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Everything posted by Lumin
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- 31 comments
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- #event
- #glass bridge
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Theres a big hole when people go down to train tunnels, even though they arent there, people still fall to thier death
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Fantastic arena add-on. The industrial layout is immersive, well thought out, and fun to fight in, with great use of cover and verticality. It opens up new areas for looting and exploration, making SurvivalArena feel fresh instead of repetitive. The price is very affordable for the quality you get, and it integrates smoothly into events. I’d love to see more arenas like this released — unique environments like this add real value and keep players engaged. Highly recommended. Myself and players instantly loved this when i added it, its always requested
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im currently using the clans plugin and it works for me
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- 1,477 comments
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- 1
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- #leveling
- #progression
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disregard that last comment i found out convars exist
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- 102 comments
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- #lighting
- #automation
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is there a way to change the tick rate
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so i fixed that bit, i set it to 5x default smelt speed in the config, even with a furnace maxxed out its doubles really feel 5x ontop of that 5x default speed
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also it doesnt matter if i oxide.unload my furnace splitter plugin the plugin still thinks it active, when when you start a furnace normally the buttom is lit up green meaning it got wood and a resource to cook, when furnace upgrades is installed and everyone has the permission the button is not lit up and if you press turn on all it does is cook the charcoal silently
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button doesnt light up to say it can be turned on, if what i am getting across to you, players have to setup a auto starter for it to work,id rather not do that also it uses wood and make charcoal when its not turned on looks like its trying to cook the fragments but nothing happens only when i add an ignititer is that when it finally turns on
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when i installed the plugin players who didnt have any upgrades done to thier furnace were met with this error in chat, perhaps they didnt have the perms to use furnace upgrade but still it shouldnt be spammed to a player when they try to use the furnace normally
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can you make it so players can turn on the deployables like furnaces ect like they normally have to do, i have to setup an auto starter and sprinkler to stop and start furnaces, if just enabling the plugin on standard presets nobody can use fornaces
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I’ve been using Daily Rewards on my Rust server and it’s easily one of my favourite quality-of-life plugins. The biggest standout is how customisable it is. You can reward any item, use any image, and fully tailor rewards to match your server’s theme. I’ve set up things like Supply Drops, Pure Teas, refined materials, rare blueberries, and custom loot bags with my own custom made images, and it all just works smoothly. The overall feel of the plugin is clean and polished. The UI looks great in-game, it’s intuitive for players, and it doesn’t feel clunky or intrusive. Most importantly, my players genuinely love it. It gives them a reason to log in daily without feeling forced or pay-to-win. Setup was straightforward, performance has been solid, and it fits perfectly into a PvE or PvP environment. If you’re looking for a daily reward system that’s flexible, visually appealing, and player-approved, this plugin is a no-brainer.
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Have to reload plugin to make imported skins worked
Lumin replied to diaolingtyp's Support Request in Support
always after importing a skin i do the o.reload Skinner but even now a certain skin will not remove from skinner and its causing players to crash to the menu and then all thier skins even official ones crafted in game do not appear, they have to clear thier download cache from steam for it to work again but as soon as they use skinbox again and attempt to skin pants *instant crash* -
- 25 comments
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- 1
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- #lighthouse
- #event
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(and 1 more)
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Have to reload plugin to make imported skins worked
Lumin replied to diaolingtyp's Support Request in Support
your doing "/sip" via console or in game are you then doing o.reload/c.reload in console i get an error it tried to load a skin then the rest wont load -
I want players to physically be able to explore the monuments without dying to the NPCs none stop (i have dumb down the aim cone and damage multiplier, one of the monuments has a sam site which should be able to be removed or disabled i havent found the option yet Would like to see if we can get a updated config we can configure the amount of x NPC's that spawn or the ability to turn them off and stop them spawning, option to remove sam sites (havent found it)
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NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object It's something that shouldnt happen and hasnt happend to me in a long time, i read the previous post from almost a month ago, you would think in that time you could find out exactly what causes it or where if any where on the map it is caused at, i cant just simply in ignore that error with a plugin as other plugins also use that NullReferenceException error. You need to note to people in your description that the map will throw "NullReferenceException erros", i feel misled now and could request a refund on the map
