

Buried beneath the deep blue oceans of rust lay a trove of lost treasures. This plugin introduces a casket system for fishing that your players will absolutely love!
FishingTreasure is a plugin that uses the newly introduced fishing mechanic in Rust, to provide your players with the chance to obtain a casket.
When opened, the casket will roll on the loot table 3 times, rewarding the players with 3 random items of varying rarity.
fishingtreasure.admin – allows users to spawn caskets, add items, force an update of items and remove items.
{ "Rare roll table chance [out of 1000]": 100, "Elite roll table chance [out of 1000]": 25, "Chance to obtain a casket [out of 1000]": 20.0, "Fishing chest skin": 2560835553, "Opening effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Casket is rolled for whenever one of the following fish are caught": [ "fish.herring", "fish.minnows", "fish.orangeroughy", "fish.salmon", "fish.sardine", "fish.smallshark", "fish.troutsmall", "fish.yellowperch", "fish.anchovy" ], "Send notifications when fishing": true, "Default hotspot distance": 30.0, "Hotspot modifier": 3.0, "Automatically enable new items that are added to the config?": true, "Item List - Rarity key: [0 = common, 1 = rare, 2 = elite]": { "Wolf Headdress": { "shortname": "hat.wolf", "rarity": 0, "skin": 0, "enabled": true, "maxQuantity": 1 }, "Gold Nugget": { "shortname": "battery.small", "rarity": 1, "skin": 2405961582, "enabled": true, "maxQuantity": 10 }, "Assault Rifle": { "shortname": "rifle.ak", "rarity": 2, "skin": 0, "enabled": true, "maxQuantity": 1 } }
/casket - spawns a casket in the users inventory /updateitems - forces an update of the configuration items list, adding all new items. /tbadditem <display name> <shortname> <skin> <max quantity> - manually adds an item to the configuration. /tbremoveitem <display name> - removes the specified item (case sensitive). /addhotspot <Optional: distance> - creates a hotspot using the default distance or the specified distance. /clearhotspots - clears all hotspots.
API
void OnCasketCaught(BasePlayer player) - Triggers when a caasket is obtained while fishing. float ModifyCasketChance(BasePlayer player) - Modifies the base chance of obtaining a casket by the returned value.
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