About RED/GREEN Light
xRedGreenLight
This plugin adds a “Red Light, Green Light” mini-game to your Rust server. Simple and easy to use, no other plugins required.
Players can join rounds, try to survive without moving during RED LIGHT, and earn configurable rewards for each step they successfully take during GREEN LIGHT. Inspired by the Netflix Series "Squid Game.
- Supports automatic game starts on a schedule.
- Players can die if caught moving on RED.
- Rewards per step and item type are configurable.
- Comes with UI panels showing game state and participant roster.
- Starts anywhere (no exact location needed)
Preview
🛠 Admin Commands
Console:
- rgl.start → Start a lobby manually.
- rgl.end → Force end the current game.
Chat (Admin only):
- /rglstart → Start a lobby.
- /rglend → Force end the game.
Player Commands
- /rgljoin → Join the lobby when it’s open.
Game Flow
Lobby Phase
- Starts when an admin or auto-start triggers the game.
- Players have 30 seconds to join (/rgljoin).
Round Phase
- Lasts for the configured RoundDurationSeconds.
- Game alternates between RED (don’t move) and GREEN (you may move).
- Movement during RED after the short grace (small tolerance) period results in death, moving in stand while light is red will result in a death without tolerance.
End of Round
- Surviving players receive rewards based on their steps and configuration.
- Winners are broadcasted globally.
Configuration
{ "AutoStartEnabled": true, "AutoStartIntervalMinutes": 60.0, "RoundDurationSeconds": 60.0, "RewardItemShortName": "scrap", "RewardPerStep": 1 }
- AutoStartEnabled → Enable/disable automatic game starts.
- AutoStartIntervalMinutes → Interval between auto starts. (0.5 would be 30 minutes)
- RoundDurationSeconds → How long each round lasts.
- RewardItemShortName → The Rust shortname of the reward item (e.g. scrap, wood, metal.fragments).
- RewardPerStep → How many of the reward item per step. (Default is 1 scrap per step, only rewarded if game has been won)
