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Everything posted by Lumin
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Wallpaper Command QoL Suggestion Would it be possible to make the wallpaper command configurable via the plugin’s config file? Currently, players need to type the full command /wallpaperplanner, which can be a bit long and inconvenient. It would be great if server owners could shorten this to something simpler like /wp. While it’s technically possible to edit the command directly in the .cs file, this change gets overwritten every time the plugin updates. Having this option in the config would make it persistent and much more user-friendly. Although players can bind commands to keys, not everyone has spare keybinds available, myself included. This small QoL improvement would make the plugin quicker and easier to use for everyone. As you see below it does say /wp for players in outpost but since updating the plugin it reverts to /wallpaperplanner
- 72 comments
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- #wallpaper
- #wall
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(and 8 more)
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H2 on the map river and ocean dont meet correctly, players are spawning inside buildings, under chairs in outpost when teleporting, CARGO GOES THORUGH THE MAP
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[The Red Button] added slap to cooldown [The Red Button] Red Button Punish racoon man with : slap racoon man[76561199218993558] died (Hunger) Failed to call hook 'OnButtonPress' on plugin 'TheRedButton v2.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheRedButton.OnButtonPress (PressButton button, BasePlayer player) [0x00066] in <1b194eca34cd48f1a833c1de3478688e>:0 at Oxide.Plugins.TheRedButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00645] in <1b194eca34cd48f1a833c1de3478688e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 racoon man[76561199218993558] has spawned racoon man[76561199218993558] has spawned Aloso can you change the attacked by shark to be within the map limits, people are dying from sharks even admins cant loot thier body
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running the command "/buttonui" kicks you from the game Exception (cs:145203): InvalidOperationException: Insecure connection not allowed UnityEngine.Networking.UnityWebRequest.SendWebRequest () (at <00000000000000000000000000000000>:0) CommunityEntity+<LoadTextureFromWWW>d__26.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) CommunityEntity.%13221bb148241a699499c9451b704fa0d6356092 (UnityEngine.GameObject %e9fcb3ef7c63dc8a7d59f03354365a4b2fe32283, %024de65ad9a12f98edd61391b306906564629a48 %16802f9af166311ce767ac55d445a9857d4ed047, System.Boolean %dcff7483a4a9bb3cdb33defab512f8a725565bbf) (at <00000000000000000000000000000000>:0) CommunityEntity.%90f94389998a0fdb0c4d13bfb54c289dde68d527 (BaseEntity+%a838937f6568f7c835a305e2d2f70d9c51e06a49 %c0d921097bf11f93ef5dfb5d6d9e0c791e744aa8) (at <00000000000000000000000000000000>:0) CommunityEntity.%fbbf856d7448adcc0ce8e635363db54a459d12e9 (BasePlayer %e51be03c8f58f9c62a60e5686029756bd37f1ba4, System.UInt32 %6a2fb1f49f1800a869261265558a95adf1e7e7ff, %a9599f6a23cf5446e328278a1bf57292fe97f05b %c0d921097bf11f93ef5dfb5d6d9e0c791e744aa8) (at <00000000000000000000000000000000>:0) BaseEntity.%9d657d64399339513fe81059a242333e8cee420e (System.UInt32 %cff2cd279b2643865739a58297ce64a9ca1b0422, %a9599f6a23cf5446e328278a1bf57292fe97f05b %9429dfaac2777f37652d8e467f26a9fc32415e10) (at <00000000000000000000000000000000>:0) Client.%d0416a8ff6bfe0d74fd6411c9048afe5439d31fc (%a9599f6a23cf5446e328278a1bf57292fe97f05b %2920c4a4b76e19bb14d8c97154d084787931044b) (at <00000000000000000000000000000000>:0) Client.%f494fe6dd086e37288ea4fc764e283f6bc348f2d (%a9599f6a23cf5446e328278a1bf57292fe97f05b %2920c4a4b76e19bb14d8c97154d084787931044b) (at <00000000000000000000000000000000>:0) %8d5b9dd037eba14ebf7d4f8ac61459732b3f4f8f.%fd44f89538b4dccea55f431adddda17aa7f73300 (%8679845de6e3b749aeefb31e40e6555876572ad6 %4cb2a1d7cad60c53749297b15860411d105e9a5f) (at <00000000000000000000000000000000>:0) %e924fdafe1f7cc78eaa079abe69744ed70a98b88.%8bb3c61d89f30cbb81a5a580a17fe39b3fb25c89 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) CommunityEntity:%13221bb148241a699499c9451b704fa0d6356092(GameObject, %024de65ad9a12f98edd61391b306906564629a48, Boolean) CommunityEntity:%90f94389998a0fdb0c4d13bfb54c289dde68d527(%a838937f6568f7c835a305e2d2f70d9c51e06a49) CommunityEntity:%fbbf856d7448adcc0ce8e635363db54a459d12e9(BasePlayer, UInt32, %a9599f6a23cf5446e328278a1bf57292fe97f05b) BaseEntity:%9d657d64399339513fe81059a242333e8cee420e(UInt32, %a9599f6a23cf5446e328278a1bf57292fe97f05b) Client:%d0416a8ff6bfe0d74fd6411c9048afe5439d31fc(%a9599f6a23cf5446e328278a1bf57292fe97f05b) Client:%f494fe6dd086e37288ea4fc764e283f6bc348f2d(%a9599f6a23cf5446e328278a1bf57292fe97f05b) %8d5b9dd037eba14ebf7d4f8ac61459732b3f4f8f:%fd44f89538b4dccea55f431adddda17aa7f73300(%8679845de6e3b749aeefb31e40e6555876572ad6) %e924fdafe1f7cc78eaa079abe69744ed70a98b88:%8bb3c61d89f30cbb81a5a580a17fe39b3fb25c89() Client:Update(
- 152 comments
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- #red button
- #button
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(and 2 more)
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- 1,559 comments
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- #leveling
- #progression
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From the /whitelist command can you make it so the whitelist can be enabled in game and disabled so players can rejoin at any time so we dont have to uninstall the plugin to allow players to join normally
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- 421 comments
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- 1
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- #builder
- #automation
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- 19 comments
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- #brightnights
- #bright nights
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(and 28 more)
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- #brightnights
- #bright nights
- #bright night
- #bright
- #night
- #nights
- #brighter
- #brightness
- #vision
- #nightvision
- #night vision
- #reshade
- #clear
- #light
- #time
- #tod
- #moon
- #nighttime
- #night time
- #settings
- #rust plugin
- #rust plugins
- #performance
- #qol
- #time of day
- #quality of life
- #inverted
- #skip
- #skip night
- #whipsers88
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- 421 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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- 421 comments
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- #builder
- #automation
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(and 9 more)
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- 25 comments
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- #map
- #synecdoche
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- 604 comments
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- #hud
- #interface
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(and 6 more)
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- 31 comments
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- #event
- #glass bridge
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Fantastic arena add-on. The industrial layout is immersive, well thought out, and fun to fight in, with great use of cover and verticality. It opens up new areas for looting and exploration, making SurvivalArena feel fresh instead of repetitive. The price is very affordable for the quality you get, and it integrates smoothly into events. I’d love to see more arenas like this released — unique environments like this add real value and keep players engaged. Highly recommended. Myself and players instantly loved this when i added it, its always requested
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- 1,559 comments
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- 1
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- #leveling
- #progression
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- 106 comments
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- #lighting
- #automation
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I’ve been using Daily Rewards on my Rust server and it’s easily one of my favourite quality-of-life plugins. The biggest standout is how customisable it is. You can reward any item, use any image, and fully tailor rewards to match your server’s theme. I’ve set up things like Supply Drops, Pure Teas, refined materials, rare blueberries, and custom loot bags with my own custom made images, and it all just works smoothly. The overall feel of the plugin is clean and polished. The UI looks great in-game, it’s intuitive for players, and it doesn’t feel clunky or intrusive. Most importantly, my players genuinely love it. It gives them a reason to log in daily without feeling forced or pay-to-win. Setup was straightforward, performance has been solid, and it fits perfectly into a PvE or PvP environment. If you’re looking for a daily reward system that’s flexible, visually appealing, and player-approved, this plugin is a no-brainer.
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- 25 comments
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- 1
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- #lighthouse
- #event
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(and 1 more)
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