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Everything posted by DeutscherRitterPlatz
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- 296 comments
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- 1
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Well, I can already speak to you because I bought this plugin. So you could have asked me politely and I would have tested it for you! And no, if you don't use the developer’s plugin NpcSpawn, the main plugin will not work properly. The plugin NpcSpawn is required to spawn the Boss & Co! You will receive it for free as soon as you have read the ReadMe file! In my test there were no problems with the plugin NpcSpawn.cs, BossMonster.cs and HumanNPC! But I haven't had 60 HumanNPC in my tests! If you have not loaded the NpcSpawn plugin, you will receive an error message in the console.
- 427 comments
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- #abilities
- #boss
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First of all, thank you for your great work. We have already massively adapted it to our concept and will publish it for our community with the next wipe. I have one more little change in my head that would be interesting. Would it be possible to implement a function that would hide articles in the farmer's market and in the article info? In addition, we discovered a small bug, it may be possible to fix it. It's hard for me to describe so I made a video showing this problem. Because according to your plugin, only cooking ingredients are allowed in the bag, but with the Quick Sort plugin it is unfortunately possible to fill this bag with other items. Edit: I excluded the woodbox_deployed, maybe there is a better solution.
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- 427 comments
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- 1
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- #abilities
- #boss
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Could you customize the plugin so that the player inventory comes to the fore when you open it? Because currently it is the case that the player inventory behind the shop GUI opens when you want to open it. Our players wanted it and unfortunately we cannot implement this idea ourselves. I would be very happy if I received a positive answer from you.
- 655 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Original shortname, in this case "blood" instead of the "diamond" I entered it like this in the config, am I doing something wrong? "Item List - Rarity key: [0 = common, 1 = rare, 2 = elite]": { "Diamant": { "shortname": "blood", "rarity": 2, "skin": 2570332206, "enabled": true, "maxQuantity": 1 } }
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Thanks for the wonderful plugin @imthenewguy I have a few suggestions and wishes for the plugin. > New buff effects. - New luck buff, food to get a higher chance of fishing fish treasures. - New luck buff, food to increase the drop amount of electrical items in the crates, barrels. - New luck buff, food to increase the drop amount of Components items in the crates, barrels. - No recoil buff for the Weapons Bolt Action Rifle, Custom SMG, Assault Rifle, LR-300 Assault Rifle, M92 Pistol, MP5A4, M249, M39 Rifle, L96 Rifle, Nailgun, Pump Shotgun, Python Revolver, Spas-12 Shotgun, Thompson, Waterpipe Shotgun, Semi-Automatic Pistol, Revolver, Multiple Grenade Launcher > Tiers of food, the higher the level, the more effective the buff would be. An example of the PassiveRegen buff T1 food 5 lives for 10 seconds T2 food 20 lives for 20 seconds T3 food 50 lives for 30 seconds > A possibility that one could also translate the items. For existing and custom items.
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Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.0.4'
DeutscherRitterPlatz replied to DeutscherRitterPlatz's Support Request in Support
Step 1: Load StaticLootables.cs Step 2: Load ImageLibrary.cs Step 3: Restart the server The error never came back to us. -
Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.0.4'
DeutscherRitterPlatz posted A Support Request in Support
We get this spam error in the console as soon as we look at, for example, supermarkt_cash_register or something else that they support. [Error] Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StaticLootables+Death.GetImage (System.String url, System.Boolean isPng, System.UInt64 skin) [0x0001d] in <deccb347cfc54d1f843fc3bb1b10744d>:0 at Oxide.Plugins.StaticLootables+Death.GetRawImage (System.String url, System.UInt64 skin, System.String color, System.Single fade) [0x00000] in <deccb347cfc54d1f843fc3bb1b10744d>:0 at Oxide.Plugins.StaticLootables.Draw (BasePlayer player, Oxide.Plugins.StaticLootables+RootConfig+Interaction interaction, Oxide.Plugins.StaticLootables+RootConfig+LootableDefinition definition, Oxide.Plugins.StaticLootables+RootData+Lootable lootable, System.Boolean transition, System.Boolean enableDot) [0x000e5] in <deccb347cfc54d1f843fc3bb1b10744d>:0 at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x003f0] in <deccb347cfc54d1f843fc3bb1b10744d>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0038d] in <deccb347cfc54d1f843fc3bb1b10744d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 Could you help us, what information do you need from us? -
- 9 comments
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- #oxide
- #krunghcrow
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Hi @Krungh Crow Can you implement a permission system that the plugin is only activated for the user IF he has the permission? Perhaps this idea too, that you could add custom items under bonus items. SkinID Custom-Itemname Stacksize Amount I would be very happy to receive a positive answer. Sincerely, MeinRust
- 9 comments
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- #oxide
- #krunghcrow
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https://discord.gg/6JcqHNSpRP DC by KrunghCrow AirwolfBlock.cs download under #downloads
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Great praise, the community loves it and immediately used it actively. In the meantime we found a small bug and improvement for your plugin. Bug: As soon as the plugin is unloaded during active robbery, the GUI for the player & the marking for all players on the map remains visible. Improvement: An additional notification if the shop is robbed and where. But this notification is only visible with the permission "StoreRobbery.robbery". "Suitable for a police faction" Annotation: In addition, we have determined that your plugin does not work with TruePvE & ZonePVxInfo. It is possible that in the event of a robbery a standard zone is generated with the ZoneManager and this ID can then be stored in TruePvE for flags. The zone name would be for example. PvP robbery would then also work with the ZonePVxInfo plugin. Eventually, this Annotation is an improvement for the future.
- 110 comments
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- 110 comments
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I think € 20 is justified for this, if the idea is so simple, why has no other dev implemented it yet ?! The plugin is unique so far, there is no comparable plugin .. The plugin could still get some useful functions and should be further developed, but the developer must also want it. We are thinking about buying it for our PvE server!
- 110 comments
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- 110 comments
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- 110 comments
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I can confirm that this plugin works! If you have set "Use Permission" to true in the configuration file, the standard group needs the permission "betternostability.use"! o.grant group default betternostability.use
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Custom map wont load after creating the map with custom prefabs
DeutscherRitterPlatz replied to Sixx's question in Support
@Sixx Write to me privately, we will look together .. there is a solution for everything! -
Version 1.0.0
316 downloads
This PowerSup2.0 Pack embellishes the PowerSubs a bit, it's nothing big, no puzzles & Co .. But loot continues to spawn there! PowerSubDesert Details Objects: 155 Features: Loot Spawns Topology: NO Height Mask: Yes Terrain Layer: NO Biom Layer: NO Alpha Maps: NO Plugins Required: NO RustEdit Dll Required: Yes PowerSubSnow Details Objects: 116 Features: Loot Spawns Topology: NO Height Mask: Yes Terrain Layer: NO Biom Layer: NO Alpha Maps: NO Plugins Required: NO RustEdit Dll Required: Yes PowerSubNormal Details Objects: 61 Features: Loot Spawns Topology: NO Height Mask: Yes Terrain Layer: NO Biom Layer: NO Alpha Maps: NO Plugins Required: NO RustEdit Dll Required: Yes Install: After the download you will have a PowerSup2.0.zip file. Open the .zip a folder called MeinRustPrefabs should be there. Move this folder to your CustomPrefabs folder in the RustEdit directory! Now you should get a list of all available PowerSup2.0[HDRP] in RustEdit under Prefabs> Prefabs List> Custom> MeinRustPrefabs >PowerSup2.0[HDRP]! If this is not the case, then check all steps again! If it still is, you are unfortunately forced to move all .prefabs & prefab.heights directly to the CustomPrefabs directory. Contact: Discord:https://discord.gg/GUnXuM8 Website:https://www.meinrust.de Questions, criticism and feedback are welcome! DM by codefling or under Discussion.Free-
- 5
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- #meinrust
- #prefab pack
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(and 3 more)
Tagged with: