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Everything posted by DeutscherRitterPlatz
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After several weeks of testing on our server, we found the following bug. First bug: As soon as the users have received the authorizations from us, the users no longer need any raw materials for repairs. 2 bug: We found out that at irregular intervals, for example: rejoin from client, restart from the server, the tools or weapons that were repaired no longer work .. eg: The jackhammer is still building "ores" but no raw materials are credited to the client. The tool has become unusable and must then be thrown away, shredded. Possibly these errors are already known, if not, could you take a look at the errors? I thank you for your great work, people love it.
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- 724 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Hello @Death , I have a few suggestions for the plugin. Implementation of Economics and Server Rewards as an alternative upgrade payment method. I would imagine the configuration like that. { "SettingsGUI":{ "Button":{ "ButtonBounds": { "xMin": 0.648, "yMin": 0.115, "xMax": 0.72, "yMax": 0.143 }, "ButtonColor": "FFFFF3", "ButtonOpacity": 0.16, "ButtonFontColor": "#f7ebe1" }, "Panel":{ "PanelBounds": { "xMin": 0.39, "yMin": 0.55, "xMax": 0.61, "yMax": 0.75 }, "PanelColor": "FFFFF3", "PanelOpacity": 0.16, "PanelFontColor": "#e8ddd4" } }, "SettingsCost":{ "UpgradeOptions":{ "Use QuerrysorPumpjack": true, //default "Use ServerRewards": false, "Use Economics": false }, "UpgradeCostServerRewards":{ "QuarryLevels1": 100, "QuarryLevels2": 200, "QuarryLevels3": 300, "QuarryLevels4": 400, "QuarryLevels5": 500 }, "UpgradeCostEconomics":{ "QuarryLevels1": 10000, "QuarryLevels2": 20000, "QuarryLevels3": 30000, "QuarryLevels4": 40000, "QuarryLevels5": 50000 } }, "SettingsProduction":{ "Production":{ "Metal_Production": 4.0, "Sulfur_Production": 4.0, "HQM_Production": 50.0 } } } If "Use Economics" and "Use ServerRewards" and "Use QuerrysorPumpjack" were active, he would take what is most likely available. So the server administrators have to set it up correctly! Ps: Very good plugin, nice to have an alternative now!
- 196 comments
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- 3
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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Question: Has the correct version number been uploaded? Because I always download version 1.1.0 without the new implementation.
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Greetings @Death, say could you implement a permission system for this plugin? That we have the possibility to activate or deactivate this authorization in a config. If you activate the permission that this FullRepair is only active for everyone, if the user has the authorization. Example of the configuration file FullRepair.cfg { "Settings": { "Use Permission": false, "Permission": "fullrepair.use" } }
- 10 comments
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- 1
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- #rust
- #rust plugin
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(and 3 more)
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- 6 comments
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- 9 comments
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Top Plugin! Our users love the plugin, unfortunately there are not many options there to create more vehicles and the authorization system is a bit poor but if you want to attract attention on the server, that's the right plugin for it PS: A police siren is still missing, maybe you can implement something like this in the future, which you activate | deactivate with F ^^
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Hello @HexOptimal, it would be a very cool thing if you expand the permission system a little bit more. I mean that the vehicles can only be created with different authorizations. PoliceVehiclesall.use = allows the user to spawn all vehicles PoliceVehiclescar.use = allows the user to spawn Police Car PoliceVehiclestranspor.use = allows the user to spawn Police transport Car PoliceVehicleshelimini.use = allows the user to spawn Police minicopter vehicles PoliceVehicleshelilarge.use = allows the user to spawn Police Scrapheli vehicles PoliceVehiclesboat.use = allows the user to spawn Police boat vehicles Would it be a good idea for the future update? I would be very happy about a positive answer from your side.
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Hello @Krungh Crow, you could implement Economics and Server Rewards ? That you have to pay for the commands. In the configuration you should be able to adjust the prices. It can also be decided whether the commands should cost what or not. example: { "Settings": { "BuildingSpawn": false, "Cooldown": 300 "useserverrewards": false, "useeconomics": false, }, "pricechassis": { "chas2": { "price": "100", }, "chas3 " { "price": "200", }, "chas4 ": { "price": "300", }, }, "pricecar": { "car2": { "price": "300", }, "car3": { "price": "300", }, "car4": { "price": "300", }, } } There are definitely errors in the code, it should just be an idea of the configuration. This is a very nice plugin. Thanks for that!
- 46 comments
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- 1
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- #spawn
- #modular vehicle
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