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DeutscherRitterPlatz

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Everything posted by DeutscherRitterPlatz

    Convoy Reforged The classic Convoy plugin, now known as Convoy Reforged, is one we keep coming back to – and it still keeps our community entertained. It’s unclear why Facepunch hasn’t added something like this to the game themselves, but thankfully, we have Adem! This plugin is perfect for anyone looking to add more action to the roads, with an incredible range of customization options. Out of the box, the plugin comes with several well-configured convoys that work great even on vanilla servers. However, for modded servers, it’s recommended to tweak the loot tables to keep things balanced, ensuring players remain engaged over time. Recently, a major update was released, bringing with it the new Convoy Reforged name. We had to rework all of our convoys due to the many new features and vehicles introduced, but the effort was absolutely worth it! The plugin now offers even more ways to create exciting events. We highly recommend this plugin! The support is fantastic, whether via Discord or on the Codefling platform. The plugin is regularly updated, and any bugs are promptly fixed. Yes, it's definitely worth the purchase!
    Paraplane When Facepunch introduced parachutes to the game, we were already excited – but this plugin takes it to a whole new level. Whether for PvP, events, or PvE, the Paraplane Plugin can be used in a variety of game modes. The installation is incredibly simple, and the configuration file is clear and easy to understand. The trailer is well-made and immediately draws you in, encouraging a purchase. For €15, the quality is excellent, especially considering that the plugin is regularly updated and the support is outstanding. The plugin description provides detailed information that makes it easy to understand, with plenty of images to give a clear idea of what you're getting. We highly recommend this plugin from Adem – top-notch quality with no complaints so far!
    The Armored Train Plugin is perfect for servers looking to take their train system to the next level, whether for PvP or PvE. It comes with well-configured trains by default, which can easily be customized or even expanded with new ones. This plugin brings much more action to the tracks. After a brief introduction to the configuration files, they become easy to understand, and regular updates ensure that the plugin remains up to date. The support is excellent and always available. For anyone considering purchasing this plugin, we can highly recommend it! What we also find really cool is the inclusion of a Halloween and New Year train, making it perfect for the holidays.
  1. If you’d like, we can also test it additionally, so there are multiple opinions and feedback
    An excellent plugin for PvP servers, offering new ways to enhance combat. During our use, we encountered no issues that would negatively impact the rating. What more can be said? The price-performance ratio is spot on. Anyone looking for additional traps will definitely find what they need here. Installation was a simply, with a clear and easy-to-understand config. Top Plugin Big thanks to jtedal for this fantastic plugin!
    Our Honest Opinion on the "Train Homes" Plugin There are several plugins with similar functionality to "Train Homes". The developer is part of the #MadMappers group, known for innovative ideas and high-quality products. The trailer initially convinced us to purchase the plugin, but if we had known about the existing issues beforehand, we would have decided against it. What do we like about the plugin? The core idea is brilliant. "Train Homes" adds a whole new dimension to the train system in Rust, allowing players to unleash their creativity. A major plus: The plugin works with both Oxide and Carbon. The support is generally available. The trailer is impressive, and trains can be teleported from point A to point B, with several maps already supporting the plugin. Additionally, the configuration file is clear and self-explanatory. Despite these positives, we ultimately decided against the plugin – but why? Why did we decide against the plugin? The plugin only saves the trains if it is properly unloaded. If the server crashes or the plugins are not correctly unloaded during a restart, all built trains are lost because the data is wiped. The developer claims this issue is unfixable, but other developers with similar plugins have already managed to solve it. In Rust, almost any technical challenge can be overcome, as projects like Carbon Client and other developers have shown. While the issue could be avoided by manually unloading the plugin before a restart using Rcon commands, the problem still persists in the event of a server crash. For long-term use, this plugin is therefore not suitable unless players are willing to accept that their trains might disappear. On PvP or event servers, where trains are only used temporarily, the plugin may work well, but for PvE servers, we consider it completely unsuitable. How does our rating break down? • 1 star: Great idea and well-made trailer • 1 star: Compatibility with Oxide & Carbon • 1 star: Generally available support • Star deduction: Misleading plugin description, as the storage issue is not mentioned; unfixable storage issue during server restarts or crashes • Star deduction: Price-performance ratio, as the plugin has flaws and the support comes across as quite unfriendly at times If the developer decides to improve the plugin, it has the potential to earn 5 stars, and in that case, we would also find the price fair. Ps: jtedal This is our personal opinion about your plugin. You don’t need to respond – there are already enough discussions and issue reports that support our assessment.
  2. Here’s a quick solution: Look for the private void OnLootSpawn(LootContainer container) and add the following line directly under: Item wagon = ItemManager.CreateByName("electric.flasherlight", 1, SkindIdFlasher); Then, insert this line: wagon.name = "Wagon"; Of course, you can customize the name as you like. This way, the items will have a custom name when they spawn in the crates.
    This plugin has been on our server for almost three years and is one of the most popular of all time. Whenever there are issues with the plugin, all hell breaks loose. In case of problems, the plugin is fixed immediately. Our users can purchase the jetpack in our lobby, equip it, and take off right away. Although the trailer is somewhat old, it gets straight to the point! The installation of the plugin is very simple, and the configuration file is extremely user-friendly. We highly recommend this plugin – it’s a great alternative to helicopters. In general, the developer Adem is extremely helpful! Thank you for your amazing plugins. We look forward to expanding our portfolio soon! ^^
  3. Dear jtedal, We would be very grateful if you could take another look at your plugin and address the storage issue. Currently, the plugin only saves during an unload, but not during a regular OnServerSave. If I manually unload the plugin before a restart, the wagons are reloaded properly on the next startup. The issue seems to be related to the way the wagons are stored: Unload > WriteData > CreateData For long-term usage with the same wagons, the plugin is currently not suitable, as it only works through manual unloading. If the server freezes or crashes unexpectedly, all saved data is lost because .clear is used by CreateData in this case. It would be fantastic if you, together with dev colleagues @Adem or @KpucTaJl, could review and resolve this save issue, so that the plugin can be used on PvE and PvP servers with multiple daily restarts. The Plugin idea is great, and the trailer is really well done, but unfortunately, the plugin isn't yet suitable for long-term use. Our server uses the Rust Restart Command for restarts. At 18:59, it saves all data and then unloads all plugins. We use Carbon. This issue is already known and has been reported times by several buyers. Thank you very much and best regards
  4. Sorry for the late message. I’m not sure why this is happening with this particular user. I’ll check on my end again to see if it occurs here as well. The problem persists even when we use the standard configuration. However, it only seems to affect one user.
  5. Thank you for the update; we can also confirm that it works on carbon.
  6. I haven’t been able to reproduce the error myself, which, of course, makes it difficult to identify the exact cause. The issue occurs when the user switches between categories. So far, only two users have reported it, while over 50 others haven’t encountered any problems. [2024-10-11] strauch547 disconnecting: Exception (cs:105864): NullReferenceException: Object reference not set to an instance of an object. CommunityEntity.%d73268feaf770e1844502c198d9421e39b96fdc6 (UnityEngine.GameObject %4ad58019ad20e867b142cb49d884eb6fcf137792, %25b4321630cf0b78e1f0b5b5fe7a4531434cd87a %95b897416a8ac85d693cca5382cd19d411e9f8b2, System.Boolean %752e47b87d0fa4edfae0296ca2ff1ab3e281895d) (at <00000000000000000000000000000000>:0) CommunityEntity.%33cae5369d7e4bdf3401943bf0c2fbaf4b63be5a (BaseEntity+%acafe24842ea0b44ba56c9ca1a94be24011e2f94 %519c6063cbd70b6990ae13dc2d988c03a38843fc) (at <00000000000000000000000000000000>:0) CommunityEntity.%d7874814e4f3e768008adbb32249e6cf01036a34 (BasePlayer %febfa807e80ca64d5494186b0265b4a653ec9455, System.UInt32 %33d75827956b38e2bf41d1952c524052efc84446, %3c7ca37507af78a90f12e68583a1f47155d49c54 %519c6063cbd70b6990ae13dc2d988c03a38843fc) (at <00000000000000000000000000000000>:0) Client.%9be564d4435f1918a95fb9fcfd7a430591c9c223 (%3c7ca37507af78a90f12e68583a1f47155d49c54 %01b2865c7a7e50089c7ea1255e3f9d38594c5001) (at <00000000000000000000000000000000>:0) %2275196eb1674700c3ec0b7305f9e4e3abe71711.%cc86e4451bdc73cba37576874a20109784c0a1b7 (%df48b09fdd871372361f21392998b234ed0d9dab %c91ff235f3015aa51b34d053c9e45bb972e0fd2c) (at <00000000000000000000000000000000>:0) %9c6d5c0abc806f4c4404c4e7f98b73754f791752.%88ad4c9c210cb359aa321f9a3e3b4f50588cf5ad () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) CommunityEntity:%d7874814e4f3e768008adbb32249e6cf01036a34(BasePlayer, UInt32, %3c7ca37507af78a90f12e68583a1f47155d49c54) Client:%9be564d4435f1918a95fb9fcfd7a430591c9c223(%3c7ca37507af78a90f12e68583a1f47155d49c54) %2275196eb1674700c3ec0b7305f9e4e3abe71711:%cc86e4451bdc73cba37576874a20109784c0a1b7(%df48b09fdd871372361f21392998b234ed0d9dab) %9c6d5c0abc806f4c4404c4e7f98b73754f791752:%88ad4c9c210cb359aa321f9a3e3b4f50588cf5ad() Client:Update() I also encountered this error, but I’m not sure if it’s related. [2024.10.11 17:09:44] [ERRO] Failed executing chat command 'craft' in 'CraftingPanel v1.2.7 by MTriper' [callback] (Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at SectionItem System.Collections.Generic.List<Oxide.Plugins.CraftingPanel+SectionItem>.get_Item(int index) at void Oxide.Plugins.CraftingPanel+CraftingQueueController.ItemsSection(SectionItem sectionItem, bool isFirstOpen, bool isSearch) in C:/MGCDRP/RustPvE/carbon/plugins/CraftingPanel.cs:line 2444 at void Oxide.Plugins.CraftingPanel+CraftingQueueController.ButtonsSection(Section section, bool isFirstOpen, bool thisOnly) in C:/MGCDRP/RustPvE/carbon/plugins/CraftingPanel.cs:line 2418 at void Oxide.Plugins.CraftingPanel+CraftingQueueController.MainPanel() in C:/MGCDRP/RustPvE/carbon/plugins/CraftingPanel.cs:line 2236 at void Oxide.Plugins.CraftingPanel.OpenPanelCommand(BasePlayer player) in C:/MGCDRP/RustPvE/carbon/plugins/CraftingPanel.cs:line 1152 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) P.S: A player from my community mentioned that he also had the problem and it was due to poor internet. After he restarted the router, the problem no longer occurred.
  7. Today, my community reported it too; we use Carbon. However, it doesn’t affect every player.
  8. Verständlich, es gibt nur ein Parameter direkt von Rust, dass die Zeit Instant wäre. craft.instant true Ich schau mal, evt. finde ich für dich ne Lösung. Adde mich mal im Discord, Autopsie17
  9. If you are using the Crafting Controller plugin on Umod https://umod.org/plugins/crafting-controller, you will find the setting for "craftTime." To adjust the crafting time for all desired items, you will need to change this setting for each item accordingly. However, there are also other plugins, such as Custom Craft Times https://umod.org/plugins/custom-craft-times that can also modify the crafting times.
  10. In the video it was a skin directly from Rust, but it doesn't work with custom skins either.
  11. Sorry, fixed
  12. I can recommend this plugin. We have used it for a long time and were extremely satisfied with it. To make the most of the plugin, we even created additional magazines. The developer does excellent work. - https://steamcommunity.com/sharedfiles/filedetails/?id=2849743931 - https://steamcommunity.com/sharedfiles/filedetails/?id=2849743751 - https://steamcommunity.com/sharedfiles/filedetails/?id=2849743814 - https://steamcommunity.com/sharedfiles/filedetails/?id=2849743864 This is what our config looked like. { "List of custom magazines": [ { "Name": "Extended Magazine +50%", "SkinID": 2817854052, "Ammo Multiplier": 1.5, "Settings spawn in crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Chance probability [0.0-100.0]": 25.0 } ] }, { "Name": "Extended Magazine +75%", "SkinID": 2817854377, "Ammo Multiplier": 1.75, "Settings spawn in crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Chance probability [0.0-100.0]": 25.0 } ] }, { "Name": "Extended Magazine +100%", "SkinID": 2817854677, "Ammo Multiplier": 2.0, "Settings spawn in crates": [ { "Prefab": "assets/prefabs/misc/supply drop/supply_drop.prefab", "Chance probability [0.0-100.0]": 25.0 }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "Chance probability [0.0-100.0]": 25.0 }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Chance probability [0.0-100.0]": 25.0 } ] }, { "Name": "Extended Magazine +400%", "SkinID": 2849743751, "Ammo Multiplier": 4.0, "Settings spawn in crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Chance probability [0.0-100.0]": 25.0 } ] }, { "Name": "Extended Magazine +600%", "SkinID": 2849743814, "Ammo Multiplier": 6.0, "Settings spawn in crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Chance probability [0.0-100.0]": 25.0 } ] }, { "Name": "Extended Magazine +800%", "SkinID": 2849743864, "Ammo Multiplier": 8.0, "Settings spawn in crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Chance probability [0.0-100.0]": 25.0 } ] }, { "Name": "Extended Magazine +1000%", "SkinID": 2849743931, "Ammo Multiplier": 10.0, "Settings spawn in crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Chance probability [0.0-100.0]": 25.0 } ] } ], "Configuration version": { "Major": 1, "Minor": 0, "Patch": 6 } }
  13. DeutscherRitterPlatz

    Skin Bug Report

    During further testing of your plugin, we noticed a bug: When placing skinned items, such as chests, the skin disappears. Would it be possible to fix this issue? While it is possible to re-skin the chest using a spray can, this could lead to problems with plugins like "Trash Box," "Recycler Box," and many others that use private skins. A single right-click is enough to remove the skin. Thank you for your support!
  14. Other boxes are also not a bad idea. However, since only the small and large boxes can currently be skinned, the other boxes are likely unsuitable. Instead, one could use the fridge, Vending Machine. If you use a box without a skin, it can easily be confused with regular boxes and there’s no need to go overboard ^^ Unless it's really requested by the community, I think the small and large boxes are already a good choice.
  15. I have another idea for your plugin: Would it be interesting to support the small box as well? "box.wooden" The skinner who created the large wooden box also has a small version. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2988594458 P.S.: You don’t have to implement all my suggestions, as other buyers may have different opinions. However, I find the idea interesting, as it allows users to choose which box they prefer. And I believe that no plugin currently available on the market has the option "Large and Small Box."
  16. That was quick, thank you for implementing it!
  17. Very nice! Here is a small addendum for the German community. It can, of course, be adjusted. ^^ lang.RegisterMessages(new Dictionary<string, string> { ["RecyclerTitle"] = "RECYCLERBOX", ["RecyclerSubtitle"] = "Gegenstände werden sofort recycelt", ["RecyclerItemMissingMsg"] = "Recyclerbox: Du hast keine große Holzkiste in der Hand. (Blau hinterlegt)", ["RecyclerCreatedMsg"] = "Recyclerbox: Die Kiste wurde in ein Recyclerbox umgewandelt.", ["RecyclerAlreadyMsg"] = "Recyclerbox: Diese Kiste ist bereits eine Recyclerbox.", ["NotAllowed"] = "Du hast keine Berechtigung, diesen Befehl zu benutzen.", ["GotRecyclerbox"] = "Die Recyclerbox ist deinem Inventar gutgeschrieben worden.", ["Denied Privilege"] = "Du kannst momentan nicht recyceln, du befindest dich in einem fremden Bauradius.", ["Denied Swimming"] = "Du kannst momentan nicht recyceln, während Du schwimmst.", ["Denied Falling"] = "Du kannst momentan nicht recyceln, während Du im freienfall bist.", ["Denied Mounted"] = "Du kannst momentan nicht recyceln, während Du auf einem Fahrzeug sitzt.", ["Denied Wounded"] = "Du kannst momentan nicht recyceln, während Du verletzt bist.", ["Denied Ship"] = "Du kannst momentan nicht recyceln, da Du dich auf einem Schiff befindest.", ["Denied Elevator"] = "Du kannst momentan nicht recyceln, da Du dich im Aufzug befindest.", ["Denied Balloon"] = "Du kannst momentan nicht recyceln, da Du dich im Ballon befindest.", ["Denied Safe Zone"] = "Du kannst momentan nicht recyceln, da Du dich in einer sicheren Zone befindest.", ["Denied Hook Denied"] = "Du kannst momentan nicht recyceln.", ["RecycleDropped"] = "Alle Gegenstände wurden ins Inventar übertragen oder auf den Boden gedroppt.", }, this, "de"); You forgot to add the message: RecycleDropped.
  18. There are several plugins that certainly support such features. In my view, anything is possible—you just need to read through and search for many plugins. For example, the following plugins come to mind:
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