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Everything posted by Lumin
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Error while compiling SpawnPoints: 'Pool' does not contain a definition for 'GetList' | Line: 906, Pos: 59
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- 22 comments
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i dont think cargo is meant to be doing this, if it turned at AA10 and went in a line to V7 that would be fine
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Wallpaper Command QoL Suggestion Would it be possible to make the wallpaper command configurable via the plugin’s config file? Currently, players need to type the full command /wallpaperplanner, which can be a bit long and inconvenient. It would be great if server owners could shorten this to something simpler like /wp. While it’s technically possible to edit the command directly in the .cs file, this change gets overwritten every time the plugin updates. Having this option in the config would make it persistent and much more user-friendly. Although players can bind commands to keys, not everyone has spare keybinds available, myself included. This small QoL improvement would make the plugin quicker and easier to use for everyone. As you see below it does say /wp for players in outpost but since updating the plugin it reverts to /wallpaperplanner
- 74 comments
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- #wallpaper
- #wall
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(and 8 more)
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H2 on the map river and ocean dont meet correctly, players are spawning inside buildings, under chairs in outpost when teleporting, CARGO GOES THORUGH THE MAP
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[The Red Button] added slap to cooldown [The Red Button] Red Button Punish racoon man with : slap racoon man[76561199218993558] died (Hunger) Failed to call hook 'OnButtonPress' on plugin 'TheRedButton v2.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheRedButton.OnButtonPress (PressButton button, BasePlayer player) [0x00066] in <1b194eca34cd48f1a833c1de3478688e>:0 at Oxide.Plugins.TheRedButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00645] in <1b194eca34cd48f1a833c1de3478688e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 racoon man[76561199218993558] has spawned racoon man[76561199218993558] has spawned Aloso can you change the attacked by shark to be within the map limits, people are dying from sharks even admins cant loot thier body
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running the command "/buttonui" kicks you from the game Exception (cs:145203): InvalidOperationException: Insecure connection not allowed UnityEngine.Networking.UnityWebRequest.SendWebRequest () (at <00000000000000000000000000000000>:0) CommunityEntity+<LoadTextureFromWWW>d__26.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) CommunityEntity.%13221bb148241a699499c9451b704fa0d6356092 (UnityEngine.GameObject %e9fcb3ef7c63dc8a7d59f03354365a4b2fe32283, %024de65ad9a12f98edd61391b306906564629a48 %16802f9af166311ce767ac55d445a9857d4ed047, System.Boolean %dcff7483a4a9bb3cdb33defab512f8a725565bbf) (at <00000000000000000000000000000000>:0) CommunityEntity.%90f94389998a0fdb0c4d13bfb54c289dde68d527 (BaseEntity+%a838937f6568f7c835a305e2d2f70d9c51e06a49 %c0d921097bf11f93ef5dfb5d6d9e0c791e744aa8) (at <00000000000000000000000000000000>:0) CommunityEntity.%fbbf856d7448adcc0ce8e635363db54a459d12e9 (BasePlayer %e51be03c8f58f9c62a60e5686029756bd37f1ba4, System.UInt32 %6a2fb1f49f1800a869261265558a95adf1e7e7ff, %a9599f6a23cf5446e328278a1bf57292fe97f05b %c0d921097bf11f93ef5dfb5d6d9e0c791e744aa8) (at <00000000000000000000000000000000>:0) BaseEntity.%9d657d64399339513fe81059a242333e8cee420e (System.UInt32 %cff2cd279b2643865739a58297ce64a9ca1b0422, %a9599f6a23cf5446e328278a1bf57292fe97f05b %9429dfaac2777f37652d8e467f26a9fc32415e10) (at <00000000000000000000000000000000>:0) Client.%d0416a8ff6bfe0d74fd6411c9048afe5439d31fc (%a9599f6a23cf5446e328278a1bf57292fe97f05b %2920c4a4b76e19bb14d8c97154d084787931044b) (at <00000000000000000000000000000000>:0) Client.%f494fe6dd086e37288ea4fc764e283f6bc348f2d (%a9599f6a23cf5446e328278a1bf57292fe97f05b %2920c4a4b76e19bb14d8c97154d084787931044b) (at <00000000000000000000000000000000>:0) %8d5b9dd037eba14ebf7d4f8ac61459732b3f4f8f.%fd44f89538b4dccea55f431adddda17aa7f73300 (%8679845de6e3b749aeefb31e40e6555876572ad6 %4cb2a1d7cad60c53749297b15860411d105e9a5f) (at <00000000000000000000000000000000>:0) %e924fdafe1f7cc78eaa079abe69744ed70a98b88.%8bb3c61d89f30cbb81a5a580a17fe39b3fb25c89 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) CommunityEntity:%13221bb148241a699499c9451b704fa0d6356092(GameObject, %024de65ad9a12f98edd61391b306906564629a48, Boolean) CommunityEntity:%90f94389998a0fdb0c4d13bfb54c289dde68d527(%a838937f6568f7c835a305e2d2f70d9c51e06a49) CommunityEntity:%fbbf856d7448adcc0ce8e635363db54a459d12e9(BasePlayer, UInt32, %a9599f6a23cf5446e328278a1bf57292fe97f05b) BaseEntity:%9d657d64399339513fe81059a242333e8cee420e(UInt32, %a9599f6a23cf5446e328278a1bf57292fe97f05b) Client:%d0416a8ff6bfe0d74fd6411c9048afe5439d31fc(%a9599f6a23cf5446e328278a1bf57292fe97f05b) Client:%f494fe6dd086e37288ea4fc764e283f6bc348f2d(%a9599f6a23cf5446e328278a1bf57292fe97f05b) %8d5b9dd037eba14ebf7d4f8ac61459732b3f4f8f:%fd44f89538b4dccea55f431adddda17aa7f73300(%8679845de6e3b749aeefb31e40e6555876572ad6) %e924fdafe1f7cc78eaa079abe69744ed70a98b88:%8bb3c61d89f30cbb81a5a580a17fe39b3fb25c89() Client:Update(
- 152 comments
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- #red button
- #button
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(and 2 more)
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- 1,598 comments
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- #leveling
- #progression
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From the /whitelist command can you make it so the whitelist can be enabled in game and disabled so players can rejoin at any time so we dont have to uninstall the plugin to allow players to join normally
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I'm going to have to turn on island spawn only soon, i had a Jungle / Amazon map this wipe, every raidable base that has spawned has wiped out 35% of the jungle, the tree's dont grow back it stays permantly destroyed, I use a custom plugin changes the trees in the jungle so it appears thicker like a new biome or atleast make it so when that base despawns an easy, medium, hard, expert, nightmare can spawn on the same spot
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- 426 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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- I dont think this where nodes or logs should be spawning, i dont have any current plugins which respawn nodes or tree logs
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Would of been nice if it came with preloaded Hex codes, you have to do exactly the same thing as you do with better chat when editing the file manually Extra bonus would of it been able to auto detect ranks, opened up the UI in game and its empty, this is not worth the money
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Would of been nice if it came with preloaded Hex codes, you have to do exactly the same thing as you do with better chat when editing the file manually Extra bonus would of it been able to auto detect ranks, opened up the UI in game and its empty, this is not worth the money
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I use tree house plugin where players can claim jungle tree to build in only problem is people can claim the monuments, could you maybe make something up so people cant place a tc near the monument
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When the cargo ship is flying my players are reporting alot of rubberbanding, i thought it was convoy as they reported that as well, when i removed convoy it was still going, til i removed the flying cargoship plugin and the rubber banding stopped
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- 19 comments
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- #brightnights
- #bright nights
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(and 28 more)
Tagged with:
- #brightnights
- #bright nights
- #bright night
- #bright
- #night
- #nights
- #brighter
- #brightness
- #vision
- #nightvision
- #night vision
- #reshade
- #clear
- #light
- #time
- #tod
- #moon
- #nighttime
- #night time
- #settings
- #rust plugin
- #rust plugins
- #performance
- #qol
- #time of day
- #quality of life
- #inverted
- #skip
- #skip night
- #whipsers88
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- 426 comments
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- 1
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 426 comments
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- #builder
- #automation
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(and 9 more)
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Seems to work with just about any signal, when a player has called a drop they wait for the helicopter to arrive when it starts shooting you can sit there and spam another drop it dupes and give it back stacking in the same pile I am currently using Signal Cooldown by MisterPixie (60s) cooldown on next signal, might be the cause but previous versions have never had this problem, infact in the last 2 years i havent had a problem with the plugin I have a video here of proof: