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Everything posted by DeutscherRitterPlatz
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Would it be possible that you could also support custom items for the resources? "multiplegrenadelauncher": { "Name": "Grenade Launcher", "Image": "multiplegrenadelauncher.png", "SkinID": 0, "Category": "weapons", "Tier": 3, "ResearchCost": 900, "Resources": { { "shortname": "metal.fragments", "name": null, "amount": 750, "skin": 0 }, { "shortname": "metalpipe", "name": null, "amount": 6, "skin": 0 }, { "shortname": "metal.refined", "name": null, "amount": 150, "skin": 0 }, { "shortname": "ammo.nailgun.nails", "name": "Screws", "amount": 10, "skin": 12312312 } } }
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Tank life replacement by BradleyTiers
DeutscherRitterPlatz replied to DeutscherRitterPlatz's Support Request in Support
There are several queries for this in the BradleyTiers plugin. There it is checked whether the tank has the skin ID 755446 if so, then the plugin skips the tank. Adem has already implemented it in their ArmoredTrain plugin. For example. private void OnBradleyApcInitialize(BradleyAPC bradley) { if (bradley.skinID == 755446 || bradley.OwnerID == 755446)//Adem plugin reference 1114526 { Puts($"Disabled Tiered apc spawn Settings for Convoy/Armored Train {bradley}"); return; }...... } Due to our setting, this plugin is also checked and then skipped. -
Hello @AhigaO would it be possible that you support Permission? Permission for use all = inventoryhelper.all Permission for use R = inventoryhelper.use Permission for use pull = inventoryhelper.pull Permission for Basic Transfer = inventoryhelper.basictransfer Permission for My Transfer = inventoryhelper.mytransfer Permission for Advanced Transfer = inventoryhelper.adtransfer
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- #craft
- #transfer items
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We found that if you also have the BradleyTiers plugin installed, the tank's life will be replaced with this BradleyTiers plugin. We have in the line: 1904 Bradley.skinID = 755446; added and was able to fix it..
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- #shop
- #shop ui
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- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- #challenge
- #rewards
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Sorry, my mistake, you still have to change that. Line: 938 from player.inventory.GiveItem(ItemManager.CreateByItemID(844440409, PlayerRewards[player.userID][rewardtype])); LogToFile($"Claim", $"[{DateTime.Now.ToString("hh:mm:ss")}] Reward claimed: {PlayerRewards[player.userID][rewardtype]} - Item: 844440409 {player.userID} {player.displayName}", this); to player.inventory.GiveItem(ItemManager.CreateByItemID(1776460938, PlayerRewards[player.userID][rewardtype])); LogToFile($"Claim", $"[{DateTime.Now.ToString("hh:mm:ss")}] Reward claimed: {PlayerRewards[player.userID][rewardtype]} - Item: 1776460938 {player.userID} {player.displayName}", this);
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Plugin to set the amount of resources in Train Yard event
DeutscherRitterPlatz replied to Kleementin's topic in General
The plugin you are looking for is called "Wagon Plus" but it is not currently available on this site. -
There is no direct setting in the config for it! You have to adjust it yourself in the plugin.. Search in the .cs for "_Current_Event_Reward_Type" and change the rewards there, should be from line 984. Of switch (_Current_Event_Reward_Type) { case 0: reward = "Bronze Easter Egg"; break; case 1: reward = "Small Halloween Bag"; break; case 2: reward = "RP"; break; default: reward = "ERROR"; break; } To switch (_Current_Event_Reward_Type) { case 0: reward = "Blood"; break; case 1: reward = "Small Halloween Bag"; break; case 2: reward = "RP"; break; default: reward = "ERROR"; break; }
- 18 comments
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- #challenge
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Hello @Adem I have a wish for the plugin. Would it be possible for them to implement a "Gibs - Harvest Cooldown In Seconds" for the attack helicopter, because the value is vanilla and the users asked if we could set it. Also "The Sputnik won't attack first [true/false]" so you don't get shot at directly if you just wanted to look. But of course you can't open the boxes as long as you haven't killed the NPC & Co.