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Everything posted by Lumin
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like this "<color=#DB0000>Enter /kit to reveal the assortment of kits granted to adventurers.</color>" Then if you want a different colour other than #DB0000 use "https://htmlcolorcodes.com/" or better yet, ask ChatGPT and it can do a rainbox text if you like, fact ask it anything rust related it can do it "<color=#00FF96>i</color><color=#00FFCB>n</color> <color=#00FFFF>#</color><color=#00D4FF>g</color><color=#00A8FF>i</color><color=#007CFF>v</color><color=#0050FF>e</color><color=#0024FF>a</color><color=#0000FF>w</color><color=#2400FF>a</color><color=#5000FF>y</color><color=#7C00FF>s</color> <color=#A800FF>i</color><color=#D400FF>n</color> <color=#FF00FF>o</color><color=#FF00CB>u</color><color=#FF0096>r</color> <color=#FF0060>d</color><color=#FF002A>i</color><color=#FF0000>s</color><color=#FF3400>c</color><color=#FF6900>o</color><color=#FF9E00>r</color><color=#FFD300>d</color>" ^ = "in #giveaways in our discord"
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- 25 comments
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- #lighthouse
- #event
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@CrazyRust "Enabled loot int the fridge?": true, "List of lootable fridge": [ { "ShortName": "oretea", "Minimum": 1, "Maximum": 7, "SkinID": 0, "Displayname": "" }, { "ShortName": "apple", "Minimum": 1, "Maximum": 9, "SkinID": 0, "Displayname": "" }, { "ShortName": "pumpkin", "Minimum": 1, "Maximum": 9, "SkinID": 0, "Displayname": "" }, { "ShortName": "mushroom", "Minimum": 3, "Maximum": 6, "SkinID": 0, "Displayname": "" }, { "ShortName": "can.beans", "Minimum": 3, "Maximum": 6, "SkinID": 0, "Displayname": "" }, { "ShortName": "can.tuna", "Minimum": 3, "Maximum": 6, "SkinID": 0, "Displayname": "" } ], fixed, i dont use it, but its not that hard to add a list of random things back in i think the creator only updated it for christmas because the little things in life make it much more better, he could of left the list in there and just added the gift
- 25 comments
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- #lighthouse
- #event
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- 106 comments
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- #lighting
- #automation
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- 335 comments
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- 1
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- #building
- #foundation
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(and 27 more)
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- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 335 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 185 comments
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- #customizablequests
- #dezlife
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(and 5 more)
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- 51 comments
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- #hud
- #minimalist
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- 111 comments
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- #restart
- #rustplugin
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@crash after FP did there updates that might of broken it, i have since done an update, last night it went strait to a 1 minute cooldown instead of the 30 minute cooldown, none of the config files were changed, if you could add in a line of code to accept different timezones for a restart to happen like ie, im not smart enough to code things so i use ai to help me with this // Set desired restart time in GMT int restartHourGMT = 2; // 2:00 AM GMT // Get GMT timezone TimeZoneInfo gmtZone = TimeZoneInfo.FindSystemTimeZoneById("GMT Standard Time"); // Convert current UTC time to GMT DateTime gmtNow = TimeZoneInfo.ConvertTimeFromUtc(DateTime.UtcNow, gmtZone); // Calculate today's 2 AM GMT DateTime gmtRestart = new DateTime( gmtNow.Year, gmtNow.Month, gmtNow.Day, restartHourGMT, 0, 0, DateTimeKind.Unspecified ); // If time has already passed today, schedule it for tomorrow if (gmtNow > gmtRestart) { gmtRestart = gmtRestart.AddDays(1); } // Convert restart time back to UTC for scheduling DateTime utcRestart = TimeZoneInfo.ConvertTimeToUtc(gmtRestart, gmtZone); // Time until restart double secondsUntilRestart = (utcRestart - DateTime.UtcNow).TotalSeconds; // Schedule restart timer.Once((float)secondsUntilRestart, () => { Server.Command("restart 10 \"Scheduled GMT Restart\""); What this does: You set a GMT restart time (e.g., 2 AM). The code converts current UTC → GMT. It calculates the next correct 2 AM GMT. Converts it back to UTC (because Oxide timers run in UTC). Schedules the auto-restart.
- 111 comments
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- #restart
- #rustplugin
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its not missing i just forgot to copy more of it here it is { "Version": "3.5.0", "Restart": { "RestartTimes": [ "18:00" ], "AlertSound": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "UseSound": true, "UseChatAlerts": true, "SkipWipeDays": true, "WipeDays": [] }, "PlayerRestrictions": { "MaxPlayersBeforeCancel": 10, "RestrictPlayerCount": false }, "Alerts": { "InGameWarningTimes": [ 30, 15, 10, 5, 3, 2, 1 ], "DiscordWarningTimes": [ 30, 5, 1 ] },
- 111 comments
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- #restart
- #rustplugin
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(and 5 more)
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- 111 comments
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- 1
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- #restart
- #rustplugin
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- 3 comments
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- #redgreenlight
- #red
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- 72 comments
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- #wallpaper
- #wall
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- 14 comments
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- #quarry
- #controller
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@ninco90 let me know if this isnt allow i will adjust my comment Moji, i belive if you are seek a particular plugin like you have mentioned you would be looking for XDFriends which handles "Enhanced Friends Authorization System: The plugin allows activating friends' authorization for a wide range of elements, including: sams, turrets, code locks, key locks and tool cupboards
- 421 comments
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- 2
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- #builder
- #automation
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- 73 comments
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- #cargo
- #cargo ship
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- 1,559 comments
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- #leveling
- #progression
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So i have already been on contact with the owner of SimplePVE hes saying the following is to do with zone mamager but i do not have any zone mananger on my server nor is it turned on inside the plugin "Failed to call hook 'OnItemPickup' on plugin 'SimplePVE v1.2.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.PlayersIsInZone (BasePlayer player) [0x00000] in <96689afd1e7e46baa129a906612c2eb8>:0 at Oxide.Plugins.SimplePVE.OnItemPickup (Item item, BasePlayer player) [0x000d4] in <96689afd1e7e46baa129a906612c2eb8>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02f8e] in <96689afd1e7e46baa129a906612c2eb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 " But this error occurs when a player picks up a backpack from "The Broken Giant" ie; cargo
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