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DeutscherRitterPlatz

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Everything posted by DeutscherRitterPlatz

    No more tedious manual command input - instead, there's a user-friendly menu navigation and an extremely clear GUI. The support is also handled in an extremely friendly manner. In our opinion, this is an outstanding plugin. Thank you for the fantastic work!
    A highly user-friendly plugin with reliable and fast support. It complements Simple Status perfectly, and we have not encountered any issues so far.
  1. Hello @Kasper Jørgensen It seems that you are not using a plugin that stores your Rust rewards. In addition to RustRewards, you need an additional plugin! Here are some examples: Economics: - https://umod.org/plugins/economics Server Rewards: https://umod.org/plugins/server-rewards Bank System: Depending on which plugin you use, you need to make certain settings in the configuration file for the Shop plugin and RustRewards. If you are using the Economics plugin, you need to make the following settings in the plugin configuration: RustRewards: - UseEconomics: false, to UseEconomics: true, Shop: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "Scrap", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" } If you are using the Server Rewards plugin, you need to set the following in the plugin configuration: RustRewards: - UseServerRewards: false, to UseServerRewards: true, Shop: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "Scrap", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" } If you are using the BankSystem plugin, you need to make the following settings in the plugin configuration: Please note that the RustRewards plugin does not support the BankSystem plugin. Therefore, you need to ask @Steenamaroo if he supports this plugin. RustRewards: - UseBankSystem: false, to UseBankSystem: true, Shop: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "BankSystem", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "Scrap", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }
    We encountered an issue with the Cargo Ship that resulted in players losing their bases. As a result, we had to temporarily deactivate the Cargo feature. A day later, this new plugin was released, and we are buying this. The players' reaction was overwhelming when they suddenly saw the Cargo appearing in the sky. For us, it's undoubtedly the best plugin of March 2024. The plugin supports all essential features, and we couldn't identify any issues except that HUDs with Cargo retrieval plugins were also executed. It might be beneficial to assign a unique identifier to the Cargo so that other developers can exclude it from their plugins. Overall, the plugin does an excellent job. The configuration is clear and easy to understand, and the support responds quickly. The developer also addresses users' wishes and issues. We can confidently say, "We recommend this plugin to you; it's an outstanding event." Thank you for the fantastic work! @The_Kiiiing
  2. The plugin is not loading. Error while compiling EasyVotePro: The type or namespace name 'API' could not be found (are you missing a using directive or an assembly reference?) | Line: 14, Pos: 14
  3. You have to work with SkinId, ItemName, Shortname. Provided the item has also been stored in the “Place Anything” plugin! { "Item name [required]": "Gambling Wheel", "Enable crafting of this item?": true, "Item permission [required]": "gamblingWheel", "Register this permission?": false, "Item description": "Gambling Wheel", "Item properties": "Gambling Wheel\nGambling Wheel", "Item shortname": "spinner.wheel", "Item skinId": 2682493718, "Is this a blueprint? ": false, "Create an item with the default name (true) or the above name (false)?": true, "Item image [optional]": "", "Console commands executed after crafting (%steamid%, %username%, %amount%) [optional]": "", "Amount per craft": 1, "Max craft multiplier": 1, "Crafting time [sec]": 5.2, "Show notification in game status (if they are enabled)?": true, "Workbench level [0 - not needed]": 0, "Crafting cost in the economy plugin [0 - disable]": 0, "Item variations": [], "Crafting ingredients": [ { "Resource name [required]": "Metal Fragments", "Use this resource in ingredients?": true, "Resource shortname [required]": "metal.fragments", "Resource skinId": 0, "Required quantity for crafting": 75, "Return an item with the default name (true) or the above name (false)?": true } ] }
  4. Ah, it was my setting because I had changed “Overlay”, UI_LayerMain” to “OverlayNonScaled”, UI_LayerMain” because there was an overlap with the “BetterTC” plugin. I changed it back to overlay and now it scales again, so maybe I can find a solution to the other problem with the overlapping. I also changed the BetterTc plugin from OverlayNonScaled to Overlay, now everything works. So I fixed the problem myself, ^^ I still have a request. “Button color” I wanted to change the buttons to the color “0.15 0.15 0.15 1.00” and noticed that the font was no longer visible. Could the font be brought to the foreground? Plugin BetterTc
  5. Can you please support the “BankSystem” plugin?
  6. Hello, I have another improvement for your plugin. According to the config you only support "Short name": "scrap", "Min amount": 10, "Max amount": 100, "Chance (1 = 100%)": 1.0, "Skin ID": 0, "Item Name": "" It would be interesting if you supported ItemName, if you leave it empty the standard name is displayed, if you fill it the custom name is displayed. In addition, it would be cool if you could set the prefix yourself and give the vending machine markers a name, because currently they are only displayed on the map with "A Vending Machine".
  7. Hi, I have a potential solution for your issue, but it requires modifying the code in the ZoneManager plugin. Please open the .cs file and look for the code section if (HasFlag(zone, ZoneFlags.EjectSleepers)). Replace this section with the code I've provided. Old code if (HasFlag(zone, ZoneFlags.EjectSleepers)) { if (!CanBypass(player, ZoneFlags.EjectSleepers) && !IsAdmin(player)) { EjectPlayer(player, zone); return; } } New Code if (HasFlag(zone, ZoneFlags.EjectSleepers)) { //if (!CanBypass(player, ZoneFlags.EjectSleepers) && !IsAdmin(player)) if (!CanBypass(player, ZoneFlags.EjectSleepers)) { //EjectPlayer(player, zone); TeleportPlayer(player, new Vector3(-1155.07f, 16.65f, -1327.94f)); //return; } return; } Additionally, you should add a specific code enhancement above the method private void OnPlayerExitZone(BasePlayer player, Zone zone). private void TeleportPlayer(BasePlayer player, Vector3 destination) { if (player != null) { player.Teleport(destination); } } If you're not familiar with this kind of editing, I can gladly send you the modified version of the plugin. It's important that you insert your desired position in the TeleportPlayer(player, new Vector3(-1155.07f, 16.65f, -1327.94f)); function. --> (-1155.07f, 16.65f, -1327.94f) To determine the exact position, you can use my "MyPosi" plugin. Whether this is the ultimate solution might be better judged by an experienced developer, but it works exactly as you want it to.
  8. Changed Status from Work in Progress to Closed
  9. For those who choose to add additional biomes, these biomes would be available. Arctic Arid Temperate Tundra "List of biomes for the appearance of the event": [ "Arctic", "Arid", "Temperate", "Tundra" ],
  10. Changed Status from Pending to Work in Progress
  11. Firstly, thank you for the excellent plugin – our players are truly satisfied with it. I have a small request: Could you implement an additional feature allowing the user interface system to be disabled or enabled at any time through a command? Some of our users prefer playing with a interface scaling. At an interface scaling of 1.0, everything looks perfect, but when a different scaling is selected, some users report minor displacements. The command could be designed such that, by default, the UI is enabled and visible. Typing the command "/uis" would deactivate the UI, and entering it again would reactivate the UI.
  12. Our players have expressed a desire to have the ability to select and mark skins as favorites. This would eliminate the need to repeatedly search for skins with each use, as the favorited skins could be automatically displayed at the top. We kindly request that you consider integrating such a feature and potentially implementing it in the next update. A practical implementation could involve, for instance, pressing a star symbol in the upper right corner of the preview image to mark the skin as a favorite for the user.
  13. That is also a very good solution 🙂
  14. German translation "Not a support request" This is not a support request but rather a community announcement! Here is a customized German translation, "Based on the Vanilla translation." There are two ways to use this: Either replace the content with the English version or create a new folder "de" under "oxide/lang/" and place the file "CraftingPanel.json" there. We opt for the first option to ensure that German players do not have to select /lang de first. Certainly, you are free to customize the language file according to your personal preferences! { "SEARCH": "Suche...", "CRAFTING_QUEUE": "WARTESCHLANGE", "BACK": "ZURÜCK", "NEXT": "NÄCHSTE", "FAVORITE": "FAVORIT", "PERMISSION": "<size=8>BERECHTIGUNG</size>", "NO_PERMISSION": "KEINE\nBERECHTIGUNG", "INFORMATION": "INFORMATION", "VARIATIONS": "VARIATIONEN", "AMOUNT": "MENGE", "ITEM_TYPE": "GEGENSTAND-TYP", "TOTAL": "TOTAL", "HAVE": "HABEN", "CRAFT": "HERSTELLEN", "BUY": "KAUFEN", "ECONOMY": "KONTOSTAND:\nKOSTEN:", "CURRENCY": "{0}\n{1} $", "CRAFT_ADMIN": "SELBST GEBEN", "WB_TIER": "STUFE {0} WERKBANK ERFORDERLICH", "UNAVAILABLE": "NICHT VERFÜGBAR", "TIMER": "{0}s", "SS_AMOUNT": "{0} Stck", "QUEUE_BUSY": "Die Warteschlange ist voll!", "WB_LEVEL": "Unzureichende Werkbank Stufe!", "NO_PERM": "Fehlende erforderliche Berechtigung!", "NO_INGREDIENT": "Unzureichende Items zum Herstellen vorhanden!", "NO_MONEY": "Unzureichendes Guthaben, Kauf kann nicht abgeschlossen werden!" } CraftingPanel.json
    We eagerly awaited such a plugin, and suddenly it appeared. When we discovered it, we could hardly believe our luck! ^^ Initially, we pondered whether the purchase would be worthwhile, as the price is quite significant and one is often disappointed. However, this plugin is worth every single penny. It supports everything one could desire. The configuration file is easily understandable – a truly perfect plugin. We will now equip our servers with it! In our eyes, this plugin is the clear winner of the month of February! Thank you for this fantastic plugin.
  15. Hello ZockiRR, I have a small request. Would it be possible to add another permission so that the "Group" button is only visible to users with the "gperms.group" permission?
    We are also proud owners of the plugin and are simply thrilled. The detailed explanation, the multitude of features, and the numerous pre-defined settings make it an outstanding plugin. The response to questions is extremely fast and friendly, and it supports a variety of other plugins. In my opinion, the configuration is very clear, making it quickly understandable. However, I recommend reading the description thoroughly first to fully grasp the plugin. Alternatively, you can also watch the top videos from the developer. We can wholeheartedly recommend the plugin. The developer understands their craft and takes their work very seriously.
  16. You can temporarily ignore this error; it likely only occurs when the server is restarted, and I haven't had time to address it yet. The AutoDungCollector 1.0.1 plugin is working perfectly fine; we are using this version ourselves. The user placing the AutoDungCollector crate also needs the AutoDungCollector.use permission. If a user places the crate without having the AutoDungCollector.use permission, nothing will happen, and the dung will remain on the ground. Therefore, please assign the AutoDungCollector.use permission to the default group if you want every player on the server to be able to use the box. Oxide command: oxide.grant group default AutoDungCollector.use Carbon command: c.grant group default AutoDungCollector.use However, if you want only a specific player to use the AutoDungCollector crate, you need to assign the permission to that player. Oxide command: oxide.grant user STEAMID AutoDungCollector.use Carbon command: c.grant user SteamID AutoDungCollector.use It's important to emphasize that dung already on the ground will not be collected. However, I will revisit the issue and, if needed, release an update accordingly.
  17. Could you make it compatible with Carbon? I am aware that you have already responded to several related questions. The application works perfectly for Oxide, but when using Carbon, this message appears. NullReferenceException: Object reference not set to an instance of an object at BaseGameMode.DeleteEntities () [0x00000] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 at BaseGameMode.OnCreated_Vanilla () [0x00045] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 at BaseGameMode.OnCreated () [0x00000] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 at BaseGameMode.InitShared () [0x00072] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 at (wrapper dynamic-method) BaseNetworkable.BaseNetworkable.Spawn_Patch0(BaseNetworkable) at BaseEntity.Spawn () [0x00000] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 at BaseGameMode.CreateGameMode (System.String overrideMode) [0x00096] in <d104bd9431fb46e3a23ef8d5f90cd4ac>:0 at DMD<>?-2016537484.Bootstrap+<StartServer>d__21.MoveNext_Patch0 (Bootstrap+<StartServer>d__21 this) [0x00406] in <2fe777815e964e948e595f483d0ecbdf>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <fcaf289839f24125a059795f150fce14>:0
  18. Version 1.0.0

    129 downloads

    This is an extension of the Magic Panel plugin that shows an icon for the Supermarket Event plugin. The icon's color and position can be set individually in the configuration file. Please note: The Magic Supermarket Event Panel only works in conjunction with the "MagicPanel" and "SupermarketEvent" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "Supermarket Event" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicSupermarketEventPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/scl/fi/z5u2110vdl96wfgehdet2/MagicSupermarketEventPanelIcon.png?rlkey=1ols5dhijdcgiozdcdbxesrm6&dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Supermarket Event plugin. #Supermarket Event Trailer #Buy Supermarket Event
    Free
  19. Have you assigned the permission "AutoDungCollector.use" to yourself? Keep in mind that the AutoDungCollector only collects fresh dung. Existing dung that is already in front of the AutoDungCollector will not be collected.
1.7m

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121.5k

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