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  • Update details
    v1.1.3
    Released
    Download size42.22 kB
    Total versions4
    Time between versions 13 days
    Typical update pace About every 8 days
    Freshness 18 days ago

About Stack Size (Global + Permission-based StackSizes)

xStackSize

xStackSize gives you full control over item stack sizes on your Rust server. Globally and permission-based. Fine-tune your economy, balance progression, or create VIP advantages with flexible and performance-friendly stack management.

Whether you want larger stacksize for QoL, custom stacksizes for specific groups/permission, or complete control over your servers stacking system.

 

ℹ️ INFO: xStackSize supports multiple permissions at the same time.

If a player has more than one stack permission, the plugin automatically applies the highest stack size based on your configuration. The highest value always wins - whether it's global or permission-based.

Example: If global is set to x3 and a permission gives x1, the player will use x3 since it’s higher. (If he has that permission)

 

✨ Features

  • Global stack size control
  • Permission-based StackSizes (VIP / ranks / groups)
  • Custom StackSize per item
  • Custom StackSize for CUSTOM ITEMS
  • Force Split/Merge changed StackSize INSTANT instead of waiting for players to move items manually
  • Blacklist items
  • Easy to configure
  • Performance friendly designed
  • Additionally supports Quarries, Excavator, Furnaces and Conveyors

 

ℹ️ Permission-based StackSizes:

  • You can use any permission name in the config, as long as it starts with xstacksize.
    Examples: xstacksize.pro, xstacksize.vip, xstacksize.premium etc..
  • You can create multiple stack-size permissions. Simply copy and paste a new permission block in the config and give it a different permission name.

💫 Various Constellations (Examples, for better understanding)

Spoiler

[Example 1]
Global: x2
VIP: x4
Player has permission (VIP) -> Result: x4

[Example 2]
Global (Resources): x5
VIP (Resources): x6
FixedItemStackSizes: "wood": 0
Player has permission (VIP) -> Result: UNLIMITED (because we used 0 (highest wins and 0 means unlimited) for wood, and wood is from itemtype 'Resources')

[Example 3]
Global: x3
VIP: x2
Player has permission (VIP) -> Result: x3

[Example 4]
Global: x1
VIP: x3
Elite: x5
Player has permission (VIP + Elite) -> Result: x5

[Example 5]
Global: x4
VIP: x6
Elite: x3
Player has permission (VIP + Elite) -> Result: x6

[Example 6]
Global: x5
VIP: x5
Player has permission (VIP) -> Result: x5

 

📟 Console Command

  • xstacksize.refresh (Useful if you have AutoApplyStackSizeChange set to 'false')
  • Force-applies current stack rules to existing items immediately. It recalculates limits and retroactively normalizes/merges stacks in player inventories and storage containers without requiring item movement.

 

⚙️ Config (Use value '0' for UNLIMITED)

{
  /* AutoApplyStackSizeChange force splits/merge items instantly instead of waiting for players to move items manually. */
  "AutoApplyStackSizeChange": true,
  "StackSizeMultipliers": {
    "Weapon": 1.0,
    "Construction": 1.0,
    "Items": 1.0,
    "Resources": 1.0,
    "Attire": 1.0,
    "Tool": 1.0,
    "Medical": 1.0,
    "Food": 1.0,
    "Ammunition": 1.0,
    "Traps": 1.0,
    "Misc": 1.0,
    "Component": 1.0,
    "Electrical": 1.0,
    "Fun": 1.0,
    "CustomItems": 1.0
  },
  /* FixedItemStackSizes are fixed values, not multipliers (Example: 5000) */
  "FixedItemStackSizes": {
    "wood": 0,
    "stones": 0
  },
  "PermissionStackSizeMultipliers": {
    "xstacksize.vip": {
      "Weapon": 1.0,
      "Construction": 1.0,
      "Items": 1.0,
      "Resources": 1.0,
      "Attire": 1.0,
      "Tool": 1.0,
      "Medical": 1.0,
      "Food": 1.0,
      "Ammunition": 1.0,
      "Traps": 1.0,
      "Misc": 1.0,
      "Component": 1.0,
      "Electrical": 1.0,
      "Fun": 1.0,
      "CustomItems": 1.0
    }
  },
  "BlacklistedItems": [
    "pumpkin"
  ]
}

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