00 -
Version 1.0.0
5 downloads
Inspired by a car scrapyard, this monument is perfect for large or small maps, thanks to the fact that it has enough loot, the possibility of taking all 3 cards and much more. Everything in one place. Parts of the monument: -Central building where the blue and red doors are located, with medium radiation in the blue cabin and high radiation in the red cabin, where in addition to finding military boxes you have the hacked box. -Roof: here you will find the recycler, a couple of boxes and 2 barrels of diesel. -Round: A pile of burning tires surrounded by boxes and lootable road signs. -Purple House: Located in a corner, here you will find a hackable box along with a couple of military boxes, a sofa, a cooking barrel, a research table and a level 2 workbench. All surrounded by 4 watchtowers monitored by scientists. File content: -Car Scrapping prefab -Car Scrapping Topology -Car Scrapping Splat 0 -Car Scrapping Splat1 -Car Scrapping Heights$4.50 -
Version 1.1.2
7 downloads
This is my very first monument, completely overhauled and expanded both above and below ground. This was challenging to figure out, however I'm happy how it came out, I'm actively updating it with additional features and areas. Watch the video for a better view on the Monument and its underground system! Power Plant can now be considered the same tier, maybe even better than both Military Tunnels & Launch Site. FPS was boosted, results may differ depending on system specs Currently there is a lot of loot already, tons of new locations to explore and new puzzles! I will actively be seeking to improve the monument as time passes, as such Puzzles, NPCs, Interiors & Loot are all to be overhauled from what it is currently. Updates will be as soon as possible depending on how much I get done/continue doing will depend on how soon each update arrives! If anyone has issues please feel free to contact me on Discord! [Discord: ijks2]$26.99 -
Version 1.0.2
7 downloads
Small prison. Includes: * Parking lot * Visitors Center * Kitchen * Mess hall * Security off behind green door * Classroom * 36 Prison cells * Store rooms/filing room * Office * Library and pay-phones * Bathroom * Medical bay * Locker room * Laundry * Heli pad * Zipline escape * Outside basket ball court and gallery, plus a walking path$9.99 -
Version 0.0.2
15 downloads
Puzzle Jump Plugin for Rust: Elevate Your Server Experience to a New Level Transform your Rust server into a unique playground filled with challenges and entertainment with the Puzzle Jump Plugin. Puzzle Jump Plugin enhances your Rust server by offering the ability to create customized, timed obstacle courses for an interactive and stimulating game experience. Important The plugin is currently stable but still in a testing phase for a short while, which is why it is being offered at a promotional price for its launch. The promotion will end once the roadmap goals are achieved. I am readily available for all your questions, here or on Discord (d.0ne_), so please do not hesitate to contact me if needed. Key Features Customizable Puzzle Creation: Build unique courses with start/end buttons and checkpoints for a tailored gaming experience. Reward System Distribute dynamic rewards based on player performance, with an attractive ranking system. Puzzle Flexibility Easily adapt and relocate non-static puzzles for constant renewal. Coming Soon Static Puzzles Get ready for the integration of puzzles into fixed structures for even more variety. Example Puzzle Pack Quickly get started with five ready-to-use puzzles, fully customizable. Leaderboard with UI An intuitive leaderboard to track player performance in real time. Total Customization Fully configure the plugin, including time-based rewards. Requirements: Requires CopyPaste plugin to function. Plugin Installation: Place the 'PuzzleJumpPlugin/config/PuzzleJumpPlugin' folder into '/oxide/configuration', ensuring that you end up with an '/oxide/configuration/PuzzleJumpPlugin' folder. Move the contents of the 'PuzzleJumpPlugin/data/CopyPaste' folder into '/oxide/data/CopyPaste'. Place the 'PuzzleJumpPlugin.cs' file into 'oxide/plugins' and then start the plugin. For further steps, follow the tutorials Use the Example Puzzles Placing a Puzzle: Use `/puzzle_setposition <puzzle_name> [autoheight]`. The `[autoheight]` option is optional and adjusts the puzzle to ground level. Each puzzle can only be instantiated once. Video Tutorial : Creating / Editing a Puzzle Here is a video showing the creation of a Puzzle Jump. The process is the same when you want to edit a puzzle, but you will need to use the command '/puzzle_edit <puzzle_name>' : Video Plugin Commands For Creation and Editing /puzzle_create <puzzle_name> <true | false>` : Starts the creation of a puzzle. /puzzle_save : Saves modifications to a puzzle. /puzzle_setbutton <start | default | end>` : Assigns a type to a targeted button. /puzzle_exit Exits creation/editing mode without saving. /puzzle_removebutton <type <index>>` : Removes a specified button. /puzzle_setradius <radius>` : Adjusts the radius of the puzzle. For Management puzzle_setposition <puzzle_name> [autoheight] : Changes the puzzle's position. The `[autoheight]` option is optional and sets the puzzle to ground level. Player Commands puzzle_ladder : Displays the player leaderboard Roadmap Static Puzzles: Ability to create puzzles on monuments, or with prefabs in RustEdit. Checkpoint Respawn: Ability for players to respawn at a checkpoint if they fall. Puzzle Packs (with electricity): Introduction of electrically integrated puzzle packs. Configuring a Puzzle: enabled: Defines if a puzzle is instantiated at the start of the plugin. displayName: The name displayed to players in-game. useDefaultCheckPoints: Determines if the default checkpoints are effective. timer: maxTime: The maximum time for the puzzle, after which the player fails. zoneConfiguration: radius: Radius of the zone (default is 15). enablePvp: Enable PvP in the zone (default is false). enableFallDamages: Enable fall damages (default is false). enableSleeping: Allow players to sleep in the puzzle (default is false). enableVehicle: Allow vehicles in the puzzle. rankScoreTable: Score table sorted by rank (score being the time achieved by the player). rewardsTable: Table of rewards, sorted by rank (see "Configuring Reward Tiers"). Configuring Reward Tiers (According to Rank): In 'rewardsTable' (for each puzzle), you can configure: Items (list): rewardItemShortName: The shortName of the item. quantity: The quantity. Hooks (list): pluginName: The name of the plugin the hook belongs to. hook: The hook (must have a BasePlayer as a parameter). Commands (list): command: The command to execute, use %player_id to get the player's ID. Support and Assistance: I am fully committed to providing an exceptional user experience. For any questions, issues, or suggestions, please do not hesitate to contact me. Your feedback is crucial for the continuous improvement of the plugin.$19.90- 8 comments
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- #puzzlejump
- #puzzle
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