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Lumin

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Everything posted by Lumin

  1. Lumin

    Discord Error Logger

    before i purchase is there an option to add lone design website
  2. is there an options for winners to get economics as a reward
  3. Can we not have lost outpost spawn under the oil rigs, its blocking off the moon pools
  4. Lumin

    Map generation needs fixing

    O9/P9 river misplaced, i will let you know if i find anymore
  5. Theres a big hole when people go down to train tunnels, even though they arent there, people still fall to thier death
    Fantastic arena add-on. The industrial layout is immersive, well thought out, and fun to fight in, with great use of cover and verticality. It opens up new areas for looting and exploration, making SurvivalArena feel fresh instead of repetitive. The price is very affordable for the quality you get, and it integrates smoothly into events. I’d love to see more arenas like this released — unique environments like this add real value and keep players engaged. Highly recommended. Myself and players instantly loved this when i added it, its always requested
  6. Lumin

    Survival plugin

    im currently using the clans plugin and it works for me
  7. Lumin

    Skill Tree

    lone design website is terrible, codefling is alot more better, you can see when a reply has been made, there is discussions and support tab, buying plugins from lone design is like stepping into the 90s for the first time
  8. Lumin

    Turning on items normal

    disregard that last comment i found out convars exist
  9. Lumin

    Lights On

    @Mals having problem, the permission is only toggled for me, rest of my players dont have the permission but everything server wide turns off automaticly for everyone else
  10. Lumin

    Turning on items normal

    is there a way to change the tick rate
  11. Lumin

    Turning on items normal

    so i fixed that bit, i set it to 5x default smelt speed in the config, even with a furnace maxxed out its doubles really feel 5x ontop of that 5x default speed
  12. Lumin

    Turning on items normal

    also it doesnt matter if i oxide.unload my furnace splitter plugin the plugin still thinks it active, when when you start a furnace normally the buttom is lit up green meaning it got wood and a resource to cook, when furnace upgrades is installed and everyone has the permission the button is not lit up and if you press turn on all it does is cook the charcoal silently
  13. Lumin

    Turning on items normal

  14. Lumin

    Turning on items normal

    button doesnt light up to say it can be turned on, if what i am getting across to you, players have to setup a auto starter for it to work,id rather not do that also it uses wood and make charcoal when its not turned on looks like its trying to cook the fragments but nothing happens only when i add an ignititer is that when it finally turns on
  15. Lumin

    HQ Animal Baits

    i find with some plugins the image they use is too high quality and will take too long to upload, i make all my image with an ai and asking it to lower file size under 500kb = 80kb 323 x 323 px, it instantly loads up
  16. Lumin

    Turning on items normal

    when i installed the plugin players who didnt have any upgrades done to thier furnace were met with this error in chat, perhaps they didnt have the perms to use furnace upgrade but still it shouldnt be spammed to a player when they try to use the furnace normally
  17. Lumin

    Turning on items normal

    can you make it so players can turn on the deployables like furnaces ect like they normally have to do, i have to setup an auto starter and sprinkler to stop and start furnaces, if just enabling the plugin on standard presets nobody can use fornaces
  18. Lumin

    Daily Rewards

    I’ve been using Daily Rewards on my Rust server and it’s easily one of my favourite quality-of-life plugins. The biggest standout is how customisable it is. You can reward any item, use any image, and fully tailor rewards to match your server’s theme. I’ve set up things like Supply Drops, Pure Teas, refined materials, rare blueberries, and custom loot bags with my own custom made images, and it all just works smoothly. The overall feel of the plugin is clean and polished. The UI looks great in-game, it’s intuitive for players, and it doesn’t feel clunky or intrusive. Most importantly, my players genuinely love it. It gives them a reason to log in daily without feeling forced or pay-to-win. Setup was straightforward, performance has been solid, and it fits perfectly into a PvE or PvP environment. If you’re looking for a daily reward system that’s flexible, visually appealing, and player-approved, this plugin is a no-brainer.
  19. always after importing a skin i do the o.reload Skinner but even now a certain skin will not remove from skinner and its causing players to crash to the menu and then all thier skins even official ones crafted in game do not appear, they have to clear thier download cache from steam for it to work again but as soon as they use skinbox again and attempt to skin pants *instant crash*
  20. Luuxen has a point, basicly the entire plugin is almost useless now and there is no reason for anyone to purchase it as the wholething violates fp tos
  21. your doing "/sip" via console or in game are you then doing o.reload/c.reload in console i get an error it tried to load a skin then the rest wont load
  22. screenshot attached with trying to skin some pants
  23. I want players to physically be able to explore the monuments without dying to the NPCs none stop (i have dumb down the aim cone and damage multiplier, one of the monuments has a sam site which should be able to be removed or disabled i havent found the option yet Would like to see if we can get a updated config we can configure the amount of x NPC's that spawn or the ability to turn them off and stop them spawning, option to remove sam sites (havent found it)
  24. NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object It's something that shouldnt happen and hasnt happend to me in a long time, i read the previous post from almost a month ago, you would think in that time you could find out exactly what causes it or where if any where on the map it is caused at, i cant just simply in ignore that error with a plugin as other plugins also use that NullReferenceException error. You need to note to people in your description that the map will throw "NullReferenceException erros", i feel misled now and could request a refund on the map
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