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Version 2.0.0 is a complete re-write of the plugin. If you are upgrading from a previous version, your config will most likely be wiped.

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About Fishing Treasure



Buried beneath the deep blue oceans of rust lay a trove of lost treasures. This plugin introduces a casket system for fishing that your players will absolutely love!




FishingTreasure is a plugin that uses the newly introduced fishing mechanic in Rust, to provide your players with the chance to obtain a casket.

When opened, the casket will roll on the loot table 3 times, rewarding the players with 3 random items of varying rarity.



  • Fully customisable loot system that automatically adds all new items to the game (configurable). Items can also be manually added via the config or a chat command in game.
  • Supports custom items with unique DisplayNames and skins.
  • Includes 3 tiers of rarity – common, rare and elite. Each can have its drop chance configured to the desired rarity.
  • Hotspot system that allows for areas to be added as a "hot spot", which increases the drop chance of a casket by a multiplier (configurable).



fishingtreasure.admin – allows users to spawn caskets, add items, force an update of items and remove items.



  "General Settings": {
    "Base chance of obtaining a casket when catching a fish [%]": 3.0,
    "Permission based chance modifiers [1.0 = 100% increase to the base chance value]": {},
    "Loot rolls per casket": 3,
    "Casket info": {
      "shortname": "halloween.lootbag.medium",
      "skin": 2560835553,
      "displayName": "casket"
    "Sounds when opened": {
      "Common": "assets/prefabs/misc/halloween/lootbag/effects/bronze_open.prefab",
      "Rare": "assets/prefabs/misc/halloween/lootbag/effects/silver_open.prefab",
      "Epic": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab"
    "Should this plugin handle the item splitting for caskets? [set to false if using a stacks plugin]": false
  "Hotspot Settings": {
    "Enable fishing treasure hotspots": false,
    "Name the hotspot shows when it appears on the map": "Fishing Treasure Hotspot",
    "Sphere darkness": 6,
    "Hotspot size": 50.0,
    "Minimum time a hotspot can be alive for [seconds]": 1600.0,
    "Maximum time a hotspot can be alive for [seconds]": 2000.0,
    "Delay between hotspot deployments [seconds]": 3600.0,
    "Minimum modifier that will be applied to a hotspot": 1.0,
    "Maximum modifier that will be applied to a hotspot": 4.0,
    "Should the hotspot check to see if players have entered/left the zone and notify them?": true,
    "If monitoring for players, how often should we check for players in the hotspot?": 1.0
  "SkillTree settings": {
    "Set to true if you want to add the FishingTreasure buff to the skill tree": true,
    "Maximum level for the modifier buff": 5,
    "Chance increase per level for finding caskets [0.2 = 20%]": 0.2
  "Loot Table": {
    "Common": {
      "enabled": true,
      "tableWeight": 100,
      "loot": [
        // Loot here
    "Rare": {
      "enabled": true,
      "tableWeight": 25,
      "loot": [
        // Loot here
    "Epic": {
      "enabled": true,
      "tableWeight": 10,
      "loot": [
        // Loot here



/casket - spawns a casket in the users inventory



object OnCalculateFishingTreasureChance(BasePlayer, float highestMod) - Used to override the default casket chance.


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